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* clutter/clutter-alpha.h: * clutter/clutter-alpha.c: Add a data parameter to the ClutterAlphaFunc; add a data+destroy parameter to clutter_alpha_set_func() and to clutter_alpha_new(), and turned the latter into clutter_alpha_new_full(); add a simple, empty constructor clutter_alpha_new(). These changes makes writing bindings a tad more easy, as bindings require passing their own functions in order to call the real alpha function. * clutter/clutter-behaviour.h: Clean up the header. * clutter/clutter-behaviours.[ch]: * clutter/clutter-behaviour-opacity.[ch]: * clutter/clutter-behaviour-path.[ch]: * clutter/clutter-behaviour-scale.[ch]: Split the ClutterBehaviourPath, ClutterBehaviourOpacity and ClutterBehaviourScale into their own files as they have been growing a bit. Fix ClutterBehaviourPath API. * clutter/clutter-media.h: Remove the commented "metadata_available" signal: gtk-doc chokes up on that. * clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Remove the useless ClutterTimelineAlphaFunc signature; add missing accessor methods for the properties; clean up a bit. * clutter/clutter-util.h: * clutter/clutter-util.c: Remove unneeded function clutter_util_can_create_texture(). * clutter/clutter-feature.h: Sync the name of clutter_feature_get_all() with the name declared in clutter-feature.h. * clutter/Makefile.am: * clutter/clutter.h: Update. * examples/behave.c: Update to the new ClutterAlpha constructor. * examples/super-oh.c: Use the right pointer and avoid the compiler making a fuss about it.
218 lines
2.8 KiB
Plaintext
218 lines
2.8 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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ClutterTimeline
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<!-- ##### SECTION Short_Description ##### -->
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### STRUCT ClutterTimeline ##### -->
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<para>
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#ClutterTimeline has no publicly available members.
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</para>
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<!-- ##### SIGNAL ClutterTimeline::completed ##### -->
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<para>
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The #ClutterTimeline has completed running.
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### SIGNAL ClutterTimeline::new-frame ##### -->
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<para>
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</para>
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@cluttertimeline: the object which received the signal.
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@arg1: the frame number.
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<!-- ##### SIGNAL ClutterTimeline::paused ##### -->
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<para>
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The #ClutterTimeline has been paused.
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### SIGNAL ClutterTimeline::started ##### -->
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<para>
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The #ClutterTimeline has been started.
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</para>
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@cluttertimeline: the object which received the signal.
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<!-- ##### ARG ClutterTimeline:fps ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTimeline:loop ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterTimeline:num-frames ##### -->
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<para>
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</para>
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<!-- ##### STRUCT ClutterTimelineClass ##### -->
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<para>
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</para>
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@parent_class:
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@started:
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@completed:
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@paused:
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@new_frame:
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@_clutter_timeline_1:
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@_clutter_timeline_2:
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@_clutter_timeline_3:
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@_clutter_timeline_4:
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@_clutter_timeline_5:
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<!-- ##### FUNCTION clutter_timeline_new ##### -->
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<para>
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</para>
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@n_frames:
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@fps:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_set_speed ##### -->
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<para>
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</para>
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@timeline:
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@fps:
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<!-- ##### FUNCTION clutter_timeline_get_speed ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_start ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_pause ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_stop ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_set_loop ##### -->
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<para>
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</para>
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@timeline:
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@loop:
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<!-- ##### FUNCTION clutter_timeline_get_loop ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_rewind ##### -->
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<para>
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</para>
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@timeline:
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<!-- ##### FUNCTION clutter_timeline_skip ##### -->
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<para>
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</para>
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@timeline:
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@n_frames:
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<!-- ##### FUNCTION clutter_timeline_advance ##### -->
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<para>
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</para>
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@timeline:
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@frame_num:
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<!-- ##### FUNCTION clutter_timeline_get_current_frame ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_set_n_frames ##### -->
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<para>
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</para>
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@timeline:
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@n_frames:
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<!-- ##### FUNCTION clutter_timeline_get_n_frames ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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<!-- ##### FUNCTION clutter_timeline_is_playing ##### -->
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<para>
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</para>
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@timeline:
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@Returns:
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