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ecfa0c4f92
The silent rules we use for custom targets should be moved into a separate Makefile.am that gets included from all the others.
90 lines
3.1 KiB
Makefile
90 lines
3.1 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
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libclutterinclude_HEADERS = \
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$(top_builddir)/clutter/cogl/cogl.h \
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$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
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$(top_builddir)/clutter/cogl/cogl-color.h \
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$(top_builddir)/clutter/cogl/cogl-deprecated.h \
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$(top_builddir)/clutter/cogl/cogl-fixed.h \
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$(top_builddir)/clutter/cogl/cogl-offscreen.h \
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$(top_builddir)/clutter/cogl/cogl-path.h \
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$(top_builddir)/clutter/cogl/cogl-shader.h \
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$(top_builddir)/clutter/cogl/cogl-bitmap.h \
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$(top_builddir)/clutter/cogl/cogl-texture.h \
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$(top_builddir)/clutter/cogl/cogl-types.h \
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$(top_builddir)/clutter/cogl/cogl-vertex-buffer.h \
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$(top_builddir)/clutter/cogl/cogl-material.h \
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$(top_builddir)/clutter/cogl/cogl-matrix.h \
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$(top_builddir)/clutter/cogl/cogl-debug.h
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_srcdir)/clutter/cogl/common \
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-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_LOG_DOMAIN=\"Cogl-GLES\" \
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-DCLUTTER_COMPILATION
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noinst_LTLIBRARIES = libclutter-cogl-gles.la
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libclutter_cogl_gles_la_CPPFLAGS = $(CLUTTER_CFLAGS) $(COGL_DEBUG_CFLAGS) $(CLUTTER_DEBUG_CFLAGS) $(MAINTAINER_CFLAGS)
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libclutter_cogl_gles_la_LIBADD = -lm $(CLUTTER_LIBS) $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la
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libclutter_cogl_gles_la_DEPENDENCIES = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la
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libclutter_cogl_gles_la_SOURCES = \
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$(top_builddir)/clutter/cogl/cogl.h \
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$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
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$(top_builddir)/clutter/cogl/cogl-color.h \
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$(top_builddir)/clutter/cogl/cogl-deprecated.h \
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$(top_builddir)/clutter/cogl/cogl-fixed.h \
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$(top_builddir)/clutter/cogl/cogl-offscreen.h \
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$(top_builddir)/clutter/cogl/cogl-path.h \
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$(top_builddir)/clutter/cogl/cogl-shader.h \
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$(top_builddir)/clutter/cogl/cogl-bitmap.h \
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$(top_builddir)/clutter/cogl/cogl-texture.h \
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$(top_builddir)/clutter/cogl/cogl-types.h \
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$(top_builddir)/clutter/cogl/cogl-debug.h \
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cogl-texture-private.h \
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cogl-fbo.h \
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cogl-context.h \
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cogl.c \
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cogl-primitives.c \
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cogl-texture.c \
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cogl-fbo.c \
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cogl-context.c \
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cogl-gles2-wrapper.h \
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cogl-program.h \
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cogl-program.c \
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cogl-shader-private.h \
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cogl-shader.c
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if USE_GLES2_WRAPPER
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libclutter_cogl_gles_la_SOURCES += \
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cogl-gles2-wrapper.c \
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cogl-fixed-vertex-shader.h \
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cogl-fixed-vertex-shader.c \
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cogl-fixed-fragment-shader.h \
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cogl-fixed-fragment-shader.c
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endif
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EXTRA_DIST = cogl-defines.h.in \
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stringify.sh \
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cogl-fixed-vertex-shader.glsl \
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cogl-fixed-fragment-shader.glsl
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BUILT_SOURCES = \
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cogl-fixed-vertex-shader.h \
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cogl-fixed-vertex-shader.c \
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cogl-fixed-fragment-shader.h \
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cogl-fixed-fragment-shader.c
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%.h: $(srcdir)/%.glsl
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/bin/sh $(srcdir)/stringify.sh -h $< > $@
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%.c: $(srcdir)/%.glsl
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/bin/sh $(srcdir)/stringify.sh $< > $@
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