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010d16f647
This makes it possible to integrate existing GLES2 code with applications using Cogl as the rendering api. Currently all GLES2 usage is handled with separate GLES2 contexts to ensure that GLES2 api usage doesn't interfere with Cogl's own use of OpenGL[ES]. The api has been designed though so we can provide tighter integration later. The api would allow us to support GLES2 virtualized on top of an OpenGL/GLX driver as well as GLES2 virtualized on the core rendering api of Cogl itself. Virtualizing the GLES2 support on Cogl will allow us to take advantage of Cogl debugging facilities as well as let us optimize the cost of allocating multiple GLES2 contexts and switching between them which can both be very expensive with many drivers. As as a side effect of this patch Cogl can also now be used as a portable window system binding API for GLES2 as an alternative to EGL. Parts of this patch are based on work done by Tomeu Vizoso <tomeu.vizoso@collabora.com> who did the first iteration of adding GLES2 API support to Cogl so that WebGL support could be added to webkit-clutter. This patch adds a very minimal cogl-gles2-context example that shows how to create a gles2 context, clear the screen to a random color and also draw a triangle with the cogl api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 4bb6eff3dbd50d8fef7d6bdbed55c5aaa70036a8)
188 lines
5.0 KiB
C
188 lines
5.0 KiB
C
#include <cogl/cogl.h>
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#include <glib.h>
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#include <stdio.h>
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struct {
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CoglFeatureID feature;
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const char *short_description;
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const char *long_description;
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} features[] =
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{
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{
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COGL_FEATURE_ID_TEXTURE_NPOT_BASIC,
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"Non power of two textures (basic)",
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"The hardware supports non power of two textures, but you also "
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"need to check the COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and "
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"COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features to know if the "
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"hardware supports npot texture mipmaps or repeat modes other "
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"than COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively."
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},
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{
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COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP,
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"Non power of two textures (+ mipmap)",
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"Mipmapping is supported in conjuntion with non power of two "
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"textures."
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},
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{
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COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT,
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"Non power of two textures (+ repeat modes)",
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"Repeat modes other than "
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"COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by "
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"the hardware in conjunction with non power of two textures."
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},
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{
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COGL_FEATURE_ID_TEXTURE_NPOT,
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"Non power of two textures (fully featured)",
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"Non power of two textures are supported by the hardware. This "
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"is a equivalent to the COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, "
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"COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and "
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"COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features combined."
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},
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{
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COGL_FEATURE_ID_TEXTURE_RECTANGLE,
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"Unnormalized coordinate, rectangle textures",
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"Support for rectangular textures with non-normalized texture "
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"coordinates."
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},
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{
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COGL_FEATURE_ID_TEXTURE_3D,
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"3D texture support",
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"3D texture support"
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},
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{
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COGL_FEATURE_ID_OFFSCREEN,
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"Offscreen rendering support",
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"Offscreen rendering support"
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},
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{
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COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE,
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"Offscreen rendering with multisampling support",
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"Offscreen rendering with multisampling support"
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},
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{
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COGL_FEATURE_ID_ONSCREEN_MULTIPLE,
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"Multiple onscreen framebuffers supported",
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"Multiple onscreen framebuffers supported"
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},
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{
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COGL_FEATURE_ID_GLSL,
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"GLSL support",
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"GLSL support"
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},
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{
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COGL_FEATURE_ID_ARBFP,
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"ARBFP support",
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"ARBFP support"
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},
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{
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COGL_FEATURE_ID_UNSIGNED_INT_INDICES,
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"Unsigned integer indices",
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"COGL_RENDERER_INDICES_TYPE_UNSIGNED_INT is supported in cogl_indices_new()."
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},
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{
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COGL_FEATURE_ID_DEPTH_RANGE,
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"cogl_pipeline_set_depth_range() support",
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"cogl_pipeline_set_depth_range() support",
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},
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{
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COGL_FEATURE_ID_POINT_SPRITE,
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"Point sprite coordinates",
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"cogl_pipeline_set_layer_point_sprite_coords_enabled() is supported"
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},
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{
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COGL_FEATURE_ID_MAP_BUFFER_FOR_READ,
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"Mapping buffers for reading",
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"Mapping buffers for reading"
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},
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{
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COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE,
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"Mapping buffers for writing",
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"Mapping buffers for writing"
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},
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{
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COGL_FEATURE_ID_MIRRORED_REPEAT,
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"Mirrored repeat wrap modes",
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"Mirrored repeat wrap modes"
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},
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{
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COGL_FEATURE_ID_GLES2_CONTEXT,
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"GLES2 API integration supported",
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"Support for creating a GLES2 context for using the GLES2 API in a "
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"way that's integrated with Cogl."
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}
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};
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static const char *
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get_winsys_name_for_id (CoglWinsysID winsys_id)
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{
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switch (winsys_id)
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{
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case COGL_WINSYS_ID_ANY:
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g_return_val_if_reached ("ERROR");
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case COGL_WINSYS_ID_STUB:
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return "Stub";
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case COGL_WINSYS_ID_GLX:
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return "GLX";
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case COGL_WINSYS_ID_EGL_XLIB:
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return "EGL + Xlib platform";
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case COGL_WINSYS_ID_EGL_NULL:
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return "EGL + NULL window system platform";
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case COGL_WINSYS_ID_EGL_GDL:
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return "EGL + GDL platform";
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case COGL_WINSYS_ID_EGL_WAYLAND:
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return "EGL + Wayland platform";
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case COGL_WINSYS_ID_EGL_KMS:
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return "EGL + KMS platform";
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case COGL_WINSYS_ID_EGL_ANDROID:
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return "EGL + Android platform";
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case COGL_WINSYS_ID_WGL:
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return "EGL + Windows WGL platform";
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case COGL_WINSYS_ID_SDL:
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return "EGL + SDL platform";
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}
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g_return_val_if_reached ("Unknown");
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}
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static void
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feature_cb (CoglFeatureID feature, void *user_data)
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{
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int i;
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for (i = 0; i < sizeof(features) / sizeof(features[0]); i++)
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{
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if (features[i].feature == feature)
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{
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printf (" » %s\n", features[i].short_description);
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return;
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}
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}
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printf (" » Unknown feature %d\n", feature);
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}
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int
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main (int argc, char **argv)
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{
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CoglRenderer *renderer;
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CoglDisplay *display;
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CoglContext *ctx;
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GError *error = NULL;
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CoglWinsysID winsys_id;
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const char *winsys_name;
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ctx = cogl_context_new (NULL, &error);
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if (!ctx) {
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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display = cogl_context_get_display (ctx);
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renderer = cogl_display_get_renderer (display);
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winsys_id = cogl_renderer_get_winsys_id (renderer);
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winsys_name = get_winsys_name_for_id (winsys_id);
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g_print ("Renderer: %s\n\n", winsys_name);
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g_print ("Features:\n");
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cogl_foreach_feature (ctx, feature_cb, NULL);
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return 0;
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}
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