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There is an internal _clutter_actor_queue_redraw_with_clip API that gets used for texture-from-pixmap to minimize what we redraw in response to Damage events. It was previously working in terms of a ClutterActorBox but it has now been changed so an actor can queue a redraw of volume instead. The plan is that clutter_actor_queue_redraw will start to transparently use _clutter_actor_queue_redraw_with_clip when it can determine a paint volume for the actor. |
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.. | ||
xsettings | ||
clutter-backend-x11-private.h | ||
clutter-backend-x11.c | ||
clutter-backend-x11.h | ||
clutter-device-manager-x11.c | ||
clutter-device-manager-x11.h | ||
clutter-event-x11.c | ||
clutter-input-device-x11.c | ||
clutter-input-device-x11.h | ||
clutter-keymap-x11.c | ||
clutter-keymap-x11.h | ||
clutter-settings-x11.h | ||
clutter-stage-x11.c | ||
clutter-stage-x11.h | ||
clutter-x11-enum-types.c.in | ||
clutter-x11-enum-types.h.in | ||
clutter-x11-texture-pixmap.c | ||
clutter-x11-texture-pixmap.h | ||
clutter-x11.h | ||
clutter-x11.pc.in | ||
Makefile.am |