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119 lines
4.5 KiB
C
119 lines
4.5 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2012,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef _COGL_CLOSURE_LIST_PRIVATE_H_
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#define _COGL_CLOSURE_LIST_PRIVATE_H_
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#include "cogl-object.h"
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#include "cogl-list.h"
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/*
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* This implements a list of callbacks that can be used a bit like
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* signals in GObject, but that don't have any marshalling overhead.
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*
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* The idea is that any Cogl code that wants to provide a callback
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* point will provide api to add a callback for that particular point.
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* The function can take a function pointer with the correct
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* signature. Internally the Cogl code can use _cogl_closure_list_add,
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* _cogl_closure_disconnect and _cogl_closure_list_disconnect_all
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*
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* In the future we could consider exposing the CoglClosure type which
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* would allow applications to use _cogl_closure_disconnect() directly
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* so we don't need to expose new disconnect apis for each callback
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* point.
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*/
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typedef struct _CoglClosure
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{
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CoglList link;
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void *function;
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void *user_data;
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CoglUserDataDestroyCallback destroy_cb;
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} CoglClosure;
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/*
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* _cogl_closure_disconnect:
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* @closure: A closure connected to a Cogl closure list
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*
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* Removes the given closure from the callback list it is connected to
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* and destroys it. If the closure was created with a destroy function
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* then it will be invoked. */
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void
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_cogl_closure_disconnect (CoglClosure *closure);
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void
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_cogl_closure_list_disconnect_all (CoglList *list);
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CoglClosure *
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_cogl_closure_list_add (CoglList *list,
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void *function,
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void *user_data,
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CoglUserDataDestroyCallback destroy_cb);
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/*
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* _cogl_closure_list_invoke:
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* @list: A pointer to a CoglList containing CoglClosures
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* @cb_type: The name of a typedef for the closure callback function signature
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* @...: The the arguments to pass to the callback
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*
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* A convenience macro to invoke a closure list with a variable number
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* of arguments that will be passed to the closure callback functions.
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*
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* Note that the arguments will be evaluated multiple times so it is
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* not safe to pass expressions that have side-effects.
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*
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* Note also that this function ignores the return value from the
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* callbacks. If you want to handle the return value you should
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* manually iterate the list and invoke the callbacks yourself.
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*/
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#define _cogl_closure_list_invoke(list, cb_type, ...) \
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G_STMT_START { \
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CoglClosure *_c, *_tmp; \
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\
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_cogl_list_for_each_safe (_c, _tmp, (list), link) \
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{ \
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cb_type _cb = _c->function; \
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_cb (__VA_ARGS__, _c->user_data); \
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} \
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} G_STMT_END
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#define _cogl_closure_list_invoke_no_args(list) \
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G_STMT_START { \
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CoglClosure *_c, *_tmp; \
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\
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_cogl_list_for_each_safe (_c, _tmp, (list), link) \
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{ \
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void (*_cb)(void *) = _c->function; \
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_cb (_c->user_data); \
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} \
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} G_STMT_END
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#endif /* _COGL_CLOSURE_LIST_PRIVATE_H_ */
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