mirror of
https://github.com/brl/mutter.git
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0e758a9e65
We've long used a switch statement on the grab operation to determine where events should go. The issue with MetaGrabOp is that it's a mixture of a few different things, including event routing, state management, and the behavior to choose during operations. This leads to poorly defined event routing and hard-to-follow logic, since it's sometimes unclear what should point where, and our utility methods for determining grab operations apart can be poorly named. To fix this, establish the concept of a "event route", which describes where events should be routed to.
1304 lines
41 KiB
C
1304 lines
41 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/**
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* SECTION:compositor
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* @Title: MetaCompositor
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* @Short_Description: Compositor API
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*
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* At a high-level, a window is not-visible or visible. When a
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* window is added (with meta_compositor_add_window()) it is not visible.
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* meta_compositor_show_window() indicates a transition from not-visible to
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* visible. Some of the reasons for this:
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*
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* - Window newly created
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* - Window is unminimized
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* - Window is moved to the current desktop
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* - Window was made sticky
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*
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* meta_compositor_hide_window() indicates that the window has transitioned from
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* visible to not-visible. Some reasons include:
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*
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* - Window was destroyed
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* - Window is minimized
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* - Window is moved to a different desktop
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* - Window no longer sticky.
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*
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* Note that combinations are possible - a window might have first
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* been minimized and then moved to a different desktop. The 'effect' parameter
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* to meta_compositor_show_window() and meta_compositor_hide_window() is a hint
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* as to the appropriate effect to show the user and should not
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* be considered to be indicative of a state change.
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*
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* When the active workspace is changed, meta_compositor_switch_workspace() is
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* called first, then meta_compositor_show_window() and
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* meta_compositor_hide_window() are called individually for each window
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* affected, with an effect of META_COMP_EFFECT_NONE.
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* If hiding windows will affect the switch workspace animation, the
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* compositor needs to delay hiding the windows until the switch
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* workspace animation completes.
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*
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* meta_compositor_maximize_window() and meta_compositor_unmaximize_window()
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* are transitions within the visible state. The window is resized __before__
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* the call, so it may be necessary to readjust the display based on the
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* old_rect to start the animation.
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*
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* # Containers #
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*
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* There's two containers in the stage that are used to place window actors, here
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* are listed in the order in which they are painted:
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*
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* - window group, accessible with meta_get_window_group_for_screen()
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* - top window group, accessible with meta_get_top_window_group_for_screen()
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*
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* Mutter will place actors representing windows in the window group, except for
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* override-redirect windows (ie. popups and menus) which will be placed in the
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* top window group.
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*/
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#include <config.h>
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#include <clutter/x11/clutter-x11.h>
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#include "core.h"
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#include <meta/screen.h>
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#include <meta/errors.h>
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#include <meta/window.h>
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#include "compositor-private.h"
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#include <meta/compositor-mutter.h>
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#include <meta/prefs.h>
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#include <meta/main.h>
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#include <meta/meta-backend.h>
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#include <meta/meta-background-actor.h>
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#include <meta/meta-background-group.h>
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#include <meta/meta-shadow-factory.h>
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#include "meta-window-actor-private.h"
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#include "meta-window-group.h"
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#include "window-private.h" /* to check window->hidden */
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#include "display-private.h" /* for meta_display_lookup_x_window() and meta_display_cancel_touch() */
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#include "util-private.h"
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#include "frame.h"
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#include <X11/extensions/shape.h>
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#include <X11/extensions/Xcomposite.h>
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#include "backends/x11/meta-backend-x11.h"
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#include "wayland/meta-wayland-private.h"
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static gboolean
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is_modal (MetaDisplay *display)
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{
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return display->event_route == META_EVENT_ROUTE_COMPOSITOR_GRAB;
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}
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static void sync_actor_stacking (MetaCompositor *compositor);
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static void
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meta_finish_workspace_switch (MetaCompositor *compositor)
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{
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GList *l;
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/* Finish hiding and showing actors for the new workspace */
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for (l = compositor->windows; l; l = l->next)
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meta_window_actor_sync_visibility (l->data);
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/* Fix up stacking order. */
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sync_actor_stacking (compositor);
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}
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void
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meta_switch_workspace_completed (MetaCompositor *compositor)
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{
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/* FIXME -- must redo stacking order */
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compositor->switch_workspace_in_progress--;
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if (compositor->switch_workspace_in_progress < 0)
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{
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g_warning ("Error in workspace_switch accounting!");
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compositor->switch_workspace_in_progress = 0;
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}
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if (!compositor->switch_workspace_in_progress)
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meta_finish_workspace_switch (compositor);
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}
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void
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meta_compositor_destroy (MetaCompositor *compositor)
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{
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clutter_threads_remove_repaint_func (compositor->repaint_func_id);
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}
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static void
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process_damage (MetaCompositor *compositor,
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XDamageNotifyEvent *event,
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MetaWindow *window)
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{
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
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meta_window_actor_process_x11_damage (window_actor, event);
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compositor->frame_has_updated_xsurfaces = TRUE;
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}
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/* compat helper */
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static MetaCompositor *
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get_compositor_for_screen (MetaScreen *screen)
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{
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return screen->display->compositor;
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}
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/**
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* meta_get_stage_for_screen:
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* @screen: a #MetaScreen
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*
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* Returns: (transfer none): The #ClutterStage for the screen
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*/
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ClutterActor *
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meta_get_stage_for_screen (MetaScreen *screen)
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{
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MetaCompositor *compositor = get_compositor_for_screen (screen);
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return compositor->stage;
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}
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/**
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* meta_get_window_group_for_screen:
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* @screen: a #MetaScreen
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*
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* Returns: (transfer none): The window group corresponding to @screen
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*/
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ClutterActor *
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meta_get_window_group_for_screen (MetaScreen *screen)
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{
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MetaCompositor *compositor = get_compositor_for_screen (screen);
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return compositor->window_group;
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}
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/**
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* meta_get_top_window_group_for_screen:
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* @screen: a #MetaScreen
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*
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* Returns: (transfer none): The top window group corresponding to @screen
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*/
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ClutterActor *
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meta_get_top_window_group_for_screen (MetaScreen *screen)
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{
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MetaCompositor *compositor = get_compositor_for_screen (screen);
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return compositor->top_window_group;
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}
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/**
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* meta_get_window_actors:
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* @screen: a #MetaScreen
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*
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* Returns: (transfer none) (element-type Clutter.Actor): The set of #MetaWindowActor on @screen
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*/
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GList *
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meta_get_window_actors (MetaScreen *screen)
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{
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MetaCompositor *compositor = get_compositor_for_screen (screen);
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return compositor->windows;
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}
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void
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meta_set_stage_input_region (MetaScreen *screen,
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XserverRegion region)
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{
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/* As a wayland compositor we can simply ignore all this trickery
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* for setting an input region on the stage for capturing events in
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* clutter since all input comes to us first and we get to choose
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* who else sees them.
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*/
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if (!meta_is_wayland_compositor ())
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{
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MetaDisplay *display = screen->display;
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MetaCompositor *compositor = display->compositor;
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Display *xdpy = meta_display_get_xdisplay (display);
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Window xstage = clutter_x11_get_stage_window (CLUTTER_STAGE (compositor->stage));
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XFixesSetWindowShapeRegion (xdpy, xstage, ShapeInput, 0, 0, region);
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/* It's generally a good heuristic that when a crossing event is generated because
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* we reshape the overlay, we don't want it to affect focus-follows-mouse focus -
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* it's not the user doing something, it's the environment changing under the user.
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*/
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meta_display_add_ignored_crossing_serial (display, XNextRequest (xdpy));
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XFixesSetWindowShapeRegion (xdpy, compositor->output, ShapeInput, 0, 0, region);
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}
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}
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void
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meta_empty_stage_input_region (MetaScreen *screen)
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{
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/* Using a static region here is a bit hacky, but Metacity never opens more than
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* one XDisplay, so it works fine. */
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static XserverRegion region = None;
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if (region == None)
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{
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MetaDisplay *display = meta_screen_get_display (screen);
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Display *xdpy = meta_display_get_xdisplay (display);
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region = XFixesCreateRegion (xdpy, NULL, 0);
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}
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meta_set_stage_input_region (screen, region);
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}
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void
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meta_focus_stage_window (MetaScreen *screen,
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guint32 timestamp)
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{
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ClutterStage *stage;
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Window window;
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stage = CLUTTER_STAGE (meta_get_stage_for_screen (screen));
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if (!stage)
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return;
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window = clutter_x11_get_stage_window (stage);
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if (window == None)
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return;
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meta_display_set_input_focus_xwindow (screen->display,
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screen,
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window,
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timestamp);
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}
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gboolean
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meta_stage_is_focused (MetaScreen *screen)
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{
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ClutterStage *stage;
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Window window;
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if (meta_is_wayland_compositor ())
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return TRUE;
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stage = CLUTTER_STAGE (meta_get_stage_for_screen (screen));
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if (!stage)
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return FALSE;
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window = clutter_x11_get_stage_window (stage);
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if (window == None)
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return FALSE;
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return (screen->display->focus_xwindow == window);
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}
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static gboolean
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grab_devices (MetaModalOptions options,
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guint32 timestamp)
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{
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MetaBackend *backend = META_BACKEND (meta_get_backend ());
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gboolean pointer_grabbed = FALSE;
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gboolean keyboard_grabbed = FALSE;
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if ((options & META_MODAL_POINTER_ALREADY_GRABBED) == 0)
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{
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if (!meta_backend_grab_device (backend, META_VIRTUAL_CORE_POINTER_ID, timestamp))
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goto fail;
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pointer_grabbed = TRUE;
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}
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if ((options & META_MODAL_KEYBOARD_ALREADY_GRABBED) == 0)
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{
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if (!meta_backend_grab_device (backend, META_VIRTUAL_CORE_KEYBOARD_ID, timestamp))
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goto fail;
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keyboard_grabbed = TRUE;
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}
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return TRUE;
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fail:
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if (pointer_grabbed)
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meta_backend_ungrab_device (backend, META_VIRTUAL_CORE_POINTER_ID, timestamp);
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if (keyboard_grabbed)
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meta_backend_ungrab_device (backend, META_VIRTUAL_CORE_KEYBOARD_ID, timestamp);
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return FALSE;
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}
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gboolean
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meta_begin_modal_for_plugin (MetaCompositor *compositor,
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MetaPlugin *plugin,
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MetaModalOptions options,
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guint32 timestamp)
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{
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/* To some extent this duplicates code in meta_display_begin_grab_op(), but there
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* are significant differences in how we handle grabs that make it difficult to
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* merge the two.
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*/
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MetaDisplay *display = compositor->display;
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if (is_modal (display) || display->grab_op != META_GRAB_OP_NONE)
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return FALSE;
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/* XXX: why is this needed? */
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XIUngrabDevice (display->xdisplay,
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META_VIRTUAL_CORE_POINTER_ID,
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timestamp);
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XSync (display->xdisplay, False);
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if (!grab_devices (options, timestamp))
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return FALSE;
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display->grab_op = META_GRAB_OP_COMPOSITOR;
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display->event_route = META_EVENT_ROUTE_COMPOSITOR_GRAB;
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display->grab_window = NULL;
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display->grab_have_pointer = TRUE;
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display->grab_have_keyboard = TRUE;
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g_signal_emit_by_name (display, "grab-op-begin",
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meta_plugin_get_screen (plugin),
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display->grab_window, display->grab_op);
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if (meta_is_wayland_compositor ())
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{
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meta_display_sync_wayland_input_focus (display);
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meta_display_cancel_touch (display);
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}
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return TRUE;
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}
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void
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meta_end_modal_for_plugin (MetaCompositor *compositor,
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MetaPlugin *plugin,
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guint32 timestamp)
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{
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MetaDisplay *display = compositor->display;
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MetaBackend *backend = meta_get_backend ();
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g_return_if_fail (is_modal (display));
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g_signal_emit_by_name (display, "grab-op-end",
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meta_plugin_get_screen (plugin),
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display->grab_window, display->grab_op);
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display->grab_op = META_GRAB_OP_NONE;
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display->event_route = META_EVENT_ROUTE_NORMAL;
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display->grab_window = NULL;
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display->grab_have_pointer = FALSE;
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display->grab_have_keyboard = FALSE;
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meta_backend_ungrab_device (backend, META_VIRTUAL_CORE_POINTER_ID, timestamp);
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meta_backend_ungrab_device (backend, META_VIRTUAL_CORE_KEYBOARD_ID, timestamp);
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if (meta_is_wayland_compositor ())
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meta_display_sync_wayland_input_focus (display);
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}
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static void
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after_stage_paint (ClutterStage *stage,
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gpointer data)
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{
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MetaCompositor *compositor = data;
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GList *l;
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for (l = compositor->windows; l; l = l->next)
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meta_window_actor_post_paint (l->data);
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#ifdef HAVE_WAYLAND
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if (meta_is_wayland_compositor ())
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meta_wayland_compositor_paint_finished (meta_wayland_compositor_get_default ());
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#endif
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}
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static void
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redirect_windows (MetaScreen *screen)
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{
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MetaDisplay *display = meta_screen_get_display (screen);
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Display *xdisplay = meta_display_get_xdisplay (display);
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Window xroot = meta_screen_get_xroot (screen);
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int screen_number = meta_screen_get_screen_number (screen);
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guint n_retries;
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guint max_retries;
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if (meta_get_replace_current_wm ())
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max_retries = 5;
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else
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max_retries = 1;
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n_retries = 0;
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/* Some compositors (like old versions of Mutter) might not properly unredirect
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* subwindows before destroying the WM selection window; so we wait a while
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* for such a compositor to exit before giving up.
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*/
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while (TRUE)
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{
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meta_error_trap_push (display);
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XCompositeRedirectSubwindows (xdisplay, xroot, CompositeRedirectManual);
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XSync (xdisplay, FALSE);
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if (!meta_error_trap_pop_with_return (display))
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break;
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if (n_retries == max_retries)
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{
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/* This probably means that a non-WM compositor like xcompmgr is running;
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* we have no way to get it to exit */
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meta_fatal (_("Another compositing manager is already running on screen %i on display \"%s\"."),
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screen_number, display->name);
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}
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n_retries++;
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g_usleep (G_USEC_PER_SEC);
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}
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}
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void
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meta_compositor_manage (MetaCompositor *compositor)
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{
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MetaDisplay *display = compositor->display;
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Display *xdisplay = display->xdisplay;
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MetaScreen *screen = display->screen;
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meta_screen_set_cm_selection (display->screen);
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{
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MetaBackend *backend = meta_get_backend ();
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compositor->stage = meta_backend_get_stage (backend);
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}
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/* We use connect_after() here to accomodate code in GNOME Shell that,
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* when benchmarking drawing performance, connects to ::after-paint
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* and calls glFinish(). The timing information from that will be
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* more accurate if we hold off until that completes before we signal
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* apps to begin drawing the next frame. If there are no other
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* connections to ::after-paint, connect() vs. connect_after() doesn't
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* matter.
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*/
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g_signal_connect_after (CLUTTER_STAGE (compositor->stage), "after-paint",
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G_CALLBACK (after_stage_paint), compositor);
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clutter_stage_set_sync_delay (CLUTTER_STAGE (compositor->stage), META_SYNC_DELAY);
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compositor->window_group = meta_window_group_new (screen);
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compositor->top_window_group = meta_window_group_new (screen);
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clutter_actor_add_child (compositor->stage, compositor->window_group);
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clutter_actor_add_child (compositor->stage, compositor->top_window_group);
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if (meta_is_wayland_compositor ())
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{
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/* NB: When running as a wayland compositor we don't need an X
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* composite overlay window, and we don't need to play any input
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* region tricks to redirect events into clutter. */
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compositor->output = None;
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}
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else
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{
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Window xwin;
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compositor->output = screen->composite_overlay_window;
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xwin = meta_backend_x11_get_xwindow (META_BACKEND_X11 (meta_get_backend ()));
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XReparentWindow (xdisplay, xwin, compositor->output, 0, 0);
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meta_empty_stage_input_region (screen);
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/* Make sure there isn't any left-over output shape on the
|
|
* overlay window by setting the whole screen to be an
|
|
* output region.
|
|
*
|
|
* Note: there doesn't seem to be any real chance of that
|
|
* because the X server will destroy the overlay window
|
|
* when the last client using it exits.
|
|
*/
|
|
XFixesSetWindowShapeRegion (xdisplay, compositor->output, ShapeBounding, 0, 0, None);
|
|
|
|
/* Map overlay window before redirecting windows offscreen so we catch their
|
|
* contents until we show the stage.
|
|
*/
|
|
XMapWindow (xdisplay, compositor->output);
|
|
}
|
|
|
|
redirect_windows (display->screen);
|
|
|
|
compositor->plugin_mgr = meta_plugin_manager_new (compositor);
|
|
}
|
|
|
|
void
|
|
meta_compositor_unmanage (MetaCompositor *compositor)
|
|
{
|
|
if (!meta_is_wayland_compositor ())
|
|
{
|
|
MetaDisplay *display = compositor->display;
|
|
Display *xdisplay = meta_display_get_xdisplay (display);
|
|
Window xroot = display->screen->xroot;
|
|
|
|
/* This is the most important part of cleanup - we have to do this
|
|
* before giving up the window manager selection or the next
|
|
* window manager won't be able to redirect subwindows */
|
|
XCompositeUnredirectSubwindows (xdisplay, xroot, CompositeRedirectManual);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* meta_shape_cow_for_window:
|
|
* @compositor: A #MetaCompositor
|
|
* @window: (nullable): A #MetaWindow to shape the COW for
|
|
*
|
|
* Sets an bounding shape on the COW so that the given window
|
|
* is exposed. If @window is %NULL it clears the shape again.
|
|
*
|
|
* Used so we can unredirect windows, by shaping away the part
|
|
* of the COW, letting the raw window be seen through below.
|
|
*/
|
|
static void
|
|
meta_shape_cow_for_window (MetaCompositor *compositor,
|
|
MetaWindow *window)
|
|
{
|
|
MetaDisplay *display = compositor->display;
|
|
Display *xdisplay = meta_display_get_xdisplay (display);
|
|
|
|
if (window == NULL)
|
|
XFixesSetWindowShapeRegion (xdisplay, compositor->output, ShapeBounding, 0, 0, None);
|
|
else
|
|
{
|
|
XserverRegion output_region;
|
|
XRectangle screen_rect, window_bounds;
|
|
int width, height;
|
|
MetaRectangle rect;
|
|
|
|
meta_window_get_frame_rect (window, &rect);
|
|
|
|
window_bounds.x = rect.x;
|
|
window_bounds.y = rect.y;
|
|
window_bounds.width = rect.width;
|
|
window_bounds.height = rect.height;
|
|
|
|
meta_screen_get_size (display->screen, &width, &height);
|
|
screen_rect.x = 0;
|
|
screen_rect.y = 0;
|
|
screen_rect.width = width;
|
|
screen_rect.height = height;
|
|
|
|
output_region = XFixesCreateRegion (xdisplay, &window_bounds, 1);
|
|
|
|
XFixesInvertRegion (xdisplay, output_region, &screen_rect, output_region);
|
|
XFixesSetWindowShapeRegion (xdisplay, compositor->output, ShapeBounding, 0, 0, output_region);
|
|
XFixesDestroyRegion (xdisplay, output_region);
|
|
}
|
|
}
|
|
|
|
static void
|
|
set_unredirected_window (MetaCompositor *compositor,
|
|
MetaWindow *window)
|
|
{
|
|
if (compositor->unredirected_window == window)
|
|
return;
|
|
|
|
if (compositor->unredirected_window != NULL)
|
|
{
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (compositor->unredirected_window));
|
|
meta_window_actor_set_unredirected (window_actor, FALSE);
|
|
}
|
|
|
|
compositor->unredirected_window = window;
|
|
|
|
if (compositor->unredirected_window != NULL)
|
|
{
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (compositor->unredirected_window));
|
|
meta_window_actor_set_unredirected (window_actor, TRUE);
|
|
}
|
|
|
|
meta_shape_cow_for_window (compositor, compositor->unredirected_window);
|
|
}
|
|
|
|
void
|
|
meta_compositor_add_window (MetaCompositor *compositor,
|
|
MetaWindow *window)
|
|
{
|
|
MetaDisplay *display = compositor->display;
|
|
|
|
meta_error_trap_push (display);
|
|
|
|
meta_window_actor_new (window);
|
|
sync_actor_stacking (compositor);
|
|
|
|
meta_error_trap_pop (display);
|
|
}
|
|
|
|
void
|
|
meta_compositor_remove_window (MetaCompositor *compositor,
|
|
MetaWindow *window)
|
|
{
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
|
|
if (compositor->unredirected_window == window)
|
|
set_unredirected_window (compositor, NULL);
|
|
|
|
meta_window_actor_destroy (window_actor);
|
|
}
|
|
|
|
void
|
|
meta_compositor_sync_updates_frozen (MetaCompositor *compositor,
|
|
MetaWindow *window)
|
|
{
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
meta_window_actor_sync_updates_frozen (window_actor);
|
|
}
|
|
|
|
void
|
|
meta_compositor_queue_frame_drawn (MetaCompositor *compositor,
|
|
MetaWindow *window,
|
|
gboolean no_delay_frame)
|
|
{
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
meta_window_actor_queue_frame_drawn (window_actor, no_delay_frame);
|
|
}
|
|
|
|
void
|
|
meta_compositor_window_shape_changed (MetaCompositor *compositor,
|
|
MetaWindow *window)
|
|
{
|
|
MetaWindowActor *window_actor;
|
|
window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
if (!window_actor)
|
|
return;
|
|
|
|
meta_window_actor_update_shape (window_actor);
|
|
}
|
|
|
|
void
|
|
meta_compositor_window_opacity_changed (MetaCompositor *compositor,
|
|
MetaWindow *window)
|
|
{
|
|
MetaWindowActor *window_actor;
|
|
window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
if (!window_actor)
|
|
return;
|
|
|
|
meta_window_actor_update_opacity (window_actor);
|
|
}
|
|
|
|
void
|
|
meta_compositor_window_surface_changed (MetaCompositor *compositor,
|
|
MetaWindow *window)
|
|
{
|
|
MetaWindowActor *window_actor;
|
|
window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
if (!window_actor)
|
|
return;
|
|
|
|
meta_window_actor_update_surface (window_actor);
|
|
}
|
|
|
|
/**
|
|
* meta_compositor_process_event: (skip)
|
|
* @compositor:
|
|
* @event:
|
|
* @window:
|
|
*
|
|
*/
|
|
gboolean
|
|
meta_compositor_process_event (MetaCompositor *compositor,
|
|
XEvent *event,
|
|
MetaWindow *window)
|
|
{
|
|
if (!meta_is_wayland_compositor () &&
|
|
event->type == meta_display_get_damage_event_base (compositor->display) + XDamageNotify)
|
|
{
|
|
/* Core code doesn't handle damage events, so we need to extract the MetaWindow
|
|
* ourselves
|
|
*/
|
|
if (window == NULL)
|
|
{
|
|
Window xwin = ((XDamageNotifyEvent *) event)->drawable;
|
|
window = meta_display_lookup_x_window (compositor->display, xwin);
|
|
}
|
|
|
|
if (window)
|
|
process_damage (compositor, (XDamageNotifyEvent *) event, window);
|
|
}
|
|
|
|
/* Clutter needs to know about MapNotify events otherwise it will
|
|
think the stage is invisible */
|
|
if (!meta_is_wayland_compositor () && event->type == MapNotify)
|
|
clutter_x11_handle_event (event);
|
|
|
|
/* The above handling is basically just "observing" the events, so we return
|
|
* FALSE to indicate that the event should not be filtered out; if we have
|
|
* GTK+ windows in the same process, GTK+ needs the ConfigureNotify event, for example.
|
|
*/
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
meta_compositor_filter_keybinding (MetaCompositor *compositor,
|
|
MetaKeyBinding *binding)
|
|
{
|
|
return meta_plugin_manager_filter_keybinding (compositor->plugin_mgr, binding);
|
|
}
|
|
|
|
void
|
|
meta_compositor_show_window (MetaCompositor *compositor,
|
|
MetaWindow *window,
|
|
MetaCompEffect effect)
|
|
{
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
meta_window_actor_show (window_actor, effect);
|
|
}
|
|
|
|
void
|
|
meta_compositor_hide_window (MetaCompositor *compositor,
|
|
MetaWindow *window,
|
|
MetaCompEffect effect)
|
|
{
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
meta_window_actor_hide (window_actor, effect);
|
|
}
|
|
|
|
void
|
|
meta_compositor_maximize_window (MetaCompositor *compositor,
|
|
MetaWindow *window,
|
|
MetaRectangle *old_rect,
|
|
MetaRectangle *new_rect)
|
|
{
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
meta_window_actor_maximize (window_actor, old_rect, new_rect);
|
|
}
|
|
|
|
void
|
|
meta_compositor_unmaximize_window (MetaCompositor *compositor,
|
|
MetaWindow *window,
|
|
MetaRectangle *old_rect,
|
|
MetaRectangle *new_rect)
|
|
{
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
meta_window_actor_unmaximize (window_actor, old_rect, new_rect);
|
|
}
|
|
|
|
void
|
|
meta_compositor_switch_workspace (MetaCompositor *compositor,
|
|
MetaWorkspace *from,
|
|
MetaWorkspace *to,
|
|
MetaMotionDirection direction)
|
|
{
|
|
gint to_indx, from_indx;
|
|
|
|
to_indx = meta_workspace_index (to);
|
|
from_indx = meta_workspace_index (from);
|
|
|
|
compositor->switch_workspace_in_progress++;
|
|
|
|
if (!meta_plugin_manager_switch_workspace (compositor->plugin_mgr,
|
|
from_indx,
|
|
to_indx,
|
|
direction))
|
|
{
|
|
compositor->switch_workspace_in_progress--;
|
|
|
|
/* We have to explicitely call this to fix up stacking order of the
|
|
* actors; this is because the abs stacking position of actors does not
|
|
* necessarily change during the window hiding/unhiding, only their
|
|
* relative position toward the destkop window.
|
|
*/
|
|
meta_finish_workspace_switch (compositor);
|
|
}
|
|
}
|
|
|
|
static void
|
|
sync_actor_stacking (MetaCompositor *compositor)
|
|
{
|
|
GList *children;
|
|
GList *expected_window_node;
|
|
GList *tmp;
|
|
GList *old;
|
|
GList *backgrounds;
|
|
gboolean has_windows;
|
|
gboolean reordered;
|
|
|
|
/* NB: The first entries in the lists are stacked the lowest */
|
|
|
|
/* Restacking will trigger full screen redraws, so it's worth a
|
|
* little effort to make sure we actually need to restack before
|
|
* we go ahead and do it */
|
|
|
|
children = clutter_actor_get_children (compositor->window_group);
|
|
has_windows = FALSE;
|
|
reordered = FALSE;
|
|
|
|
/* We allow for actors in the window group other than the actors we
|
|
* know about, but it's up to a plugin to try and keep them stacked correctly
|
|
* (we really need extra API to make that reliable.)
|
|
*/
|
|
|
|
/* First we collect a list of all backgrounds, and check if they're at the
|
|
* bottom. Then we check if the window actors are in the correct sequence */
|
|
backgrounds = NULL;
|
|
expected_window_node = compositor->windows;
|
|
for (old = children; old != NULL; old = old->next)
|
|
{
|
|
ClutterActor *actor = old->data;
|
|
|
|
if (META_IS_BACKGROUND_GROUP (actor) ||
|
|
META_IS_BACKGROUND_ACTOR (actor))
|
|
{
|
|
backgrounds = g_list_prepend (backgrounds, actor);
|
|
|
|
if (has_windows)
|
|
reordered = TRUE;
|
|
}
|
|
else if (META_IS_WINDOW_ACTOR (actor) && !reordered)
|
|
{
|
|
has_windows = TRUE;
|
|
|
|
if (expected_window_node != NULL && actor == expected_window_node->data)
|
|
expected_window_node = expected_window_node->next;
|
|
else
|
|
reordered = TRUE;
|
|
}
|
|
}
|
|
|
|
g_list_free (children);
|
|
|
|
if (!reordered)
|
|
{
|
|
g_list_free (backgrounds);
|
|
return;
|
|
}
|
|
|
|
/* reorder the actors by lowering them in turn to the bottom of the stack.
|
|
* windows first, then background.
|
|
*
|
|
* We reorder the actors even if they're not parented to the window group,
|
|
* to allow stacking to work with intermediate actors (eg during effects)
|
|
*/
|
|
for (tmp = g_list_last (compositor->windows); tmp != NULL; tmp = tmp->prev)
|
|
{
|
|
ClutterActor *actor = tmp->data, *parent;
|
|
|
|
parent = clutter_actor_get_parent (actor);
|
|
clutter_actor_set_child_below_sibling (parent, actor, NULL);
|
|
}
|
|
|
|
/* we prepended the backgrounds above so the last actor in the list
|
|
* should get lowered to the bottom last.
|
|
*/
|
|
for (tmp = backgrounds; tmp != NULL; tmp = tmp->next)
|
|
{
|
|
ClutterActor *actor = tmp->data, *parent;
|
|
|
|
parent = clutter_actor_get_parent (actor);
|
|
clutter_actor_set_child_below_sibling (parent, actor, NULL);
|
|
}
|
|
g_list_free (backgrounds);
|
|
}
|
|
|
|
void
|
|
meta_compositor_sync_stack (MetaCompositor *compositor,
|
|
GList *stack)
|
|
{
|
|
GList *old_stack;
|
|
|
|
/* This is painful because hidden windows that we are in the process
|
|
* of animating out of existence. They'll be at the bottom of the
|
|
* stack of X windows, but we want to leave them in their old position
|
|
* until the animation effect finishes.
|
|
*/
|
|
|
|
/* Sources: first window is the highest */
|
|
stack = g_list_copy (stack); /* The new stack of MetaWindow */
|
|
old_stack = g_list_reverse (compositor->windows); /* The old stack of MetaWindowActor */
|
|
compositor->windows = NULL;
|
|
|
|
while (TRUE)
|
|
{
|
|
MetaWindowActor *old_actor = NULL, *stack_actor = NULL, *actor;
|
|
MetaWindow *old_window = NULL, *stack_window = NULL, *window;
|
|
|
|
/* Find the remaining top actor in our existing stack (ignoring
|
|
* windows that have been hidden and are no longer animating) */
|
|
while (old_stack)
|
|
{
|
|
old_actor = old_stack->data;
|
|
old_window = meta_window_actor_get_meta_window (old_actor);
|
|
|
|
if (old_window->hidden &&
|
|
!meta_window_actor_effect_in_progress (old_actor))
|
|
{
|
|
old_stack = g_list_delete_link (old_stack, old_stack);
|
|
old_actor = NULL;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
/* And the remaining top actor in the new stack */
|
|
while (stack)
|
|
{
|
|
stack_window = stack->data;
|
|
stack_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (stack_window));
|
|
if (!stack_actor)
|
|
{
|
|
meta_verbose ("Failed to find corresponding MetaWindowActor "
|
|
"for window %s\n", meta_window_get_description (stack_window));
|
|
stack = g_list_delete_link (stack, stack);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (!old_actor && !stack_actor) /* Nothing more to stack */
|
|
break;
|
|
|
|
/* We usually prefer the window in the new stack, but if if we
|
|
* found a hidden window in the process of being animated out
|
|
* of existence in the old stack we use that instead. We've
|
|
* filtered out non-animating hidden windows above.
|
|
*/
|
|
if (old_actor &&
|
|
(!stack_actor || old_window->hidden))
|
|
{
|
|
actor = old_actor;
|
|
window = old_window;
|
|
}
|
|
else
|
|
{
|
|
actor = stack_actor;
|
|
window = stack_window;
|
|
}
|
|
|
|
/* OK, we know what actor we want next. Add it to our window
|
|
* list, and remove it from both source lists. (It will
|
|
* be at the front of at least one, hopefully it will be
|
|
* near the front of the other.)
|
|
*/
|
|
compositor->windows = g_list_prepend (compositor->windows, actor);
|
|
|
|
stack = g_list_remove (stack, window);
|
|
old_stack = g_list_remove (old_stack, actor);
|
|
}
|
|
|
|
sync_actor_stacking (compositor);
|
|
}
|
|
|
|
void
|
|
meta_compositor_sync_window_geometry (MetaCompositor *compositor,
|
|
MetaWindow *window,
|
|
gboolean did_placement)
|
|
{
|
|
MetaWindowActor *window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
|
|
meta_window_actor_sync_actor_geometry (window_actor, did_placement);
|
|
}
|
|
|
|
static void
|
|
frame_callback (CoglOnscreen *onscreen,
|
|
CoglFrameEvent event,
|
|
CoglFrameInfo *frame_info,
|
|
void *user_data)
|
|
{
|
|
MetaCompositor *compositor = user_data;
|
|
GList *l;
|
|
|
|
if (event == COGL_FRAME_EVENT_COMPLETE)
|
|
{
|
|
gint64 presentation_time_cogl = cogl_frame_info_get_presentation_time (frame_info);
|
|
gint64 presentation_time;
|
|
|
|
if (presentation_time_cogl != 0)
|
|
{
|
|
/* Cogl reports presentation in terms of its own clock, which is
|
|
* guaranteed to be in nanoseconds but with no specified base. The
|
|
* normal case with the open source GPU drivers on Linux 3.8 and
|
|
* newer is that the base of cogl_get_clock_time() is that of
|
|
* clock_gettime(CLOCK_MONOTONIC), so the same as g_get_monotonic_time),
|
|
* but there's no exposure of that through the API. clock_gettime()
|
|
* is fairly fast, so calling it twice and subtracting to get a
|
|
* nearly-zero number is acceptable, if a litle ugly.
|
|
*/
|
|
CoglContext *context = cogl_framebuffer_get_context (COGL_FRAMEBUFFER (onscreen));
|
|
gint64 current_cogl_time = cogl_get_clock_time (context);
|
|
gint64 current_monotonic_time = g_get_monotonic_time ();
|
|
|
|
presentation_time =
|
|
current_monotonic_time + (presentation_time_cogl - current_cogl_time) / 1000;
|
|
}
|
|
else
|
|
{
|
|
presentation_time = 0;
|
|
}
|
|
|
|
for (l = compositor->windows; l; l = l->next)
|
|
meta_window_actor_frame_complete (l->data, frame_info, presentation_time);
|
|
}
|
|
}
|
|
|
|
static void
|
|
pre_paint_windows (MetaCompositor *compositor)
|
|
{
|
|
GList *l;
|
|
MetaWindowActor *top_window;
|
|
|
|
if (compositor->onscreen == NULL)
|
|
{
|
|
compositor->onscreen = COGL_ONSCREEN (cogl_get_draw_framebuffer ());
|
|
compositor->frame_closure = cogl_onscreen_add_frame_callback (compositor->onscreen,
|
|
frame_callback,
|
|
compositor,
|
|
NULL);
|
|
}
|
|
|
|
if (compositor->windows == NULL)
|
|
return;
|
|
|
|
top_window = g_list_last (compositor->windows)->data;
|
|
|
|
if (meta_window_actor_should_unredirect (top_window) &&
|
|
compositor->disable_unredirect_count == 0)
|
|
set_unredirected_window (compositor, meta_window_actor_get_meta_window (top_window));
|
|
else
|
|
set_unredirected_window (compositor, NULL);
|
|
|
|
for (l = compositor->windows; l; l = l->next)
|
|
meta_window_actor_pre_paint (l->data);
|
|
|
|
if (compositor->frame_has_updated_xsurfaces)
|
|
{
|
|
/* We need to make sure that any X drawing that happens before
|
|
* the XDamageSubtract() for each window above is visible to
|
|
* subsequent GL rendering; the only standardized way to do this
|
|
* is EXT_x11_sync_object, which isn't yet widely available. For
|
|
* now, we count on details of Xorg and the open source drivers,
|
|
* and hope for the best otherwise.
|
|
*
|
|
* Xorg and open source driver specifics:
|
|
*
|
|
* The X server makes sure to flush drawing to the kernel before
|
|
* sending out damage events, but since we use
|
|
* DamageReportBoundingBox there may be drawing between the last
|
|
* damage event and the XDamageSubtract() that needs to be
|
|
* flushed as well.
|
|
*
|
|
* Xorg always makes sure that drawing is flushed to the kernel
|
|
* before writing events or responses to the client, so any
|
|
* round trip request at this point is sufficient to flush the
|
|
* GLX buffers.
|
|
*/
|
|
XSync (compositor->display->xdisplay, False);
|
|
|
|
compositor->frame_has_updated_xsurfaces = FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
meta_repaint_func (gpointer data)
|
|
{
|
|
MetaCompositor *compositor = data;
|
|
pre_paint_windows (compositor);
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
on_shadow_factory_changed (MetaShadowFactory *factory,
|
|
MetaCompositor *compositor)
|
|
{
|
|
GList *l;
|
|
|
|
for (l = compositor->windows; l; l = l->next)
|
|
meta_window_actor_invalidate_shadow (l->data);
|
|
}
|
|
|
|
/**
|
|
* meta_compositor_new: (skip)
|
|
* @display:
|
|
*
|
|
*/
|
|
MetaCompositor *
|
|
meta_compositor_new (MetaDisplay *display)
|
|
{
|
|
MetaCompositor *compositor;
|
|
|
|
compositor = g_new0 (MetaCompositor, 1);
|
|
compositor->display = display;
|
|
|
|
if (g_getenv("META_DISABLE_MIPMAPS"))
|
|
compositor->no_mipmaps = TRUE;
|
|
|
|
g_signal_connect (meta_shadow_factory_get_default (),
|
|
"changed",
|
|
G_CALLBACK (on_shadow_factory_changed),
|
|
compositor);
|
|
|
|
compositor->repaint_func_id = clutter_threads_add_repaint_func (meta_repaint_func,
|
|
compositor,
|
|
NULL);
|
|
|
|
return compositor;
|
|
}
|
|
|
|
/**
|
|
* meta_get_overlay_window: (skip)
|
|
* @screen: a #MetaScreen
|
|
*
|
|
*/
|
|
Window
|
|
meta_get_overlay_window (MetaScreen *screen)
|
|
{
|
|
MetaCompositor *compositor = get_compositor_for_screen (screen);
|
|
return compositor->output;
|
|
}
|
|
|
|
/**
|
|
* meta_disable_unredirect_for_screen:
|
|
* @screen: a #MetaScreen
|
|
*
|
|
* Disables unredirection, can be usefull in situations where having
|
|
* unredirected windows is undesireable like when recording a video.
|
|
*
|
|
*/
|
|
void
|
|
meta_disable_unredirect_for_screen (MetaScreen *screen)
|
|
{
|
|
MetaCompositor *compositor = get_compositor_for_screen (screen);
|
|
compositor->disable_unredirect_count++;
|
|
}
|
|
|
|
/**
|
|
* meta_enable_unredirect_for_screen:
|
|
* @screen: a #MetaScreen
|
|
*
|
|
* Enables unredirection which reduces the overhead for apps like games.
|
|
*
|
|
*/
|
|
void
|
|
meta_enable_unredirect_for_screen (MetaScreen *screen)
|
|
{
|
|
MetaCompositor *compositor = get_compositor_for_screen (screen);
|
|
if (compositor->disable_unredirect_count == 0)
|
|
g_warning ("Called enable_unredirect_for_screen while unredirection is enabled.");
|
|
if (compositor->disable_unredirect_count > 0)
|
|
compositor->disable_unredirect_count--;
|
|
}
|
|
|
|
#define FLASH_TIME_MS 50
|
|
|
|
static void
|
|
flash_out_completed (ClutterTimeline *timeline,
|
|
gboolean is_finished,
|
|
gpointer user_data)
|
|
{
|
|
ClutterActor *flash = CLUTTER_ACTOR (user_data);
|
|
clutter_actor_destroy (flash);
|
|
}
|
|
|
|
void
|
|
meta_compositor_flash_screen (MetaCompositor *compositor,
|
|
MetaScreen *screen)
|
|
{
|
|
ClutterActor *stage;
|
|
ClutterActor *flash;
|
|
ClutterTransition *transition;
|
|
gfloat width, height;
|
|
|
|
stage = meta_get_stage_for_screen (screen);
|
|
clutter_actor_get_size (stage, &width, &height);
|
|
|
|
flash = clutter_actor_new ();
|
|
clutter_actor_set_background_color (flash, CLUTTER_COLOR_Black);
|
|
clutter_actor_set_size (flash, width, height);
|
|
clutter_actor_set_opacity (flash, 0);
|
|
clutter_actor_add_child (stage, flash);
|
|
|
|
clutter_actor_save_easing_state (flash);
|
|
clutter_actor_set_easing_mode (flash, CLUTTER_EASE_IN_QUAD);
|
|
clutter_actor_set_easing_duration (flash, FLASH_TIME_MS);
|
|
clutter_actor_set_opacity (flash, 192);
|
|
|
|
transition = clutter_actor_get_transition (flash, "opacity");
|
|
clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
|
|
clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2);
|
|
|
|
g_signal_connect (transition, "stopped",
|
|
G_CALLBACK (flash_out_completed), flash);
|
|
|
|
clutter_actor_restore_easing_state (flash);
|
|
}
|
|
|
|
/**
|
|
* meta_compositor_monotonic_time_to_server_time:
|
|
* @display: a #MetaDisplay
|
|
* @monotonic_time: time in the units of g_get_monotonic_time()
|
|
*
|
|
* _NET_WM_FRAME_DRAWN and _NET_WM_FRAME_TIMINGS messages represent time
|
|
* as a "high resolution server time" - this is the server time interpolated
|
|
* to microsecond resolution. The advantage of this time representation
|
|
* is that if X server is running on the same computer as a client, and
|
|
* the Xserver uses 'clock_gettime(CLOCK_MONOTONIC, ...)' for the server
|
|
* time, the client can detect this, and all such clients will share a
|
|
* a time representation with high accuracy. If there is not a common
|
|
* time source, then the time synchronization will be less accurate.
|
|
*/
|
|
gint64
|
|
meta_compositor_monotonic_time_to_server_time (MetaDisplay *display,
|
|
gint64 monotonic_time)
|
|
{
|
|
MetaCompositor *compositor = display->compositor;
|
|
|
|
if (compositor->server_time_query_time == 0 ||
|
|
(!compositor->server_time_is_monotonic_time &&
|
|
monotonic_time > compositor->server_time_query_time + 10*1000*1000)) /* 10 seconds */
|
|
{
|
|
guint32 server_time = meta_display_get_current_time_roundtrip (display);
|
|
gint64 server_time_usec = (gint64)server_time * 1000;
|
|
gint64 current_monotonic_time = g_get_monotonic_time ();
|
|
compositor->server_time_query_time = current_monotonic_time;
|
|
|
|
/* If the server time is within a second of the monotonic time,
|
|
* we assume that they are identical. This seems like a big margin,
|
|
* but we want to be as robust as possible even if the system
|
|
* is under load and our processing of the server response is
|
|
* delayed.
|
|
*/
|
|
if (server_time_usec > current_monotonic_time - 1000*1000 &&
|
|
server_time_usec < current_monotonic_time + 1000*1000)
|
|
compositor->server_time_is_monotonic_time = TRUE;
|
|
|
|
compositor->server_time_offset = server_time_usec - current_monotonic_time;
|
|
}
|
|
|
|
if (compositor->server_time_is_monotonic_time)
|
|
return monotonic_time;
|
|
else
|
|
return monotonic_time + compositor->server_time_offset;
|
|
}
|
|
|
|
void
|
|
meta_compositor_show_tile_preview (MetaCompositor *compositor,
|
|
MetaWindow *window,
|
|
MetaRectangle *tile_rect,
|
|
int tile_monitor_number)
|
|
{
|
|
meta_plugin_manager_show_tile_preview (compositor->plugin_mgr,
|
|
window, tile_rect, tile_monitor_number);
|
|
}
|
|
|
|
void
|
|
meta_compositor_hide_tile_preview (MetaCompositor *compositor)
|
|
{
|
|
meta_plugin_manager_hide_tile_preview (compositor->plugin_mgr);
|
|
}
|
|
|
|
void
|
|
meta_compositor_show_window_menu (MetaCompositor *compositor,
|
|
MetaWindow *window,
|
|
MetaWindowMenuType menu,
|
|
int x,
|
|
int y)
|
|
{
|
|
meta_plugin_manager_show_window_menu (compositor->plugin_mgr, window, menu, x, y);
|
|
}
|
|
|
|
void
|
|
meta_compositor_show_window_menu_for_rect (MetaCompositor *compositor,
|
|
MetaWindow *window,
|
|
MetaWindowMenuType menu,
|
|
MetaRectangle *rect)
|
|
{
|
|
meta_plugin_manager_show_window_menu_for_rect (compositor->plugin_mgr, window, menu, rect);
|
|
}
|