mirror of
https://github.com/brl/mutter.git
synced 2024-12-24 12:02:04 +00:00
19f112f9bc
The test-actors test (and its clones, test-actor-clone and test-paint-wrapper) was written a long time ago for a different API and has been tweaked to bits. We should probably have something a little bit more complicated, but at least we should not use semantics and coding patterns from Clutter 0.2, otherwise we won't be testing anything except that Clutter 0.2 worked.
286 lines
7.2 KiB
C
286 lines
7.2 KiB
C
#include <clutter/clutter.h>
|
|
|
|
#include <math.h>
|
|
#include <errno.h>
|
|
#include <stdlib.h>
|
|
#include <glib.h>
|
|
#include <gmodule.h>
|
|
|
|
#define NHANDS 6
|
|
|
|
typedef struct SuperOH
|
|
{
|
|
ClutterActor **hand, *bgtex;
|
|
ClutterActor *real_hand;
|
|
ClutterActor *group;
|
|
ClutterActor *stage;
|
|
|
|
gint stage_width;
|
|
gint stage_height;
|
|
gfloat radius;
|
|
|
|
ClutterBehaviour *scaler_1;
|
|
ClutterBehaviour *scaler_2;
|
|
ClutterTimeline *timeline;
|
|
} SuperOH;
|
|
|
|
static gint n_hands = NHANDS;
|
|
|
|
static GOptionEntry super_oh_entries[] = {
|
|
{
|
|
"num-hands", 'n',
|
|
0,
|
|
G_OPTION_ARG_INT, &n_hands,
|
|
"Number of hands", "HANDS"
|
|
},
|
|
{ NULL }
|
|
};
|
|
|
|
static gboolean
|
|
on_button_press_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
SuperOH *oh)
|
|
{
|
|
gfloat x, y;
|
|
|
|
clutter_event_get_coords (event, &x, &y);
|
|
|
|
g_print ("*** button press event (button:%d) at %.2f, %.2f ***\n",
|
|
clutter_event_get_button (event),
|
|
x, y);
|
|
|
|
clutter_actor_hide (actor);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
input_cb (ClutterActor *stage,
|
|
ClutterEvent *event,
|
|
gpointer data)
|
|
{
|
|
SuperOH *oh = data;
|
|
|
|
if (event->type == CLUTTER_KEY_RELEASE)
|
|
{
|
|
g_print ("*** key press event (key:%c) ***\n",
|
|
clutter_event_get_key_symbol (event));
|
|
|
|
if (clutter_event_get_key_symbol (event) == CLUTTER_q)
|
|
{
|
|
clutter_main_quit ();
|
|
|
|
return TRUE;
|
|
}
|
|
else if (clutter_event_get_key_symbol (event) == CLUTTER_r)
|
|
{
|
|
gint i;
|
|
|
|
for (i = 0; i < n_hands; i++)
|
|
clutter_actor_show (oh->hand[i]);
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* Timeline handler */
|
|
static void
|
|
frame_cb (ClutterTimeline *timeline,
|
|
gint frame_num,
|
|
gpointer data)
|
|
{
|
|
SuperOH *oh = data;
|
|
gint i;
|
|
float rotation = clutter_timeline_get_progress (timeline) * 360.0f;
|
|
|
|
/* Rotate everything clockwise about stage center*/
|
|
|
|
clutter_actor_set_rotation (oh->group,
|
|
CLUTTER_Z_AXIS,
|
|
rotation,
|
|
oh->stage_width / 2,
|
|
oh->stage_height / 2,
|
|
0);
|
|
|
|
for (i = 0; i < n_hands; i++)
|
|
{
|
|
/* Rotate each hand around there centers - to get this we need
|
|
* to take into account any scaling.
|
|
*/
|
|
clutter_actor_set_rotation (oh->hand[i],
|
|
CLUTTER_Z_AXIS,
|
|
-6.0 * rotation,
|
|
0, 0, 0);
|
|
}
|
|
}
|
|
|
|
static gdouble
|
|
my_sine_wave (ClutterAlpha *alpha,
|
|
gpointer dummy G_GNUC_UNUSED)
|
|
{
|
|
ClutterTimeline *timeline = clutter_alpha_get_timeline (alpha);
|
|
gdouble progress = clutter_timeline_get_progress (timeline);
|
|
|
|
return sin (progress * G_PI);
|
|
}
|
|
|
|
G_MODULE_EXPORT int
|
|
test_actor_clone_main (int argc, char *argv[])
|
|
{
|
|
ClutterAlpha *alpha;
|
|
ClutterActor *stage;
|
|
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
|
|
SuperOH *oh;
|
|
gint i;
|
|
GError *error;
|
|
ClutterActor *real_hand, *tmp;
|
|
ClutterColor clr = { 0xff, 0xff, 0x00, 0xff };
|
|
|
|
error = NULL;
|
|
|
|
clutter_init_with_args (&argc, &argv,
|
|
NULL,
|
|
super_oh_entries,
|
|
NULL,
|
|
&error);
|
|
if (error)
|
|
{
|
|
g_warning ("Unable to initialise Clutter:\n%s",
|
|
error->message);
|
|
g_error_free (error);
|
|
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
stage = clutter_stage_get_default ();
|
|
clutter_actor_set_size (stage, 800, 600);
|
|
|
|
clutter_stage_set_title (CLUTTER_STAGE (stage), "Clone Test");
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
|
|
|
oh = g_new (SuperOH, 1);
|
|
|
|
/* Create a timeline to manage animation */
|
|
oh->timeline = clutter_timeline_new (6000);
|
|
clutter_timeline_set_loop (oh->timeline, TRUE);
|
|
|
|
/* fire a callback for frame change */
|
|
g_signal_connect (oh->timeline, "new-frame", G_CALLBACK (frame_cb), oh);
|
|
|
|
/* Set up some behaviours to handle scaling */
|
|
alpha = clutter_alpha_new_with_func (oh->timeline, my_sine_wave, NULL, NULL);
|
|
|
|
oh->scaler_1 = clutter_behaviour_scale_new (alpha, 0.5, 0.5, 1.0, 1.0);
|
|
oh->scaler_2 = clutter_behaviour_scale_new (alpha, 1.0, 1.0, 0.5, 0.5);
|
|
|
|
tmp = clutter_texture_new_from_file ("redhand.png", &error);
|
|
if (tmp == NULL)
|
|
{
|
|
g_error ("image load failed: %s", error->message);
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
clutter_actor_set_size (tmp, 300, 500);
|
|
|
|
real_hand = clutter_group_new ();
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (real_hand), tmp);
|
|
tmp = clutter_rectangle_new_with_color (&clr);
|
|
clutter_actor_set_size (tmp, 100, 100);
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (real_hand), tmp);
|
|
clutter_actor_set_scale (real_hand, 0.5, 0.5);
|
|
oh->real_hand = real_hand;
|
|
|
|
/* Now stick the group we want to clone into another group with a custom
|
|
* opacity to verify that the clones don't traverse this parent when
|
|
* calculating their opacity. */
|
|
tmp = clutter_group_new ();
|
|
clutter_actor_set_opacity (tmp, 0x80);
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (tmp), real_hand);
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), tmp);
|
|
|
|
/* now hide the group so that we can verify that hidden source actors
|
|
* still get painted by the Clone
|
|
*/
|
|
clutter_actor_hide (real_hand);
|
|
|
|
/* create a new group to hold multiple actors in a group */
|
|
oh->group = clutter_group_new();
|
|
|
|
oh->hand = g_new (ClutterActor*, n_hands);
|
|
|
|
oh->stage_width = clutter_actor_get_width (stage);
|
|
oh->stage_height = clutter_actor_get_height (stage);
|
|
oh->radius = (oh->stage_width + oh->stage_height)
|
|
/ n_hands;
|
|
|
|
for (i = 0; i < n_hands; i++)
|
|
{
|
|
gint x, y, w, h;
|
|
|
|
/* Create a texture from file, then clone in to same resources */
|
|
oh->hand[i] = clutter_clone_new (real_hand);
|
|
|
|
clutter_actor_set_size (oh->hand[i], 200, 213);
|
|
|
|
clutter_actor_set_reactive (oh->hand[i], TRUE);
|
|
|
|
/* Place around a circle */
|
|
w = clutter_actor_get_width (oh->hand[0]);
|
|
h = clutter_actor_get_height (oh->hand[0]);
|
|
|
|
x = oh->stage_width / 2
|
|
+ oh->radius
|
|
* cos (i * G_PI / (n_hands / 2))
|
|
- w / 2;
|
|
|
|
y = oh->stage_height / 2
|
|
+ oh->radius
|
|
* sin (i * G_PI / (n_hands / 2))
|
|
- h / 2;
|
|
|
|
clutter_actor_set_position (oh->hand[i], x, y);
|
|
|
|
clutter_actor_move_anchor_point_from_gravity (oh->hand[i],
|
|
CLUTTER_GRAVITY_CENTER);
|
|
|
|
/* Add to our group group */
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
|
|
|
|
g_signal_connect (oh->hand[i], "button-press-event",
|
|
G_CALLBACK (on_button_press_event),
|
|
oh);
|
|
|
|
if (i % 2)
|
|
clutter_behaviour_apply (oh->scaler_1, oh->hand[i]);
|
|
else
|
|
clutter_behaviour_apply (oh->scaler_2, oh->hand[i]);
|
|
}
|
|
|
|
/* Add the group to the stage */
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), oh->group);
|
|
|
|
/* Show everying */
|
|
clutter_actor_show (stage);
|
|
|
|
g_signal_connect (stage, "key-release-event",
|
|
G_CALLBACK (input_cb),
|
|
oh);
|
|
|
|
/* and start it */
|
|
clutter_timeline_start (oh->timeline);
|
|
|
|
clutter_main ();
|
|
|
|
/* clean up */
|
|
g_object_unref (oh->scaler_1);
|
|
g_object_unref (oh->scaler_2);
|
|
g_object_unref (oh->timeline);
|
|
g_free (oh->hand);
|
|
g_free (oh);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|