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a35708eb74
The Behaviour class and its implementations have been replaced by the new animation framework API and by the constraints for layout-related animations. Currently, we need to make tests build, so we undef DISABLE_DEPRECATED in specific test cases while they get ported.
93 lines
2.4 KiB
C
93 lines
2.4 KiB
C
#include <glib.h>
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#undef CLUTTER_DISABLE_DEPRECATED
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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typedef struct _BehaviourFixture BehaviourFixture;
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typedef void (* BehaviourTestFunc) (BehaviourFixture *fixture);
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struct _BehaviourFixture
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterActor *rect;
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};
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static void
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opacity_behaviour (BehaviourFixture *fixture)
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{
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ClutterBehaviour *behaviour;
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guint8 start, end;
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guint starti;
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behaviour = clutter_behaviour_opacity_new (fixture->alpha, 0, 255);
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g_assert (CLUTTER_IS_BEHAVIOUR_OPACITY (behaviour));
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clutter_behaviour_opacity_get_bounds (CLUTTER_BEHAVIOUR_OPACITY (behaviour),
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&start,
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&end);
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if (g_test_verbose ())
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g_print ("BehaviourOpacity:bounds = %d, %d (expected: 0, 255)\n",
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start,
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end);
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g_assert_cmpint (start, ==, 0);
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g_assert_cmpint (end, ==, 255);
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clutter_behaviour_opacity_set_bounds (CLUTTER_BEHAVIOUR_OPACITY (behaviour),
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255,
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0);
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/* XXX: The gobject property is actually a unsigned int not unsigned char
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* property so we have to be careful not to corrupt the stack by passing
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* a guint8 pointer here... */
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starti = 0;
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g_object_get (G_OBJECT (behaviour), "opacity-start", &starti, NULL);
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if (g_test_verbose ())
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g_print ("BehaviourOpacity:start = %d (expected: 255)\n", start);
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g_assert_cmpint (starti, ==, 255);
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g_object_unref (behaviour);
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}
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static const struct
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{
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const gchar *desc;
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BehaviourTestFunc func;
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} behaviour_tests[] = {
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{ "BehaviourOpacity", opacity_behaviour }
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};
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static const gint n_behaviour_tests = G_N_ELEMENTS (behaviour_tests);
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void
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test_behaviours (TestConformSimpleFixture *fixture,
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gconstpointer dummy)
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{
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BehaviourFixture b_fixture;
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gint i;
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b_fixture.timeline = clutter_timeline_new (1000);
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b_fixture.alpha = clutter_alpha_new_full (b_fixture.timeline, CLUTTER_LINEAR);
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b_fixture.rect = clutter_rectangle_new ();
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g_object_ref_sink (b_fixture.alpha);
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g_object_unref (b_fixture.timeline);
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for (i = 0; i < n_behaviour_tests; i++)
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{
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if (g_test_verbose ())
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g_print ("Testing: %s\n", behaviour_tests[i].desc);
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behaviour_tests[i].func (&b_fixture);
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}
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g_object_unref (b_fixture.alpha);
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clutter_actor_destroy (b_fixture.rect);
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}
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