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1ea7145efc
There is an internal _clutter_actor_queue_redraw_with_clip API that gets used for texture-from-pixmap to minimize what we redraw in response to Damage events. It was previously working in terms of a ClutterActorBox but it has now been changed so an actor can queue a redraw of volume instead. The plan is that clutter_actor_queue_redraw will start to transparently use _clutter_actor_queue_redraw_with_clip when it can determine a paint volume for the actor.