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d1da3438d4
2005-11-21 Davyd Madeley <davyd@fugro-fsi.com.au> * src/edge-resistance.c (meta_display_compute_resistance_and_snap): Use GPOINTER_TO_INT() macro instead of cast to allow compilation on 64-bit architectures without warning.
1303 lines
46 KiB
C
1303 lines
46 KiB
C
/* Edge resistance for move/resize operations */
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/*
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* Copyright (C) 2005 Elijah Newren
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include "edge-resistance.h"
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#include "boxes.h"
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#include "display.h"
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#include "workspace.h"
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/* A simple macro for whether a given window's edges are potentially
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* relevant for resistance/snapping during a move/resize operation
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*/
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#define WINDOW_EDGES_RELEVANT(window, display) \
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meta_window_should_be_showing (window) && \
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window->screen == display->grab_screen && \
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window != display->grab_window && \
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window->type != META_WINDOW_DESKTOP && \
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window->type != META_WINDOW_MENU && \
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window->type != META_WINDOW_SPLASHSCREEN
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struct ResistanceDataForAnEdge
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{
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gboolean timeout_setup;
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guint timeout_id;
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int timeout_edge_pos;
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gboolean timeout_over;
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GSourceFunc timeout_func;
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MetaWindow *window;
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int keyboard_buildup;
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gboolean allow_past_screen_edge;
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};
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typedef struct ResistanceDataForAnEdge ResistanceDataForAnEdge;
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struct MetaEdgeResistanceData
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{
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GArray *left_edges;
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GArray *right_edges;
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GArray *top_edges;
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GArray *bottom_edges;
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ResistanceDataForAnEdge left_data;
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ResistanceDataForAnEdge right_data;
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ResistanceDataForAnEdge top_data;
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ResistanceDataForAnEdge bottom_data;
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};
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static int
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find_index_of_edge_near_position (const GArray *edges,
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int position,
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gboolean want_interval_min,
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gboolean horizontal)
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{
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/* This is basically like a binary search, except that we're trying to
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* find a range instead of an exact value. So, if we have in our array
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* Value: 3 27 316 316 316 505 522 800 1213
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* Index: 0 1 2 3 4 5 6 7 8
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* and we call this function with position=500 & want_interval_min=TRUE
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* then we should get 5 (because 505 is the first value bigger than 500).
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* If we call this function with position=805 and want_interval_min=FALSE
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* then we should get 7 (because 800 is the last value smaller than 800).
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* A couple more, to make things clear:
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* position want_interval_min correct_answer
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* 316 TRUE 2
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* 316 FALSE 4
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* 2 FALSE -1
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* 2000 TRUE 9
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*/
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int low, high, mid;
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int compare;
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MetaEdge *edge;
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/* Initialize mid, edge, & compare in the off change that the array only
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* has one element.
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*/
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mid = 0;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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/* Begin the search... */
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low = 0;
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high = edges->len - 1;
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while (low < high)
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{
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mid = low + (high - low)/2;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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if (compare == position)
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break;
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if (compare > position)
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high = mid - 1;
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else
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low = mid + 1;
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}
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/* mid should now be _really_ close to the index we want, so we start
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* linearly searching. However, note that we don't know if mid is less
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* than or greater than what we need and it's possible that there are
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* several equal values equal to what we were searching for and we ended
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* up in the middle of them instead of at the end. So we may need to
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* move mid multiple locations over.
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*/
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if (want_interval_min)
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{
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while (compare >= position && mid > 0)
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{
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mid--;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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}
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while (compare < position && mid < (int)edges->len - 1)
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{
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mid++;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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}
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/* Special case for no values in array big enough */
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if (compare < position)
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return edges->len;
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/* Return the found value */
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return mid;
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}
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else
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{
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while (compare <= position && mid < (int)edges->len - 1)
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{
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mid++;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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}
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while (compare > position && mid > 0)
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{
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mid--;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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}
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/* Special case for no values in array small enough */
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if (compare > position)
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return -1;
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/* Return the found value */
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return mid;
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}
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}
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static gboolean
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points_on_same_side (int ref, int pt1, int pt2)
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{
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return (pt1 - ref) * (pt2 - ref) > 0;
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}
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static int
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find_nearest_position (const GArray *edges,
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int position,
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int old_position,
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const MetaRectangle *new_rect,
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gboolean horizontal,
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gboolean only_forward)
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{
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/* This is basically just a binary search except that we're looking
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* for the value closest to position, rather than finding that
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* actual value. Also, we ignore any edges that aren't relevant
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* given the horizontal/vertical position of new_rect.
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*/
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int low, high, mid;
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int compare;
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MetaEdge *edge;
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int best, best_dist, i;
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/* Initialize mid, edge, & compare in the off change that the array only
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* has one element.
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*/
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mid = 0;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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/* Begin the search... */
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low = 0;
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high = edges->len - 1;
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while (low < high)
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{
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mid = low + (high - low)/2;
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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if (compare == position)
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break;
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if (compare > position)
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high = mid - 1;
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else
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low = mid + 1;
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}
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/* mid should now be _really_ close to the index we want, so we
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* start searching nearby for something that overlaps and is closer
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* than the original position.
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*/
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best = old_position;
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best_dist = INT_MAX;
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/* Start the search at mid */
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edge = g_array_index (edges, MetaEdge*, mid);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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gboolean edges_align = horizontal ?
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meta_rectangle_vert_overlap (&edge->rect, new_rect) :
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meta_rectangle_horiz_overlap (&edge->rect, new_rect);
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if (edges_align &&
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(!only_forward || !points_on_same_side (position, compare, old_position)))
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{
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int dist = ABS (compare - position);
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if (dist < best_dist)
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{
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best = compare;
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best_dist = dist;
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}
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}
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/* Now start searching higher than mid */
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for (i = mid + 1; i < (int)edges->len; i++)
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{
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edge = g_array_index (edges, MetaEdge*, i);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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gboolean edges_align = horizontal ?
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meta_rectangle_vert_overlap (&edge->rect, new_rect) :
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meta_rectangle_horiz_overlap (&edge->rect, new_rect);
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if (edges_align &&
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(!only_forward ||
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!points_on_same_side (position, compare, old_position)))
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{
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int dist = ABS (compare - position);
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if (dist < best_dist)
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{
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best = compare;
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best_dist = dist;
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}
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break;
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}
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}
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/* Now start searching lower than mid */
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for (i = mid-1; i >= 0; i--)
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{
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edge = g_array_index (edges, MetaEdge*, i);
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compare = horizontal ? edge->rect.x : edge->rect.y;
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gboolean edges_align = horizontal ?
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meta_rectangle_vert_overlap (&edge->rect, new_rect) :
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meta_rectangle_horiz_overlap (&edge->rect, new_rect);
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if (edges_align &&
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(!only_forward ||
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!points_on_same_side (position, compare, old_position)))
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{
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int dist = ABS (compare - position);
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if (dist < best_dist)
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{
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best = compare;
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best_dist = dist;
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}
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break;
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}
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}
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/* Return the best one found */
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return best;
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}
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static gboolean
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movement_towards_edge (MetaDirection side, int increment)
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{
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switch (side)
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{
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case META_DIRECTION_LEFT:
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case META_DIRECTION_TOP:
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return increment < 0;
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case META_DIRECTION_RIGHT:
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case META_DIRECTION_BOTTOM:
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return increment > 0;
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}
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g_assert_not_reached ();
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}
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static gboolean
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edge_resistance_timeout (gpointer data)
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{
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ResistanceDataForAnEdge *resistance_data = data;
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resistance_data->timeout_over = TRUE;
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resistance_data->timeout_id = 0;
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(*resistance_data->timeout_func)(resistance_data->window);
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return FALSE;
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}
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static int
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apply_edge_resistance (MetaWindow *window,
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int old_pos,
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int new_pos,
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const MetaRectangle *new_rect,
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GArray *edges,
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ResistanceDataForAnEdge *resistance_data,
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GSourceFunc timeout_func,
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gboolean xdir,
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gboolean keyboard_op)
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{
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int i, begin, end;
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gboolean okay_to_clear_keyboard_buildup = FALSE;
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int keyboard_buildup_edge = G_MAXINT;
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gboolean increasing = new_pos > old_pos;
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int increment = increasing ? 1 : -1;
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const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_WINDOW = 16;
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const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_WINDOW = 8;
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const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_XINERAMA = 32;
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const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_XINERAMA = 8;
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const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_SCREEN = 32;
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const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_SCREEN = 8;
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const int TIMEOUT_RESISTANCE_LENGTH_MS_WINDOW = 0;
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const int TIMEOUT_RESISTANCE_LENGTH_MS_XINERAMA = 100;
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const int TIMEOUT_RESISTANCE_LENGTH_MS_SCREEN = 750;
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const int KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_WINDOW = 16;
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const int KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_WINDOW = 16;
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const int KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_XINERAMA = 24;
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const int KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_XINERAMA = 16;
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const int KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_SCREEN = 32;
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const int KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_SCREEN = 16;
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/* Quit if no movement was specified */
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if (old_pos == new_pos)
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return new_pos;
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/* Remove the old timeout if it's no longer relevant */
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if (resistance_data->timeout_setup &&
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((resistance_data->timeout_edge_pos > old_pos &&
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resistance_data->timeout_edge_pos > new_pos) ||
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(resistance_data->timeout_edge_pos < old_pos &&
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resistance_data->timeout_edge_pos < new_pos)))
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{
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resistance_data->timeout_setup = FALSE;
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if (resistance_data->timeout_id != 0)
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{
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g_source_remove (resistance_data->timeout_id);
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resistance_data->timeout_id = 0;
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}
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}
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/* Get the range of indices in the edge array that we move past/to. */
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begin = find_index_of_edge_near_position (edges, old_pos, increasing, xdir);
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end = find_index_of_edge_near_position (edges, new_pos, !increasing, xdir);
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/* Loop over all these edges we're moving past/to. */
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i = begin;
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while ((increasing && i <= end) ||
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(!increasing && i >= end))
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{
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gboolean edges_align;
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MetaEdge *edge = g_array_index (edges, MetaEdge*, i);
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int compare = xdir ? edge->rect.x : edge->rect.y;
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/* Find out if this edge is relevant */
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edges_align = xdir ?
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meta_rectangle_vert_overlap (&edge->rect, new_rect) :
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meta_rectangle_horiz_overlap (&edge->rect, new_rect);
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/* Nothing to do unless the edges align */
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if (!edges_align)
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{
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/* Go to the next edge in the range */
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i += increment;
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continue;
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}
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/* Rest is easier to read if we split on keyboard vs. mouse op */
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if (keyboard_op)
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{
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/* KEYBOARD ENERGY BUILDUP RESISTANCE: If the user has is moving
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* fast enough or has already built up enough "energy", then let
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* the user past the edge, otherwise stop at this edge. If the
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* user was previously stopped at this edge, add movement amount
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* to the built up energy.
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*/
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/* First, determine the amount of the resistance */
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int resistance = 0;
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switch (edge->edge_type)
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{
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case META_EDGE_WINDOW:
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if (movement_towards_edge (edge->side_type, increment))
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resistance = KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_WINDOW;
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else
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resistance = KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_WINDOW;
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break;
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case META_EDGE_XINERAMA:
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if (movement_towards_edge (edge->side_type, increment))
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resistance = KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_XINERAMA;
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else
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resistance = KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_XINERAMA;
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break;
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case META_EDGE_SCREEN:
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if (movement_towards_edge (edge->side_type, increment))
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resistance = KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_SCREEN;
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else
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resistance = KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_SCREEN;
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break;
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}
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/* Clear any previous buildup if we've run into an edge at a
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* different location than what we were building up on before.
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* See below for more details where these get set.
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*/
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if (okay_to_clear_keyboard_buildup &&
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compare != keyboard_buildup_edge)
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{
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okay_to_clear_keyboard_buildup = FALSE;
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resistance_data->keyboard_buildup = 0;
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}
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/* Determine the threshold */
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int threshold = resistance - resistance_data->keyboard_buildup;
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/* See if threshold hasn't been met yet or not */
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if (ABS (compare - new_pos) < threshold)
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{
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if (resistance_data->keyboard_buildup != 0)
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resistance_data->keyboard_buildup += ABS (new_pos - compare);
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else
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resistance_data->keyboard_buildup = 1; /* 0 causes stuckage */
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return compare;
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}
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else
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{
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/* It may be the case that there are two windows with edges
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* at the same location. If so, the buildup ought to count
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* towards both edges. So we just not that it's okay to
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* clear the buildup once we find an edge at a different
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* location.
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*/
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okay_to_clear_keyboard_buildup = TRUE;
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keyboard_buildup_edge = compare;
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}
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}
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else /* mouse op */
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{
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/* INFINITE RESISTANCE for screen edges under certain cases; If
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* the edge is relevant and we're moving towards it and it's a
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* screen edge and infinite resistance has been requested for
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* this particular grab op then don't allow movement past it.
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*/
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if (edge->edge_type == META_EDGE_SCREEN &&
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!resistance_data->allow_past_screen_edge &&
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movement_towards_edge (edge->side_type, increment))
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{
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return compare;
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}
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/* TIMEOUT RESISTANCE: If the edge is relevant and we're moving
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* towards it, then we may want to have some kind of time delay
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* before the user can move past this edge.
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*/
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if (movement_towards_edge (edge->side_type, increment))
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{
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/* First, determine the length of time for the resistance */
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int timeout_length_ms = 0;
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switch (edge->edge_type)
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{
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case META_EDGE_WINDOW:
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timeout_length_ms = TIMEOUT_RESISTANCE_LENGTH_MS_WINDOW;
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break;
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case META_EDGE_XINERAMA:
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if (window->require_on_single_xinerama)
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timeout_length_ms = TIMEOUT_RESISTANCE_LENGTH_MS_XINERAMA;
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break;
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case META_EDGE_SCREEN:
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if (window->require_fully_onscreen)
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timeout_length_ms = TIMEOUT_RESISTANCE_LENGTH_MS_SCREEN;
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break;
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}
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if (!resistance_data->timeout_setup &&
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timeout_length_ms != 0)
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{
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resistance_data->timeout_id =
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g_timeout_add (timeout_length_ms,
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|
edge_resistance_timeout,
|
|
resistance_data);
|
|
resistance_data->timeout_setup = TRUE;
|
|
resistance_data->timeout_edge_pos = compare;
|
|
resistance_data->timeout_over = FALSE;
|
|
resistance_data->timeout_func = timeout_func;
|
|
resistance_data->window = window;
|
|
}
|
|
if (!resistance_data->timeout_over &&
|
|
timeout_length_ms != 0)
|
|
return compare;
|
|
}
|
|
|
|
/* PIXEL DISTANCE MOUSE RESISTANCE: If the edge matters and the
|
|
* user hasn't moved at least threshold pixels past this edge,
|
|
* stop movement at this edge. (Note that this is different from
|
|
* keyboard resistance precisely because keyboard move ops are
|
|
* relative to previous positions, whereas mouse move ops are
|
|
* relative to differences in mouse position and mouse position
|
|
* is an absolute quantity rather than a relative quantity)
|
|
*/
|
|
|
|
/* First, determine the threshold */
|
|
int threshold = 0;
|
|
switch (edge->edge_type)
|
|
{
|
|
case META_EDGE_WINDOW:
|
|
if (movement_towards_edge (edge->side_type, increment))
|
|
threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_WINDOW;
|
|
else
|
|
threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_WINDOW;
|
|
break;
|
|
case META_EDGE_XINERAMA:
|
|
if (movement_towards_edge (edge->side_type, increment))
|
|
threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_XINERAMA;
|
|
else
|
|
threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_XINERAMA;
|
|
break;
|
|
case META_EDGE_SCREEN:
|
|
if (movement_towards_edge (edge->side_type, increment))
|
|
threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_SCREEN;
|
|
else
|
|
threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_SCREEN;
|
|
break;
|
|
}
|
|
|
|
if (ABS (compare - new_pos) < threshold)
|
|
return compare;
|
|
}
|
|
|
|
/* Go to the next edge in the range */
|
|
i += increment;
|
|
}
|
|
|
|
/* If we didn't run into any new edges in keyboard buildup but had moved
|
|
* far enough to get past the last one, clear the buildup
|
|
*/
|
|
if (okay_to_clear_keyboard_buildup && new_pos != keyboard_buildup_edge)
|
|
resistance_data->keyboard_buildup = 0;
|
|
|
|
return new_pos;
|
|
}
|
|
|
|
static int
|
|
apply_edge_snapping (int old_pos,
|
|
int new_pos,
|
|
const MetaRectangle *new_rect,
|
|
GArray *edges1,
|
|
GArray *edges2,
|
|
gboolean xdir,
|
|
gboolean keyboard_op)
|
|
{
|
|
int pos1, pos2;
|
|
int best;
|
|
|
|
if (old_pos == new_pos)
|
|
return new_pos;
|
|
|
|
/* We look at two sets of edges (e.g. left and right) individually
|
|
* finding the nearest position among each set of edges and then later
|
|
* finding the better of these two bests.
|
|
*/
|
|
pos1 = find_nearest_position (edges1,
|
|
new_pos,
|
|
old_pos,
|
|
new_rect,
|
|
xdir,
|
|
keyboard_op);
|
|
pos2 = find_nearest_position (edges2,
|
|
new_pos,
|
|
old_pos,
|
|
new_rect,
|
|
xdir,
|
|
keyboard_op);
|
|
|
|
/* For keyboard snapping, ignore either pos1 or pos2 if they aren't in the
|
|
* right direction.
|
|
*/
|
|
if (keyboard_op)
|
|
{
|
|
if (!points_on_same_side (old_pos, pos1, new_pos))
|
|
return pos2;
|
|
if (!points_on_same_side (old_pos, pos2, new_pos))
|
|
return pos1;
|
|
}
|
|
|
|
/* Find the better of pos1 and pos2 and return it */
|
|
if (ABS (pos1 - new_pos) < ABS (pos2 - new_pos))
|
|
best = pos1;
|
|
else
|
|
best = pos2;
|
|
|
|
/* If mouse snap-moving, the user could easily accidentally move just a
|
|
* couple pixels in a direction they didn't mean to move; so ignore snap
|
|
* movement in those cases unless it's only a small number of pixels
|
|
* anyway.
|
|
*/
|
|
if (!keyboard_op &&
|
|
ABS (best - old_pos) >= 8 &&
|
|
ABS (new_pos - old_pos) < 8)
|
|
return old_pos;
|
|
else
|
|
/* Otherwise, return the best of the snapping positions found */
|
|
return best;
|
|
}
|
|
|
|
/* This function takes the position (including any frame) of the window and
|
|
* a proposed new position (ignoring edge resistance/snapping), and then
|
|
* applies edge resistance to EACH edge (separately) updating new_outer.
|
|
* It returns true if new_outer is modified, false otherwise.
|
|
*
|
|
* display->grab_edge_resistance_data MUST already be setup or calling this
|
|
* function will cause a crash.
|
|
*/
|
|
static gboolean
|
|
apply_edge_resistance_to_each_side (MetaDisplay *display,
|
|
MetaWindow *window,
|
|
const MetaRectangle *old_outer,
|
|
MetaRectangle *new_outer,
|
|
GSourceFunc timeout_func,
|
|
gboolean auto_snap,
|
|
gboolean keyboard_op)
|
|
{
|
|
MetaEdgeResistanceData *edge_data;
|
|
MetaRectangle modified_rect;
|
|
gboolean modified;
|
|
int new_left, new_right, new_top, new_bottom;
|
|
|
|
g_assert (display->grab_edge_resistance_data != NULL);
|
|
edge_data = display->grab_edge_resistance_data;
|
|
|
|
if (auto_snap)
|
|
{
|
|
/* Do the auto snapping instead of normal edge resistance; in all
|
|
* cases, we allow snapping to opposite kinds of edges (e.g. left
|
|
* sides of windows to both left and right edges.
|
|
*/
|
|
|
|
new_left = apply_edge_snapping (BOX_LEFT (*old_outer),
|
|
BOX_LEFT (*new_outer),
|
|
new_outer,
|
|
edge_data->left_edges,
|
|
edge_data->right_edges,
|
|
TRUE,
|
|
keyboard_op);
|
|
|
|
new_right = apply_edge_snapping (BOX_RIGHT (*old_outer),
|
|
BOX_RIGHT (*new_outer),
|
|
new_outer,
|
|
edge_data->left_edges,
|
|
edge_data->right_edges,
|
|
TRUE,
|
|
keyboard_op);
|
|
|
|
new_top = apply_edge_snapping (BOX_TOP (*old_outer),
|
|
BOX_TOP (*new_outer),
|
|
new_outer,
|
|
edge_data->top_edges,
|
|
edge_data->bottom_edges,
|
|
FALSE,
|
|
keyboard_op);
|
|
|
|
new_bottom = apply_edge_snapping (BOX_BOTTOM (*old_outer),
|
|
BOX_BOTTOM (*new_outer),
|
|
new_outer,
|
|
edge_data->top_edges,
|
|
edge_data->bottom_edges,
|
|
FALSE,
|
|
keyboard_op);
|
|
}
|
|
else
|
|
{
|
|
/* Now, apply the normal edge resistance */
|
|
new_left = apply_edge_resistance (window,
|
|
BOX_LEFT (*old_outer),
|
|
BOX_LEFT (*new_outer),
|
|
new_outer,
|
|
edge_data->left_edges,
|
|
&edge_data->left_data,
|
|
timeout_func,
|
|
TRUE,
|
|
keyboard_op);
|
|
new_right = apply_edge_resistance (window,
|
|
BOX_RIGHT (*old_outer),
|
|
BOX_RIGHT (*new_outer),
|
|
new_outer,
|
|
edge_data->right_edges,
|
|
&edge_data->right_data,
|
|
timeout_func,
|
|
TRUE,
|
|
keyboard_op);
|
|
new_top = apply_edge_resistance (window,
|
|
BOX_TOP (*old_outer),
|
|
BOX_TOP (*new_outer),
|
|
new_outer,
|
|
edge_data->top_edges,
|
|
&edge_data->top_data,
|
|
timeout_func,
|
|
FALSE,
|
|
keyboard_op);
|
|
new_bottom = apply_edge_resistance (window,
|
|
BOX_BOTTOM (*old_outer),
|
|
BOX_BOTTOM (*new_outer),
|
|
new_outer,
|
|
edge_data->bottom_edges,
|
|
&edge_data->bottom_data,
|
|
timeout_func,
|
|
FALSE,
|
|
keyboard_op);
|
|
}
|
|
|
|
/* Determine whether anything changed, and save the changes */
|
|
modified_rect = meta_rect (new_left,
|
|
new_top,
|
|
new_right - new_left,
|
|
new_bottom - new_top);
|
|
modified = !meta_rectangle_equal (new_outer, &modified_rect);
|
|
*new_outer = modified_rect;
|
|
return modified;
|
|
}
|
|
|
|
void
|
|
meta_display_cleanup_edges (MetaDisplay *display)
|
|
{
|
|
MetaEdgeResistanceData *edge_data = display->grab_edge_resistance_data;
|
|
g_assert (edge_data != NULL);
|
|
guint i,j;
|
|
|
|
/* We first need to clean out any window edges */
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
GArray *tmp = NULL;
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
tmp = edge_data->left_edges;
|
|
break;
|
|
case 1:
|
|
tmp = edge_data->right_edges;
|
|
break;
|
|
case 2:
|
|
tmp = edge_data->top_edges;
|
|
break;
|
|
case 3:
|
|
tmp = edge_data->bottom_edges;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
for (j = 0; j < tmp->len; j++)
|
|
{
|
|
MetaEdge *edge = g_array_index (tmp, MetaEdge*, j);
|
|
if (edge->edge_type == META_EDGE_WINDOW)
|
|
g_free (edge);
|
|
}
|
|
}
|
|
|
|
/* Now free the arrays and data */
|
|
g_array_free (edge_data->left_edges, TRUE);
|
|
g_array_free (edge_data->right_edges, TRUE);
|
|
g_array_free (edge_data->top_edges, TRUE);
|
|
g_array_free (edge_data->bottom_edges, TRUE);
|
|
|
|
/* Cleanup the timeouts */
|
|
if (edge_data->left_data.timeout_setup &&
|
|
edge_data->left_data.timeout_id != 0)
|
|
g_source_remove (edge_data->left_data.timeout_id);
|
|
if (edge_data->right_data.timeout_setup &&
|
|
edge_data->right_data.timeout_id != 0)
|
|
g_source_remove (edge_data->right_data.timeout_id);
|
|
if (edge_data->top_data.timeout_setup &&
|
|
edge_data->top_data.timeout_id != 0)
|
|
g_source_remove (edge_data->top_data.timeout_id);
|
|
if (edge_data->bottom_data.timeout_setup &&
|
|
edge_data->bottom_data.timeout_id != 0)
|
|
g_source_remove (edge_data->bottom_data.timeout_id);
|
|
|
|
g_free (display->grab_edge_resistance_data);
|
|
display->grab_edge_resistance_data = NULL;
|
|
}
|
|
|
|
static int
|
|
stupid_sort_requiring_extra_pointer_dereference (gconstpointer a,
|
|
gconstpointer b)
|
|
{
|
|
const MetaEdge * const *a_edge = a;
|
|
const MetaEdge * const *b_edge = b;
|
|
return meta_rectangle_edge_cmp (*a_edge, *b_edge);
|
|
}
|
|
|
|
static void
|
|
cache_edges (MetaDisplay *display,
|
|
GList *window_edges,
|
|
GList *xinerama_edges,
|
|
GList *screen_edges)
|
|
{
|
|
MetaEdgeResistanceData *edge_data;
|
|
GList *tmp;
|
|
int num_left, num_right, num_top, num_bottom;
|
|
int i;
|
|
|
|
/*
|
|
* 1st: Get the total number of each kind of edge
|
|
*/
|
|
num_left = num_right = num_top = num_bottom = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
tmp = NULL;
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
tmp = window_edges;
|
|
break;
|
|
case 1:
|
|
tmp = xinerama_edges;
|
|
break;
|
|
case 2:
|
|
tmp = screen_edges;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
while (tmp)
|
|
{
|
|
MetaEdge *edge = tmp->data;
|
|
switch (edge->side_type)
|
|
{
|
|
case META_DIRECTION_LEFT:
|
|
num_left++;
|
|
break;
|
|
case META_DIRECTION_RIGHT:
|
|
num_right++;
|
|
break;
|
|
case META_DIRECTION_TOP:
|
|
num_top++;
|
|
break;
|
|
case META_DIRECTION_BOTTOM:
|
|
num_bottom++;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* 2nd: Allocate the edges
|
|
*/
|
|
g_assert (display->grab_edge_resistance_data == NULL);
|
|
display->grab_edge_resistance_data = g_new (MetaEdgeResistanceData, 1);
|
|
edge_data = display->grab_edge_resistance_data;
|
|
edge_data->left_edges = g_array_sized_new (FALSE,
|
|
FALSE,
|
|
sizeof(MetaEdge*),
|
|
num_left);
|
|
edge_data->right_edges = g_array_sized_new (FALSE,
|
|
FALSE,
|
|
sizeof(MetaEdge*),
|
|
num_right);
|
|
edge_data->top_edges = g_array_sized_new (FALSE,
|
|
FALSE,
|
|
sizeof(MetaEdge*),
|
|
num_top);
|
|
edge_data->bottom_edges = g_array_sized_new (FALSE,
|
|
FALSE,
|
|
sizeof(MetaEdge*),
|
|
num_bottom);
|
|
|
|
/*
|
|
* 3rd: Add the edges to the arrays
|
|
*/
|
|
num_left = num_right = num_top = num_bottom = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
tmp = NULL;
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
tmp = window_edges;
|
|
break;
|
|
case 1:
|
|
tmp = xinerama_edges;
|
|
break;
|
|
case 2:
|
|
tmp = screen_edges;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
while (tmp)
|
|
{
|
|
MetaEdge *edge = tmp->data;
|
|
switch (edge->side_type)
|
|
{
|
|
case META_DIRECTION_LEFT:
|
|
g_array_append_val (edge_data->left_edges, edge);
|
|
break;
|
|
case META_DIRECTION_RIGHT:
|
|
g_array_append_val (edge_data->right_edges, edge);
|
|
break;
|
|
case META_DIRECTION_TOP:
|
|
g_array_append_val (edge_data->top_edges, edge);
|
|
break;
|
|
case META_DIRECTION_BOTTOM:
|
|
g_array_append_val (edge_data->bottom_edges, edge);
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* 4th: Sort the arrays (FIXME: This is kinda dumb since the arrays were
|
|
* individually sorted earlier and we could have done this faster and
|
|
* avoided this sort by sticking them into the array with some simple
|
|
* merging of the lists).
|
|
*/
|
|
g_array_sort (display->grab_edge_resistance_data->left_edges,
|
|
stupid_sort_requiring_extra_pointer_dereference);
|
|
g_array_sort (display->grab_edge_resistance_data->right_edges,
|
|
stupid_sort_requiring_extra_pointer_dereference);
|
|
g_array_sort (display->grab_edge_resistance_data->top_edges,
|
|
stupid_sort_requiring_extra_pointer_dereference);
|
|
g_array_sort (display->grab_edge_resistance_data->bottom_edges,
|
|
stupid_sort_requiring_extra_pointer_dereference);
|
|
}
|
|
|
|
static void
|
|
initialize_grab_edge_resistance_data (MetaDisplay *display)
|
|
{
|
|
MetaEdgeResistanceData *edge_data = display->grab_edge_resistance_data;
|
|
|
|
edge_data->left_data.timeout_setup = FALSE;
|
|
edge_data->right_data.timeout_setup = FALSE;
|
|
edge_data->top_data.timeout_setup = FALSE;
|
|
edge_data->bottom_data.timeout_setup = FALSE;
|
|
|
|
edge_data->left_data.keyboard_buildup = 0;
|
|
edge_data->right_data.keyboard_buildup = 0;
|
|
edge_data->top_data.keyboard_buildup = 0;
|
|
edge_data->bottom_data.keyboard_buildup = 0;
|
|
|
|
edge_data->left_data.allow_past_screen_edge = TRUE;
|
|
edge_data->right_data.allow_past_screen_edge = TRUE;
|
|
edge_data->bottom_data.allow_past_screen_edge = TRUE;
|
|
edge_data->top_data.allow_past_screen_edge =
|
|
display->grab_anchor_root_y >= display->grab_initial_window_pos.y;
|
|
}
|
|
|
|
void
|
|
meta_display_compute_resistance_and_snapping_edges (MetaDisplay *display)
|
|
{
|
|
GList *stacked_windows;
|
|
GList *cur_window_iter;
|
|
GList *edges;
|
|
/* Lists of window positions (rects) and their relative stacking positions */
|
|
int stack_position;
|
|
GSList *obscuring_windows, *window_stacking;
|
|
/* The portions of the above lists that still remain at the stacking position
|
|
* in the layer that we are working on
|
|
*/
|
|
GSList *rem_windows, *rem_win_stacking;
|
|
|
|
/*
|
|
* 1st: Get the list of relevant windows, from bottom to top
|
|
*/
|
|
stacked_windows =
|
|
meta_stack_list_windows (display->grab_screen->stack,
|
|
display->grab_screen->active_workspace);
|
|
|
|
/*
|
|
* 2nd: we need to separate that stacked list into a list of windows that
|
|
* can obscure other edges. To make sure we only have windows obscuring
|
|
* those below it instead of going both ways, we also need to keep a
|
|
* counter list. Messy, I know.
|
|
*/
|
|
obscuring_windows = window_stacking = NULL;
|
|
cur_window_iter = stacked_windows;
|
|
stack_position = 0;
|
|
while (cur_window_iter != NULL)
|
|
{
|
|
MetaWindow *cur_window = cur_window_iter->data;
|
|
if (WINDOW_EDGES_RELEVANT (cur_window, display))
|
|
{
|
|
MetaRectangle *new_rect;
|
|
new_rect = g_new (MetaRectangle, 1);
|
|
meta_window_get_outer_rect (cur_window, new_rect);
|
|
obscuring_windows = g_slist_prepend (obscuring_windows, new_rect);
|
|
window_stacking =
|
|
g_slist_prepend (window_stacking, GINT_TO_POINTER (stack_position));
|
|
}
|
|
|
|
stack_position++;
|
|
cur_window_iter = cur_window_iter->next;
|
|
}
|
|
/* Put 'em in bottom to top order */
|
|
rem_windows = g_slist_reverse (obscuring_windows);
|
|
rem_win_stacking = g_slist_reverse (window_stacking);
|
|
|
|
/*
|
|
* 3rd: loop over the windows again, this time getting the edges from
|
|
* them and removing intersections with the relevant obscuring_windows &
|
|
* obscuring_docks.
|
|
*/
|
|
edges = NULL;
|
|
stack_position = 0;
|
|
cur_window_iter = stacked_windows;
|
|
while (cur_window_iter != NULL)
|
|
{
|
|
MetaRectangle cur_rect;
|
|
MetaWindow *cur_window = cur_window_iter->data;
|
|
meta_window_get_outer_rect (cur_window, &cur_rect);
|
|
|
|
/* Check if we want to use this window's edges for edge
|
|
* resistance (note that dock edges are considered screen edges
|
|
* which are handled separately
|
|
*/
|
|
if (WINDOW_EDGES_RELEVANT (cur_window, display) &&
|
|
cur_window->type != META_WINDOW_DOCK)
|
|
{
|
|
GList *new_edges;
|
|
MetaEdge *new_edge;
|
|
MetaRectangle reduced;
|
|
|
|
/* We don't care about snapping to any portion of the window that
|
|
* is offscreen (we also don't care about parts of edges covered
|
|
* by other windows or DOCKS, but that's handled below).
|
|
*/
|
|
meta_rectangle_intersect (&cur_rect,
|
|
&display->grab_screen->rect,
|
|
&reduced);
|
|
|
|
new_edges = NULL;
|
|
|
|
/* Left side of this window is resistance for the right edge of
|
|
* the window being moved.
|
|
*/
|
|
new_edge = g_new (MetaEdge, 1);
|
|
new_edge->rect = reduced;
|
|
new_edge->rect.width = 0;
|
|
new_edge->side_type = META_DIRECTION_RIGHT;
|
|
new_edge->edge_type = META_EDGE_WINDOW;
|
|
new_edges = g_list_prepend (new_edges, new_edge);
|
|
|
|
/* Right side of this window is resistance for the left edge of
|
|
* the window being moved.
|
|
*/
|
|
new_edge = g_new (MetaEdge, 1);
|
|
new_edge->rect = reduced;
|
|
new_edge->rect.x += new_edge->rect.width;
|
|
new_edge->rect.width = 0;
|
|
new_edge->side_type = META_DIRECTION_LEFT;
|
|
new_edge->edge_type = META_EDGE_WINDOW;
|
|
new_edges = g_list_prepend (new_edges, new_edge);
|
|
|
|
/* Top side of this window is resistance for the bottom edge of
|
|
* the window being moved.
|
|
*/
|
|
new_edge = g_new (MetaEdge, 1);
|
|
new_edge->rect = reduced;
|
|
new_edge->rect.height = 0;
|
|
new_edge->side_type = META_DIRECTION_BOTTOM;
|
|
new_edge->edge_type = META_EDGE_WINDOW;
|
|
new_edges = g_list_prepend (new_edges, new_edge);
|
|
|
|
/* Top side of this window is resistance for the bottom edge of
|
|
* the window being moved.
|
|
*/
|
|
new_edge = g_new (MetaEdge, 1);
|
|
new_edge->rect = reduced;
|
|
new_edge->rect.y += new_edge->rect.height;
|
|
new_edge->rect.height = 0;
|
|
new_edge->side_type = META_DIRECTION_TOP;
|
|
new_edge->edge_type = META_EDGE_WINDOW;
|
|
new_edges = g_list_prepend (new_edges, new_edge);
|
|
|
|
/* Update the remaining windows to only those at a higher
|
|
* stacking position than this one.
|
|
*/
|
|
while (rem_win_stacking &&
|
|
stack_position >= GPOINTER_TO_INT (rem_win_stacking->data))
|
|
{
|
|
rem_windows = rem_windows->next;
|
|
rem_win_stacking = rem_win_stacking->next;
|
|
}
|
|
|
|
/* Remove edge portions overlapped by rem_windows and rem_docks */
|
|
new_edges =
|
|
meta_rectangle_remove_intersections_with_boxes_from_edges (
|
|
new_edges,
|
|
rem_windows);
|
|
|
|
/* Save the new edges */
|
|
edges = g_list_concat (new_edges, edges);
|
|
}
|
|
|
|
stack_position++;
|
|
cur_window_iter = cur_window_iter->next;
|
|
}
|
|
|
|
/*
|
|
* 4th: Free the extra memory not needed and sort the list
|
|
*/
|
|
/* Free the memory used by the obscuring windows/docks lists */
|
|
g_slist_free (window_stacking);
|
|
/* FIXME: Shouldn't there be a helper function to make this one line of code
|
|
* to free a list instead of four ugly ones?
|
|
*/
|
|
g_slist_foreach (obscuring_windows,
|
|
(void (*)(gpointer,gpointer))&g_free, /* ew, for ugly */
|
|
NULL);
|
|
g_slist_free (obscuring_windows);
|
|
|
|
/* Sort the list. FIXME: Should I bother with this sorting? I just
|
|
* sort again later in cache_edges() anyway...
|
|
*/
|
|
edges = g_list_sort (edges, meta_rectangle_edge_cmp);
|
|
|
|
/*
|
|
* 5th: Cache the combination of these edges with the onscreen and
|
|
* xinerama edges in an array for quick access. Free the edges since
|
|
* they've been cached elsewhere.
|
|
*/
|
|
cache_edges (display,
|
|
edges,
|
|
display->grab_screen->active_workspace->xinerama_edges,
|
|
display->grab_screen->active_workspace->screen_edges);
|
|
g_list_free (edges);
|
|
|
|
/*
|
|
* 6th: Initialize the resistance timeouts and buildups
|
|
*/
|
|
initialize_grab_edge_resistance_data (display);
|
|
}
|
|
|
|
/* Note that old_[xy] and new_[xy] are with respect to inner positions of
|
|
* the window.
|
|
*/
|
|
void
|
|
meta_window_edge_resistance_for_move (MetaWindow *window,
|
|
int old_x,
|
|
int old_y,
|
|
int *new_x,
|
|
int *new_y,
|
|
GSourceFunc timeout_func,
|
|
gboolean snap,
|
|
gboolean is_keyboard_op)
|
|
{
|
|
MetaRectangle old_outer, proposed_outer, new_outer;
|
|
|
|
if (window == window->display->grab_window &&
|
|
window->display->grab_wireframe_active)
|
|
{
|
|
meta_window_get_xor_rect (window,
|
|
&window->display->grab_wireframe_rect,
|
|
&old_outer);
|
|
}
|
|
else
|
|
{
|
|
meta_window_get_outer_rect (window, &old_outer);
|
|
}
|
|
proposed_outer = old_outer;
|
|
proposed_outer.x += (*new_x - old_x);
|
|
proposed_outer.y += (*new_y - old_y);
|
|
new_outer = proposed_outer;
|
|
|
|
window->display->grab_last_user_action_was_snap = snap;
|
|
if (apply_edge_resistance_to_each_side (window->display,
|
|
window,
|
|
&old_outer,
|
|
&new_outer,
|
|
timeout_func,
|
|
snap,
|
|
is_keyboard_op))
|
|
{
|
|
/* apply_edge_resistance_to_each_side independently applies
|
|
* resistance to both the right and left edges of new_outer as both
|
|
* could meet areas of resistance. But we don't want a resize, so we
|
|
* just have both edges move according to the stricter of the
|
|
* resistances. Same thing goes for top & bottom edges.
|
|
*/
|
|
MetaRectangle *reference;
|
|
int left_change, right_change, smaller_x_change;
|
|
int top_change, bottom_change, smaller_y_change;
|
|
|
|
if (snap && !is_keyboard_op)
|
|
reference = &proposed_outer;
|
|
else
|
|
reference = &old_outer;
|
|
|
|
left_change = BOX_LEFT (new_outer) - BOX_LEFT (*reference);
|
|
right_change = BOX_RIGHT (new_outer) - BOX_RIGHT (*reference);
|
|
if ( snap && is_keyboard_op && left_change == 0)
|
|
smaller_x_change = right_change;
|
|
else if (snap && is_keyboard_op && right_change == 0)
|
|
smaller_x_change = left_change;
|
|
else if (ABS (left_change) < ABS (right_change))
|
|
smaller_x_change = left_change;
|
|
else
|
|
smaller_x_change = right_change;
|
|
|
|
top_change = BOX_TOP (new_outer) - BOX_TOP (*reference);
|
|
bottom_change = BOX_BOTTOM (new_outer) - BOX_BOTTOM (*reference);
|
|
if ( snap && is_keyboard_op && top_change == 0)
|
|
smaller_y_change = bottom_change;
|
|
else if (snap && is_keyboard_op && bottom_change == 0)
|
|
smaller_y_change = top_change;
|
|
else if (ABS (top_change) < ABS (bottom_change))
|
|
smaller_y_change = top_change;
|
|
else
|
|
smaller_y_change = bottom_change;
|
|
|
|
*new_x = old_x + smaller_x_change +
|
|
(BOX_LEFT (*reference) - BOX_LEFT (old_outer));
|
|
*new_y = old_y + smaller_y_change +
|
|
(BOX_TOP (*reference) - BOX_TOP (old_outer));
|
|
}
|
|
}
|
|
|
|
/* Note that old_(width|height) and new_(width|height) are with respect to
|
|
* sizes of the inner window.
|
|
*/
|
|
void
|
|
meta_window_edge_resistance_for_resize (MetaWindow *window,
|
|
int old_width,
|
|
int old_height,
|
|
int *new_width,
|
|
int *new_height,
|
|
int gravity,
|
|
GSourceFunc timeout_func,
|
|
gboolean snap,
|
|
gboolean is_keyboard_op)
|
|
{
|
|
MetaRectangle old_outer, new_outer;
|
|
int new_outer_width, new_outer_height;
|
|
|
|
if (window == window->display->grab_window &&
|
|
window->display->grab_wireframe_active)
|
|
{
|
|
meta_window_get_xor_rect (window,
|
|
&window->display->grab_wireframe_rect,
|
|
&old_outer);
|
|
}
|
|
else
|
|
{
|
|
meta_window_get_outer_rect (window, &old_outer);
|
|
}
|
|
new_outer_width = old_outer.width + (*new_width - old_width);
|
|
new_outer_height = old_outer.height + (*new_height - old_height);
|
|
meta_rectangle_resize_with_gravity (&old_outer,
|
|
&new_outer,
|
|
gravity,
|
|
new_outer_width,
|
|
new_outer_height);
|
|
|
|
window->display->grab_last_user_action_was_snap = snap;
|
|
if (apply_edge_resistance_to_each_side (window->display,
|
|
window,
|
|
&old_outer,
|
|
&new_outer,
|
|
timeout_func,
|
|
snap,
|
|
is_keyboard_op))
|
|
{
|
|
*new_width = old_width + (new_outer.width - old_outer.width);
|
|
*new_height = old_height + (new_outer.height - old_outer.height);
|
|
}
|
|
}
|