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* clutter/json/json-parser.c: Use the commodity JsonNode API and accept bare values as root nodes. * clutter/clutter-script-private.h: * clutter/clutter-script.c: Unreference the created objects only if they are top-levels, like ClutterBehaviour and ClutterTimelines. Actors have floating references, so we just transfer ownership to their containers, and the stage is owned by the backend. Add the "type_func" key to the object definition, so the user can supply its own GType function if the class name doesn't follow the GObject rules. Document the ClutterScript public API.
28 lines
702 B
Plaintext
28 lines
702 B
Plaintext
#include <clutter/clutter.h>
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clutter_actor_get_type
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clutter_group_get_type
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clutter_stage_get_type
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clutter_rectangle_get_type
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clutter_texture_get_type
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clutter_clone_texture_get_type
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clutter_label_get_type
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clutter_layout_get_type
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clutter_timeline_get_type
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clutter_media_get_type
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clutter_behaviour_get_type
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clutter_alpha_get_type
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clutter_behaviour_bspline_get_type
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clutter_behaviour_depth_get_type
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clutter_behaviour_ellipse_get_type
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clutter_behaviour_opacity_get_type
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clutter_behaviour_path_get_type
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clutter_behaviour_rotate_get_type
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clutter_behaviour_scale_get_type
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clutter_backend_get_type
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clutter_entry_get_type
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clutter_box_get_type
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clutter_hbox_get_type
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clutter_vbox_get_type
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clutter_script_get_type
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