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This exposes 2 experimental functions that make it possible to upload a subregion of a texture from a CoglBuffer by first wrapping the buffer as a CoglBitmap and then allowing uploading of a subregion from a CoglBitmap. The new functions are: cogl_bitmap_new_from_buffer() and cogl_texture_set_region_from_bitmap() Actually for now we are exporting this API for practical reasons since we already had this API internally and it enables a specific feature that was requested, but it is worth nothing that it's quite likely we will replace these with functions that don't involve the CoglBitmap API at some point. For reference: The CoglBitmap API was actually removed from the 2.0 experimental API reference manual some time ago because the hope was that we'd come up with a neater replacement. It doesn't seem entirely clear what the scope of the CoglBitmap api is so it has became a bit of a dumping ground. CoglBitmap is used for image loading, as a means to represent the layout of image data and also internally deals with format conversions. Note: Because we are avoiding including CoglBitmap as part of the 2.0 API these functions aren't currently included in the 2.0 reference manual. Reviewed-by: Neil Roberts <neil@linux.intel.com>
528 lines
18 KiB
C
528 lines
18 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TEXTURE_H__
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#define __COGL_TEXTURE_H__
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-defines.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-texture
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* @short_description: Fuctions for creating and manipulating textures
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*
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* COGL allows creating and manipulating GL textures using a uniform
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* API that tries to hide all the various complexities of creating,
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* loading and manipulating textures.
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*/
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#define COGL_TEXTURE_MAX_WASTE 127
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/**
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* COGL_TEXTURE_ERROR:
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*
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* #GError domain for texture errors.
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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#define COGL_TEXTURE_ERROR (cogl_texture_error_quark ())
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/**
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* CoglTextureError:
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* @COGL_TEXTURE_ERROR_SIZE: Unsupported size
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*
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* Error codes that can be thrown when allocating textures.
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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typedef enum {
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COGL_TEXTURE_ERROR_SIZE,
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COGL_TEXTURE_ERROR_FORMAT,
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COGL_TEXTURE_ERROR_BAD_PARAMETER
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} CoglTextureError;
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GQuark cogl_texture_error_quark (void);
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/**
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* cogl_texture_new_with_size:
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* @width: width of texture in pixels.
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* @height: height of texture in pixels.
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture.
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*
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* Creates a new COGL texture with the specified dimensions and pixel format.
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*
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* Return value: a #CoglHandle to the newly created texture or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 0.8
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*/
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CoglHandle
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cogl_texture_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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/**
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* cogl_texture_new_from_file:
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* @filename: the file to load
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
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* format similar to the format of the source data will be used. The
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* default blending equations of Cogl expect premultiplied color data;
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* the main use of passing a non-premultiplied format here is if you
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* have non-premultiplied source data and are going to adjust the blend
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* mode (see cogl_material_set_blend()) or use the data for something
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* other than straight blending.
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* @error: return location for a #GError or %NULL
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*
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* Creates a COGL texture from an image file.
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*
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* Return value: a #CoglHandle to the newly created texture or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 0.8
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*/
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CoglHandle
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cogl_texture_new_from_file (const char *filename,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error);
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/**
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* cogl_texture_new_from_data:
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending.
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data
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* @data: pointer the memory region where the source buffer resides
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*
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* Creates a new COGL texture based on data residing in memory.
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*
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* Return value: a #CoglHandle to the newly created texture or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 0.8
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*/
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CoglHandle
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cogl_texture_new_from_data (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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const guint8 *data);
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/**
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* cogl_texture_new_from_foreign:
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* @gl_handle: opengl handle of foreign texture.
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* @gl_target: opengl target type of foreign texture
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* @width: width of foreign texture
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* @height: height of foreign texture.
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* @x_pot_waste: horizontal waste on the right hand edge of the texture.
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* @y_pot_waste: vertical waste on the bottom edge of the texture.
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* @format: format of the foreign texture.
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*
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* Creates a COGL texture based on an existing OpenGL texture; the
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* width, height and format are passed along since it is not always
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* possible to query these from OpenGL.
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*
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* The waste arguments allow you to create a Cogl texture that maps to
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* a region smaller than the real OpenGL texture. For instance if your
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* hardware only supports power-of-two textures you may load a
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* non-power-of-two image into a larger power-of-two texture and use
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* the waste arguments to tell Cogl which region should be mapped to
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* the texture coordinate range [0:1].
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*
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* Return value: a #CoglHandle to the newly created texture or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 0.8
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*/
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CoglHandle
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cogl_texture_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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GLuint width,
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GLuint height,
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GLuint x_pot_waste,
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GLuint y_pot_waste,
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CoglPixelFormat format);
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/**
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* cogl_texture_new_from_bitmap:
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* @bmp_handle: A CoglBitmap handle
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture
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*
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* Creates a COGL texture from a CoglBitmap.
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*
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* Return value: a #CoglHandle to the newly created texture or
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* %COGL_INVALID_HANDLE on failure
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*
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* Since: 1.0
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*/
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CoglHandle
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cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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/**
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* cogl_is_texture:
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* @handle: A CoglHandle
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*
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* Gets whether the given handle references an existing texture object.
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*
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* Return value: %TRUE if the handle references a texture, and
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* %FALSE otherwise
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*/
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gboolean
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cogl_is_texture (CoglHandle handle);
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/**
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* cogl_texture_get_width:
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* @handle: a #CoglHandle for a texture.
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*
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* Queries the width of a cogl texture.
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*
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* Return value: the width of the GPU side texture in pixels
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*/
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unsigned int
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cogl_texture_get_width (CoglHandle handle);
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/**
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* cogl_texture_get_height:
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* @handle: a #CoglHandle for a texture.
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*
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* Queries the height of a cogl texture.
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*
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* Return value: the height of the GPU side texture in pixels
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*/
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unsigned int
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cogl_texture_get_height (CoglHandle handle);
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/**
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* cogl_texture_get_format:
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* @handle: a #CoglHandle for a texture.
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*
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* Queries the #CoglPixelFormat of a cogl texture.
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*
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* Return value: the #CoglPixelFormat of the GPU side texture
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*/
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CoglPixelFormat
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cogl_texture_get_format (CoglHandle handle);
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/**
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* cogl_texture_get_rowstride:
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* @handle: a #CoglHandle for a texture.
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*
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* Queries the rowstride of a cogl texture.
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*
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* Return value: the offset in bytes between each consequetive row of pixels
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*/
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unsigned int
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cogl_texture_get_rowstride (CoglHandle handle);
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/**
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* cogl_texture_get_max_waste:
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* @handle: a #CoglHandle for a texture.
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*
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* Queries the maximum wasted (unused) pixels in one dimension of a GPU side
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* texture.
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*
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* Return value: the maximum waste
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*/
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int
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cogl_texture_get_max_waste (CoglHandle handle);
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/**
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* cogl_texture_is_sliced:
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* @handle: a #CoglHandle for a texture.
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*
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* Queries if a texture is sliced (stored as multiple GPU side tecture
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* objects).
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*
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* Return value: %TRUE if the texture is sliced, %FALSE if the texture
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* is stored as a single GPU texture
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*/
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gboolean
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cogl_texture_is_sliced (CoglHandle handle);
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/**
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* cogl_texture_get_gl_texture:
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* @handle: a #CoglHandle for a texture.
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* @out_gl_handle: (out) (allow-none): pointer to return location for the
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* textures GL handle, or %NULL.
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* @out_gl_target: (out) (allow-none): pointer to return location for the
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* GL target type, or %NULL.
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*
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* Queries the GL handles for a GPU side texture through its #CoglHandle.
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*
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* If the texture is spliced the data for the first sub texture will be
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* queried.
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*
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* Return value: %TRUE if the handle was successfully retrieved, %FALSE
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* if the handle was invalid
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*/
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gboolean
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cogl_texture_get_gl_texture (CoglHandle handle,
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GLuint *out_gl_handle,
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GLenum *out_gl_target);
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/**
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* cogl_texture_get_data:
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* @handle: a #CoglHandle for a texture.
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* @format: the #CoglPixelFormat to store the texture as.
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* @rowstride: the rowstride of @data or retrieved from texture if none is
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* specified.
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* @data: memory location to write contents of buffer, or %NULL if we're
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* only querying the data size through the return value.
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*
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* Copies the pixel data from a cogl texture to system memory.
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*
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* Return value: the size of the texture data in bytes, or 0 if the texture
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* is not valid
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*/
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int
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cogl_texture_get_data (CoglHandle handle,
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CoglPixelFormat format,
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unsigned int rowstride,
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guint8 *data);
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/**
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* cogl_texture_set_region:
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* @handle: a #CoglHandle.
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* @src_x: upper left coordinate to use from source data.
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* @src_y: upper left coordinate to use from source data.
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* @dst_x: upper left destination horizontal coordinate.
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* @dst_y: upper left destination vertical coordinate.
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* @dst_width: width of destination region to write.
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* @dst_height: height of destination region to write.
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* @width: width of source data buffer.
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* @height: height of source data buffer.
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* @format: the #CoglPixelFormat used in the source buffer.
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* @rowstride: rowstride of source buffer (computed from width if none
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* specified)
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* @data: the actual pixel data.
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*
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* Sets the pixels in a rectangular subregion of @handle from an in-memory
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* buffer containing pixel data.
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*
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* Return value: %TRUE if the subregion upload was successful, and
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* %FALSE otherwise
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*/
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gboolean
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cogl_texture_set_region (CoglHandle handle,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data);
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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#define cogl_texture_set_region_from_bitmap \
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cogl_texture_set_region_from_bitmap_EXP
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/**
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* cogl_texture_set_region_from_bitmap:
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* @handle: a #CoglHandle for a texture
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* @src_x: upper left coordinate to use from the source bitmap.
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* @src_y: upper left coordinate to use from the source bitmap
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* @dst_x: upper left destination horizontal coordinate.
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* @dst_y: upper left destination vertical coordinate.
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* @dst_width: width of destination region to write.
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* @dst_height: height of destination region to write.
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* @bitmap: The source bitmap to read from
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*
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* Copies a specified source region from @bitmap to the position
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* (@src_x, @src_y) of the given destination texture @handle.
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*
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* Return value: %TRUE if the subregion upload was successful, and
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* %FALSE otherwise
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*
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* Since: 1.8
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* Stability: unstable
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*/
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gboolean
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cogl_texture_set_region_from_bitmap (CoglHandle handle,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bitmap);
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#endif
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/**
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* cogl_texture_new_from_sub_texture:
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* @full_texture: a #CoglHandle to an existing texture
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* @sub_x: X coordinate of the top-left of the subregion
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* @sub_y: Y coordinate of the top-left of the subregion
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* @sub_width: Width in pixels of the subregion
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* @sub_height: Height in pixels of the subregion
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*
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* Creates a new texture which represents a subregion of another
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* texture. The GL resources will be shared so that no new texture
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* data is actually allocated.
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*
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* Sub textures have undefined behaviour texture coordinates outside
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* of the range [0,1] are used. They also do not work with
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* CoglVertexBuffers.
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*
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* The sub texture will keep a reference to the full texture so you do
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* not need to keep one separately if you only want to use the sub
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* texture.
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*
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* Return value: a #CoglHandle to the new texture.
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*
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* Since: 1.2
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*/
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CoglHandle
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cogl_texture_new_from_sub_texture (CoglHandle full_texture,
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int sub_x,
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int sub_y,
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int sub_width,
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int sub_height);
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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/**
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* cogl_texture_new_from_buffer:
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* @buffer: the #CoglHandle of a pixel buffer
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* @width: width of texture in pixels or 0
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* @height: height of texture in pixels or 0
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* @flags: optional flags for the texture, or %COGL_TEXTURE_NONE
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If %COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data. If 0 is given the row stride will be deduced from
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* @width and @format or the stride given by cogl_pixel_buffer_new_for_size()
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* @offset: offset in bytes in @buffer from where the texture data starts
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*
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* Creates a new texture using the buffer specified by @handle. If the buffer
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* has been created using cogl_pixel_buffer_new_for_size() it's possible to omit
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* the height and width values already specified at creation time.
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*
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* Return value: a #CoglHandle to the new texture or %COGL_INVALID_HANDLE on
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* failure
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*
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* Since: 1.2
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* Stability: Unstable
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*/
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CoglHandle
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cogl_texture_new_from_buffer (CoglHandle buffer,
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unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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unsigned int offset);
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/* the function above is experimental, the actual symbol is suffixed by _EXP so
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* we can ensure ABI compatibility and leave the cogl_buffer namespace free for
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* future use. A bunch of defines translates the symbols documented above into
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* the real symbols */
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CoglHandle
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cogl_texture_new_from_buffer_EXP (CoglHandle buffer,
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unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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unsigned int offset);
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#define cogl_texture_new_from_buffer cogl_texture_new_from_buffer_EXP
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#endif
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#ifndef COGL_DISABLE_DEPRECATED
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/**
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* cogl_texture_ref:
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* @handle: a @CoglHandle.
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*
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* Increment the reference count for a cogl texture.
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*
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* Deprecated: 1.2: Use cogl_handle_ref() instead
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*
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* Return value: the @handle.
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*/
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CoglHandle
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cogl_texture_ref (CoglHandle handle) G_GNUC_DEPRECATED;
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/**
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* cogl_texture_unref:
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* @handle: a @CoglHandle.
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*
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* Decrement the reference count for a cogl texture.
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*
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* Deprecated: 1.2: Use cogl_handle_unref() instead
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*/
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void
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cogl_texture_unref (CoglHandle handle) G_GNUC_DEPRECATED;
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#endif /* COGL_DISABLE_DEPRECATED */
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G_END_DECLS
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#endif /* __COGL_TEXTURE_H__ */
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