mirror of
https://github.com/brl/mutter.git
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1397a2da19
This are now marked as public experimental Reviewed-by: Robert Bragg <robert@linux.intel.com>
559 lines
19 KiB
C
559 lines
19 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-private.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-pipeline.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-primitives.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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#ifndef GL_MAX_3D_TEXTURE_SIZE_OES
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#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
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#endif
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static void
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_cogl_texture_driver_gen (GLenum gl_target,
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GLsizei n,
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GLuint *textures)
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{
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unsigned int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE (ctx, glGenTextures (n, textures));
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for (i = 0; i < n; i++)
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{
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_cogl_bind_gl_texture_transient (gl_target, textures[i], FALSE);
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switch (gl_target)
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{
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case GL_TEXTURE_2D:
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case GL_TEXTURE_3D:
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/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
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GE( ctx, glTexParameteri (gl_target,
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GL_TEXTURE_MIN_FILTER,
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GL_LINEAR) );
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break;
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default:
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g_assert_not_reached();
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}
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}
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}
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static void
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_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
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int pixels_bpp)
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{
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_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
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}
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static void
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_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
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int pixels_bpp)
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{
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_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride);
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}
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static CoglBitmap *
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prepare_bitmap_alignment_for_upload (CoglBitmap *src_bmp)
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{
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CoglPixelFormat format = cogl_bitmap_get_format (src_bmp);
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
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int src_rowstride = cogl_bitmap_get_rowstride (src_bmp);
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int width = cogl_bitmap_get_width (src_bmp);
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int alignment = 1;
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if (src_rowstride == 0)
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return cogl_object_ref (src_bmp);
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/* Work out the alignment of the source rowstride */
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alignment = 1 << (_cogl_util_ffs (src_rowstride) - 1);
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alignment = MIN (alignment, 8);
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/* If the aligned data equals the rowstride then we can upload from
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the bitmap directly using GL_UNPACK_ALIGNMENT */
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if (((width * bpp + alignment - 1) & ~(alignment - 1)) == src_rowstride)
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return cogl_object_ref (src_bmp);
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/* Otherwise we need to copy the bitmap to pack the alignment
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because GLES has no GL_ROW_LENGTH */
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else
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return _cogl_bitmap_copy (src_bmp);
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}
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static void
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_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
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GLuint gl_handle,
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gboolean is_foreign,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height,
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CoglBitmap *source_bmp,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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guint8 *data;
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CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
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CoglBitmap *slice_bmp;
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int rowstride;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* If we are copying a sub region of the source bitmap then we need
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to copy it because GLES does not support GL_UNPACK_ROW_LENGTH */
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if (src_x != 0 || src_y != 0 ||
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width != cogl_bitmap_get_width (source_bmp) ||
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height != cogl_bitmap_get_height (source_bmp))
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{
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rowstride = bpp * width;
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rowstride = (rowstride + 3) & ~3;
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slice_bmp =
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_cogl_bitmap_new_from_data (g_malloc (height * rowstride),
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source_format,
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width, height,
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rowstride,
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(CoglBitmapDestroyNotify) g_free,
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NULL);
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_cogl_bitmap_copy_subregion (source_bmp,
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slice_bmp,
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src_x, src_y,
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0, 0, /* dst_x/y */
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width, height);
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}
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else
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{
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slice_bmp = prepare_bitmap_alignment_for_upload (source_bmp);
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rowstride = cogl_bitmap_get_rowstride (slice_bmp);
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}
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/* Setup gl alignment to match rowstride and top-left corner */
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_cogl_texture_driver_prep_gl_for_pixels_upload (rowstride, bpp);
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data = _cogl_bitmap_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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GE( ctx, glTexSubImage2D (gl_target, 0,
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dst_x, dst_y,
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width, height,
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source_gl_format,
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source_gl_type,
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data) );
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_cogl_bitmap_unbind (slice_bmp);
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cogl_object_unref (slice_bmp);
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}
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static void
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_cogl_texture_driver_upload_to_gl (GLenum gl_target,
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GLuint gl_handle,
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gboolean is_foreign,
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CoglBitmap *source_bmp,
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GLint internal_gl_format,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
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int rowstride;
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int bmp_width = cogl_bitmap_get_width (source_bmp);
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int bmp_height = cogl_bitmap_get_height (source_bmp);
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CoglBitmap *bmp;
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guint8 *data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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bmp = prepare_bitmap_alignment_for_upload (source_bmp);
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rowstride = cogl_bitmap_get_rowstride (bmp);
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/* Setup gl alignment to match rowstride and top-left corner */
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_cogl_texture_driver_prep_gl_for_pixels_upload (rowstride, bpp);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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data = _cogl_bitmap_bind (bmp, COGL_BUFFER_ACCESS_READ, 0);
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GE( ctx, glTexImage2D (gl_target, 0,
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internal_gl_format,
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bmp_width, bmp_height,
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0,
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source_gl_format,
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source_gl_type,
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data) );
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_cogl_bitmap_unbind (bmp);
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cogl_object_unref (bmp);
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}
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static void
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_cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
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GLuint gl_handle,
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gboolean is_foreign,
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GLint height,
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GLint depth,
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CoglBitmap *source_bmp,
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GLint internal_gl_format,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
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int rowstride = cogl_bitmap_get_rowstride (source_bmp);
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int bmp_width = cogl_bitmap_get_width (source_bmp);
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int bmp_height = cogl_bitmap_get_height (source_bmp);
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guint8 *data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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/* If the rowstride or image height can't be specified with just
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GL_ALIGNMENT alone then we need to copy the bitmap because there
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is no GL_ROW_LENGTH */
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if (rowstride / bpp != bmp_width ||
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height != bmp_height / depth)
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{
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CoglBitmap *bmp;
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int image_height = bmp_height / depth;
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int i;
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_cogl_texture_driver_prep_gl_for_pixels_upload (bmp_width * bpp, bpp);
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/* Initialize the texture with empty data and then upload each
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image with a sub-region update */
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GE( ctx, glTexImage3D (gl_target,
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0, /* level */
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internal_gl_format,
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bmp_width,
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height,
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depth,
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0,
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source_gl_format,
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source_gl_type,
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NULL) );
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bmp = _cogl_bitmap_new_from_data (g_malloc (bpp * bmp_width * height),
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cogl_bitmap_get_format (source_bmp),
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bmp_width,
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height,
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bpp * bmp_width,
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(CoglBitmapDestroyNotify) g_free,
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NULL);
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for (i = 0; i < depth; i++)
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{
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_cogl_bitmap_copy_subregion (source_bmp,
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bmp,
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0, image_height * i,
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0, 0,
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bmp_width,
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height);
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data = _cogl_bitmap_bind (bmp,
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COGL_BUFFER_ACCESS_READ, 0);
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GE( ctx, glTexSubImage3D (gl_target,
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0, /* level */
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0, /* xoffset */
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0, /* yoffset */
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i, /* zoffset */
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bmp_width, /* width */
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height, /* height */
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1, /* depth */
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source_gl_format,
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source_gl_type,
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data) );
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_cogl_bitmap_unbind (bmp);
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}
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cogl_object_unref (bmp);
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}
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else
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{
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data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
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_cogl_texture_driver_prep_gl_for_pixels_upload (rowstride, bpp);
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GE( ctx, glTexImage3D (gl_target,
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0, /* level */
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internal_gl_format,
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bmp_width,
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height,
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depth,
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0,
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source_gl_format,
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source_gl_type,
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data) );
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_cogl_bitmap_unbind (source_bmp);
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}
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}
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/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead
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* fallback to a generic render + readpixels approach to downloading
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* texture data. (See _cogl_texture_draw_and_read() ) */
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static gboolean
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_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
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GLenum dest_gl_format,
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GLenum dest_gl_type,
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guint8 *dest)
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{
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return FALSE;
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}
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static gboolean
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_cogl_texture_driver_size_supported_3d (GLenum gl_target,
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GLenum gl_format,
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GLenum gl_type,
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int width,
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int height,
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int depth)
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{
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GLint max_size;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* GLES doesn't support a proxy texture target so let's at least
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check whether the size is greater than
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GL_MAX_3D_TEXTURE_SIZE_OES */
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GE( ctx, glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE_OES, &max_size) );
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return width <= max_size && height <= max_size && depth <= max_size;
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}
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static gboolean
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_cogl_texture_driver_size_supported (GLenum gl_target,
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GLenum gl_format,
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GLenum gl_type,
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int width,
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int height)
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{
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GLint max_size;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* GLES doesn't support a proxy texture target so let's at least
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check whether the size is greater than GL_MAX_TEXTURE_SIZE */
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GE( ctx, glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_size) );
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return width <= max_size && height <= max_size;
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}
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static void
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_cogl_texture_driver_try_setting_gl_border_color (
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GLuint gl_target,
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const GLfloat *transparent_color)
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{
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/* FAIL! */
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}
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static gboolean
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_cogl_texture_driver_pixel_format_from_gl_internal (GLenum gl_int_format,
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CoglPixelFormat *out_format)
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{
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return TRUE;
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}
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static CoglPixelFormat
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_cogl_texture_driver_pixel_format_to_gl (CoglPixelFormat format,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype)
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{
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CoglPixelFormat required_format;
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GLenum glintformat;
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GLenum glformat = 0;
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GLenum gltype;
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required_format = format;
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/* Find GL equivalents */
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switch (format)
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{
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case COGL_PIXEL_FORMAT_A_8:
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glintformat = GL_ALPHA;
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glformat = GL_ALPHA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_G_8:
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glintformat = GL_LUMINANCE;
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glformat = GL_LUMINANCE;
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gltype = GL_UNSIGNED_BYTE;
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break;
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/* Just one 24-bit ordering supported */
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case COGL_PIXEL_FORMAT_RGB_888:
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case COGL_PIXEL_FORMAT_BGR_888:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_BYTE;
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required_format = COGL_PIXEL_FORMAT_RGB_888;
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break;
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/* Just one 32-bit ordering supported */
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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case COGL_PIXEL_FORMAT_ABGR_8888:
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case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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case COGL_PIXEL_FORMAT_RGBA_1010102:
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case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
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case COGL_PIXEL_FORMAT_BGRA_1010102:
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case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
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case COGL_PIXEL_FORMAT_ABGR_2101010:
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case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
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case COGL_PIXEL_FORMAT_ARGB_2101010:
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case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_BYTE;
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required_format = COGL_PIXEL_FORMAT_RGBA_8888;
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required_format |= (format & COGL_PREMULT_BIT);
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break;
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/* The following three types of channel ordering
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* are always defined using system word byte
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* ordering (even according to GLES spec) */
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case COGL_PIXEL_FORMAT_RGB_565:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case COGL_PIXEL_FORMAT_RGBA_4444:
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case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case COGL_PIXEL_FORMAT_RGBA_5551:
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case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case COGL_PIXEL_FORMAT_ANY:
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case COGL_PIXEL_FORMAT_YUV:
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g_assert_not_reached ();
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break;
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}
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/* All of the pixel formats are handled above so if this hits then
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we've been given an invalid pixel format */
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g_assert (glformat != 0);
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if (out_glintformat != NULL)
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*out_glintformat = glintformat;
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if (out_glformat != NULL)
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*out_glformat = glformat;
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if (out_gltype != NULL)
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*out_gltype = gltype;
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|
|
|
return required_format;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
|
|
{
|
|
/* Allow 2-dimensional textures only */
|
|
if (gl_target != GL_TEXTURE_2D)
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->driver == COGL_DRIVER_GLES2)
|
|
GE( ctx, glGenerateMipmap (gl_target) );
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_driver_find_best_gl_get_data_format (
|
|
CoglPixelFormat format,
|
|
GLenum *closest_gl_format,
|
|
GLenum *closest_gl_type)
|
|
{
|
|
/* Find closest format that's supported by GL
|
|
(Can't use _cogl_pixel_format_to_gl since available formats
|
|
when reading pixels on GLES are severely limited) */
|
|
*closest_gl_format = GL_RGBA;
|
|
*closest_gl_type = GL_UNSIGNED_BYTE;
|
|
return COGL_PIXEL_FORMAT_RGBA_8888;
|
|
}
|
|
|
|
const CoglTextureDriver
|
|
_cogl_texture_driver_gles =
|
|
{
|
|
_cogl_texture_driver_gen,
|
|
_cogl_texture_driver_prep_gl_for_pixels_upload,
|
|
_cogl_texture_driver_upload_subregion_to_gl,
|
|
_cogl_texture_driver_upload_to_gl,
|
|
_cogl_texture_driver_upload_to_gl_3d,
|
|
_cogl_texture_driver_prep_gl_for_pixels_download,
|
|
_cogl_texture_driver_gl_get_tex_image,
|
|
_cogl_texture_driver_size_supported,
|
|
_cogl_texture_driver_size_supported_3d,
|
|
_cogl_texture_driver_try_setting_gl_border_color,
|
|
_cogl_texture_driver_pixel_format_from_gl_internal,
|
|
_cogl_texture_driver_pixel_format_to_gl,
|
|
_cogl_texture_driver_allows_foreign_gl_target,
|
|
_cogl_texture_driver_gl_generate_mipmaps,
|
|
_cogl_texture_driver_find_best_gl_get_data_format
|
|
};
|