mutter/cogl/winsys/cogl-winsys-wgl.c
Robert Bragg a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00

994 lines
31 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010,2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <windows.h>
#include "cogl-util.h"
#include "cogl-winsys-private.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer.h"
#include "cogl-onscreen-private.h"
#include "cogl-swap-chain-private.h"
#include "cogl-renderer-private.h"
#include "cogl-display-private.h"
#include "cogl-onscreen-template-private.h"
#include "cogl-private.h"
#include "cogl-feature-private.h"
#include "cogl-win32-renderer.h"
#include "cogl-winsys-wgl-private.h"
#include "cogl-error-private.h"
#include "cogl-poll-private.h"
/* This magic handle will cause g_poll to wakeup when there is a
* pending message */
#define WIN32_MSG_HANDLE 19981206
typedef struct _CoglRendererWgl
{
GModule *gl_module;
/* Function pointers for GLX specific extensions */
#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d, e, f)
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
ret (APIENTRY * pf_ ## name) args;
#define COGL_WINSYS_FEATURE_END()
#include "cogl-winsys-wgl-feature-functions.h"
#undef COGL_WINSYS_FEATURE_BEGIN
#undef COGL_WINSYS_FEATURE_FUNCTION
#undef COGL_WINSYS_FEATURE_END
} CoglRendererWgl;
typedef struct _CoglDisplayWgl
{
ATOM window_class;
HGLRC wgl_context;
HWND dummy_hwnd;
HDC dummy_dc;
} CoglDisplayWgl;
typedef struct _CoglOnscreenWin32
{
HWND hwnd;
CoglBool is_foreign_hwnd;
} CoglOnscreenWin32;
typedef struct _CoglContextWgl
{
HDC current_dc;
} CoglContextWgl;
typedef struct _CoglOnscreenWgl
{
CoglOnscreenWin32 _parent;
HDC client_dc;
} CoglOnscreenWgl;
/* Define a set of arrays containing the functions required from GL
for each winsys feature */
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
feature_flags, feature_flags_private, \
winsys_feature) \
static const CoglFeatureFunction \
cogl_wgl_feature_ ## name ## _funcs[] = {
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererWgl, pf_ ## name) },
#define COGL_WINSYS_FEATURE_END() \
{ NULL, 0 }, \
};
#include "cogl-winsys-wgl-feature-functions.h"
/* Define an array of features */
#undef COGL_WINSYS_FEATURE_BEGIN
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
feature_flags, feature_flags_private, \
winsys_feature) \
{ 255, 255, 0, namespaces, extension_names, \
feature_flags, feature_flags_private, \
winsys_feature, \
cogl_wgl_feature_ ## name ## _funcs },
#undef COGL_WINSYS_FEATURE_FUNCTION
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
#undef COGL_WINSYS_FEATURE_END
#define COGL_WINSYS_FEATURE_END()
static const CoglFeatureData winsys_feature_data[] =
{
#include "cogl-winsys-wgl-feature-functions.h"
};
static CoglFuncPtr
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
const char *name,
CoglBool in_core)
{
CoglRendererWgl *wgl_renderer = renderer->winsys;
void *proc = wglGetProcAddress ((LPCSTR) name);
/* The documentation for wglGetProcAddress implies that it only
returns pointers to extension functions so if it fails we'll try
resolving the symbol directly from the the GL library. We could
completely avoid using wglGetProcAddress if in_core is TRUE but
on WGL any function that is in GL > 1.1 is considered an
extension and is not directly exported from opengl32.dll.
Therefore we currently just assume wglGetProcAddress will return
NULL for GL 1.1 functions and we can fallback to querying them
directly from the library */
if (proc == NULL)
{
if (wgl_renderer->gl_module == NULL)
wgl_renderer->gl_module = g_module_open ("opengl32", 0);
if (wgl_renderer->gl_module)
g_module_symbol (wgl_renderer->gl_module, name, &proc);
}
return proc;
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererWgl *wgl_renderer = renderer->winsys;
if (renderer->win32_enable_event_retrieval)
_cogl_poll_renderer_remove_fd (renderer, WIN32_MSG_HANDLE);
if (wgl_renderer->gl_module)
g_module_close (wgl_renderer->gl_module);
g_slice_free (CoglRendererWgl, renderer->winsys);
}
static CoglOnscreen *
find_onscreen_for_hwnd (CoglContext *context, HWND hwnd)
{
CoglDisplayWgl *display_wgl = context->display->winsys;
GList *l;
/* If the hwnd has Cogl's window class then we can lookup the
onscreen pointer directly by reading the extra window data */
if (GetClassLongPtr (hwnd, GCW_ATOM) == display_wgl->window_class)
{
CoglOnscreen *onscreen = (CoglOnscreen *) GetWindowLongPtr (hwnd, 0);
if (onscreen)
return onscreen;
}
for (l = context->framebuffers; l; l = l->next)
{
CoglFramebuffer *framebuffer = l->data;
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
{
CoglOnscreenWin32 *win32_onscreen =
COGL_ONSCREEN (framebuffer)->winsys;
if (win32_onscreen->hwnd == hwnd)
return COGL_ONSCREEN (framebuffer);
}
}
return NULL;
}
static CoglFilterReturn
win32_event_filter_cb (MSG *msg, void *data)
{
CoglContext *context = data;
if (msg->message == WM_SIZE)
{
CoglOnscreen *onscreen =
find_onscreen_for_hwnd (context, msg->hwnd);
if (onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
/* Ignore size changes resulting from the stage being
minimized - otherwise it will think the window has been
resized to 0,0 */
if (msg->wParam != SIZE_MINIMIZED)
{
WORD new_width = LOWORD (msg->lParam);
WORD new_height = HIWORD (msg->lParam);
_cogl_framebuffer_winsys_update_size (framebuffer,
new_width,
new_height);
}
}
}
else if (msg->message == WM_PAINT)
{
CoglOnscreen *onscreen =
find_onscreen_for_hwnd (context, msg->hwnd);
RECT rect;
if (onscreen && GetUpdateRect (msg->hwnd, &rect, FALSE))
{
CoglOnscreenDirtyInfo info;
/* Apparently this removes the dirty region from the window
* so that it won't be included in the next WM_PAINT
* message. This is also what SDL does to emit dirty
* events */
ValidateRect (msg->hwnd, &rect);
info.x = rect.left;
info.y = rect.top;
info.width = rect.right - rect.left;
info.height = rect.bottom - rect.top;
_cogl_onscreen_queue_dirty (onscreen, &info);
}
}
return COGL_FILTER_CONTINUE;
}
static CoglBool
check_messages (void *user_data)
{
MSG msg;
return PeekMessageW (&msg, NULL, 0, 0, PM_NOREMOVE) ? TRUE : FALSE;
}
static void
dispatch_messages (void *user_data)
{
MSG msg;
while (PeekMessageW (&msg, NULL, 0, 0, PM_REMOVE))
/* This should cause the message to be sent to our window proc */
DispatchMessageW (&msg);
}
static CoglBool
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
CoglError **error)
{
renderer->winsys = g_slice_new0 (CoglRendererWgl);
if (renderer->win32_enable_event_retrieval)
{
/* We'll add a magic handle that will cause a GLib main loop to
* wake up when there are messages. This will only work if the
* application is using GLib but it shouldn't matter if it
* doesn't work in other cases because the application shouldn't
* be using the cogl_poll_* functions on non-Unix systems
* anyway */
_cogl_poll_renderer_add_fd (renderer,
WIN32_MSG_HANDLE,
COGL_POLL_FD_EVENT_IN,
check_messages,
dispatch_messages,
renderer);
}
return TRUE;
}
static LRESULT CALLBACK
window_proc (HWND hwnd, UINT umsg,
WPARAM wparam, LPARAM lparam)
{
CoglBool message_handled = FALSE;
CoglOnscreen *onscreen;
/* It's not clear what the best thing to do with messages sent to
the window proc is. We want the application to forward on all
messages through Cogl so that it can have a chance to process
them which might mean that that in it's GetMessage loop it could
call cogl_win32_renderer_handle_event for every message. However
the message loop would usually call DispatchMessage as well which
mean this window proc would be invoked and Cogl would see the
message twice. However we can't just ignore messages in the
window proc because some messages are sent directly from windows
without going through the message queue. This function therefore
just forwards on all messages directly. This means that the
application is not expected to forward on messages if it has let
Cogl create the window itself because it will already see them
via the window proc. This limits the kinds of messages that Cogl
can handle to ones that are sent to the windows it creates, but I
think that is a reasonable restriction */
/* Convert the message to a MSG struct and pass it through the Cogl
message handling mechanism */
/* This window proc is only called for messages created with Cogl's
window class so we should be able to work out the corresponding
window class by looking in the extra window data. Windows will
send some extra messages before we get a chance to set this value
so we have to ignore these */
onscreen = (CoglOnscreen *) GetWindowLongPtr (hwnd, 0);
if (onscreen != NULL)
{
CoglRenderer *renderer;
DWORD message_pos;
MSG msg;
msg.hwnd = hwnd;
msg.message = umsg;
msg.wParam = wparam;
msg.lParam = lparam;
msg.time = GetMessageTime ();
/* Neither MAKE_POINTS nor GET_[XY]_LPARAM is defined in MinGW
headers so we need to convert to a signed type explicitly */
message_pos = GetMessagePos ();
msg.pt.x = (SHORT) LOWORD (message_pos);
msg.pt.y = (SHORT) HIWORD (message_pos);
renderer = COGL_FRAMEBUFFER (onscreen)->context->display->renderer;
message_handled =
cogl_win32_renderer_handle_event (renderer, &msg);
}
if (!message_handled)
return DefWindowProcW (hwnd, umsg, wparam, lparam);
else
return 0;
}
static CoglBool
pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa,
const PIXELFORMATDESCRIPTOR *pfb)
{
/* Always prefer a format with a stencil buffer */
if (pfa->cStencilBits == 0)
{
if (pfb->cStencilBits > 0)
return TRUE;
}
else if (pfb->cStencilBits == 0)
return FALSE;
/* Prefer a bigger color buffer */
if (pfb->cColorBits > pfa->cColorBits)
return TRUE;
else if (pfb->cColorBits < pfa->cColorBits)
return FALSE;
/* Prefer a bigger depth buffer */
return pfb->cDepthBits > pfa->cDepthBits;
}
static int
choose_pixel_format (CoglFramebufferConfig *config,
HDC dc, PIXELFORMATDESCRIPTOR *pfd)
{
int i, num_formats, best_pf = 0;
PIXELFORMATDESCRIPTOR best_pfd;
num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL);
/* XXX: currently we don't support multisampling on windows... */
if (config->samples_per_pixel)
return best_pf;
for (i = 1; i <= num_formats; i++)
{
memset (pfd, 0, sizeof (*pfd));
if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd) &&
/* Check whether this format is useable by Cogl */
((pfd->dwFlags & (PFD_SUPPORT_OPENGL |
PFD_DRAW_TO_WINDOW |
PFD_DOUBLEBUFFER |
PFD_GENERIC_FORMAT)) ==
(PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW)) &&
pfd->iPixelType == PFD_TYPE_RGBA &&
pfd->cColorBits >= 16 && pfd->cColorBits <= 32 &&
pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32 &&
/* Check whether this is a better format than one we've
already found */
(best_pf == 0 || pixel_format_is_better (&best_pfd, pfd)))
{
if (config->swap_chain->has_alpha && pfd->cAlphaBits == 0)
continue;
if (config->need_stencil && pfd->cStencilBits == 0)
continue;
best_pf = i;
best_pfd = *pfd;
}
}
*pfd = best_pfd;
return best_pf;
}
static CoglBool
create_window_class (CoglDisplay *display, CoglError **error)
{
CoglDisplayWgl *wgl_display = display->winsys;
char *class_name_ascii, *src;
WCHAR *class_name_wchar, *dst;
WNDCLASSW wndclass;
/* We create a window class per display so that we have an
opportunity to clean up the class when the display is
destroyed */
/* Generate a unique name containing the address of the display */
class_name_ascii = g_strdup_printf ("CoglWindow0x%0*" G_GINTPTR_MODIFIER "x",
sizeof (guintptr) * 2,
(guintptr) display);
/* Convert it to WCHARs */
class_name_wchar = g_malloc ((strlen (class_name_ascii) + 1) *
sizeof (WCHAR));
for (src = class_name_ascii, dst = class_name_wchar;
*src;
src++, dst++)
*dst = *src;
*dst = L'\0';
memset (&wndclass, 0, sizeof (wndclass));
wndclass.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = window_proc;
/* We reserve extra space in the window data for a pointer back to
the CoglOnscreen */
wndclass.cbWndExtra = sizeof (LONG_PTR);
wndclass.hInstance = GetModuleHandleW (NULL);
wndclass.hIcon = LoadIconW (NULL, (LPWSTR) IDI_APPLICATION);
wndclass.hCursor = LoadCursorW (NULL, (LPWSTR) IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = class_name_wchar;
wgl_display->window_class = RegisterClassW (&wndclass);
g_free (class_name_wchar);
g_free (class_name_ascii);
if (wgl_display->window_class == 0)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to register window class");
return FALSE;
}
return TRUE;
}
static CoglBool
create_context (CoglDisplay *display, CoglError **error)
{
CoglDisplayWgl *wgl_display = display->winsys;
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context == NULL, FALSE);
/* Cogl assumes that there is always a GL context selected; in order
* to make sure that a WGL context exists and is made current, we
* use a small dummy window that never gets shown to which we can
* always fall back if no onscreen is available
*/
if (wgl_display->dummy_hwnd == NULL)
{
wgl_display->dummy_hwnd =
CreateWindowW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
L".",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
1, 1,
NULL, NULL,
GetModuleHandle (NULL),
NULL);
if (wgl_display->dummy_hwnd == NULL)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to create dummy window");
return FALSE;
}
}
if (wgl_display->dummy_dc == NULL)
{
PIXELFORMATDESCRIPTOR pfd;
int pf;
wgl_display->dummy_dc = GetDC (wgl_display->dummy_hwnd);
pf = choose_pixel_format (&display->onscreen_template->config,
wgl_display->dummy_dc, &pfd);
if (pf == 0 || !SetPixelFormat (wgl_display->dummy_dc, pf, &pfd))
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to find suitable GL pixel format");
ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
wgl_display->dummy_dc = NULL;
return FALSE;
}
}
if (wgl_display->wgl_context == NULL)
{
wgl_display->wgl_context = wglCreateContext (wgl_display->dummy_dc);
if (wgl_display->wgl_context == NULL)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to create suitable GL context");
return FALSE;
}
}
COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the WGL context",
(unsigned int) wgl_display->dummy_hwnd);
wglMakeCurrent (wgl_display->dummy_dc, wgl_display->wgl_context);
return TRUE;
}
static void
_cogl_winsys_display_destroy (CoglDisplay *display)
{
CoglDisplayWgl *wgl_display = display->winsys;
_COGL_RETURN_IF_FAIL (wgl_display != NULL);
if (wgl_display->wgl_context)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (wgl_display->wgl_context);
}
if (wgl_display->dummy_dc)
ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
if (wgl_display->dummy_hwnd)
DestroyWindow (wgl_display->dummy_hwnd);
if (wgl_display->window_class)
UnregisterClassW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
GetModuleHandleW (NULL));
g_slice_free (CoglDisplayWgl, display->winsys);
display->winsys = NULL;
}
static CoglBool
_cogl_winsys_display_setup (CoglDisplay *display,
CoglError **error)
{
CoglDisplayWgl *wgl_display;
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
wgl_display = g_slice_new0 (CoglDisplayWgl);
display->winsys = wgl_display;
if (!create_window_class (display, error))
goto error;
if (!create_context (display, error))
goto error;
return TRUE;
error:
_cogl_winsys_display_destroy (display);
return FALSE;
}
static const char *
get_wgl_extensions_string (HDC dc)
{
const char * (APIENTRY *pf_wglGetExtensionsStringARB) (HDC);
const char * (APIENTRY *pf_wglGetExtensionsStringEXT) (void);
_COGL_GET_CONTEXT (ctx, NULL);
/* According to the docs for these two extensions, you are supposed
to use wglGetProcAddress to detect their availability so
presumably it will return NULL if they are not available */
pf_wglGetExtensionsStringARB =
(void *) wglGetProcAddress ("wglGetExtensionsStringARB");
if (pf_wglGetExtensionsStringARB)
return pf_wglGetExtensionsStringARB (dc);
pf_wglGetExtensionsStringEXT =
(void *) wglGetProcAddress ("wglGetExtensionsStringEXT");
if (pf_wglGetExtensionsStringEXT)
return pf_wglGetExtensionsStringEXT ();
/* The WGL_EXT_swap_control is also advertised as a GL extension as
GL_EXT_SWAP_CONTROL so if the extension to get the list of WGL
extensions isn't supported then we can at least fake it to
support the swap control extension */
{
char **extensions = _cogl_context_get_gl_extensions (ctx);
CoglBool have_ext = _cogl_check_extension ("WGL_EXT_swap_control",
extensions);
g_strfreev (extensions);
if (have_ext)
return "WGL_EXT_swap_control";
}
return NULL;
}
static CoglBool
update_winsys_features (CoglContext *context, CoglError **error)
{
CoglDisplayWgl *wgl_display = context->display->winsys;
CoglRendererWgl *wgl_renderer = context->display->renderer->winsys;
const char *wgl_extensions;
int i;
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context, FALSE);
if (!_cogl_context_update_features (context, error))
return FALSE;
memset (context->winsys_features, 0, sizeof (context->winsys_features));
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
TRUE);
wgl_extensions = get_wgl_extensions_string (wgl_display->dummy_dc);
if (wgl_extensions)
{
char **split_extensions =
g_strsplit (wgl_extensions, " ", 0 /* max_tokens */);
COGL_NOTE (WINSYS, " WGL Extensions: %s", wgl_extensions);
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
if (_cogl_feature_check (context->display->renderer,
"WGL", winsys_feature_data + i, 0, 0,
COGL_DRIVER_GL,
split_extensions,
wgl_renderer))
{
context->feature_flags |= winsys_feature_data[i].feature_flags;
if (winsys_feature_data[i].winsys_feature)
COGL_FLAGS_SET (context->winsys_features,
winsys_feature_data[i].winsys_feature,
TRUE);
}
g_strfreev (split_extensions);
}
/* We'll manually handle queueing dirty events in response to
* WM_PAINT messages */
COGL_FLAGS_SET (context->private_features,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
TRUE);
return TRUE;
}
static CoglBool
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
{
context->winsys = g_new0 (CoglContextWgl, 1);
cogl_win32_renderer_add_filter (context->display->renderer,
win32_event_filter_cb,
context);
return update_winsys_features (context, error);
}
static void
_cogl_winsys_context_deinit (CoglContext *context)
{
cogl_win32_renderer_remove_filter (context->display->renderer,
win32_event_filter_cb,
context);
g_free (context->winsys);
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
CoglFramebuffer *fb;
CoglContext *context;
CoglContextWgl *wgl_context;
CoglDisplayWgl *wgl_display;
CoglOnscreenWgl *wgl_onscreen;
CoglRendererWgl *wgl_renderer;
/* The glx backend tries to bind the dummy context if onscreen ==
NULL, but this isn't really going to work because before checking
whether onscreen == NULL it reads the pointer to get the
context */
_COGL_RETURN_IF_FAIL (onscreen != NULL);
fb = COGL_FRAMEBUFFER (onscreen);
context = fb->context;
wgl_context = context->winsys;
wgl_display = context->display->winsys;
wgl_onscreen = onscreen->winsys;
wgl_renderer = context->display->renderer->winsys;
if (wgl_context->current_dc == wgl_onscreen->client_dc)
return;
wglMakeCurrent (wgl_onscreen->client_dc, wgl_display->wgl_context);
/* According to the specs for WGL_EXT_swap_control SwapInterval()
* applies to the current window not the context so we apply it here
* to ensure its up-to-date even for new windows.
*/
if (wgl_renderer->pf_wglSwapInterval)
{
if (fb->config.swap_throttled)
wgl_renderer->pf_wglSwapInterval (1);
else
wgl_renderer->pf_wglSwapInterval (0);
}
wgl_context->current_dc = wgl_onscreen->client_dc;
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglContextWgl *wgl_context = context->winsys;
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
/* If we never successfully allocated then there's nothing to do */
if (wgl_onscreen == NULL)
return;
if (wgl_onscreen->client_dc)
{
if (wgl_context->current_dc == wgl_onscreen->client_dc)
_cogl_winsys_onscreen_bind (NULL);
ReleaseDC (win32_onscreen->hwnd, wgl_onscreen->client_dc);
}
if (!win32_onscreen->is_foreign_hwnd && win32_onscreen->hwnd)
{
/* Drop the pointer to the onscreen in the window so that any
further messages won't be processed */
SetWindowLongPtrW (win32_onscreen->hwnd, 0, (LONG_PTR) 0);
DestroyWindow (win32_onscreen->hwnd);
}
g_slice_free (CoglOnscreenWgl, onscreen->winsys);
onscreen->winsys = NULL;
}
static CoglBool
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
CoglError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayWgl *wgl_display = display->winsys;
CoglOnscreenWgl *wgl_onscreen;
CoglOnscreenWin32 *win32_onscreen;
PIXELFORMATDESCRIPTOR pfd;
int pf;
HWND hwnd;
_COGL_RETURN_VAL_IF_FAIL (wgl_display->wgl_context, FALSE);
/* XXX: Note we ignore the user's original width/height when given a
* foreign window. */
if (onscreen->foreign_hwnd)
{
RECT client_rect;
hwnd = onscreen->foreign_hwnd;
GetClientRect (hwnd, &client_rect);
_cogl_framebuffer_winsys_update_size (framebuffer,
client_rect.right,
client_rect.bottom);
}
else
{
int width, height;
width = COGL_FRAMEBUFFER (onscreen)->width;
height = COGL_FRAMEBUFFER (onscreen)->height;
/* The size of the window passed to CreateWindow for some reason
includes the window decorations so we need to compensate for
that */
width += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
height += (GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
GetSystemMetrics (SM_CYCAPTION));
hwnd = CreateWindowW ((LPWSTR) MAKEINTATOM (wgl_display->window_class),
L".",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, /* xpos */
CW_USEDEFAULT, /* ypos */
width,
height,
NULL, /* parent */
NULL, /* menu */
GetModuleHandle (NULL),
NULL /* lparam for the WM_CREATE message */);
if (hwnd == NULL)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Unable to create window");
return FALSE;
}
/* Store a pointer back to the onscreen in the window extra data
so we can refer back to it quickly */
SetWindowLongPtrW (hwnd, 0, (LONG_PTR) onscreen);
}
onscreen->winsys = g_slice_new0 (CoglOnscreenWgl);
win32_onscreen = onscreen->winsys;
wgl_onscreen = onscreen->winsys;
win32_onscreen->hwnd = hwnd;
wgl_onscreen->client_dc = GetDC (hwnd);
/* Use the same pixel format as the dummy DC from the renderer */
pf = choose_pixel_format (&framebuffer->config,
wgl_onscreen->client_dc, &pfd);
if (pf == 0 || !SetPixelFormat (wgl_onscreen->client_dc, pf, &pfd))
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Error setting pixel format on the window");
_cogl_winsys_onscreen_deinit (onscreen);
return FALSE;
}
return TRUE;
}
static void
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles)
{
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
SwapBuffers (wgl_onscreen->client_dc);
}
static void
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglContextWgl *wgl_context = context->winsys;
CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
if (wgl_context->current_dc != wgl_onscreen->client_dc)
return;
/* This will cause it to rebind the context and update the swap interval */
wgl_context->current_dc = NULL;
_cogl_winsys_onscreen_bind (onscreen);
}
static HWND
_cogl_winsys_onscreen_win32_get_window (CoglOnscreen *onscreen)
{
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
return win32_onscreen->hwnd;
}
static void
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
CoglBool visibility)
{
CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
ShowWindow (win32_onscreen->hwnd, visibility ? SW_SHOW : SW_HIDE);
}
const CoglWinsysVtable *
_cogl_winsys_wgl_get_vtable (void)
{
static CoglBool vtable_inited = FALSE;
static CoglWinsysVtable vtable;
/* It would be nice if we could use C99 struct initializers here
like the GLX backend does. However this code is more likely to be
compiled using Visual Studio which (still!) doesn't support them
so we initialize it in code instead */
if (!vtable_inited)
{
memset (&vtable, 0, sizeof (vtable));
vtable.id = COGL_WINSYS_ID_WGL;
vtable.name = "WGL";
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.display_setup = _cogl_winsys_display_setup;
vtable.display_destroy = _cogl_winsys_display_destroy;
vtable.context_init = _cogl_winsys_context_init;
vtable.context_deinit = _cogl_winsys_context_deinit;
vtable.onscreen_init = _cogl_winsys_onscreen_init;
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
vtable.onscreen_swap_buffers_with_damage =
_cogl_winsys_onscreen_swap_buffers_with_damage;
vtable.onscreen_update_swap_throttled =
_cogl_winsys_onscreen_update_swap_throttled;
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
vtable.onscreen_win32_get_window = _cogl_winsys_onscreen_win32_get_window;
vtable_inited = TRUE;
}
return &vtable;
}