Emmanuele Bassi 0e9a1dee6d shader-effect: Simplify setting the shader source
Sub-classes of ShaderEffect currently have to get the handle for the
Cogl shader and call cogl_shader_source(); this makes it awkward to
implement a ShaderEffect, and it exposes handles and Cogl API that we
might want to change in the future.

We should provide a ClutterShaderEffect method that allows to (safely)
set the shader source at the right time for sub-classes to use.
2010-06-03 14:10:55 +01:00
..
2010-06-03 11:41:03 +01:00
2010-03-01 12:56:10 +00:00
2010-03-01 12:56:10 +00:00
2009-01-20 18:47:50 +00:00
2010-04-22 16:39:18 +01:00
2010-06-03 14:10:55 +01:00
2010-03-03 10:47:42 +00:00
2010-03-02 11:12:32 +00:00
2010-05-25 11:13:03 +01:00
2010-03-02 11:12:32 +00:00
2009-10-14 11:31:26 +01:00
2009-07-10 11:38:42 +01:00
2010-03-02 11:12:32 +00:00
2010-02-03 14:38:13 +00:00
2010-02-01 10:40:34 +00:00
2010-03-02 11:12:32 +00:00
2010-06-03 14:10:55 +01:00
2010-06-03 14:10:55 +01:00