mirror of
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796eb005bc
Will be used to trace a lot more, and with more details, and thus may have a larger impact on what is actually measured. This potential impact is the reason for enabling only when needed. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1700>
2290 lines
68 KiB
C
2290 lines
68 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:clutter-main
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* @short_description: Various 'global' Clutter functions.
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*
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* Functions to retrieve various global Clutter resources and other utility
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* functions for mainloops, events and threads
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*
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* ## The Clutter Threading Model
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*
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* Clutter is *thread-aware*: all operations performed by Clutter are assumed
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* to be under the Big Clutter Lock, which is created when the threading is
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* initialized through clutter_init(), and entered when calling user-related
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* code during event handling and actor drawing.
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*
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* The only safe and portable way to use the Clutter API in a multi-threaded
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* environment is to only access the Clutter API from a thread that did called
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* clutter_init() and clutter_main().
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*
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* The common pattern for using threads with Clutter is to use worker threads
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* to perform blocking operations and then install idle or timeout sources with
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* the result when the thread finishes, and update the UI from those callbacks.
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*
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* For a working example of how to use a worker thread to update the UI, see
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* [threads.c](https://git.gnome.org/browse/clutter/tree/examples/threads.c?h=clutter-1.18)
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*/
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#include "clutter-build-config.h"
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#include <stdlib.h>
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#include "clutter-actor-private.h"
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#include "clutter-backend-private.h"
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#include "clutter-debug.h"
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#include "clutter-event-private.h"
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#include "clutter-feature.h"
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#include "clutter-input-device-private.h"
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#include "clutter-input-pointer-a11y-private.h"
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#include "clutter-graphene.h"
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#include "clutter-main.h"
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#include "clutter-mutter.h"
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#include "clutter-paint-node-private.h"
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#include "clutter-private.h"
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#include "clutter-settings-private.h"
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#include "clutter-stage.h"
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#include "clutter-stage-manager.h"
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#include "clutter-stage-private.h"
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#include "clutter-backend-private.h"
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#include <cogl/cogl.h>
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#include <cogl-pango/cogl-pango.h>
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#include "cally/cally.h" /* For accessibility support */
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/* main context */
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static ClutterMainContext *ClutterCntx = NULL;
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/* command line options */
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static gboolean clutter_is_initialized = FALSE;
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static gboolean clutter_show_fps = FALSE;
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static gboolean clutter_fatal_warnings = FALSE;
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static gboolean clutter_disable_mipmap_text = FALSE;
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static gboolean clutter_enable_accessibility = TRUE;
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static gboolean clutter_sync_to_vblank = TRUE;
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static guint clutter_default_fps = 60;
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static ClutterTextDirection clutter_text_direction = CLUTTER_TEXT_DIRECTION_LTR;
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/* debug flags */
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guint clutter_debug_flags = 0;
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guint clutter_paint_debug_flags = 0;
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guint clutter_pick_debug_flags = 0;
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/* A constant added to heuristic max render time to account for variations
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* in the estimates.
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*/
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int clutter_max_render_time_constant_us = 2000;
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#ifdef CLUTTER_ENABLE_DEBUG
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static const GDebugKey clutter_debug_keys[] = {
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{ "misc", CLUTTER_DEBUG_MISC },
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{ "actor", CLUTTER_DEBUG_ACTOR },
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{ "texture", CLUTTER_DEBUG_TEXTURE },
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{ "event", CLUTTER_DEBUG_EVENT },
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{ "paint", CLUTTER_DEBUG_PAINT },
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{ "pick", CLUTTER_DEBUG_PICK },
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{ "pango", CLUTTER_DEBUG_PANGO },
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{ "backend", CLUTTER_DEBUG_BACKEND },
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{ "scheduler", CLUTTER_DEBUG_SCHEDULER },
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{ "script", CLUTTER_DEBUG_SCRIPT },
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{ "shader", CLUTTER_DEBUG_SHADER },
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{ "animation", CLUTTER_DEBUG_ANIMATION },
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{ "layout", CLUTTER_DEBUG_LAYOUT },
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{ "clipping", CLUTTER_DEBUG_CLIPPING },
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{ "oob-transforms", CLUTTER_DEBUG_OOB_TRANSFORMS },
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{ "frame-timings", CLUTTER_DEBUG_FRAME_TIMINGS },
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{ "detailed-trace", CLUTTER_DEBUG_DETAILED_TRACE },
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};
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#endif /* CLUTTER_ENABLE_DEBUG */
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static const GDebugKey clutter_pick_debug_keys[] = {
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{ "nop-picking", CLUTTER_DEBUG_NOP_PICKING },
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};
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static const GDebugKey clutter_paint_debug_keys[] = {
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{ "disable-swap-events", CLUTTER_DEBUG_DISABLE_SWAP_EVENTS },
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{ "disable-clipped-redraws", CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS },
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{ "redraws", CLUTTER_DEBUG_REDRAWS },
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{ "paint-volumes", CLUTTER_DEBUG_PAINT_VOLUMES },
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{ "disable-culling", CLUTTER_DEBUG_DISABLE_CULLING },
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{ "disable-offscreen-redirect", CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT },
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{ "continuous-redraw", CLUTTER_DEBUG_CONTINUOUS_REDRAW },
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{ "paint-deform-tiles", CLUTTER_DEBUG_PAINT_DEFORM_TILES },
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{ "damage-region", CLUTTER_DEBUG_PAINT_DAMAGE_REGION },
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{ "disable-dynamic-max-render-time", CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME },
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{ "max-render-time", CLUTTER_DEBUG_PAINT_MAX_RENDER_TIME },
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};
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gboolean
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_clutter_context_get_show_fps (void)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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return context->show_fps;
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}
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/**
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* clutter_get_accessibility_enabled:
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*
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* Returns whether Clutter has accessibility support enabled. As
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* least, a value of TRUE means that there are a proper AtkUtil
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* implementation available
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*
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* Return value: %TRUE if Clutter has accessibility support enabled
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*
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* Since: 1.4
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*/
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gboolean
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clutter_get_accessibility_enabled (void)
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{
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return cally_get_cally_initialized ();
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}
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/**
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* clutter_disable_accessibility:
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*
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* Disable loading the accessibility support. It has the same effect
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* as setting the environment variable
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* CLUTTER_DISABLE_ACCESSIBILITY. For the same reason, this method
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* should be called before clutter_init().
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*
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* Since: 1.14
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*/
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void
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clutter_disable_accessibility (void)
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{
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if (clutter_is_initialized)
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{
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g_warning ("clutter_disable_accessibility() can only be called before "
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"initializing Clutter.");
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return;
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}
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clutter_enable_accessibility = FALSE;
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}
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static CoglPangoFontMap *
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clutter_context_get_pango_fontmap (void)
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{
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ClutterMainContext *self;
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CoglPangoFontMap *font_map;
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gdouble resolution;
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gboolean use_mipmapping;
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self = _clutter_context_get_default ();
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if (G_LIKELY (self->font_map != NULL))
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return self->font_map;
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font_map = COGL_PANGO_FONT_MAP (cogl_pango_font_map_new ());
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resolution = clutter_backend_get_resolution (self->backend);
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cogl_pango_font_map_set_resolution (font_map, resolution);
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use_mipmapping = !clutter_disable_mipmap_text;
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cogl_pango_font_map_set_use_mipmapping (font_map, use_mipmapping);
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self->font_map = font_map;
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return self->font_map;
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}
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static ClutterTextDirection
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clutter_get_text_direction (void)
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{
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ClutterTextDirection dir = CLUTTER_TEXT_DIRECTION_LTR;
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const gchar *direction;
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direction = g_getenv ("CLUTTER_TEXT_DIRECTION");
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if (direction && *direction != '\0')
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{
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if (strcmp (direction, "rtl") == 0)
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dir = CLUTTER_TEXT_DIRECTION_RTL;
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else if (strcmp (direction, "ltr") == 0)
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dir = CLUTTER_TEXT_DIRECTION_LTR;
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}
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else
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{
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/* Re-use GTK+'s LTR/RTL handling */
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const char *e = g_dgettext ("gtk30", "default:LTR");
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if (strcmp (e, "default:RTL") == 0)
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dir = CLUTTER_TEXT_DIRECTION_RTL;
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else if (strcmp (e, "default:LTR") == 0)
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dir = CLUTTER_TEXT_DIRECTION_LTR;
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else
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g_warning ("Whoever translated default:LTR did so wrongly.");
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}
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CLUTTER_NOTE (MISC, "Text direction: %s",
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dir == CLUTTER_TEXT_DIRECTION_RTL ? "rtl" : "ltr");
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return dir;
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}
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gboolean
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_clutter_threads_dispatch (gpointer data)
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{
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ClutterThreadsDispatch *dispatch = data;
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gboolean ret = FALSE;
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if (!g_source_is_destroyed (g_main_current_source ()))
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ret = dispatch->func (dispatch->data);
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return ret;
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}
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void
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_clutter_threads_dispatch_free (gpointer data)
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{
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ClutterThreadsDispatch *dispatch = data;
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/* XXX - we cannot hold the thread lock here because the main loop
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* might destroy a source while still in the dispatcher function; so
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* knowing whether the lock is being held or not is not known a priori.
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*
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* see bug: http://bugzilla.gnome.org/show_bug.cgi?id=459555
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*/
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if (dispatch->notify)
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dispatch->notify (dispatch->data);
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g_free (dispatch);
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}
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/**
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* clutter_threads_add_idle_full: (rename-to clutter_threads_add_idle)
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* @priority: the priority of the timeout source. Typically this will be in the
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* range between #G_PRIORITY_DEFAULT_IDLE and #G_PRIORITY_HIGH_IDLE
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* @func: function to call
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* @data: data to pass to the function
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* @notify: functio to call when the idle source is removed
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*
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* Adds a function to be called whenever there are no higher priority
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* events pending. If the function returns %FALSE it is automatically
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* removed from the list of event sources and will not be called again.
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*
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* This function can be considered a thread-safe variant of g_idle_add_full():
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* it will call @function while holding the Clutter lock. It is logically
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* equivalent to the following implementation:
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*
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* |[
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* static gboolean
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* idle_safe_callback (gpointer data)
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* {
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* SafeClosure *closure = data;
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* gboolean res = FALSE;
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*
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* // the callback does not need to acquire the Clutter
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* / lock itself, as it is held by the this proxy handler
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* //
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* res = closure->callback (closure->data);
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*
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* return res;
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* }
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* static gulong
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* add_safe_idle (GSourceFunc callback,
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* gpointer data)
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* {
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* SafeClosure *closure = g_new0 (SafeClosure, 1);
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*
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* closure->callback = callback;
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* closure->data = data;
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*
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* return g_idle_add_full (G_PRIORITY_DEFAULT_IDLE,
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* idle_safe_callback,
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* closure,
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* g_free)
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* }
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*]|
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*
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* This function should be used by threaded applications to make sure
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* that @func is emitted under the Clutter threads lock and invoked
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* from the same thread that started the Clutter main loop. For instance,
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* it can be used to update the UI using the results from a worker
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* thread:
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*
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* |[
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* static gboolean
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* update_ui (gpointer data)
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* {
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* SomeClosure *closure = data;
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*
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* // it is safe to call Clutter API from this function because
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* / it is invoked from the same thread that started the main
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* / loop and under the Clutter thread lock
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* //
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* clutter_label_set_text (CLUTTER_LABEL (closure->label),
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* closure->text);
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*
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* g_object_unref (closure->label);
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* g_free (closure);
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*
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* return FALSE;
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* }
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*
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* // within another thread //
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* closure = g_new0 (SomeClosure, 1);
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* // always take a reference on GObject instances //
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* closure->label = g_object_ref (my_application->label);
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* closure->text = g_strdup (processed_text_to_update_the_label);
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*
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* clutter_threads_add_idle_full (G_PRIORITY_HIGH_IDLE,
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* update_ui,
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* closure,
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* NULL);
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* ]|
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*
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* Return value: the ID (greater than 0) of the event source.
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*
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* Since: 0.4
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*/
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guint
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clutter_threads_add_idle_full (gint priority,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify)
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{
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ClutterThreadsDispatch *dispatch;
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g_return_val_if_fail (func != NULL, 0);
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dispatch = g_new0 (ClutterThreadsDispatch, 1);
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dispatch->func = func;
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dispatch->data = data;
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dispatch->notify = notify;
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return g_idle_add_full (priority,
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_clutter_threads_dispatch, dispatch,
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_clutter_threads_dispatch_free);
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}
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/**
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* clutter_threads_add_idle: (skip)
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* @func: function to call
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* @data: data to pass to the function
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*
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* Simple wrapper around clutter_threads_add_idle_full() using the
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* default priority.
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*
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* Return value: the ID (greater than 0) of the event source.
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*
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* Since: 0.4
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*/
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guint
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clutter_threads_add_idle (GSourceFunc func,
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gpointer data)
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{
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g_return_val_if_fail (func != NULL, 0);
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return clutter_threads_add_idle_full (G_PRIORITY_DEFAULT_IDLE,
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func, data,
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NULL);
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}
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/**
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* clutter_threads_add_timeout_full: (rename-to clutter_threads_add_timeout)
|
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* @priority: the priority of the timeout source. Typically this will be in the
|
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* range between #G_PRIORITY_DEFAULT and #G_PRIORITY_HIGH.
|
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* @interval: the time between calls to the function, in milliseconds
|
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* @func: function to call
|
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* @data: data to pass to the function
|
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* @notify: function to call when the timeout source is removed
|
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*
|
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* Sets a function to be called at regular intervals holding the Clutter
|
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* threads lock, with the given priority. The function is called repeatedly
|
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* until it returns %FALSE, at which point the timeout is automatically
|
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* removed and the function will not be called again. The @notify function
|
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* is called when the timeout is removed.
|
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*
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* The first call to the function will be at the end of the first @interval.
|
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*
|
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* It is important to note that, due to how the Clutter main loop is
|
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* implemented, the timing will not be accurate and it will not try to
|
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* "keep up" with the interval.
|
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*
|
|
* See also clutter_threads_add_idle_full().
|
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*
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* Return value: the ID (greater than 0) of the event source.
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*
|
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* Since: 0.4
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*/
|
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guint
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clutter_threads_add_timeout_full (gint priority,
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guint interval,
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GSourceFunc func,
|
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gpointer data,
|
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GDestroyNotify notify)
|
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{
|
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ClutterThreadsDispatch *dispatch;
|
|
|
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g_return_val_if_fail (func != NULL, 0);
|
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dispatch = g_new0 (ClutterThreadsDispatch, 1);
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dispatch->func = func;
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dispatch->data = data;
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dispatch->notify = notify;
|
|
|
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return g_timeout_add_full (priority,
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interval,
|
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_clutter_threads_dispatch, dispatch,
|
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_clutter_threads_dispatch_free);
|
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}
|
|
|
|
/**
|
|
* clutter_threads_add_timeout: (skip)
|
|
* @interval: the time between calls to the function, in milliseconds
|
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* @func: function to call
|
|
* @data: data to pass to the function
|
|
*
|
|
* Simple wrapper around clutter_threads_add_timeout_full().
|
|
*
|
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* Return value: the ID (greater than 0) of the event source.
|
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*
|
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* Since: 0.4
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*/
|
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guint
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clutter_threads_add_timeout (guint interval,
|
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GSourceFunc func,
|
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gpointer data)
|
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{
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g_return_val_if_fail (func != NULL, 0);
|
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|
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return clutter_threads_add_timeout_full (G_PRIORITY_DEFAULT,
|
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interval,
|
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func, data,
|
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NULL);
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}
|
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|
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gboolean
|
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_clutter_context_is_initialized (void)
|
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{
|
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if (ClutterCntx == NULL)
|
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return FALSE;
|
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|
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return ClutterCntx->is_initialized;
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}
|
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|
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ClutterMainContext *
|
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_clutter_context_get_default (void)
|
|
{
|
|
if (G_UNLIKELY (ClutterCntx == NULL))
|
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{
|
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ClutterMainContext *ctx;
|
|
|
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ClutterCntx = ctx = g_new0 (ClutterMainContext, 1);
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ctx->is_initialized = FALSE;
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|
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/* create the windowing system backend */
|
|
ctx->backend = _clutter_create_backend ();
|
|
|
|
/* create the default settings object, and store a back pointer to
|
|
* the backend singleton
|
|
*/
|
|
ctx->settings = clutter_settings_get_default ();
|
|
_clutter_settings_set_backend (ctx->settings, ctx->backend);
|
|
|
|
ctx->events_queue = g_async_queue_new ();
|
|
|
|
ctx->last_repaint_id = 1;
|
|
}
|
|
|
|
return ClutterCntx;
|
|
}
|
|
|
|
static gboolean
|
|
clutter_arg_direction_cb (const char *key,
|
|
const char *value,
|
|
gpointer user_data)
|
|
{
|
|
clutter_text_direction =
|
|
(strcmp (value, "rtl") == 0) ? CLUTTER_TEXT_DIRECTION_RTL
|
|
: CLUTTER_TEXT_DIRECTION_LTR;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
static gboolean
|
|
clutter_arg_debug_cb (const char *key,
|
|
const char *value,
|
|
gpointer user_data)
|
|
{
|
|
clutter_debug_flags |=
|
|
g_parse_debug_string (value,
|
|
clutter_debug_keys,
|
|
G_N_ELEMENTS (clutter_debug_keys));
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
clutter_arg_no_debug_cb (const char *key,
|
|
const char *value,
|
|
gpointer user_data)
|
|
{
|
|
clutter_debug_flags &=
|
|
~g_parse_debug_string (value,
|
|
clutter_debug_keys,
|
|
G_N_ELEMENTS (clutter_debug_keys));
|
|
return TRUE;
|
|
}
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
|
|
|
GQuark
|
|
clutter_init_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("clutter-init-error-quark");
|
|
}
|
|
|
|
static ClutterInitError
|
|
clutter_init_real (GError **error)
|
|
{
|
|
ClutterMainContext *ctx;
|
|
ClutterBackend *backend;
|
|
|
|
/* Note, creates backend if not already existing, though parse args will
|
|
* have likely created it
|
|
*/
|
|
ctx = _clutter_context_get_default ();
|
|
backend = ctx->backend;
|
|
|
|
if (!ctx->options_parsed)
|
|
{
|
|
if (error)
|
|
g_set_error (error, CLUTTER_INIT_ERROR,
|
|
CLUTTER_INIT_ERROR_INTERNAL,
|
|
"When using clutter_get_option_group_without_init() "
|
|
"you must parse options before calling clutter_init()");
|
|
else
|
|
g_critical ("When using clutter_get_option_group_without_init() "
|
|
"you must parse options before calling clutter_init()");
|
|
|
|
return CLUTTER_INIT_ERROR_INTERNAL;
|
|
}
|
|
|
|
/*
|
|
* Call backend post parse hooks.
|
|
*/
|
|
if (!_clutter_backend_post_parse (backend, error))
|
|
return CLUTTER_INIT_ERROR_BACKEND;
|
|
|
|
/* If we are displaying the regions that would get redrawn with clipped
|
|
* redraws enabled we actually have to disable the clipped redrawing
|
|
* because otherwise we end up with nasty trails of rectangles everywhere.
|
|
*/
|
|
if (clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS)
|
|
clutter_paint_debug_flags |= CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS;
|
|
|
|
/* The same is true when drawing the outlines of paint volumes... */
|
|
if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES)
|
|
{
|
|
clutter_paint_debug_flags |=
|
|
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS | CLUTTER_DEBUG_DISABLE_CULLING;
|
|
}
|
|
|
|
if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DAMAGE_REGION)
|
|
g_message ("Enabling damaged region");
|
|
|
|
/* this will take care of initializing Cogl's state and
|
|
* query the GL machinery for features
|
|
*/
|
|
if (!_clutter_feature_init (error))
|
|
return CLUTTER_INIT_ERROR_BACKEND;
|
|
|
|
clutter_text_direction = clutter_get_text_direction ();
|
|
|
|
clutter_is_initialized = TRUE;
|
|
ctx->is_initialized = TRUE;
|
|
|
|
/* Initialize a11y */
|
|
if (clutter_enable_accessibility)
|
|
cally_accessibility_init ();
|
|
|
|
/* Initialize types required for paint nodes */
|
|
_clutter_paint_node_init_types ();
|
|
|
|
return CLUTTER_INIT_SUCCESS;
|
|
}
|
|
|
|
static GOptionEntry clutter_args[] = {
|
|
{ "clutter-show-fps", 0, 0, G_OPTION_ARG_NONE, &clutter_show_fps,
|
|
N_("Show frames per second"), NULL },
|
|
{ "clutter-default-fps", 0, 0, G_OPTION_ARG_INT, &clutter_default_fps,
|
|
N_("Default frame rate"), "FPS" },
|
|
{ "g-fatal-warnings", 0, 0, G_OPTION_ARG_NONE, &clutter_fatal_warnings,
|
|
N_("Make all warnings fatal"), NULL },
|
|
{ "clutter-text-direction", 0, 0, G_OPTION_ARG_CALLBACK,
|
|
clutter_arg_direction_cb,
|
|
N_("Direction for the text"), "DIRECTION" },
|
|
{ "clutter-disable-mipmapped-text", 0, 0, G_OPTION_ARG_NONE,
|
|
&clutter_disable_mipmap_text,
|
|
N_("Disable mipmapping on text"), NULL },
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
{ "clutter-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_debug_cb,
|
|
N_("Clutter debugging flags to set"), "FLAGS" },
|
|
{ "clutter-no-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_no_debug_cb,
|
|
N_("Clutter debugging flags to unset"), "FLAGS" },
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
|
{ "clutter-enable-accessibility", 0, 0, G_OPTION_ARG_NONE, &clutter_enable_accessibility,
|
|
N_("Enable accessibility"), NULL },
|
|
{ NULL, },
|
|
};
|
|
|
|
/* pre_parse_hook: initialise variables depending on environment
|
|
* variables; these variables might be overridden by the command
|
|
* line arguments that are going to be parsed after.
|
|
*/
|
|
static gboolean
|
|
pre_parse_hook (GOptionContext *context,
|
|
GOptionGroup *group,
|
|
gpointer data,
|
|
GError **error)
|
|
{
|
|
ClutterMainContext *clutter_context;
|
|
ClutterBackend *backend;
|
|
const char *env_string;
|
|
|
|
if (clutter_is_initialized)
|
|
return TRUE;
|
|
|
|
clutter_context = _clutter_context_get_default ();
|
|
|
|
backend = clutter_context->backend;
|
|
g_assert (CLUTTER_IS_BACKEND (backend));
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
env_string = g_getenv ("CLUTTER_DEBUG");
|
|
if (env_string != NULL)
|
|
{
|
|
clutter_debug_flags =
|
|
g_parse_debug_string (env_string,
|
|
clutter_debug_keys,
|
|
G_N_ELEMENTS (clutter_debug_keys));
|
|
env_string = NULL;
|
|
}
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
|
|
|
env_string = g_getenv ("CLUTTER_PICK");
|
|
if (env_string != NULL)
|
|
{
|
|
clutter_pick_debug_flags =
|
|
g_parse_debug_string (env_string,
|
|
clutter_pick_debug_keys,
|
|
G_N_ELEMENTS (clutter_pick_debug_keys));
|
|
env_string = NULL;
|
|
}
|
|
|
|
env_string = g_getenv ("CLUTTER_PAINT");
|
|
if (env_string != NULL)
|
|
{
|
|
clutter_paint_debug_flags =
|
|
g_parse_debug_string (env_string,
|
|
clutter_paint_debug_keys,
|
|
G_N_ELEMENTS (clutter_paint_debug_keys));
|
|
env_string = NULL;
|
|
}
|
|
|
|
env_string = g_getenv ("CLUTTER_SHOW_FPS");
|
|
if (env_string)
|
|
clutter_show_fps = TRUE;
|
|
|
|
env_string = g_getenv ("CLUTTER_DEFAULT_FPS");
|
|
if (env_string)
|
|
{
|
|
gint default_fps = g_ascii_strtoll (env_string, NULL, 10);
|
|
|
|
clutter_default_fps = CLAMP (default_fps, 1, 1000);
|
|
}
|
|
|
|
env_string = g_getenv ("CLUTTER_DISABLE_MIPMAPPED_TEXT");
|
|
if (env_string)
|
|
clutter_disable_mipmap_text = TRUE;
|
|
|
|
return _clutter_backend_pre_parse (backend, error);
|
|
}
|
|
|
|
/* post_parse_hook: initialise the context and data structures
|
|
* and opens the X display
|
|
*/
|
|
static gboolean
|
|
post_parse_hook (GOptionContext *context,
|
|
GOptionGroup *group,
|
|
gpointer data,
|
|
GError **error)
|
|
{
|
|
ClutterMainContext *clutter_context;
|
|
ClutterBackend *backend;
|
|
|
|
if (clutter_is_initialized)
|
|
return TRUE;
|
|
|
|
clutter_context = _clutter_context_get_default ();
|
|
backend = clutter_context->backend;
|
|
g_assert (CLUTTER_IS_BACKEND (backend));
|
|
|
|
if (clutter_fatal_warnings)
|
|
{
|
|
GLogLevelFlags fatal_mask;
|
|
|
|
fatal_mask = g_log_set_always_fatal (G_LOG_FATAL_MASK);
|
|
fatal_mask |= G_LOG_LEVEL_WARNING | G_LOG_LEVEL_CRITICAL;
|
|
g_log_set_always_fatal (fatal_mask);
|
|
}
|
|
|
|
clutter_context->frame_rate = clutter_default_fps;
|
|
clutter_context->show_fps = clutter_show_fps;
|
|
clutter_context->options_parsed = TRUE;
|
|
|
|
/* If not asked to defer display setup, call clutter_init_real(),
|
|
* which in turn calls the backend post parse hooks.
|
|
*/
|
|
if (!clutter_context->defer_display_setup)
|
|
return clutter_init_real (error) == CLUTTER_INIT_SUCCESS;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_option_group: (skip)
|
|
*
|
|
* Returns a #GOptionGroup for the command line arguments recognized
|
|
* by Clutter. You should add this group to your #GOptionContext with
|
|
* g_option_context_add_group(), if you are using g_option_context_parse()
|
|
* to parse your commandline arguments.
|
|
*
|
|
* Calling g_option_context_parse() with Clutter's #GOptionGroup will result
|
|
* in Clutter's initialization. That is, the following code:
|
|
*
|
|
* |[
|
|
* g_option_context_set_main_group (context, clutter_get_option_group ());
|
|
* res = g_option_context_parse (context, &argc, &argc, NULL);
|
|
* ]|
|
|
*
|
|
* is functionally equivalent to:
|
|
*
|
|
* |[
|
|
* clutter_init (&argc, &argv);
|
|
* ]|
|
|
*
|
|
* After g_option_context_parse() on a #GOptionContext containing the
|
|
* Clutter #GOptionGroup has returned %TRUE, Clutter is guaranteed to be
|
|
* initialized.
|
|
*
|
|
* Return value: (transfer full): a #GOptionGroup for the commandline arguments
|
|
* recognized by Clutter
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
GOptionGroup *
|
|
clutter_get_option_group (void)
|
|
{
|
|
ClutterMainContext *context;
|
|
GOptionGroup *group;
|
|
|
|
clutter_base_init ();
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
group = g_option_group_new ("clutter",
|
|
"Clutter Options",
|
|
"Show Clutter Options",
|
|
NULL,
|
|
NULL);
|
|
|
|
g_option_group_set_parse_hooks (group, pre_parse_hook, post_parse_hook);
|
|
g_option_group_add_entries (group, clutter_args);
|
|
|
|
/* add backend-specific options */
|
|
_clutter_backend_add_options (context->backend, group);
|
|
|
|
return group;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_option_group_without_init: (skip)
|
|
*
|
|
* Returns a #GOptionGroup for the command line arguments recognized
|
|
* by Clutter. You should add this group to your #GOptionContext with
|
|
* g_option_context_add_group(), if you are using g_option_context_parse()
|
|
* to parse your commandline arguments.
|
|
*
|
|
* Unlike clutter_get_option_group(), calling g_option_context_parse() with
|
|
* the #GOptionGroup returned by this function requires a subsequent explicit
|
|
* call to clutter_init(); use this function when needing to set foreign
|
|
* display connection with clutter_x11_set_display(), or with
|
|
* `gtk_clutter_init()`.
|
|
*
|
|
* Return value: (transfer full): a #GOptionGroup for the commandline arguments
|
|
* recognized by Clutter
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
GOptionGroup *
|
|
clutter_get_option_group_without_init (void)
|
|
{
|
|
ClutterMainContext *context;
|
|
GOptionGroup *group;
|
|
|
|
clutter_base_init ();
|
|
|
|
context = _clutter_context_get_default ();
|
|
context->defer_display_setup = TRUE;
|
|
|
|
group = clutter_get_option_group ();
|
|
|
|
return group;
|
|
}
|
|
|
|
/* Note that the gobject-introspection annotations for the argc/argv
|
|
* parameters do not produce the right result; however, they do
|
|
* allow the common case of argc=NULL, argv=NULL to work.
|
|
*/
|
|
|
|
|
|
static gboolean
|
|
clutter_parse_args (int *argc,
|
|
char ***argv,
|
|
GError **error)
|
|
{
|
|
GOptionContext *option_context;
|
|
GOptionGroup *clutter_group, *cogl_group;
|
|
GError *internal_error = NULL;
|
|
gboolean ret = TRUE;
|
|
|
|
if (clutter_is_initialized)
|
|
return TRUE;
|
|
|
|
option_context = g_option_context_new (NULL);
|
|
g_option_context_set_ignore_unknown_options (option_context, TRUE);
|
|
g_option_context_set_help_enabled (option_context, FALSE);
|
|
|
|
/* Initiate any command line options from the backend */
|
|
clutter_group = clutter_get_option_group ();
|
|
g_option_context_set_main_group (option_context, clutter_group);
|
|
|
|
cogl_group = cogl_get_option_group ();
|
|
g_option_context_add_group (option_context, cogl_group);
|
|
|
|
if (!g_option_context_parse (option_context, argc, argv, &internal_error))
|
|
{
|
|
g_propagate_error (error, internal_error);
|
|
ret = FALSE;
|
|
}
|
|
|
|
g_option_context_free (option_context);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* clutter_init:
|
|
* @argc: (inout): The number of arguments in @argv
|
|
* @argv: (array length=argc) (inout) (allow-none): A pointer to an array
|
|
* of arguments.
|
|
*
|
|
* Initialises everything needed to operate with Clutter and parses some
|
|
* standard command line options; @argc and @argv are adjusted accordingly
|
|
* so your own code will never see those standard arguments.
|
|
*
|
|
* It is safe to call this function multiple times.
|
|
*
|
|
* This function will not abort in case of errors during
|
|
* initialization; clutter_init() will print out the error message on
|
|
* stderr, and will return an error code. It is up to the application
|
|
* code to handle this case.
|
|
*
|
|
* If this function fails, and returns an error code, any subsequent
|
|
* Clutter API will have undefined behaviour - including segmentation
|
|
* faults and assertion failures. Make sure to handle the returned
|
|
* #ClutterInitError enumeration value.
|
|
*
|
|
* Return value: a #ClutterInitError value
|
|
*/
|
|
ClutterInitError
|
|
clutter_init (int *argc,
|
|
char ***argv)
|
|
{
|
|
ClutterMainContext *ctx;
|
|
GError *error = NULL;
|
|
ClutterInitError res;
|
|
|
|
if (clutter_is_initialized)
|
|
return CLUTTER_INIT_SUCCESS;
|
|
|
|
clutter_base_init ();
|
|
|
|
ctx = _clutter_context_get_default ();
|
|
|
|
if (!ctx->defer_display_setup)
|
|
{
|
|
#if 0
|
|
if (argc && *argc > 0 && *argv)
|
|
g_set_prgname ((*argv)[0]);
|
|
#endif
|
|
|
|
/* parse_args will trigger backend creation and things like
|
|
* DISPLAY connection etc.
|
|
*/
|
|
if (!clutter_parse_args (argc, argv, &error))
|
|
{
|
|
g_critical ("Unable to initialize Clutter: %s", error->message);
|
|
g_error_free (error);
|
|
|
|
res = CLUTTER_INIT_ERROR_INTERNAL;
|
|
}
|
|
else
|
|
res = CLUTTER_INIT_SUCCESS;
|
|
}
|
|
else
|
|
{
|
|
res = clutter_init_real (&error);
|
|
if (error != NULL)
|
|
{
|
|
g_critical ("Unable to initialize Clutter: %s", error->message);
|
|
g_error_free (error);
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
gboolean
|
|
_clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
|
|
GValue *return_accu,
|
|
const GValue *handler_return,
|
|
gpointer dummy)
|
|
{
|
|
gboolean continue_emission;
|
|
gboolean signal_handled;
|
|
|
|
signal_handled = g_value_get_boolean (handler_return);
|
|
g_value_set_boolean (return_accu, signal_handled);
|
|
continue_emission = !signal_handled;
|
|
|
|
return continue_emission;
|
|
}
|
|
|
|
gboolean
|
|
_clutter_boolean_continue_accumulator (GSignalInvocationHint *ihint,
|
|
GValue *return_accu,
|
|
const GValue *handler_return,
|
|
gpointer dummy)
|
|
{
|
|
gboolean continue_emission;
|
|
|
|
continue_emission = g_value_get_boolean (handler_return);
|
|
g_value_set_boolean (return_accu, continue_emission);
|
|
|
|
return continue_emission;
|
|
}
|
|
|
|
static void
|
|
event_click_count_generate (ClutterEvent *event)
|
|
{
|
|
/* multiple button click detection */
|
|
static gint click_count = 0;
|
|
static gint previous_x = -1;
|
|
static gint previous_y = -1;
|
|
static guint32 previous_time = 0;
|
|
static gint previous_button_number = -1;
|
|
|
|
ClutterInputDevice *device = NULL;
|
|
ClutterSettings *settings;
|
|
guint double_click_time;
|
|
guint double_click_distance;
|
|
|
|
settings = clutter_settings_get_default ();
|
|
|
|
g_object_get (settings,
|
|
"double-click-distance", &double_click_distance,
|
|
"double-click-time", &double_click_time,
|
|
NULL);
|
|
|
|
device = clutter_event_get_device (event);
|
|
if (device != NULL)
|
|
{
|
|
click_count = device->click_count;
|
|
previous_x = device->previous_x;
|
|
previous_y = device->previous_y;
|
|
previous_time = device->previous_time;
|
|
previous_button_number = device->previous_button_number;
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
"Restoring previous click count:%d (device:%s, time:%u)",
|
|
click_count,
|
|
clutter_input_device_get_device_name (device),
|
|
previous_time);
|
|
}
|
|
else
|
|
{
|
|
CLUTTER_NOTE (EVENT,
|
|
"Restoring previous click count:%d (time:%u)",
|
|
click_count,
|
|
previous_time);
|
|
}
|
|
|
|
switch (clutter_event_type (event))
|
|
{
|
|
case CLUTTER_BUTTON_PRESS:
|
|
/* check if we are in time and within distance to increment an
|
|
* existing click count
|
|
*/
|
|
if (event->button.button == previous_button_number &&
|
|
event->button.time < (previous_time + double_click_time) &&
|
|
(ABS (event->button.x - previous_x) <= double_click_distance) &&
|
|
(ABS (event->button.y - previous_y) <= double_click_distance))
|
|
{
|
|
CLUTTER_NOTE (EVENT, "Increase click count (button: %d, time: %u)",
|
|
event->button.button,
|
|
event->button.time);
|
|
|
|
click_count += 1;
|
|
}
|
|
else /* start a new click count*/
|
|
{
|
|
CLUTTER_NOTE (EVENT, "Reset click count (button: %d, time: %u)",
|
|
event->button.button,
|
|
event->button.time);
|
|
|
|
click_count = 1;
|
|
previous_button_number = event->button.button;
|
|
}
|
|
|
|
previous_x = event->button.x;
|
|
previous_y = event->button.y;
|
|
previous_time = event->button.time;
|
|
|
|
G_GNUC_FALLTHROUGH;
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
event->button.click_count = click_count;
|
|
break;
|
|
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
if (event->type == CLUTTER_BUTTON_PRESS && device != NULL)
|
|
{
|
|
CLUTTER_NOTE (EVENT, "Storing click count: %d (device:%s, time:%u)",
|
|
click_count,
|
|
clutter_input_device_get_device_name (device),
|
|
previous_time);
|
|
|
|
device->click_count = click_count;
|
|
device->previous_x = previous_x;
|
|
device->previous_y = previous_y;
|
|
device->previous_time = previous_time;
|
|
device->previous_button_number = previous_button_number;
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
emit_event_chain (ClutterEvent *event)
|
|
{
|
|
if (event->any.source == NULL)
|
|
{
|
|
CLUTTER_NOTE (EVENT, "No source set, discarding event");
|
|
return;
|
|
}
|
|
|
|
_clutter_actor_handle_event (event->any.source, event);
|
|
}
|
|
|
|
/*
|
|
* Emits a pointer event after having prepared the event for delivery (setting
|
|
* source, computing click_count, generating enter/leave etc.).
|
|
*/
|
|
|
|
static inline void
|
|
emit_pointer_event (ClutterEvent *event,
|
|
ClutterInputDevice *device)
|
|
{
|
|
if (_clutter_event_process_filters (event))
|
|
return;
|
|
|
|
if (device != NULL && device->pointer_grab_actor != NULL)
|
|
clutter_actor_event (device->pointer_grab_actor, event, FALSE);
|
|
else
|
|
emit_event_chain (event);
|
|
}
|
|
|
|
static inline void
|
|
emit_crossing_event (ClutterEvent *event,
|
|
ClutterInputDevice *device)
|
|
{
|
|
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
|
|
ClutterActor *grab_actor = NULL;
|
|
|
|
if (_clutter_event_process_filters (event))
|
|
return;
|
|
|
|
if (sequence)
|
|
{
|
|
if (device->sequence_grab_actors != NULL)
|
|
grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
|
|
}
|
|
else
|
|
{
|
|
if (device != NULL && device->pointer_grab_actor != NULL)
|
|
grab_actor = device->pointer_grab_actor;
|
|
}
|
|
|
|
if (grab_actor != NULL)
|
|
clutter_actor_event (grab_actor, event, FALSE);
|
|
else
|
|
emit_event_chain (event);
|
|
}
|
|
|
|
static inline void
|
|
emit_touch_event (ClutterEvent *event,
|
|
ClutterInputDevice *device)
|
|
{
|
|
ClutterActor *grab_actor = NULL;
|
|
|
|
if (_clutter_event_process_filters (event))
|
|
return;
|
|
|
|
if (device->sequence_grab_actors != NULL)
|
|
{
|
|
grab_actor = g_hash_table_lookup (device->sequence_grab_actors,
|
|
event->touch.sequence);
|
|
}
|
|
|
|
if (grab_actor != NULL)
|
|
{
|
|
/* per-device sequence grab */
|
|
clutter_actor_event (grab_actor, event, FALSE);
|
|
}
|
|
else
|
|
{
|
|
/* no grab, time to capture and bubble */
|
|
emit_event_chain (event);
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
process_key_event (ClutterEvent *event,
|
|
ClutterInputDevice *device)
|
|
{
|
|
if (_clutter_event_process_filters (event))
|
|
return;
|
|
|
|
if (device != NULL && device->keyboard_grab_actor != NULL)
|
|
clutter_actor_event (device->keyboard_grab_actor, event, FALSE);
|
|
else
|
|
emit_event_chain (event);
|
|
}
|
|
|
|
static gboolean
|
|
is_off_stage (ClutterActor *stage,
|
|
gfloat x,
|
|
gfloat y)
|
|
{
|
|
gfloat width, height;
|
|
|
|
clutter_actor_get_size (stage, &width, &height);
|
|
|
|
return (x < 0 ||
|
|
y < 0 ||
|
|
x >= width ||
|
|
y >= height);
|
|
}
|
|
|
|
/**
|
|
* clutter_do_event:
|
|
* @event: a #ClutterEvent.
|
|
*
|
|
* Processes an event.
|
|
*
|
|
* The @event must be a valid #ClutterEvent and have a #ClutterStage
|
|
* associated to it.
|
|
*
|
|
* This function is only useful when embedding Clutter inside another
|
|
* toolkit, and it should never be called by applications.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_do_event (ClutterEvent *event)
|
|
{
|
|
/* we need the stage for the event */
|
|
if (event->any.stage == NULL)
|
|
{
|
|
g_warning ("%s: Event does not have a stage: discarding.", G_STRFUNC);
|
|
return;
|
|
}
|
|
|
|
/* stages in destruction do not process events */
|
|
if (CLUTTER_ACTOR_IN_DESTRUCTION (event->any.stage))
|
|
return;
|
|
|
|
/* Instead of processing events when received, we queue them up to
|
|
* handle per-frame before animations, layout, and drawing.
|
|
*
|
|
* This gives us the chance to reliably compress motion events
|
|
* because we've "looked ahead" and know all motion events that
|
|
* will occur before drawing the frame.
|
|
*/
|
|
_clutter_stage_queue_event (event->any.stage, event, TRUE);
|
|
}
|
|
|
|
static void
|
|
create_crossing_event (ClutterStage *stage,
|
|
ClutterInputDevice *device,
|
|
ClutterEventSequence *sequence,
|
|
ClutterEventType event_type,
|
|
ClutterActor *source,
|
|
ClutterActor *related,
|
|
graphene_point_t coords,
|
|
uint32_t time)
|
|
{
|
|
ClutterEvent *event;
|
|
|
|
event = clutter_event_new (event_type);
|
|
event->crossing.time = time;
|
|
event->crossing.flags = 0;
|
|
event->crossing.stage = stage;
|
|
event->crossing.source = source;
|
|
event->crossing.x = coords.x;
|
|
event->crossing.y = coords.y;
|
|
event->crossing.related = related;
|
|
event->crossing.sequence = sequence;
|
|
clutter_event_set_device (event, device);
|
|
|
|
/* we need to make sure that this event is processed
|
|
* before any other event we might have queued up until
|
|
* now, so we go on, and synthesize the event emission
|
|
* ourselves
|
|
*/
|
|
_clutter_process_event (event);
|
|
|
|
clutter_event_free (event);
|
|
}
|
|
|
|
void
|
|
clutter_stage_update_device (ClutterStage *stage,
|
|
ClutterInputDevice *device,
|
|
ClutterEventSequence *sequence,
|
|
graphene_point_t point,
|
|
uint32_t time,
|
|
ClutterActor *new_actor,
|
|
gboolean emit_crossing)
|
|
{
|
|
ClutterInputDeviceType device_type;
|
|
ClutterActor *old_actor;
|
|
gboolean device_actor_changed;
|
|
|
|
device_type = clutter_input_device_get_device_type (device);
|
|
|
|
g_assert (device_type != CLUTTER_KEYBOARD_DEVICE &&
|
|
device_type != CLUTTER_PAD_DEVICE);
|
|
|
|
old_actor = clutter_stage_get_device_actor (stage, device, sequence);
|
|
device_actor_changed = new_actor != old_actor;
|
|
|
|
clutter_stage_update_device_entry (stage,
|
|
device, sequence,
|
|
point,
|
|
new_actor);
|
|
|
|
if (device_actor_changed)
|
|
{
|
|
CLUTTER_NOTE (EVENT,
|
|
"Updating actor under cursor (device %s, at %.2f, %.2f): %s",
|
|
clutter_input_device_get_device_name (device),
|
|
point.x,
|
|
point.y,
|
|
_clutter_actor_get_debug_name (new_actor));
|
|
|
|
if (old_actor && emit_crossing)
|
|
{
|
|
create_crossing_event (stage,
|
|
device, sequence,
|
|
CLUTTER_LEAVE,
|
|
old_actor, new_actor,
|
|
point, time);
|
|
}
|
|
|
|
if (new_actor && emit_crossing)
|
|
{
|
|
create_crossing_event (stage,
|
|
device, sequence,
|
|
CLUTTER_ENTER,
|
|
new_actor, old_actor,
|
|
point, time);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
clutter_stage_repick_device (ClutterStage *stage,
|
|
ClutterInputDevice *device)
|
|
{
|
|
graphene_point_t point;
|
|
ClutterActor *new_actor;
|
|
|
|
clutter_stage_get_device_coords (stage, device, NULL, &point);
|
|
new_actor =
|
|
clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_REACTIVE,
|
|
point.x, point.y);
|
|
|
|
clutter_stage_update_device (stage,
|
|
device, NULL,
|
|
point,
|
|
CLUTTER_CURRENT_TIME,
|
|
new_actor,
|
|
TRUE);
|
|
}
|
|
|
|
static ClutterActor *
|
|
update_device_for_event (ClutterStage *stage,
|
|
ClutterEvent *event,
|
|
gboolean emit_crossing)
|
|
{
|
|
ClutterInputDevice *device = clutter_event_get_device (event);
|
|
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
|
|
ClutterActor *new_actor;
|
|
graphene_point_t point;
|
|
uint32_t time;
|
|
|
|
clutter_event_get_coords (event, &point.x, &point.y);
|
|
time = clutter_event_get_time (event);
|
|
|
|
new_actor =
|
|
_clutter_stage_do_pick (stage, point.x, point.y, CLUTTER_PICK_REACTIVE);
|
|
|
|
/* Picking should never fail, but if it does, we bail out here */
|
|
g_return_val_if_fail (new_actor != NULL, NULL);
|
|
|
|
clutter_stage_update_device (stage,
|
|
device, sequence,
|
|
point,
|
|
time,
|
|
new_actor,
|
|
emit_crossing);
|
|
|
|
return new_actor;
|
|
}
|
|
|
|
static void
|
|
remove_device_for_event (ClutterStage *stage,
|
|
ClutterEvent *event,
|
|
gboolean emit_crossing)
|
|
{
|
|
ClutterInputDevice *device = clutter_event_get_device (event);
|
|
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
|
|
graphene_point_t point;
|
|
uint32_t time;
|
|
|
|
clutter_event_get_coords (event, &point.x, &point.y);
|
|
time = clutter_event_get_time (event);
|
|
|
|
clutter_stage_update_device (stage,
|
|
device, sequence,
|
|
point,
|
|
time,
|
|
NULL,
|
|
TRUE);
|
|
|
|
clutter_stage_remove_device_entry (stage, device, sequence);
|
|
}
|
|
|
|
|
|
static void
|
|
_clutter_process_event_details (ClutterActor *stage,
|
|
ClutterMainContext *context,
|
|
ClutterEvent *event)
|
|
{
|
|
ClutterInputDevice *device = clutter_event_get_device (event);
|
|
ClutterMainContext *clutter_context;
|
|
ClutterBackend *backend;
|
|
|
|
clutter_context = _clutter_context_get_default ();
|
|
backend = clutter_context->backend;
|
|
|
|
switch (event->type)
|
|
{
|
|
case CLUTTER_NOTHING:
|
|
event->any.source = stage;
|
|
break;
|
|
|
|
case CLUTTER_KEY_PRESS:
|
|
case CLUTTER_KEY_RELEASE:
|
|
case CLUTTER_PAD_BUTTON_PRESS:
|
|
case CLUTTER_PAD_BUTTON_RELEASE:
|
|
case CLUTTER_PAD_STRIP:
|
|
case CLUTTER_PAD_RING:
|
|
case CLUTTER_IM_COMMIT:
|
|
case CLUTTER_IM_DELETE:
|
|
case CLUTTER_IM_PREEDIT:
|
|
{
|
|
ClutterActor *actor = NULL;
|
|
|
|
/* check that we're not a synthetic event with source set */
|
|
if (event->any.source == NULL)
|
|
{
|
|
actor = clutter_stage_get_key_focus (CLUTTER_STAGE (stage));
|
|
event->any.source = actor;
|
|
if (G_UNLIKELY (actor == NULL))
|
|
{
|
|
g_warning ("No key focus set, discarding");
|
|
return;
|
|
}
|
|
}
|
|
|
|
process_key_event (event, device);
|
|
}
|
|
break;
|
|
|
|
case CLUTTER_ENTER:
|
|
/* if we're entering from outside the stage we need
|
|
* to check whether the pointer is actually on another
|
|
* actor, and emit an additional pointer event
|
|
*/
|
|
if (event->any.source == stage &&
|
|
event->crossing.related == NULL)
|
|
{
|
|
ClutterActor *actor = NULL;
|
|
|
|
emit_crossing_event (event, device);
|
|
|
|
actor = update_device_for_event (CLUTTER_STAGE (stage), event, FALSE);
|
|
if (actor != stage)
|
|
{
|
|
ClutterEvent *crossing;
|
|
|
|
/* we emit the exact same event on the actor */
|
|
crossing = clutter_event_copy (event);
|
|
crossing->crossing.related = stage;
|
|
crossing->crossing.source = actor;
|
|
|
|
emit_crossing_event (crossing, device);
|
|
clutter_event_free (crossing);
|
|
}
|
|
}
|
|
else
|
|
emit_crossing_event (event, device);
|
|
break;
|
|
|
|
case CLUTTER_LEAVE:
|
|
/* same as CLUTTER_ENTER above: when leaving the stage
|
|
* we need to also emit a CLUTTER_LEAVE event on the
|
|
* actor currently underneath the device, unless it's the
|
|
* stage
|
|
*/
|
|
if (event->any.source == stage &&
|
|
event->crossing.related == NULL &&
|
|
clutter_stage_get_device_actor (CLUTTER_STAGE (stage), device, NULL) != stage)
|
|
{
|
|
ClutterEvent *crossing;
|
|
|
|
crossing = clutter_event_copy (event);
|
|
crossing->crossing.related = stage;
|
|
crossing->crossing.source =
|
|
clutter_stage_get_device_actor (CLUTTER_STAGE (stage), device, NULL);
|
|
|
|
emit_crossing_event (crossing, device);
|
|
clutter_event_free (crossing);
|
|
}
|
|
emit_crossing_event (event, device);
|
|
break;
|
|
|
|
case CLUTTER_MOTION:
|
|
if (clutter_backend_is_display_server (backend) &&
|
|
!(event->any.flags & CLUTTER_EVENT_FLAG_SYNTHETIC))
|
|
{
|
|
if (_clutter_is_input_pointer_a11y_enabled (device))
|
|
{
|
|
gfloat x, y;
|
|
|
|
clutter_event_get_coords (event, &x, &y);
|
|
_clutter_input_pointer_a11y_on_motion_event (device, x, y);
|
|
}
|
|
}
|
|
/* only the stage gets motion events if they are enabled */
|
|
if (!clutter_stage_get_motion_events_enabled (CLUTTER_STAGE (stage)) &&
|
|
event->any.source == NULL)
|
|
{
|
|
/* Only stage gets motion events */
|
|
event->any.source = stage;
|
|
|
|
if (_clutter_event_process_filters (event))
|
|
break;
|
|
|
|
if (device != NULL && device->pointer_grab_actor != NULL)
|
|
{
|
|
clutter_actor_event (device->pointer_grab_actor,
|
|
event,
|
|
FALSE);
|
|
break;
|
|
}
|
|
|
|
/* Trigger handlers on stage in both capture .. */
|
|
if (!clutter_actor_event (stage, event, TRUE))
|
|
{
|
|
/* and bubbling phase */
|
|
clutter_actor_event (stage, event, FALSE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
G_GNUC_FALLTHROUGH;
|
|
case CLUTTER_BUTTON_PRESS:
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
if (clutter_backend_is_display_server (backend))
|
|
{
|
|
if (_clutter_is_input_pointer_a11y_enabled (device) && (event->type != CLUTTER_MOTION))
|
|
{
|
|
_clutter_input_pointer_a11y_on_button_event (device,
|
|
event->button.button,
|
|
event->type == CLUTTER_BUTTON_PRESS);
|
|
}
|
|
}
|
|
case CLUTTER_SCROLL:
|
|
case CLUTTER_TOUCHPAD_PINCH:
|
|
case CLUTTER_TOUCHPAD_SWIPE:
|
|
{
|
|
gfloat x, y;
|
|
|
|
clutter_event_get_coords (event, &x, &y);
|
|
|
|
/* Only do a pick to find the source if source is not already set
|
|
* (as it could be in a synthetic event)
|
|
*/
|
|
if (event->any.source == NULL)
|
|
{
|
|
/* emulate X11 the implicit soft grab; the implicit soft grab
|
|
* keeps relaying motion events when the stage is left with a
|
|
* pointer button pressed. since this is what happens when we
|
|
* disable per-actor motion events we need to maintain the same
|
|
* behaviour when the per-actor motion events are enabled as
|
|
* well
|
|
*/
|
|
if (is_off_stage (stage, x, y))
|
|
{
|
|
if (event->type == CLUTTER_BUTTON_RELEASE)
|
|
{
|
|
CLUTTER_NOTE (EVENT,
|
|
"Release off stage received at %.2f, %.2f",
|
|
x, y);
|
|
|
|
event->button.source = stage;
|
|
event->button.click_count = 1;
|
|
|
|
emit_pointer_event (event, device);
|
|
}
|
|
else if (event->type == CLUTTER_MOTION)
|
|
{
|
|
CLUTTER_NOTE (EVENT,
|
|
"Motion off stage received at %.2f, %2.f",
|
|
x, y);
|
|
|
|
event->motion.source = stage;
|
|
|
|
emit_pointer_event (event, device);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
/* We need to repick on both motion and button press events, the
|
|
* latter is only needed for X11 (there the device actor might be
|
|
* stale because we don't always receive motion events).
|
|
*/
|
|
if (event->type == CLUTTER_BUTTON_PRESS ||
|
|
event->type == CLUTTER_MOTION)
|
|
{
|
|
event->any.source =
|
|
update_device_for_event (CLUTTER_STAGE (stage), event, TRUE);
|
|
}
|
|
else
|
|
{
|
|
event->any.source =
|
|
clutter_stage_get_device_actor (CLUTTER_STAGE (stage),
|
|
device,
|
|
NULL);
|
|
}
|
|
|
|
if (event->any.source == NULL)
|
|
break;
|
|
}
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
"Reactive event received at %.2f, %.2f - actor: %p",
|
|
x, y,
|
|
event->any.source);
|
|
|
|
/* button presses and releases need a click count */
|
|
if (event->type == CLUTTER_BUTTON_PRESS ||
|
|
event->type == CLUTTER_BUTTON_RELEASE)
|
|
{
|
|
/* Generate click count */
|
|
event_click_count_generate (event);
|
|
}
|
|
|
|
emit_pointer_event (event, device);
|
|
break;
|
|
}
|
|
|
|
case CLUTTER_TOUCH_UPDATE:
|
|
/* only the stage gets motion events if they are enabled */
|
|
if (!clutter_stage_get_motion_events_enabled (CLUTTER_STAGE (stage)) &&
|
|
event->any.source == NULL)
|
|
{
|
|
ClutterActor *grab_actor = NULL;
|
|
|
|
/* Only stage gets motion events */
|
|
event->any.source = stage;
|
|
|
|
if (_clutter_event_process_filters (event))
|
|
break;
|
|
|
|
/* global grabs */
|
|
if (device->sequence_grab_actors != NULL)
|
|
{
|
|
grab_actor = g_hash_table_lookup (device->sequence_grab_actors,
|
|
event->touch.sequence);
|
|
}
|
|
|
|
if (grab_actor != NULL)
|
|
{
|
|
clutter_actor_event (grab_actor, event, FALSE);
|
|
break;
|
|
}
|
|
|
|
/* Trigger handlers on stage in both capture .. */
|
|
if (!clutter_actor_event (stage, event, TRUE))
|
|
{
|
|
/* and bubbling phase */
|
|
clutter_actor_event (stage, event, FALSE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
G_GNUC_FALLTHROUGH;
|
|
case CLUTTER_TOUCH_BEGIN:
|
|
case CLUTTER_TOUCH_CANCEL:
|
|
case CLUTTER_TOUCH_END:
|
|
{
|
|
gfloat x, y;
|
|
|
|
clutter_event_get_coords (event, &x, &y);
|
|
|
|
/* Only do a pick to find the source if source is not already set
|
|
* (as it could be in a synthetic event)
|
|
*/
|
|
if (event->any.source == NULL)
|
|
{
|
|
/* same as the mouse events above, emulate the X11 implicit
|
|
* soft grab */
|
|
if (is_off_stage (stage, x, y))
|
|
{
|
|
CLUTTER_NOTE (EVENT,
|
|
"Touch %s off stage received at %.2f, %.2f",
|
|
event->type == CLUTTER_TOUCH_UPDATE ? "update" :
|
|
event->type == CLUTTER_TOUCH_END ? "end" :
|
|
event->type == CLUTTER_TOUCH_CANCEL ? "cancel" :
|
|
"?", x, y);
|
|
|
|
event->touch.source = stage;
|
|
|
|
emit_touch_event (event, device);
|
|
|
|
if (event->type == CLUTTER_TOUCH_END ||
|
|
event->type == CLUTTER_TOUCH_CANCEL)
|
|
remove_device_for_event (CLUTTER_STAGE (stage), event, TRUE);
|
|
|
|
break;
|
|
}
|
|
|
|
if (event->type == CLUTTER_TOUCH_BEGIN ||
|
|
event->type == CLUTTER_TOUCH_UPDATE)
|
|
{
|
|
event->any.source =
|
|
update_device_for_event (CLUTTER_STAGE (stage), event, TRUE);
|
|
}
|
|
else
|
|
{
|
|
event->any.source =
|
|
clutter_stage_get_device_actor (CLUTTER_STAGE (stage),
|
|
device,
|
|
event->touch.sequence);
|
|
}
|
|
|
|
if (event->any.source == NULL)
|
|
break;
|
|
}
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
"Reactive event received at %.2f, %.2f - actor: %p",
|
|
x, y,
|
|
event->any.source);
|
|
|
|
emit_touch_event (event, device);
|
|
|
|
if (event->type == CLUTTER_TOUCH_END ||
|
|
event->type == CLUTTER_TOUCH_CANCEL)
|
|
remove_device_for_event (CLUTTER_STAGE (stage), event, TRUE);
|
|
|
|
break;
|
|
}
|
|
|
|
case CLUTTER_PROXIMITY_IN:
|
|
case CLUTTER_PROXIMITY_OUT:
|
|
if (_clutter_event_process_filters (event))
|
|
break;
|
|
|
|
if (!clutter_actor_event (stage, event, TRUE))
|
|
{
|
|
/* and bubbling phase */
|
|
clutter_actor_event (stage, event, FALSE);
|
|
}
|
|
|
|
break;
|
|
|
|
case CLUTTER_DEVICE_ADDED:
|
|
_clutter_event_process_filters (event);
|
|
break;
|
|
|
|
case CLUTTER_DEVICE_REMOVED:
|
|
{
|
|
ClutterInputDeviceType device_type;
|
|
|
|
_clutter_event_process_filters (event);
|
|
|
|
device_type = clutter_input_device_get_device_type (device);
|
|
if (device_type == CLUTTER_POINTER_DEVICE ||
|
|
device_type == CLUTTER_TABLET_DEVICE ||
|
|
device_type == CLUTTER_PEN_DEVICE ||
|
|
device_type == CLUTTER_ERASER_DEVICE ||
|
|
device_type == CLUTTER_CURSOR_DEVICE)
|
|
remove_device_for_event (CLUTTER_STAGE (stage), event, TRUE);
|
|
|
|
break;
|
|
}
|
|
|
|
case CLUTTER_EVENT_LAST:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* _clutter_process_event
|
|
* @event: a #ClutterEvent.
|
|
*
|
|
* Does the actual work of processing an event that was queued earlier
|
|
* out of clutter_do_event().
|
|
*/
|
|
void
|
|
_clutter_process_event (ClutterEvent *event)
|
|
{
|
|
ClutterMainContext *context;
|
|
ClutterActor *stage;
|
|
ClutterSeat *seat;
|
|
|
|
context = _clutter_context_get_default ();
|
|
seat = clutter_backend_get_default_seat (context->backend);
|
|
|
|
stage = CLUTTER_ACTOR (event->any.stage);
|
|
if (stage == NULL)
|
|
{
|
|
CLUTTER_NOTE (EVENT, "Discarding event without a stage set");
|
|
return;
|
|
}
|
|
|
|
/* push events on a stack, so that we don't need to
|
|
* add an event parameter to all signals that can be emitted within
|
|
* an event chain
|
|
*/
|
|
context->current_event = g_slist_prepend (context->current_event, event);
|
|
|
|
clutter_seat_handle_event_post (seat, event);
|
|
_clutter_process_event_details (stage, context, event);
|
|
|
|
context->current_event = g_slist_delete_link (context->current_event, context->current_event);
|
|
}
|
|
|
|
void
|
|
clutter_base_init (void)
|
|
{
|
|
static gboolean initialised = FALSE;
|
|
|
|
if (!initialised)
|
|
{
|
|
initialised = TRUE;
|
|
|
|
#if !GLIB_CHECK_VERSION (2, 35, 1)
|
|
/* initialise GLib type system */
|
|
g_type_init ();
|
|
#endif
|
|
|
|
clutter_graphene_init ();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_get_default_frame_rate:
|
|
*
|
|
* Retrieves the default frame rate. See clutter_set_default_frame_rate().
|
|
*
|
|
* Return value: the default frame rate
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
guint
|
|
clutter_get_default_frame_rate (void)
|
|
{
|
|
ClutterMainContext *context;
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
return context->frame_rate;
|
|
}
|
|
|
|
/**
|
|
* clutter_get_font_map:
|
|
*
|
|
* Retrieves the #PangoFontMap instance used by Clutter.
|
|
* You can use the global font map object with the COGL
|
|
* Pango API.
|
|
*
|
|
* Return value: (transfer none): the #PangoFontMap instance. The returned
|
|
* value is owned by Clutter and it should never be unreferenced.
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
PangoFontMap *
|
|
clutter_get_font_map (void)
|
|
{
|
|
return PANGO_FONT_MAP (clutter_context_get_pango_fontmap ());
|
|
}
|
|
|
|
typedef struct _ClutterRepaintFunction
|
|
{
|
|
guint id;
|
|
ClutterRepaintFlags flags;
|
|
GSourceFunc func;
|
|
gpointer data;
|
|
GDestroyNotify notify;
|
|
} ClutterRepaintFunction;
|
|
|
|
/**
|
|
* clutter_threads_remove_repaint_func:
|
|
* @handle_id: an unsigned integer greater than zero
|
|
*
|
|
* Removes the repaint function with @handle_id as its id
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
void
|
|
clutter_threads_remove_repaint_func (guint handle_id)
|
|
{
|
|
ClutterRepaintFunction *repaint_func;
|
|
ClutterMainContext *context;
|
|
GList *l;
|
|
|
|
g_return_if_fail (handle_id > 0);
|
|
|
|
context = _clutter_context_get_default ();
|
|
l = context->repaint_funcs;
|
|
while (l != NULL)
|
|
{
|
|
repaint_func = l->data;
|
|
|
|
if (repaint_func->id == handle_id)
|
|
{
|
|
context->repaint_funcs =
|
|
g_list_remove_link (context->repaint_funcs, l);
|
|
|
|
g_list_free (l);
|
|
|
|
if (repaint_func->notify)
|
|
repaint_func->notify (repaint_func->data);
|
|
|
|
g_free (repaint_func);
|
|
|
|
break;
|
|
}
|
|
|
|
l = l->next;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_repaint_func:
|
|
* @func: the function to be called within the paint cycle
|
|
* @data: data to be passed to the function, or %NULL
|
|
* @notify: function to be called when removing the repaint
|
|
* function, or %NULL
|
|
*
|
|
* Adds a function to be called whenever Clutter is processing a new
|
|
* frame.
|
|
*
|
|
* If the function returns %FALSE it is automatically removed from the
|
|
* list of repaint functions and will not be called again.
|
|
*
|
|
* This function is guaranteed to be called from within the same thread
|
|
* that called clutter_main(), and while the Clutter lock is being held;
|
|
* the function will be called within the main loop, so it is imperative
|
|
* that it does not block, otherwise the frame time budget may be lost.
|
|
*
|
|
* A repaint function is useful to ensure that an update of the scenegraph
|
|
* is performed before the scenegraph is repainted. By default, a repaint
|
|
* function added using this function will be invoked prior to the frame
|
|
* being processed.
|
|
*
|
|
* Adding a repaint function does not automatically ensure that a new
|
|
* frame will be queued.
|
|
*
|
|
* When the repaint function is removed (either because it returned %FALSE
|
|
* or because clutter_threads_remove_repaint_func() has been called) the
|
|
* @notify function will be called, if any is set.
|
|
*
|
|
* See also: clutter_threads_add_repaint_func_full()
|
|
*
|
|
* Return value: the ID (greater than 0) of the repaint function. You
|
|
* can use the returned integer to remove the repaint function by
|
|
* calling clutter_threads_remove_repaint_func().
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
guint
|
|
clutter_threads_add_repaint_func (GSourceFunc func,
|
|
gpointer data,
|
|
GDestroyNotify notify)
|
|
{
|
|
return clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_PRE_PAINT,
|
|
func,
|
|
data, notify);
|
|
}
|
|
|
|
/**
|
|
* clutter_threads_add_repaint_func_full:
|
|
* @flags: flags for the repaint function
|
|
* @func: the function to be called within the paint cycle
|
|
* @data: data to be passed to the function, or %NULL
|
|
* @notify: function to be called when removing the repaint
|
|
* function, or %NULL
|
|
*
|
|
* Adds a function to be called whenever Clutter is processing a new
|
|
* frame.
|
|
*
|
|
* If the function returns %FALSE it is automatically removed from the
|
|
* list of repaint functions and will not be called again.
|
|
*
|
|
* This function is guaranteed to be called from within the same thread
|
|
* that called clutter_main(), and while the Clutter lock is being held;
|
|
* the function will be called within the main loop, so it is imperative
|
|
* that it does not block, otherwise the frame time budget may be lost.
|
|
*
|
|
* A repaint function is useful to ensure that an update of the scenegraph
|
|
* is performed before the scenegraph is repainted. The @flags passed to this
|
|
* function will determine the section of the frame processing that will
|
|
* result in @func being called.
|
|
*
|
|
* Adding a repaint function does not automatically ensure that a new
|
|
* frame will be queued.
|
|
*
|
|
* When the repaint function is removed (either because it returned %FALSE
|
|
* or because clutter_threads_remove_repaint_func() has been called) the
|
|
* @notify function will be called, if any is set.
|
|
*
|
|
* Return value: the ID (greater than 0) of the repaint function. You
|
|
* can use the returned integer to remove the repaint function by
|
|
* calling clutter_threads_remove_repaint_func().
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
guint
|
|
clutter_threads_add_repaint_func_full (ClutterRepaintFlags flags,
|
|
GSourceFunc func,
|
|
gpointer data,
|
|
GDestroyNotify notify)
|
|
{
|
|
ClutterMainContext *context;
|
|
ClutterRepaintFunction *repaint_func;
|
|
|
|
g_return_val_if_fail (func != NULL, 0);
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
repaint_func = g_new0 (ClutterRepaintFunction, 1);
|
|
|
|
repaint_func->id = context->last_repaint_id++;
|
|
|
|
repaint_func->flags = flags;
|
|
repaint_func->func = func;
|
|
repaint_func->data = data;
|
|
repaint_func->notify = notify;
|
|
|
|
context->repaint_funcs = g_list_prepend (context->repaint_funcs,
|
|
repaint_func);
|
|
|
|
return repaint_func->id;
|
|
}
|
|
|
|
/*
|
|
* _clutter_run_repaint_functions:
|
|
* @flags: only run the repaint functions matching the passed flags
|
|
*
|
|
* Executes the repaint functions added using the
|
|
* clutter_threads_add_repaint_func() function.
|
|
*
|
|
* Must be called with the Clutter thread lock held.
|
|
*/
|
|
void
|
|
_clutter_run_repaint_functions (ClutterRepaintFlags flags)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
ClutterRepaintFunction *repaint_func;
|
|
GList *invoke_list, *reinvoke_list, *l;
|
|
|
|
if (context->repaint_funcs == NULL)
|
|
return;
|
|
|
|
/* steal the list */
|
|
invoke_list = context->repaint_funcs;
|
|
context->repaint_funcs = NULL;
|
|
|
|
reinvoke_list = NULL;
|
|
|
|
/* consume the whole list while we execute the functions */
|
|
while (invoke_list != NULL)
|
|
{
|
|
gboolean res = FALSE;
|
|
|
|
repaint_func = invoke_list->data;
|
|
|
|
l = invoke_list;
|
|
invoke_list = g_list_remove_link (invoke_list, invoke_list);
|
|
|
|
g_list_free (l);
|
|
|
|
if ((repaint_func->flags & flags) != 0)
|
|
res = repaint_func->func (repaint_func->data);
|
|
else
|
|
res = TRUE;
|
|
|
|
if (res)
|
|
reinvoke_list = g_list_prepend (reinvoke_list, repaint_func);
|
|
else
|
|
{
|
|
if (repaint_func->notify != NULL)
|
|
repaint_func->notify (repaint_func->data);
|
|
|
|
g_free (repaint_func);
|
|
}
|
|
}
|
|
|
|
if (context->repaint_funcs != NULL)
|
|
{
|
|
context->repaint_funcs = g_list_concat (context->repaint_funcs,
|
|
g_list_reverse (reinvoke_list));
|
|
}
|
|
else
|
|
context->repaint_funcs = g_list_reverse (reinvoke_list);
|
|
}
|
|
|
|
/**
|
|
* clutter_get_default_text_direction:
|
|
*
|
|
* Retrieves the default direction for the text. The text direction is
|
|
* determined by the locale and/or by the `CLUTTER_TEXT_DIRECTION`
|
|
* environment variable.
|
|
*
|
|
* The default text direction can be overridden on a per-actor basis by using
|
|
* clutter_actor_set_text_direction().
|
|
*
|
|
* Return value: the default text direction
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
ClutterTextDirection
|
|
clutter_get_default_text_direction (void)
|
|
{
|
|
return clutter_text_direction;
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_clear_events_queue:
|
|
*
|
|
* Clears the events queue stored in the main context.
|
|
*/
|
|
void
|
|
_clutter_clear_events_queue (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
ClutterEvent *event;
|
|
GAsyncQueue *events_queue;
|
|
|
|
if (!context->events_queue)
|
|
return;
|
|
|
|
g_async_queue_lock (context->events_queue);
|
|
|
|
while ((event = g_async_queue_try_pop_unlocked (context->events_queue)))
|
|
clutter_event_free (event);
|
|
|
|
events_queue = context->events_queue;
|
|
context->events_queue = NULL;
|
|
|
|
g_async_queue_unlock (events_queue);
|
|
g_async_queue_unref (events_queue);
|
|
}
|
|
|
|
/**
|
|
* clutter_add_debug_flags: (skip)
|
|
*
|
|
* Adds the debug flags passed to the list of debug flags.
|
|
*/
|
|
void
|
|
clutter_add_debug_flags (ClutterDebugFlag debug_flags,
|
|
ClutterDrawDebugFlag draw_flags,
|
|
ClutterPickDebugFlag pick_flags)
|
|
{
|
|
clutter_debug_flags |= debug_flags;
|
|
clutter_paint_debug_flags |= draw_flags;
|
|
clutter_pick_debug_flags |= pick_flags;
|
|
}
|
|
|
|
/**
|
|
* clutter_remove_debug_flags: (skip)
|
|
*
|
|
* Removes the debug flags passed from the list of debug flags.
|
|
*/
|
|
void
|
|
clutter_remove_debug_flags (ClutterDebugFlag debug_flags,
|
|
ClutterDrawDebugFlag draw_flags,
|
|
ClutterPickDebugFlag pick_flags)
|
|
{
|
|
clutter_debug_flags &= ~debug_flags;
|
|
clutter_paint_debug_flags &= ~draw_flags;
|
|
clutter_pick_debug_flags &= ~pick_flags;
|
|
}
|
|
|
|
void
|
|
clutter_debug_set_max_render_time_constant (int max_render_time_constant_us)
|
|
{
|
|
clutter_max_render_time_constant_us = max_render_time_constant_us;
|
|
}
|
|
|
|
void
|
|
clutter_get_debug_flags (ClutterDebugFlag *debug_flags,
|
|
ClutterDrawDebugFlag *draw_flags,
|
|
ClutterPickDebugFlag *pick_flags)
|
|
{
|
|
if (debug_flags)
|
|
*debug_flags = clutter_debug_flags;
|
|
if (draw_flags)
|
|
*draw_flags = clutter_paint_debug_flags;
|
|
if (pick_flags)
|
|
*pick_flags = clutter_pick_debug_flags;
|
|
}
|
|
|
|
void
|
|
_clutter_set_sync_to_vblank (gboolean sync_to_vblank)
|
|
{
|
|
clutter_sync_to_vblank = !!sync_to_vblank;
|
|
}
|
|
|
|
void
|
|
_clutter_debug_messagev (const char *format,
|
|
va_list var_args)
|
|
{
|
|
static gint64 last_debug_stamp;
|
|
gchar *stamp, *fmt;
|
|
gint64 cur_time, debug_stamp;
|
|
|
|
cur_time = g_get_monotonic_time ();
|
|
|
|
/* if the last debug message happened less than a second ago, just
|
|
* show the increments instead of the full timestamp
|
|
*/
|
|
if (last_debug_stamp == 0 ||
|
|
cur_time - last_debug_stamp >= G_USEC_PER_SEC)
|
|
{
|
|
debug_stamp = cur_time;
|
|
last_debug_stamp = debug_stamp;
|
|
|
|
stamp = g_strdup_printf ("[%16" G_GINT64_FORMAT "]", debug_stamp);
|
|
}
|
|
else
|
|
{
|
|
debug_stamp = cur_time - last_debug_stamp;
|
|
|
|
stamp = g_strdup_printf ("[%+16" G_GINT64_FORMAT "]", debug_stamp);
|
|
}
|
|
|
|
fmt = g_strconcat (stamp, ":", format, NULL);
|
|
g_free (stamp);
|
|
|
|
g_logv (G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, fmt, var_args);
|
|
|
|
g_free (fmt);
|
|
}
|
|
|
|
void
|
|
_clutter_debug_message (const char *format, ...)
|
|
{
|
|
va_list args;
|
|
|
|
va_start (args, format);
|
|
_clutter_debug_messagev (format, args);
|
|
va_end (args);
|
|
}
|
|
|
|
gboolean
|
|
_clutter_diagnostic_enabled (void)
|
|
{
|
|
static const char *clutter_enable_diagnostic = NULL;
|
|
|
|
if (G_UNLIKELY (clutter_enable_diagnostic == NULL))
|
|
{
|
|
clutter_enable_diagnostic = g_getenv ("CLUTTER_ENABLE_DIAGNOSTIC");
|
|
|
|
if (clutter_enable_diagnostic == NULL)
|
|
clutter_enable_diagnostic = "0";
|
|
}
|
|
|
|
return *clutter_enable_diagnostic != '0';
|
|
}
|
|
|
|
void
|
|
_clutter_diagnostic_message (const char *format, ...)
|
|
{
|
|
va_list args;
|
|
char *fmt;
|
|
|
|
fmt = g_strconcat ("[DIAGNOSTIC]: ", format, NULL);
|
|
|
|
va_start (args, format);
|
|
g_logv (G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, fmt, args);
|
|
va_end (args);
|
|
|
|
g_free (fmt);
|
|
}
|