mutter/cogl/cogl-pipeline-vertend-fixed.c
Robert Bragg 680f63a48c Remove all internal includes of cogl.h
The cogl.h header is meant to be the public header for including the 1.x
api used by Clutter so we should stop using that as a convenient way to
include all likely prototypes and typedefs. Actually we already do a
good job of listing the specific headers we depend on in each of the .c
files we have so mostly this patch just strip out the redundant
includes for cogl.h with a few fixups where that broke the build.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00

141 lines
4.2 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-context-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-state-private.h"
#include "cogl-pipeline-opengl-private.h"
#ifdef COGL_PIPELINE_VERTEND_FIXED
#include "cogl-internal.h"
#include "cogl-context-private.h"
#include "cogl-handle.h"
#include "cogl-program-private.h"
const CoglPipelineVertend _cogl_pipeline_fixed_vertend;
static gboolean
_cogl_pipeline_vertend_fixed_start (CoglPipeline *pipeline,
int n_layers,
unsigned long pipelines_difference,
int n_tex_coord_attribs)
{
CoglProgram *user_program;
_COGL_GET_CONTEXT (ctx, FALSE);
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED)))
return FALSE;
if (ctx->driver == COGL_DRIVER_GLES2)
return FALSE;
/* Vertex snippets are only supported in the GLSL fragend */
if (_cogl_pipeline_has_vertex_snippets (pipeline))
return FALSE;
/* If there is a user program with a vertex shader then the
appropriate backend for that language should handle it. We can
still use the fixed vertex backend if the program only contains
a fragment shader */
user_program = cogl_pipeline_get_user_program (pipeline);
if (user_program != COGL_INVALID_HANDLE &&
_cogl_program_has_vertex_shader (user_program))
return FALSE;
_cogl_use_vertex_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED);
return TRUE;
}
static gboolean
_cogl_pipeline_vertend_fixed_add_layer (CoglPipeline *pipeline,
CoglPipelineLayer *layer,
unsigned long layers_difference)
{
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
CoglTextureUnit *unit = _cogl_get_texture_unit (unit_index);
_COGL_GET_CONTEXT (ctx, FALSE);
if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX)
{
CoglPipelineLayerState state = COGL_PIPELINE_LAYER_STATE_USER_MATRIX;
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority (layer, state);
_cogl_matrix_stack_set (unit->matrix_stack,
&authority->big_state->matrix);
_cogl_set_active_texture_unit (unit_index);
_cogl_matrix_stack_flush_to_gl_builtins (ctx, unit->matrix_stack,
COGL_MATRIX_TEXTURE,
FALSE /* enable flip */);
}
return TRUE;
}
static gboolean
_cogl_pipeline_vertend_fixed_end (CoglPipeline *pipeline,
unsigned long pipelines_difference)
{
_COGL_GET_CONTEXT (ctx, FALSE);
if (pipelines_difference & COGL_PIPELINE_STATE_POINT_SIZE)
{
CoglPipeline *authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_POINT_SIZE);
if (ctx->point_size_cache != authority->big_state->point_size)
{
GE( ctx, glPointSize (authority->big_state->point_size) );
ctx->point_size_cache = authority->big_state->point_size;
}
}
return TRUE;
}
const CoglPipelineVertend _cogl_pipeline_fixed_vertend =
{
_cogl_pipeline_vertend_fixed_start,
_cogl_pipeline_vertend_fixed_add_layer,
_cogl_pipeline_vertend_fixed_end,
NULL, /* pipeline_change_notify */
NULL /* layer_change_notify */
};
#endif /* COGL_PIPELINE_VERTEND_FIXED */