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Similar to the widely used gluLookAt API, this adds a CoglMatrix utility for setting up a view transform in terms of positioning a camera/eye position that points to a given object position aligned to a given world-up vector. Reviewed-by: Neil Roberts <neil@linux.intel.com> |
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.. | ||
blend-strings.xml | ||
cogl_ortho.png | ||
cogl-2.0-experimental-docs.xml.in | ||
cogl-2.0-experimental-sections.txt | ||
fill-rule-even-odd.png | ||
fill-rule-non-zero.png | ||
Makefile.am | ||
quad-indices-order.png | ||
quad-indices-triangles.png |