mutter/cogl/cogl/cogl-object-private.h
2016-04-22 16:44:31 +02:00

324 lines
16 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_OBJECT_PRIVATE_H
#define __COGL_OBJECT_PRIVATE_H
#include <glib.h>
#include "cogl-types.h"
#include "cogl-object.h"
#include "cogl-debug.h"
/* For compatability until all components have been converted */
typedef struct _CoglObjectClass CoglHandleClass;
typedef struct _CoglObject CoglHandleObject;
/* XXX: sadly we didn't fully consider when we copied the cairo API
* for _set_user_data that the callback doesn't get a pointer to the
* instance which is desired in most cases. This means you tend to end
* up creating micro allocations for the private data just so you can
* pair up the data of interest with the original instance for
* identification when it is later destroyed.
*
* Internally we use a small hack to avoid needing these micro
* allocations by actually passing the instance as a second argument
* to the callback */
typedef void (*CoglUserDataDestroyInternalCallback) (void *user_data,
void *instance);
typedef struct _CoglObjectClass
{
#ifdef COGL_HAS_GTYPE_SUPPORT
GTypeClass base_class;
#endif
const char *name;
void *virt_free;
void *virt_unref;
} CoglObjectClass;
#define COGL_OBJECT_N_PRE_ALLOCATED_USER_DATA_ENTRIES 2
typedef struct
{
CoglUserDataKey *key;
void *user_data;
CoglUserDataDestroyInternalCallback destroy;
} CoglUserDataEntry;
/* All Cogl objects inherit from this base object by adding a member:
*
* CoglObject _parent;
*
* at the top of its main structure. This structure is initialized
* when you call _cogl_#type_name#_object_new (new_object);
*/
struct _CoglObject
{
CoglObjectClass *klass; /* equivalent to GTypeInstance */
CoglUserDataEntry user_data_entry[
COGL_OBJECT_N_PRE_ALLOCATED_USER_DATA_ENTRIES];
GArray *user_data_array;
int n_user_data_entries;
unsigned int ref_count;
};
/* Helper macro to encapsulate the common code for COGL reference
counted objects */
#ifdef COGL_OBJECT_DEBUG
#define _COGL_OBJECT_DEBUG_NEW(type_name, obj) \
COGL_NOTE (OBJECT, "COGL " G_STRINGIFY (type_name) " NEW %p %i", \
(obj), (obj)->ref_count)
#define _COGL_OBJECT_DEBUG_REF(type_name, object) G_STMT_START { \
CoglObject *__obj = (CoglObject *)object; \
COGL_NOTE (OBJECT, "COGL %s REF %p %i", \
(__obj)->klass->name, \
(__obj), (__obj)->ref_count); } G_STMT_END
#define _COGL_OBJECT_DEBUG_UNREF(type_name, object) G_STMT_START { \
CoglObject *__obj = (CoglObject *)object; \
COGL_NOTE (OBJECT, "COGL %s UNREF %p %i", \
(__obj)->klass->name, \
(__obj), (__obj)->ref_count - 1); } G_STMT_END
#define COGL_OBJECT_DEBUG_FREE(obj) \
COGL_NOTE (OBJECT, "COGL %s FREE %p", \
(obj)->klass->name, (obj))
#else /* !COGL_OBJECT_DEBUG */
#define _COGL_OBJECT_DEBUG_NEW(type_name, obj)
#define _COGL_OBJECT_DEBUG_REF(type_name, obj)
#define _COGL_OBJECT_DEBUG_UNREF(type_name, obj)
#define COGL_OBJECT_DEBUG_FREE(obj)
#endif /* COGL_OBJECT_DEBUG */
#ifdef COGL_HAS_GTYPE_SUPPORT
#define _COGL_GTYPE_INIT_CLASS(type_name) do { \
_cogl_##type_name##_class.base_class.g_type = cogl_##type_name##_get_gtype (); \
} while (0)
#else
#define _COGL_GTYPE_INIT_CLASS(type_name)
#endif
#define COGL_OBJECT_COMMON_DEFINE_WITH_CODE(TypeName, type_name, code) \
\
CoglObjectClass _cogl_##type_name##_class; \
static unsigned long _cogl_object_##type_name##_count; \
\
static inline void \
_cogl_object_##type_name##_inc (void) \
{ \
_cogl_object_##type_name##_count++; \
} \
\
static inline void \
_cogl_object_##type_name##_dec (void) \
{ \
_cogl_object_##type_name##_count--; \
} \
\
static void \
_cogl_object_##type_name##_indirect_free (CoglObject *obj) \
{ \
_cogl_##type_name##_free ((Cogl##TypeName *) obj); \
_cogl_object_##type_name##_dec (); \
} \
\
static void \
_cogl_object_##type_name##_class_init (void) \
{ \
_cogl_object_##type_name##_count = 0; \
\
if (_cogl_debug_instances == NULL) \
_cogl_debug_instances = \
g_hash_table_new (g_str_hash, g_str_equal); \
\
_cogl_##type_name##_class.virt_free = \
_cogl_object_##type_name##_indirect_free; \
_cogl_##type_name##_class.virt_unref = \
_cogl_object_default_unref; \
_cogl_##type_name##_class.name = "Cogl"#TypeName; \
\
g_hash_table_insert (_cogl_debug_instances, \
(void *) _cogl_##type_name##_class.name, \
&_cogl_object_##type_name##_count); \
\
{ code; } \
} \
\
static Cogl##TypeName * \
_cogl_##type_name##_object_new (Cogl##TypeName *new_obj) \
{ \
CoglObject *obj = (CoglObject *)&new_obj->_parent; \
obj->ref_count = 0; \
cogl_object_ref (obj); \
obj->n_user_data_entries = 0; \
obj->user_data_array = NULL; \
\
obj->klass = &_cogl_##type_name##_class; \
if (!obj->klass->virt_free) \
{ \
_cogl_object_##type_name##_class_init (); \
} \
\
_cogl_object_##type_name##_inc (); \
_COGL_OBJECT_DEBUG_NEW (TypeName, obj); \
return new_obj; \
}
#define COGL_OBJECT_DEFINE_WITH_CODE_GTYPE(TypeName, type_name, code) \
\
COGL_OBJECT_COMMON_DEFINE_WITH_CODE(TypeName, \
type_name, \
do { code; } while (0); \
_COGL_GTYPE_INIT_CLASS (type_name)) \
\
CoglBool \
cogl_is_##type_name (void *object) \
{ \
CoglObject *obj = object; \
\
if (object == NULL) \
return FALSE; \
\
return obj->klass == &_cogl_##type_name##_class; \
}
#define COGL_OBJECT_DEFINE_WITH_CODE(TypeName, type_name, code) \
\
COGL_OBJECT_COMMON_DEFINE_WITH_CODE(TypeName, type_name, code) \
\
CoglBool \
cogl_is_##type_name (void *object) \
{ \
CoglObject *obj = object; \
\
if (object == NULL) \
return FALSE; \
\
return obj->klass == &_cogl_##type_name##_class; \
}
#define COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE(TypeName, type_name, code) \
\
COGL_OBJECT_COMMON_DEFINE_WITH_CODE(TypeName, type_name, code) \
\
CoglBool \
_cogl_is_##type_name (void *object) \
{ \
CoglObject *obj = object; \
\
if (object == NULL) \
return FALSE; \
\
return obj->klass == &_cogl_##type_name##_class; \
}
#define COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING(type_name) \
\
void * G_GNUC_DEPRECATED \
cogl_##type_name##_ref (void *object) \
{ \
if (!cogl_is_##type_name (object)) \
return NULL; \
\
_COGL_OBJECT_DEBUG_REF (TypeName, object); \
\
cogl_handle_ref (object); \
\
return object; \
} \
\
void G_GNUC_DEPRECATED \
cogl_##type_name##_unref (void *object) \
{ \
if (!cogl_is_##type_name (object)) \
{ \
g_warning (G_STRINGIFY (cogl_##type_name##_unref) \
": Ignoring unref of Cogl handle " \
"due to type mismatch"); \
return; \
} \
\
_COGL_OBJECT_DEBUG_UNREF (TypeName, object); \
\
cogl_handle_unref (object); \
}
#define COGL_OBJECT_DEFINE(TypeName, type_name) \
COGL_OBJECT_DEFINE_WITH_CODE_GTYPE (TypeName, type_name, (void) 0)
#define COGL_OBJECT_INTERNAL_DEFINE(TypeName, type_name) \
COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE (TypeName, type_name, (void) 0)
/* For temporary compatability */
#define COGL_HANDLE_INTERNAL_DEFINE_WITH_CODE(TypeName, type_name, code) \
\
COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE (TypeName, type_name, code) \
\
static Cogl##TypeName * \
_cogl_##type_name##_handle_new (CoglHandle handle) \
{ \
return _cogl_##type_name##_object_new (handle); \
}
#define COGL_HANDLE_DEFINE_WITH_CODE(TypeName, type_name, code) \
\
COGL_OBJECT_DEFINE_WITH_CODE (TypeName, type_name, code) \
\
static Cogl##TypeName * \
_cogl_##type_name##_handle_new (CoglHandle handle) \
{ \
return _cogl_##type_name##_object_new (handle); \
}
#define COGL_HANDLE_DEFINE(TypeName, type_name) \
COGL_HANDLE_DEFINE_WITH_CODE (TypeName, type_name, (void) 0)
void
_cogl_object_set_user_data (CoglObject *object,
CoglUserDataKey *key,
void *user_data,
CoglUserDataDestroyInternalCallback destroy);
void
_cogl_object_default_unref (void *obj);
#endif /* __COGL_OBJECT_PRIVATE_H */