mirror of
https://github.com/brl/mutter.git
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bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
749 lines
22 KiB
C
749 lines
22 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "cogl-config.h"
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#endif
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#include "cogl-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-context-private.h"
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#include "cogl-texture-private.h"
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#include <string.h>
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#define component_type uint8_t
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#define component_size 8
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/* We want to specially optimise the packing when we are converting
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to/from an 8-bit type so that it won't do anything. That way for
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example if we are just doing a swizzle conversion then the inner
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loop for the conversion will be really simple */
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#define UNPACK_BYTE(b) (b)
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#define PACK_BYTE(b) (b)
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#include "cogl-bitmap-packing.h"
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#undef PACK_BYTE
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#undef UNPACK_BYTE
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#undef component_type
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#undef component_size
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#define component_type uint16_t
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#define component_size 16
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#define UNPACK_BYTE(b) (((b) * 65535 + 127) / 255)
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#define PACK_BYTE(b) (((b) * 255 + 32767) / 65535)
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#include "cogl-bitmap-packing.h"
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#undef PACK_BYTE
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#undef UNPACK_BYTE
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#undef component_type
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#undef component_size
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/* (Un)Premultiplication */
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inline static void
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_cogl_unpremult_alpha_0 (uint8_t *dst)
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{
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dst[0] = 0;
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dst[1] = 0;
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dst[2] = 0;
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dst[3] = 0;
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}
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inline static void
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_cogl_unpremult_alpha_last (uint8_t *dst)
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{
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uint8_t alpha = dst[3];
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dst[0] = (dst[0] * 255) / alpha;
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dst[1] = (dst[1] * 255) / alpha;
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dst[2] = (dst[2] * 255) / alpha;
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}
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inline static void
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_cogl_unpremult_alpha_first (uint8_t *dst)
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{
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uint8_t alpha = dst[0];
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dst[1] = (dst[1] * 255) / alpha;
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dst[2] = (dst[2] * 255) / alpha;
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dst[3] = (dst[3] * 255) / alpha;
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}
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/* No division form of floor((c*a + 128)/255) (I first encountered
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* this in the RENDER implementation in the X server.) Being exact
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* is important for a == 255 - we want to get exactly c.
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*/
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#define MULT(d,a,t) \
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G_STMT_START { \
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t = d * a + 128; \
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d = ((t >> 8) + t) >> 8; \
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} G_STMT_END
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inline static void
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_cogl_premult_alpha_last (uint8_t *dst)
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{
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uint8_t alpha = dst[3];
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/* Using a separate temporary per component has given slightly better
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* code generation with GCC in the past; it shouldn't do any worse in
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* any case.
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*/
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unsigned int t1, t2, t3;
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MULT(dst[0], alpha, t1);
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MULT(dst[1], alpha, t2);
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MULT(dst[2], alpha, t3);
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}
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inline static void
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_cogl_premult_alpha_first (uint8_t *dst)
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{
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uint8_t alpha = dst[0];
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unsigned int t1, t2, t3;
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MULT(dst[1], alpha, t1);
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MULT(dst[2], alpha, t2);
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MULT(dst[3], alpha, t3);
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}
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#undef MULT
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/* Use the SSE optimized version to premult four pixels at once when
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it is available. The same assembler code works for x86 and x86-64
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because it doesn't refer to any non-SSE registers directly */
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#if defined(__SSE2__) && defined(__GNUC__) \
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&& (defined(__x86_64) || defined(__i386))
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#define COGL_USE_PREMULT_SSE2
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#endif
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#ifdef COGL_USE_PREMULT_SSE2
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inline static void
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_cogl_premult_alpha_last_four_pixels_sse2 (uint8_t *p)
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{
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/* 8 copies of 128 used below */
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static const int16_t eight_halves[8] __attribute__ ((aligned (16))) =
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{ 128, 128, 128, 128, 128, 128, 128, 128 };
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/* Mask of the rgb components of the four pixels */
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static const int8_t just_rgb[16] __attribute__ ((aligned (16))) =
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{ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00,
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0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00 };
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/* Each SSE register only holds two pixels because we need to work
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with 16-bit intermediate values. We still do four pixels by
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interleaving two registers in the hope that it will pipeline
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better */
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asm (/* Load eight_halves into xmm5 for later */
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"movdqa (%1), %%xmm5\n"
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/* Clear xmm3 */
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"pxor %%xmm3, %%xmm3\n"
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/* Load two pixels from p into the low half of xmm0 */
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"movlps (%0), %%xmm0\n"
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/* Load the next set of two pixels from p into the low half of xmm1 */
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"movlps 8(%0), %%xmm1\n"
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/* Unpack 8 bytes from the low quad-words in each register to 8
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16-bit values */
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"punpcklbw %%xmm3, %%xmm0\n"
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"punpcklbw %%xmm3, %%xmm1\n"
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/* Copy alpha values of the first pixel in xmm0 to all
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components of the first pixel in xmm2 */
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"pshuflw $255, %%xmm0, %%xmm2\n"
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/* same for xmm1 and xmm3 */
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"pshuflw $255, %%xmm1, %%xmm3\n"
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/* The above also copies the second pixel directly so we now
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want to replace the RGB components with copies of the alpha
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components */
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"pshufhw $255, %%xmm2, %%xmm2\n"
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"pshufhw $255, %%xmm3, %%xmm3\n"
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/* Multiply the rgb components by the alpha */
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"pmullw %%xmm2, %%xmm0\n"
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"pmullw %%xmm3, %%xmm1\n"
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/* Add 128 to each component */
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"paddw %%xmm5, %%xmm0\n"
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"paddw %%xmm5, %%xmm1\n"
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/* Copy the results to temporary registers xmm4 and xmm5 */
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"movdqa %%xmm0, %%xmm4\n"
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"movdqa %%xmm1, %%xmm5\n"
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/* Divide the results by 256 */
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"psrlw $8, %%xmm0\n"
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"psrlw $8, %%xmm1\n"
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/* Add the temporaries back in */
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"paddw %%xmm4, %%xmm0\n"
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"paddw %%xmm5, %%xmm1\n"
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/* Divide again */
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"psrlw $8, %%xmm0\n"
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"psrlw $8, %%xmm1\n"
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/* Pack the results back as bytes */
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"packuswb %%xmm1, %%xmm0\n"
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/* Load just_rgb into xmm3 for later */
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"movdqa (%2), %%xmm3\n"
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/* Reload all four pixels into xmm2 */
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"movups (%0), %%xmm2\n"
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/* Mask out the alpha from the results */
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"andps %%xmm3, %%xmm0\n"
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/* Mask out the RGB from the original four pixels */
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"andnps %%xmm2, %%xmm3\n"
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/* Combine the two to get the right alpha values */
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"orps %%xmm3, %%xmm0\n"
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/* Write to memory */
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"movdqu %%xmm0, (%0)\n"
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: /* no outputs */
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: "r" (p), "r" (eight_halves), "r" (just_rgb)
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: "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5");
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}
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#endif /* COGL_USE_PREMULT_SSE2 */
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static void
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_cogl_bitmap_premult_unpacked_span_8 (uint8_t *data,
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int width)
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{
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#ifdef COGL_USE_PREMULT_SSE2
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/* Process 4 pixels at a time */
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while (width >= 4)
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{
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_cogl_premult_alpha_last_four_pixels_sse2 (data);
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data += 4 * 4;
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width -= 4;
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}
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/* If there are any pixels left we will fall through and
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handle them below */
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#endif /* COGL_USE_PREMULT_SSE2 */
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while (width-- > 0)
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{
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_cogl_premult_alpha_last (data);
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data += 4;
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}
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}
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static void
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_cogl_bitmap_unpremult_unpacked_span_8 (uint8_t *data,
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int width)
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{
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int x;
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for (x = 0; x < width; x++)
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{
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if (data[3] == 0)
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_cogl_unpremult_alpha_0 (data);
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else
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_cogl_unpremult_alpha_last (data);
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data += 4;
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}
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}
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static void
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_cogl_bitmap_unpremult_unpacked_span_16 (uint16_t *data,
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int width)
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{
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while (width-- > 0)
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{
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uint16_t alpha = data[3];
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if (alpha == 0)
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memset (data, 0, sizeof (uint16_t) * 3);
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else
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{
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data[0] = (data[0] * 65535) / alpha;
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data[1] = (data[1] * 65535) / alpha;
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data[2] = (data[2] * 65535) / alpha;
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}
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}
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}
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static void
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_cogl_bitmap_premult_unpacked_span_16 (uint16_t *data,
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int width)
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{
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while (width-- > 0)
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{
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uint16_t alpha = data[3];
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data[0] = (data[0] * alpha) / 65535;
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data[1] = (data[1] * alpha) / 65535;
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data[2] = (data[2] * alpha) / 65535;
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}
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}
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static CoglBool
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_cogl_bitmap_can_fast_premult (CoglPixelFormat format)
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{
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switch (format & ~COGL_PREMULT_BIT)
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{
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ABGR_8888:
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return TRUE;
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default:
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return FALSE;
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}
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}
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static CoglBool
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_cogl_bitmap_needs_short_temp_buffer (CoglPixelFormat format)
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{
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/* If the format is using more than 8 bits per component then we'll
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unpack into a 16-bit per component buffer instead of 8-bit so we
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won't lose as much precision. If we ever add support for formats
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with more than 16 bits for at least one of the components then we
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should probably do something else here, maybe convert to
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floats */
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switch (format)
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{
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case COGL_PIXEL_FORMAT_DEPTH_16:
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case COGL_PIXEL_FORMAT_DEPTH_32:
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case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8:
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case COGL_PIXEL_FORMAT_ANY:
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case COGL_PIXEL_FORMAT_YUV:
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g_assert_not_reached ();
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case COGL_PIXEL_FORMAT_A_8:
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case COGL_PIXEL_FORMAT_RG_88:
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case COGL_PIXEL_FORMAT_RGB_565:
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case COGL_PIXEL_FORMAT_RGBA_4444:
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case COGL_PIXEL_FORMAT_RGBA_5551:
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case COGL_PIXEL_FORMAT_G_8:
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case COGL_PIXEL_FORMAT_RGB_888:
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case COGL_PIXEL_FORMAT_BGR_888:
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ABGR_8888:
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case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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return FALSE;
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case COGL_PIXEL_FORMAT_RGBA_1010102:
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case COGL_PIXEL_FORMAT_BGRA_1010102:
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case COGL_PIXEL_FORMAT_ARGB_2101010:
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case COGL_PIXEL_FORMAT_ABGR_2101010:
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case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
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case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
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case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
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case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
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return TRUE;
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}
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g_assert_not_reached ();
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}
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CoglBool
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_cogl_bitmap_convert_into_bitmap (CoglBitmap *src_bmp,
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CoglBitmap *dst_bmp,
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CoglError **error)
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{
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uint8_t *src_data;
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uint8_t *dst_data;
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uint8_t *src;
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uint8_t *dst;
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void *tmp_row;
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int src_rowstride;
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int dst_rowstride;
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int y;
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int width, height;
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CoglPixelFormat src_format;
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CoglPixelFormat dst_format;
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CoglBool use_16;
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CoglBool need_premult;
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src_format = cogl_bitmap_get_format (src_bmp);
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src_rowstride = cogl_bitmap_get_rowstride (src_bmp);
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dst_format = cogl_bitmap_get_format (dst_bmp);
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dst_rowstride = cogl_bitmap_get_rowstride (dst_bmp);
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width = cogl_bitmap_get_width (src_bmp);
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height = cogl_bitmap_get_height (src_bmp);
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_COGL_RETURN_VAL_IF_FAIL (width == cogl_bitmap_get_width (dst_bmp), FALSE);
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_COGL_RETURN_VAL_IF_FAIL (height == cogl_bitmap_get_height (dst_bmp), FALSE);
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need_premult
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= ((src_format & COGL_PREMULT_BIT) != (dst_format & COGL_PREMULT_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8 &&
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dst_format != COGL_PIXEL_FORMAT_A_8 &&
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(src_format & dst_format & COGL_A_BIT));
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/* If the base format is the same then we can just copy the bitmap
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instead */
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if ((src_format & ~COGL_PREMULT_BIT) == (dst_format & ~COGL_PREMULT_BIT) &&
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(!need_premult || _cogl_bitmap_can_fast_premult (dst_format)))
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{
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if (!_cogl_bitmap_copy_subregion (src_bmp, dst_bmp,
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0, 0, /* src_x / src_y */
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0, 0, /* dst_x / dst_y */
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width, height,
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error))
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return FALSE;
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if (need_premult)
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{
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if ((dst_format & COGL_PREMULT_BIT))
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{
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if (!_cogl_bitmap_premult (dst_bmp, error))
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return FALSE;
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}
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else
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{
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if (!_cogl_bitmap_unpremult (dst_bmp, error))
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return FALSE;
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}
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}
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return TRUE;
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}
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src_data = _cogl_bitmap_map (src_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
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if (src_data == NULL)
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return FALSE;
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dst_data = _cogl_bitmap_map (dst_bmp,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD,
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error);
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if (dst_data == NULL)
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{
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_cogl_bitmap_unmap (src_bmp);
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return FALSE;
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}
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use_16 = _cogl_bitmap_needs_short_temp_buffer (dst_format);
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/* Allocate a buffer to hold a temporary RGBA row */
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tmp_row = g_malloc (width *
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(use_16 ? sizeof (uint16_t) : sizeof (uint8_t)) * 4);
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/* FIXME: Optimize */
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for (y = 0; y < height; y++)
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{
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src = src_data + y * src_rowstride;
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dst = dst_data + y * dst_rowstride;
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if (use_16)
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_cogl_unpack_16 (src_format, src, tmp_row, width);
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else
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_cogl_unpack_8 (src_format, src, tmp_row, width);
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/* Handle premultiplication */
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if (need_premult)
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{
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if (dst_format & COGL_PREMULT_BIT)
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{
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if (use_16)
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_cogl_bitmap_premult_unpacked_span_16 (tmp_row, width);
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else
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_cogl_bitmap_premult_unpacked_span_8 (tmp_row, width);
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}
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else
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{
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if (use_16)
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_cogl_bitmap_unpremult_unpacked_span_16 (tmp_row, width);
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else
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_cogl_bitmap_unpremult_unpacked_span_8 (tmp_row, width);
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}
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}
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|
|
if (use_16)
|
|
_cogl_pack_16 (dst_format, tmp_row, dst, width);
|
|
else
|
|
_cogl_pack_8 (dst_format, tmp_row, dst, width);
|
|
}
|
|
|
|
_cogl_bitmap_unmap (src_bmp);
|
|
_cogl_bitmap_unmap (dst_bmp);
|
|
|
|
g_free (tmp_row);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglBitmap *
|
|
_cogl_bitmap_convert (CoglBitmap *src_bmp,
|
|
CoglPixelFormat dst_format,
|
|
CoglError **error)
|
|
{
|
|
CoglBitmap *dst_bmp;
|
|
int width, height;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
width = cogl_bitmap_get_width (src_bmp);
|
|
height = cogl_bitmap_get_height (src_bmp);
|
|
|
|
dst_bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
|
|
width, height,
|
|
dst_format,
|
|
error);
|
|
if (!dst_bmp)
|
|
return NULL;
|
|
|
|
if (!_cogl_bitmap_convert_into_bitmap (src_bmp, dst_bmp, error))
|
|
{
|
|
cogl_object_unref (dst_bmp);
|
|
return NULL;
|
|
}
|
|
|
|
return dst_bmp;
|
|
}
|
|
|
|
static CoglBool
|
|
driver_can_convert (CoglContext *ctx,
|
|
CoglPixelFormat src_format,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_FORMAT_CONVERSION))
|
|
return FALSE;
|
|
|
|
if (src_format == internal_format)
|
|
return TRUE;
|
|
|
|
/* If the driver doesn't natively support alpha textures then it
|
|
* won't work correctly to convert to/from component-alpha
|
|
* textures */
|
|
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
|
|
(src_format == COGL_PIXEL_FORMAT_A_8 ||
|
|
internal_format == COGL_PIXEL_FORMAT_A_8))
|
|
return FALSE;
|
|
|
|
/* Same for red-green textures. If red-green textures aren't
|
|
* supported then the internal format should never be RG_88 but we
|
|
* should still be able to convert from an RG source image */
|
|
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_RG) &&
|
|
src_format == COGL_PIXEL_FORMAT_RG_88)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglBitmap *
|
|
_cogl_bitmap_convert_for_upload (CoglBitmap *src_bmp,
|
|
CoglPixelFormat internal_format,
|
|
CoglBool can_convert_in_place,
|
|
CoglError **error)
|
|
{
|
|
CoglContext *ctx = _cogl_bitmap_get_context (src_bmp);
|
|
CoglPixelFormat src_format = cogl_bitmap_get_format (src_bmp);
|
|
CoglBitmap *dst_bmp;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (internal_format != COGL_PIXEL_FORMAT_ANY, NULL);
|
|
|
|
/* OpenGL supports specifying a different format for the internal
|
|
format when uploading texture data. We should use this to convert
|
|
formats because it is likely to be faster and support more types
|
|
than the Cogl bitmap code. However under GLES the internal format
|
|
must be the same as the bitmap format and it only supports a
|
|
limited number of formats so we must convert using the Cogl
|
|
bitmap code instead */
|
|
|
|
if (driver_can_convert (ctx, src_format, internal_format))
|
|
{
|
|
/* If the source format does not have the same premult flag as the
|
|
internal_format then we need to copy and convert it */
|
|
if (_cogl_texture_needs_premult_conversion (src_format,
|
|
internal_format))
|
|
{
|
|
if (can_convert_in_place)
|
|
{
|
|
if (_cogl_bitmap_convert_premult_status (src_bmp,
|
|
(src_format ^
|
|
COGL_PREMULT_BIT),
|
|
error))
|
|
{
|
|
dst_bmp = cogl_object_ref (src_bmp);
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
dst_bmp = _cogl_bitmap_convert (src_bmp,
|
|
src_format ^ COGL_PREMULT_BIT,
|
|
error);
|
|
if (dst_bmp == NULL)
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
dst_bmp = cogl_object_ref (src_bmp);
|
|
}
|
|
else
|
|
{
|
|
CoglPixelFormat closest_format;
|
|
|
|
closest_format =
|
|
ctx->driver_vtable->pixel_format_to_gl (ctx,
|
|
internal_format,
|
|
NULL, /* ignore gl intformat */
|
|
NULL, /* ignore gl format */
|
|
NULL); /* ignore gl type */
|
|
|
|
if (closest_format != src_format)
|
|
dst_bmp = _cogl_bitmap_convert (src_bmp, closest_format, error);
|
|
else
|
|
dst_bmp = cogl_object_ref (src_bmp);
|
|
}
|
|
|
|
return dst_bmp;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_bitmap_unpremult (CoglBitmap *bmp,
|
|
CoglError **error)
|
|
{
|
|
uint8_t *p, *data;
|
|
uint16_t *tmp_row;
|
|
int x,y;
|
|
CoglPixelFormat format;
|
|
int width, height;
|
|
int rowstride;
|
|
|
|
format = cogl_bitmap_get_format (bmp);
|
|
width = cogl_bitmap_get_width (bmp);
|
|
height = cogl_bitmap_get_height (bmp);
|
|
rowstride = cogl_bitmap_get_rowstride (bmp);
|
|
|
|
if ((data = _cogl_bitmap_map (bmp,
|
|
COGL_BUFFER_ACCESS_READ |
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
0,
|
|
error)) == NULL)
|
|
return FALSE;
|
|
|
|
/* If we can't directly unpremult the data inline then we'll
|
|
allocate a temporary row and unpack the data. This assumes if we
|
|
can fast premult then we can also fast unpremult */
|
|
if (_cogl_bitmap_can_fast_premult (format))
|
|
tmp_row = NULL;
|
|
else
|
|
tmp_row = g_malloc (sizeof (uint16_t) * 4 * width);
|
|
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
p = (uint8_t*) data + y * rowstride;
|
|
|
|
if (tmp_row)
|
|
{
|
|
_cogl_unpack_16 (format, p, tmp_row, width);
|
|
_cogl_bitmap_unpremult_unpacked_span_16 (tmp_row, width);
|
|
_cogl_pack_16 (format, tmp_row, p, width);
|
|
}
|
|
else
|
|
{
|
|
if (format & COGL_AFIRST_BIT)
|
|
{
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
if (p[0] == 0)
|
|
_cogl_unpremult_alpha_0 (p);
|
|
else
|
|
_cogl_unpremult_alpha_first (p);
|
|
p += 4;
|
|
}
|
|
}
|
|
else
|
|
_cogl_bitmap_unpremult_unpacked_span_8 (p, width);
|
|
}
|
|
}
|
|
|
|
g_free (tmp_row);
|
|
|
|
_cogl_bitmap_unmap (bmp);
|
|
|
|
_cogl_bitmap_set_format (bmp, format & ~COGL_PREMULT_BIT);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_bitmap_premult (CoglBitmap *bmp,
|
|
CoglError **error)
|
|
{
|
|
uint8_t *p, *data;
|
|
uint16_t *tmp_row;
|
|
int x,y;
|
|
CoglPixelFormat format;
|
|
int width, height;
|
|
int rowstride;
|
|
|
|
format = cogl_bitmap_get_format (bmp);
|
|
width = cogl_bitmap_get_width (bmp);
|
|
height = cogl_bitmap_get_height (bmp);
|
|
rowstride = cogl_bitmap_get_rowstride (bmp);
|
|
|
|
if ((data = _cogl_bitmap_map (bmp,
|
|
COGL_BUFFER_ACCESS_READ |
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
0,
|
|
error)) == NULL)
|
|
return FALSE;
|
|
|
|
/* If we can't directly premult the data inline then we'll allocate
|
|
a temporary row and unpack the data. */
|
|
if (_cogl_bitmap_can_fast_premult (format))
|
|
tmp_row = NULL;
|
|
else
|
|
tmp_row = g_malloc (sizeof (uint16_t) * 4 * width);
|
|
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
p = (uint8_t*) data + y * rowstride;
|
|
|
|
if (tmp_row)
|
|
{
|
|
_cogl_unpack_16 (format, p, tmp_row, width);
|
|
_cogl_bitmap_premult_unpacked_span_16 (tmp_row, width);
|
|
_cogl_pack_16 (format, tmp_row, p, width);
|
|
}
|
|
else
|
|
{
|
|
if (format & COGL_AFIRST_BIT)
|
|
{
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
_cogl_premult_alpha_first (p);
|
|
p += 4;
|
|
}
|
|
}
|
|
else
|
|
_cogl_bitmap_premult_unpacked_span_8 (p, width);
|
|
}
|
|
}
|
|
|
|
g_free (tmp_row);
|
|
|
|
_cogl_bitmap_unmap (bmp);
|
|
|
|
_cogl_bitmap_set_format (bmp, format | COGL_PREMULT_BIT);
|
|
|
|
return TRUE;
|
|
}
|