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6731569c18
The aim is that it should be a requirement that all Cogl applications hook their mainloops into Cogl so we should lead by examples. Most of the examples now just call cogl_poll_get_info and then g_poll with a zero timeout so that they can continue to constantly redraw. The SDL example is a bit special because SDL makes it very difficult to wait on either a timeout or any file descriptors. The SDL winsys is documented not to require blocking on any file descriptors so we can ignore that. It implements the timeout by adding an SDL timer which pushes an event to the queue to wake up SDL_GetEvent. The Cogland example was already using the glib main loop so that one has been updated to add the CoglGLibSource to it. Reviewed-by: Robert Bragg <robert@linux.intel.com>
193 lines
5.3 KiB
C
193 lines
5.3 KiB
C
#include <cogl/cogl.h>
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#include <cogl/cogl-xlib.h>
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#include <glib.h>
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#include <stdio.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#define X11_FOREIGN_EVENT_MASK \
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(KeyPressMask | \
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KeyReleaseMask | \
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ButtonPressMask | \
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ButtonReleaseMask | \
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PointerMotionMask)
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CoglColor black;
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static void
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update_cogl_x11_event_mask (CoglOnscreen *onscreen,
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guint32 event_mask,
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void *user_data)
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{
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Display *xdpy = user_data;
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XSetWindowAttributes attrs;
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guint32 xwin;
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attrs.event_mask = event_mask | X11_FOREIGN_EVENT_MASK;
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xwin = cogl_x11_onscreen_get_window_xid (onscreen);
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XChangeWindowAttributes (xdpy,
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(Window)xwin,
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CWEventMask,
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&attrs);
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}
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int
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main (int argc, char **argv)
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{
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Display *xdpy;
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CoglRenderer *renderer;
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CoglSwapChain *chain;
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CoglOnscreenTemplate *onscreen_template;
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CoglDisplay *display;
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CoglContext *ctx;
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CoglOnscreen *onscreen;
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CoglFramebuffer *fb;
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GError *error = NULL;
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guint32 visual;
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XVisualInfo template, *xvisinfo;
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int visinfos_count;
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XSetWindowAttributes xattr;
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unsigned long mask;
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Window xwin;
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CoglVertexP2C4 triangle_vertices[] = {
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{0, 0.7, 0xff, 0x00, 0x00, 0x80},
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{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
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{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
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};
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CoglPrimitive *triangle;
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/* Since we want to test external ownership of the X display,
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* connect to X manually... */
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xdpy = XOpenDisplay (NULL);
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if (!xdpy)
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{
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fprintf (stderr, "Failed to open X Display\n");
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return 1;
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}
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/* Conceptually choose a GPU... */
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renderer = cogl_renderer_new ();
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/* FIXME: This should conceptually be part of the configuration of
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* a renderer. */
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cogl_xlib_renderer_set_foreign_display (renderer, xdpy);
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if (!cogl_renderer_connect (renderer, &error))
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{
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fprintf (stderr, "Failed to connect to a renderer: %s\n",
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error->message);
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}
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chain = cogl_swap_chain_new ();
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cogl_swap_chain_set_has_alpha (chain, TRUE);
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/* Conceptually declare upfront the kinds of windows we anticipate
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* creating so that when we configure the display pipeline we can avoid
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* having an impedance miss-match between the format of windows and the
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* format the display pipeline expects. */
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onscreen_template = cogl_onscreen_template_new (chain);
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cogl_object_unref (chain);
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/* Conceptually setup a display pipeline */
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display = cogl_display_new (renderer, onscreen_template);
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cogl_object_unref (renderer);
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if (!cogl_display_setup (display, &error))
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{
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fprintf (stderr, "Failed to setup a display pipeline: %s\n",
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error->message);
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return 1;
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}
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ctx = cogl_context_new (display, &error);
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if (!ctx)
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{
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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onscreen = cogl_onscreen_new (ctx, 640, 480);
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/* We want to test that Cogl can handle foreign X windows... */
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visual = cogl_x11_onscreen_get_visual_xid (onscreen);
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if (!visual)
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{
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fprintf (stderr, "Failed to query an X visual suitable for the "
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"configured CoglOnscreen framebuffer\n");
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return 1;
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}
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template.visualid = visual;
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xvisinfo = XGetVisualInfo (xdpy, VisualIDMask, &template, &visinfos_count);
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/* window attributes */
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xattr.background_pixel = WhitePixel (xdpy, DefaultScreen (xdpy));
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xattr.border_pixel = 0;
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xattr.colormap = XCreateColormap (xdpy,
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DefaultRootWindow (xdpy),
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xvisinfo->visual,
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AllocNone);
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mask = CWBorderPixel | CWColormap;
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xwin = XCreateWindow (xdpy,
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DefaultRootWindow (xdpy),
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0, 0,
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800, 600,
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0,
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xvisinfo->depth,
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InputOutput,
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xvisinfo->visual,
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mask, &xattr);
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XFree (xvisinfo);
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cogl_x11_onscreen_set_foreign_window_xid (onscreen, xwin,
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update_cogl_x11_event_mask,
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xdpy);
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fb = COGL_FRAMEBUFFER (onscreen);
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/* Eventually there will be an implicit allocate on first use so this
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* will become optional... */
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if (!cogl_framebuffer_allocate (fb, &error))
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{
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fprintf (stderr, "Failed to allocate framebuffer: %s\n", error->message);
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return 1;
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}
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XMapWindow (xdpy, xwin);
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cogl_push_framebuffer (fb);
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triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, triangle_vertices);
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for (;;)
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{
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CoglPollFD *poll_fds;
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int n_poll_fds;
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gint64 timeout;
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while (XPending (xdpy))
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{
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XEvent event;
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XNextEvent (xdpy, &event);
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switch (event.type)
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{
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case KeyRelease:
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case ButtonRelease:
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return 0;
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}
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cogl_xlib_renderer_handle_event (renderer, &event);
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}
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cogl_clear (&black, COGL_BUFFER_BIT_COLOR);
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cogl_primitive_draw (triangle);
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cogl_framebuffer_swap_buffers (fb);
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cogl_poll_get_info (ctx, &poll_fds, &n_poll_fds, &timeout);
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g_poll ((GPollFD *) poll_fds, n_poll_fds, 0);
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cogl_poll_dispatch (ctx, poll_fds, n_poll_fds);
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}
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return 0;
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}
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