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e9f721216e
When splitting out the CoglPath api we saw that we would be left with inconsistent drawing apis if the drawing apis in core Cogl were lumped into the cogl_framebuffer_ api considering other Cogl sub-libraries or that others will want to create higher level drawing apis outside of Cogl but can't use the same namespace. So that we can aim for a more consistent style this adds a cogl_primitive_draw() api, comparable to cogl_path_fill() or cogl_pango_show_layout() that's intended to replace cogl_framebuffer_draw_primitive() Note: the attribute and rectangle drawing apis are still in the cogl_framebuffer_ namespace and this might potentially change but in these cases there is no single object representing the thing being drawn so it seems a more reasonable they they live in the framebuffer namespace for now. Note: the cogl_framebuffer_draw_primitive() api isn't removed by this patch so it can more conveniently be cherry picked to the 1.16 branch so we can mark it deprecated for a short while. Even though it's marked as experimental api we know that there are people using the api so we'd like to give them a chance to switch to the new api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48) Conflicts: cogl-pango/cogl-pango-display-list.c cogl/Makefile.am cogl/cogl-framebuffer.c cogl/cogl-pipeline-layer-state.h cogl/cogl2-path.c cogl/driver/gl/cogl-clip-stack-gl.c
124 lines
3.2 KiB
C
124 lines
3.2 KiB
C
#include <cogl/cogl.h>
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#include <glib.h>
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#include <stdio.h>
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typedef struct _Data
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{
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglPrimitive *triangle;
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CoglPipeline *pipeline;
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unsigned int redraw_idle;
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CoglBool is_dirty;
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CoglBool draw_ready;
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} Data;
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static gboolean
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paint_cb (void *user_data)
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{
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Data *data = user_data;
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data->redraw_idle = 0;
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data->is_dirty = FALSE;
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data->draw_ready = FALSE;
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cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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cogl_primitive_draw (data->triangle,
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data->fb,
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data->pipeline);
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cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
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return G_SOURCE_REMOVE;
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}
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static void
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maybe_redraw (Data *data)
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{
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if (data->is_dirty && data->draw_ready && data->redraw_idle == 0) {
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/* We'll draw on idle instead of drawing immediately so that
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* if Cogl reports multiple dirty rectangles we won't
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* redundantly draw multiple frames */
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data->redraw_idle = g_idle_add (paint_cb, data);
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}
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}
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static void
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frame_event_cb (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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Data *data = user_data;
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if (event == COGL_FRAME_EVENT_SYNC) {
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data->draw_ready = TRUE;
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maybe_redraw (data);
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}
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}
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static void
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dirty_cb (CoglOnscreen *onscreen,
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const CoglOnscreenDirtyInfo *info,
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void *user_data)
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{
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Data *data = user_data;
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data->is_dirty = TRUE;
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maybe_redraw (data);
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}
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int
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main (int argc, char **argv)
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{
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Data data;
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CoglOnscreen *onscreen;
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CoglError *error = NULL;
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CoglVertexP2C4 triangle_vertices[] = {
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{0, 0.7, 0xff, 0x00, 0x00, 0xff},
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{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
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{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
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};
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GSource *cogl_source;
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GMainLoop *loop;
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data.redraw_idle = 0;
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data.is_dirty = FALSE;
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data.draw_ready = TRUE;
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data.ctx = cogl_context_new (NULL, &error);
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if (!data.ctx) {
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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onscreen = cogl_onscreen_new (data.ctx, 640, 480);
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cogl_onscreen_show (onscreen);
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data.fb = COGL_FRAMEBUFFER (onscreen);
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cogl_onscreen_set_resizable (onscreen, TRUE);
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data.triangle = cogl_primitive_new_p2c4 (data.ctx,
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COGL_VERTICES_MODE_TRIANGLES,
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3, triangle_vertices);
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data.pipeline = cogl_pipeline_new (data.ctx);
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cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT);
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g_source_attach (cogl_source, NULL);
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cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data.fb),
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frame_event_cb,
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&data,
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NULL); /* destroy notify */
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cogl_onscreen_add_dirty_callback (COGL_ONSCREEN (data.fb),
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dirty_cb,
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&data,
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NULL); /* destroy notify */
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loop = g_main_loop_new (NULL, TRUE);
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g_main_loop_run (loop);
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return 0;
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}
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