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a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
1538 lines
50 KiB
C
1538 lines
50 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-buffer-private.h"
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#include "cogl-pixel-buffer-private.h"
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#include "cogl-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-gl.h"
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#include "cogl-texture-3d-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-pipeline.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-object-private.h"
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#include "cogl-primitives.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl1-context.h"
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#include "cogl-sub-texture.h"
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#include "cogl-primitive-texture.h"
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#include "cogl-error-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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/* This isn't defined in the GLES headers */
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#ifndef GL_RED
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#define GL_RED 0x1903
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#endif
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uint32_t
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cogl_texture_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-texture-error-quark");
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}
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/* XXX:
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* The CoglObject macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglTexture
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* abstract class manually.
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*/
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static GSList *_cogl_texture_types;
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void
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_cogl_texture_register_texture_type (const CoglObjectClass *klass)
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{
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_cogl_texture_types = g_slist_prepend (_cogl_texture_types, (void *) klass);
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}
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CoglBool
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cogl_is_texture (void *object)
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{
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CoglObject *obj = (CoglObject *)object;
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GSList *l;
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if (object == NULL)
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return FALSE;
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for (l = _cogl_texture_types; l; l = l->next)
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if (l->data == obj->klass)
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return TRUE;
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return FALSE;
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}
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void
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_cogl_texture_init (CoglTexture *texture,
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CoglContext *context,
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int width,
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int height,
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CoglPixelFormat src_format,
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CoglTextureLoader *loader,
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const CoglTextureVtable *vtable)
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{
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texture->context = context;
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texture->max_level = 0;
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texture->width = width;
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texture->height = height;
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texture->allocated = FALSE;
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texture->vtable = vtable;
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texture->framebuffers = NULL;
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texture->loader = loader;
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_cogl_texture_set_internal_format (texture, src_format);
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/* Although we want to initialize texture::components according
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* to the source format, we always want the internal layout to
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* be considered premultiplied by default.
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*
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* NB: this ->premultiplied state is user configurable so to avoid
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* awkward documentation, setting this to 'true' does not depend on
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* ->components having an alpha component (we will simply ignore the
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* premultiplied status later if there is no alpha component).
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* This way we don't have to worry about updating the
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* ->premultiplied state in _set_components(). Similarly we don't
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* have to worry about updating the ->components state in
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* _set_premultiplied().
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*/
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texture->premultiplied = TRUE;
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}
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static void
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_cogl_texture_free_loader (CoglTexture *texture)
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{
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if (texture->loader)
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{
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CoglTextureLoader *loader = texture->loader;
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switch (loader->src_type)
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{
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case COGL_TEXTURE_SOURCE_TYPE_SIZED:
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case COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE:
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case COGL_TEXTURE_SOURCE_TYPE_GL_FOREIGN:
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break;
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case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
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cogl_object_unref (loader->src.bitmap.bitmap);
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break;
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}
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g_slice_free (CoglTextureLoader, loader);
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texture->loader = NULL;
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}
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}
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CoglTextureLoader *
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_cogl_texture_create_loader (void)
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{
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return g_slice_new0 (CoglTextureLoader);
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}
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void
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_cogl_texture_free (CoglTexture *texture)
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{
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_cogl_texture_free_loader (texture);
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g_free (texture);
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}
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CoglBool
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_cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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return ((src_format & dst_format & COGL_A_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8 &&
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dst_format != COGL_PIXEL_FORMAT_A_8 &&
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(src_format & COGL_PREMULT_BIT) !=
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(dst_format & COGL_PREMULT_BIT));
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}
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CoglBool
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_cogl_texture_is_foreign (CoglTexture *texture)
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{
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if (texture->vtable->is_foreign)
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return texture->vtable->is_foreign (texture);
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else
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return FALSE;
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}
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unsigned int
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cogl_texture_get_width (CoglTexture *texture)
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{
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return texture->width;
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}
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unsigned int
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cogl_texture_get_height (CoglTexture *texture)
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{
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return texture->height;
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}
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CoglPixelFormat
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_cogl_texture_get_format (CoglTexture *texture)
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{
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if (!texture->allocated)
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cogl_texture_allocate (texture, NULL);
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return texture->vtable->get_format (texture);
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}
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int
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cogl_texture_get_max_waste (CoglTexture *texture)
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{
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return texture->vtable->get_max_waste (texture);
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}
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int
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_cogl_texture_get_n_levels (CoglTexture *texture)
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{
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int width = cogl_texture_get_width (texture);
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int height = cogl_texture_get_height (texture);
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int max_dimension = MAX (width, height);
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if (cogl_is_texture_3d (texture))
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (texture);
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max_dimension = MAX (max_dimension, tex_3d->depth);
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}
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return _cogl_util_fls (max_dimension);
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}
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void
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_cogl_texture_get_level_size (CoglTexture *texture,
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int level,
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int *width,
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int *height,
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int *depth)
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{
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int current_width = cogl_texture_get_width (texture);
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int current_height = cogl_texture_get_height (texture);
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int current_depth;
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int i;
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if (cogl_is_texture_3d (texture))
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{
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CoglTexture3D *tex_3d = COGL_TEXTURE_3D (texture);
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current_depth = tex_3d->depth;
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}
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else
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current_depth = 0;
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/* NB: The OpenGL spec (like D3D) uses a floor() convention to
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* round down the size of a mipmap level when dividing the size
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* of the previous level results in a fraction...
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*/
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for (i = 0; i < level; i++)
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{
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current_width = MAX (1, current_width >> 1);
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current_height = MAX (1, current_height >> 1);
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current_depth = MAX (1, current_depth >> 1);
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}
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if (width)
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*width = current_width;
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if (height)
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*height = current_height;
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if (depth)
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*depth = current_depth;
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}
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CoglBool
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cogl_texture_is_sliced (CoglTexture *texture)
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{
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if (!texture->allocated)
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cogl_texture_allocate (texture, NULL);
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return texture->vtable->is_sliced (texture);
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}
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/* If this returns FALSE, that implies _foreach_sub_texture_in_region
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* will be needed to iterate over multiple sub textures for regions whos
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* texture coordinates extend out of the range [0,1]
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*/
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CoglBool
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_cogl_texture_can_hardware_repeat (CoglTexture *texture)
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{
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if (!texture->allocated)
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cogl_texture_allocate (texture, NULL);
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return texture->vtable->can_hardware_repeat (texture);
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}
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/* NB: You can't use this with textures comprised of multiple sub textures (use
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* cogl_texture_is_sliced() to check) since coordinate transformation for such
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* textures will be different for each slice. */
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void
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_cogl_texture_transform_coords_to_gl (CoglTexture *texture,
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float *s,
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float *t)
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{
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texture->vtable->transform_coords_to_gl (texture, s, t);
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}
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CoglTransformResult
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_cogl_texture_transform_quad_coords_to_gl (CoglTexture *texture,
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float *coords)
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{
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return texture->vtable->transform_quad_coords_to_gl (texture, coords);
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}
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CoglBool
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cogl_texture_get_gl_texture (CoglTexture *texture,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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if (!texture->allocated)
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cogl_texture_allocate (texture, NULL);
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return texture->vtable->get_gl_texture (texture,
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out_gl_handle, out_gl_target);
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}
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CoglTextureType
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_cogl_texture_get_type (CoglTexture *texture)
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{
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return texture->vtable->get_type (texture);
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}
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void
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_cogl_texture_pre_paint (CoglTexture *texture, CoglTexturePrePaintFlags flags)
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{
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/* Assert that the storage for the texture exists already if we're
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* about to reference it for painting.
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*
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* Note: we abort on error here since it's a bit late to do anything
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* about it if we fail to allocate the texture and the app could
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* have explicitly allocated the texture earlier to handle problems
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* gracefully.
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*
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* XXX: Maybe it could even be considered a programmer error if the
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* texture hasn't been allocated by this point since it implies we
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* are abount to paint with undefined texture contents?
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*/
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cogl_texture_allocate (texture, NULL);
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texture->vtable->pre_paint (texture, flags);
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}
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void
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_cogl_texture_ensure_non_quad_rendering (CoglTexture *texture)
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{
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texture->vtable->ensure_non_quad_rendering (texture);
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}
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CoglBool
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_cogl_texture_set_region_from_bitmap (CoglTexture *texture,
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int src_x,
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int src_y,
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int width,
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int height,
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CoglBitmap *bmp,
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int dst_x,
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int dst_y,
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int level,
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CoglError **error)
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{
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_COGL_RETURN_VAL_IF_FAIL ((cogl_bitmap_get_width (bmp) - src_x)
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>= width, FALSE);
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_COGL_RETURN_VAL_IF_FAIL ((cogl_bitmap_get_height (bmp) - src_y)
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>= height, FALSE);
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_COGL_RETURN_VAL_IF_FAIL (width > 0, FALSE);
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_COGL_RETURN_VAL_IF_FAIL (height > 0, FALSE);
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/* Assert that the storage for this texture has been allocated */
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if (!cogl_texture_allocate (texture, error))
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return FALSE;
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/* Note that we don't prepare the bitmap for upload here because
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some backends may be internally using a different format for the
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actual GL texture than that reported by
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_cogl_texture_get_format. For example the atlas textures are
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always stored in an RGBA texture even if the texture format is
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advertised as RGB. */
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return texture->vtable->set_region (texture,
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src_x, src_y,
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dst_x, dst_y,
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width, height,
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level,
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bmp,
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error);
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}
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CoglBool
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cogl_texture_set_region_from_bitmap (CoglTexture *texture,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bitmap)
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{
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CoglError *ignore_error = NULL;
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CoglBool status =
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_cogl_texture_set_region_from_bitmap (texture,
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src_x, src_y,
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dst_width, dst_height,
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bitmap,
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dst_x, dst_y,
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0, /* level */
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&ignore_error);
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if (!status)
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cogl_error_free (ignore_error);
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return status;
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}
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CoglBool
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_cogl_texture_set_region (CoglTexture *texture,
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int width,
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int height,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
|
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int dst_x,
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int dst_y,
|
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int level,
|
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CoglError **error)
|
|
{
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CoglContext *ctx = texture->context;
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|
CoglBitmap *source_bmp;
|
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CoglBool ret;
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|
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_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, FALSE);
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|
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/* Rowstride from width if none specified */
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if (rowstride == 0)
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rowstride = _cogl_pixel_format_get_bytes_per_pixel (format) * width;
|
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|
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/* Init source bitmap */
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source_bmp = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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rowstride,
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(uint8_t *) data);
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ret = _cogl_texture_set_region_from_bitmap (texture,
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0, 0,
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width, height,
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source_bmp,
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dst_x, dst_y,
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level,
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error);
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cogl_object_unref (source_bmp);
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return ret;
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}
|
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|
|
CoglBool
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cogl_texture_set_region (CoglTexture *texture,
|
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int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
const uint8_t *data)
|
|
{
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|
CoglError *ignore_error = NULL;
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const uint8_t *first_pixel;
|
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int bytes_per_pixel = _cogl_pixel_format_get_bytes_per_pixel (format);
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CoglBool status;
|
|
|
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/* Rowstride from width if none specified */
|
|
if (rowstride == 0)
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rowstride = bytes_per_pixel * width;
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|
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first_pixel = data + rowstride * src_y + bytes_per_pixel * src_x;
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|
|
|
status = _cogl_texture_set_region (texture,
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dst_width,
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dst_height,
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format,
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rowstride,
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first_pixel,
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|
dst_x,
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dst_y,
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0,
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&ignore_error);
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if (!status)
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cogl_error_free (ignore_error);
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return status;
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}
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|
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CoglBool
|
|
cogl_texture_set_data (CoglTexture *texture,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
int level,
|
|
CoglError **error)
|
|
{
|
|
int level_width;
|
|
int level_height;
|
|
|
|
_cogl_texture_get_level_size (texture,
|
|
level,
|
|
&level_width,
|
|
&level_height,
|
|
NULL);
|
|
|
|
return _cogl_texture_set_region (texture,
|
|
level_width,
|
|
level_height,
|
|
format,
|
|
rowstride,
|
|
data,
|
|
0, 0, /* dest x, y */
|
|
level,
|
|
error);
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* It will perform multiple renders if the texture is larger than the
|
|
* current glViewport.
|
|
*
|
|
* It assumes the projection and modelview have already been setup so
|
|
* that rendering to 0,0 with the same width and height of the viewport
|
|
* will exactly cover the viewport.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
static CoglBool
|
|
do_texture_draw_and_read (CoglFramebuffer *fb,
|
|
CoglPipeline *pipeline,
|
|
CoglTexture *texture,
|
|
CoglBitmap *target_bmp,
|
|
float *viewport,
|
|
CoglError **error)
|
|
{
|
|
float rx1, ry1;
|
|
float rx2, ry2;
|
|
float tx1, ty1;
|
|
float tx2, ty2;
|
|
int bw, bh;
|
|
CoglBitmap *rect_bmp;
|
|
unsigned int tex_width, tex_height;
|
|
CoglContext *ctx = fb->context;
|
|
|
|
tex_width = cogl_texture_get_width (texture);
|
|
tex_height = cogl_texture_get_height (texture);
|
|
|
|
ry2 = 0;
|
|
ty2 = 0;
|
|
|
|
/* Walk Y axis until whole bitmap height consumed */
|
|
for (bh = tex_height; bh > 0; bh -= viewport[3])
|
|
{
|
|
/* Rectangle Y coords */
|
|
ry1 = ry2;
|
|
ry2 += (bh < viewport[3]) ? bh : viewport[3];
|
|
|
|
/* Normalized texture Y coords */
|
|
ty1 = ty2;
|
|
ty2 = (ry2 / (float) tex_height);
|
|
|
|
rx2 = 0;
|
|
tx2 = 0;
|
|
|
|
/* Walk X axis until whole bitmap width consumed */
|
|
for (bw = tex_width; bw > 0; bw-=viewport[2])
|
|
{
|
|
int width;
|
|
int height;
|
|
|
|
/* Rectangle X coords */
|
|
rx1 = rx2;
|
|
rx2 += (bw < viewport[2]) ? bw : viewport[2];
|
|
|
|
width = rx2 - rx1;
|
|
height = ry2 - ry1;
|
|
|
|
/* Normalized texture X coords */
|
|
tx1 = tx2;
|
|
tx2 = (rx2 / (float) tex_width);
|
|
|
|
/* Draw a portion of texture */
|
|
cogl_framebuffer_draw_textured_rectangle (fb,
|
|
pipeline,
|
|
0, 0,
|
|
rx2 - rx1,
|
|
ry2 - ry1,
|
|
tx1, ty1,
|
|
tx2, ty2);
|
|
|
|
/* Read into a temporary bitmap */
|
|
rect_bmp = _cogl_bitmap_new_with_malloc_buffer
|
|
(ctx,
|
|
width, height,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
error);
|
|
if (!rect_bmp)
|
|
return FALSE;
|
|
|
|
if (!_cogl_framebuffer_read_pixels_into_bitmap
|
|
(fb,
|
|
viewport[0], viewport[1],
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
rect_bmp,
|
|
error))
|
|
{
|
|
cogl_object_unref (rect_bmp);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Copy to target bitmap */
|
|
if (!_cogl_bitmap_copy_subregion (rect_bmp,
|
|
target_bmp,
|
|
0, 0,
|
|
rx1, ry1,
|
|
width,
|
|
height,
|
|
error))
|
|
{
|
|
cogl_object_unref (rect_bmp);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Free temp bitmap */
|
|
cogl_object_unref (rect_bmp);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
static CoglBool
|
|
_cogl_texture_draw_and_read (CoglTexture *texture,
|
|
CoglBitmap *target_bmp,
|
|
GLuint target_gl_format,
|
|
GLuint target_gl_type,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
|
CoglContext *ctx = framebuffer->context;
|
|
float save_viewport[4];
|
|
float viewport[4];
|
|
CoglBool status = FALSE;
|
|
|
|
viewport[0] = 0;
|
|
viewport[1] = 0;
|
|
viewport[2] = cogl_framebuffer_get_width (framebuffer);
|
|
viewport[3] = cogl_framebuffer_get_height (framebuffer);
|
|
|
|
cogl_framebuffer_get_viewport4fv (framebuffer, save_viewport);
|
|
_cogl_framebuffer_push_projection (framebuffer);
|
|
cogl_framebuffer_orthographic (framebuffer,
|
|
0, 0,
|
|
viewport[2],
|
|
viewport[3],
|
|
0, 100);
|
|
|
|
cogl_framebuffer_push_matrix (framebuffer);
|
|
cogl_framebuffer_identity_matrix (framebuffer);
|
|
|
|
/* Direct copy operation */
|
|
|
|
if (ctx->texture_download_pipeline == NULL)
|
|
{
|
|
ctx->texture_download_pipeline = cogl_pipeline_new (ctx);
|
|
cogl_pipeline_set_blend (ctx->texture_download_pipeline,
|
|
"RGBA = ADD (SRC_COLOR, 0)",
|
|
NULL);
|
|
}
|
|
|
|
cogl_pipeline_set_layer_texture (ctx->texture_download_pipeline, 0, texture);
|
|
|
|
cogl_pipeline_set_layer_combine (ctx->texture_download_pipeline,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE)",
|
|
NULL);
|
|
|
|
cogl_pipeline_set_layer_filters (ctx->texture_download_pipeline, 0,
|
|
COGL_PIPELINE_FILTER_NEAREST,
|
|
COGL_PIPELINE_FILTER_NEAREST);
|
|
|
|
if (!do_texture_draw_and_read (framebuffer,
|
|
ctx->texture_download_pipeline,
|
|
texture, target_bmp, viewport,
|
|
error))
|
|
return FALSE;
|
|
|
|
/* XXX: As an alleged PowerVR driver bug workaround where the driver
|
|
* is apparently not maintaining the alpha component of some
|
|
* framebuffers we render the alpha component of the texture
|
|
* separately to be sure we retrieve all components of the texture.
|
|
*
|
|
* TODO: verify if this is still an issue
|
|
*/
|
|
if ((_cogl_texture_get_format (texture) & COGL_A_BIT)/* && a_bits == 0*/)
|
|
{
|
|
uint8_t *srcdata;
|
|
uint8_t *dstdata;
|
|
uint8_t *srcpixel;
|
|
uint8_t *dstpixel;
|
|
int target_width = cogl_bitmap_get_width (target_bmp);
|
|
int target_height = cogl_bitmap_get_height (target_bmp);
|
|
int target_rowstride = cogl_bitmap_get_rowstride (target_bmp);
|
|
int bpp = _cogl_pixel_format_get_bytes_per_pixel (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
int alpha_rowstride = bpp * target_width;
|
|
CoglBitmap *alpha_bmp;
|
|
int x,y;
|
|
|
|
if ((dstdata = _cogl_bitmap_map (target_bmp,
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD,
|
|
error)) == NULL)
|
|
goto EXIT;
|
|
|
|
/* Create temp bitmap for alpha values */
|
|
alpha_bmp =
|
|
_cogl_bitmap_new_with_malloc_buffer (ctx,
|
|
target_width,
|
|
target_height,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
error);
|
|
if (!alpha_bmp)
|
|
{
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
goto EXIT;
|
|
}
|
|
|
|
|
|
/* Draw alpha values into RGB channels */
|
|
cogl_pipeline_set_layer_combine (ctx->texture_download_pipeline,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE[A])",
|
|
NULL);
|
|
|
|
if (!do_texture_draw_and_read (framebuffer,
|
|
ctx->texture_download_pipeline,
|
|
texture, alpha_bmp, viewport,
|
|
error))
|
|
{
|
|
cogl_object_unref (alpha_bmp);
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
goto EXIT;
|
|
}
|
|
|
|
/* Copy temp R to target A */
|
|
|
|
/* Note: we don't try to catch errors since "mapping" an
|
|
* malloc buffer should never fail */
|
|
srcdata = _cogl_bitmap_map (alpha_bmp,
|
|
COGL_BUFFER_ACCESS_READ,
|
|
0 /* hints */,
|
|
NULL);
|
|
|
|
for (y=0; y<target_height; ++y)
|
|
{
|
|
for (x=0; x<target_width; ++x)
|
|
{
|
|
srcpixel = srcdata + x*bpp;
|
|
dstpixel = dstdata + x*bpp;
|
|
dstpixel[3] = srcpixel[0];
|
|
}
|
|
srcdata += alpha_rowstride;
|
|
dstdata += target_rowstride;
|
|
}
|
|
|
|
_cogl_bitmap_unmap (alpha_bmp);
|
|
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
|
|
cogl_object_unref (alpha_bmp);
|
|
}
|
|
|
|
status = TRUE;
|
|
|
|
EXIT:
|
|
/* Restore old state */
|
|
cogl_framebuffer_pop_matrix (framebuffer);
|
|
_cogl_framebuffer_pop_projection (framebuffer);
|
|
cogl_framebuffer_set_viewport (framebuffer,
|
|
save_viewport[0],
|
|
save_viewport[1],
|
|
save_viewport[2],
|
|
save_viewport[3]);
|
|
|
|
return status;
|
|
}
|
|
|
|
static CoglBool
|
|
get_texture_bits_via_offscreen (CoglTexture *meta_texture,
|
|
CoglTexture *sub_texture,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
uint8_t *dst_bits,
|
|
unsigned int dst_rowstride,
|
|
CoglPixelFormat closest_format)
|
|
{
|
|
CoglContext *ctx = sub_texture->context;
|
|
CoglOffscreen *offscreen;
|
|
CoglFramebuffer *framebuffer;
|
|
CoglBitmap *bitmap;
|
|
CoglBool ret;
|
|
CoglError *ignore_error = NULL;
|
|
CoglPixelFormat real_format;
|
|
|
|
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
return FALSE;
|
|
|
|
offscreen = _cogl_offscreen_new_with_texture_full
|
|
(sub_texture,
|
|
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
|
|
0);
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (offscreen);
|
|
if (!cogl_framebuffer_allocate (framebuffer, &ignore_error))
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Currently the framebuffer's internal format corresponds to the
|
|
* internal format of @sub_texture but in the case of atlas textures
|
|
* it's possible that this format doesn't reflect the correct
|
|
* premultiplied alpha status or what components are valid since
|
|
* atlas textures are always stored in a shared texture with a
|
|
* format of _RGBA_8888.
|
|
*
|
|
* Here we override the internal format to make sure the
|
|
* framebuffer's internal format matches the internal format of the
|
|
* parent meta_texture instead.
|
|
*/
|
|
real_format = _cogl_texture_get_format (meta_texture);
|
|
_cogl_framebuffer_set_internal_format (framebuffer, real_format);
|
|
|
|
bitmap = cogl_bitmap_new_for_data (ctx,
|
|
width, height,
|
|
closest_format,
|
|
dst_rowstride,
|
|
dst_bits);
|
|
ret = _cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
|
|
x, y,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
bitmap,
|
|
&ignore_error);
|
|
|
|
if (!ret)
|
|
cogl_error_free (ignore_error);
|
|
|
|
cogl_object_unref (bitmap);
|
|
|
|
cogl_object_unref (framebuffer);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static CoglBool
|
|
get_texture_bits_via_copy (CoglTexture *texture,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
uint8_t *dst_bits,
|
|
unsigned int dst_rowstride,
|
|
CoglPixelFormat dst_format)
|
|
{
|
|
unsigned int full_rowstride;
|
|
uint8_t *full_bits;
|
|
CoglBool ret = TRUE;
|
|
int bpp;
|
|
int full_tex_width, full_tex_height;
|
|
|
|
full_tex_width = cogl_texture_get_width (texture);
|
|
full_tex_height = cogl_texture_get_height (texture);
|
|
|
|
bpp = _cogl_pixel_format_get_bytes_per_pixel (dst_format);
|
|
|
|
full_rowstride = bpp * full_tex_width;
|
|
full_bits = g_malloc (full_rowstride * full_tex_height);
|
|
|
|
if (texture->vtable->get_data (texture,
|
|
dst_format,
|
|
full_rowstride,
|
|
full_bits))
|
|
{
|
|
uint8_t *dst = dst_bits;
|
|
uint8_t *src = full_bits + x * bpp + y * full_rowstride;
|
|
int i;
|
|
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
memcpy (dst, src, bpp * width);
|
|
dst += dst_rowstride;
|
|
src += full_rowstride;
|
|
}
|
|
}
|
|
else
|
|
ret = FALSE;
|
|
|
|
g_free (full_bits);
|
|
|
|
return ret;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
CoglTexture *meta_texture;
|
|
int orig_width;
|
|
int orig_height;
|
|
CoglBitmap *target_bmp;
|
|
uint8_t *target_bits;
|
|
CoglBool success;
|
|
CoglError *error;
|
|
} CoglTextureGetData;
|
|
|
|
static void
|
|
texture_get_cb (CoglTexture *subtexture,
|
|
const float *subtexture_coords,
|
|
const float *virtual_coords,
|
|
void *user_data)
|
|
{
|
|
CoglTextureGetData *tg_data = user_data;
|
|
CoglTexture *meta_texture = tg_data->meta_texture;
|
|
CoglPixelFormat closest_format = cogl_bitmap_get_format (tg_data->target_bmp);
|
|
int bpp = _cogl_pixel_format_get_bytes_per_pixel (closest_format);
|
|
unsigned int rowstride = cogl_bitmap_get_rowstride (tg_data->target_bmp);
|
|
int subtexture_width = cogl_texture_get_width (subtexture);
|
|
int subtexture_height = cogl_texture_get_height (subtexture);
|
|
|
|
int x_in_subtexture = (int) (0.5 + subtexture_width * subtexture_coords[0]);
|
|
int y_in_subtexture = (int) (0.5 + subtexture_height * subtexture_coords[1]);
|
|
int width = ((int) (0.5 + subtexture_width * subtexture_coords[2])
|
|
- x_in_subtexture);
|
|
int height = ((int) (0.5 + subtexture_height * subtexture_coords[3])
|
|
- y_in_subtexture);
|
|
int x_in_bitmap = (int) (0.5 + tg_data->orig_width * virtual_coords[0]);
|
|
int y_in_bitmap = (int) (0.5 + tg_data->orig_height * virtual_coords[1]);
|
|
|
|
uint8_t *dst_bits;
|
|
|
|
if (!tg_data->success)
|
|
return;
|
|
|
|
dst_bits = tg_data->target_bits + x_in_bitmap * bpp + y_in_bitmap * rowstride;
|
|
|
|
/* If we can read everything as a single slice, then go ahead and do that
|
|
* to avoid allocating an FBO. We'll leave it up to the GL implementation to
|
|
* do glGetTexImage as efficiently as possible. (GLES doesn't have that,
|
|
* so we'll fall through)
|
|
*/
|
|
if (x_in_subtexture == 0 && y_in_subtexture == 0 &&
|
|
width == subtexture_width && height == subtexture_height)
|
|
{
|
|
if (subtexture->vtable->get_data (subtexture,
|
|
closest_format,
|
|
rowstride,
|
|
dst_bits))
|
|
return;
|
|
}
|
|
|
|
/* Next best option is a FBO and glReadPixels */
|
|
if (get_texture_bits_via_offscreen (meta_texture,
|
|
subtexture,
|
|
x_in_subtexture, y_in_subtexture,
|
|
width, height,
|
|
dst_bits,
|
|
rowstride,
|
|
closest_format))
|
|
return;
|
|
|
|
/* Getting ugly: read the entire texture, copy out the part we want */
|
|
if (get_texture_bits_via_copy (subtexture,
|
|
x_in_subtexture, y_in_subtexture,
|
|
width, height,
|
|
dst_bits,
|
|
rowstride,
|
|
closest_format))
|
|
return;
|
|
|
|
/* No luck, the caller will fall back to the draw-to-backbuffer and
|
|
* read implementation */
|
|
tg_data->success = FALSE;
|
|
}
|
|
|
|
int
|
|
cogl_texture_get_data (CoglTexture *texture,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
CoglContext *ctx = texture->context;
|
|
int bpp;
|
|
int byte_size;
|
|
CoglPixelFormat closest_format;
|
|
GLenum closest_gl_format;
|
|
GLenum closest_gl_type;
|
|
CoglBitmap *target_bmp;
|
|
int tex_width;
|
|
int tex_height;
|
|
CoglPixelFormat texture_format;
|
|
CoglError *ignore_error = NULL;
|
|
|
|
CoglTextureGetData tg_data;
|
|
|
|
texture_format = _cogl_texture_get_format (texture);
|
|
|
|
/* Default to internal format if none specified */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
format = texture_format;
|
|
|
|
tex_width = cogl_texture_get_width (texture);
|
|
tex_height = cogl_texture_get_height (texture);
|
|
|
|
/* Rowstride from texture width if none specified */
|
|
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
if (rowstride == 0)
|
|
rowstride = tex_width * bpp;
|
|
|
|
/* Return byte size if only that requested */
|
|
byte_size = tex_height * rowstride;
|
|
if (data == NULL)
|
|
return byte_size;
|
|
|
|
closest_format =
|
|
ctx->texture_driver->find_best_gl_get_data_format (ctx,
|
|
format,
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
|
|
/* We can assume that whatever data GL gives us will have the
|
|
premult status of the original texture */
|
|
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (closest_format))
|
|
closest_format = ((closest_format & ~COGL_PREMULT_BIT) |
|
|
(texture_format & COGL_PREMULT_BIT));
|
|
|
|
/* If the application is requesting a conversion from a
|
|
* component-alpha texture and the driver doesn't support them
|
|
* natively then we can only read into an alpha-format buffer. In
|
|
* this case the driver will be faking the alpha textures with a
|
|
* red-component texture and it won't swizzle to the correct format
|
|
* while reading */
|
|
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES))
|
|
{
|
|
if (texture_format == COGL_PIXEL_FORMAT_A_8)
|
|
{
|
|
closest_format = COGL_PIXEL_FORMAT_A_8;
|
|
closest_gl_format = GL_RED;
|
|
closest_gl_type = GL_UNSIGNED_BYTE;
|
|
}
|
|
else if (format == COGL_PIXEL_FORMAT_A_8)
|
|
{
|
|
/* If we are converting to a component-alpha texture then we
|
|
* need to read all of the components to a temporary buffer
|
|
* because there is no way to get just the 4th component.
|
|
* Note: it doesn't matter whether the texture is
|
|
* pre-multiplied here because we're only going to look at
|
|
* the alpha component */
|
|
closest_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
closest_gl_format = GL_RGBA;
|
|
closest_gl_type = GL_UNSIGNED_BYTE;
|
|
}
|
|
}
|
|
|
|
/* Is the requested format supported? */
|
|
if (closest_format == format)
|
|
/* Target user data directly */
|
|
target_bmp = cogl_bitmap_new_for_data (ctx,
|
|
tex_width,
|
|
tex_height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
else
|
|
{
|
|
target_bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
|
|
tex_width, tex_height,
|
|
closest_format,
|
|
&ignore_error);
|
|
if (!target_bmp)
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
tg_data.target_bits = _cogl_bitmap_map (target_bmp, COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD,
|
|
&ignore_error);
|
|
if (tg_data.target_bits)
|
|
{
|
|
tg_data.meta_texture = texture;
|
|
tg_data.orig_width = tex_width;
|
|
tg_data.orig_height = tex_height;
|
|
tg_data.target_bmp = target_bmp;
|
|
tg_data.error = NULL;
|
|
tg_data.success = TRUE;
|
|
|
|
/* If there are any dependent framebuffers on the texture then we
|
|
need to flush their journals so the texture contents will be
|
|
up-to-date */
|
|
_cogl_texture_flush_journal_rendering (texture);
|
|
|
|
/* Iterating through the subtextures allows piecing together
|
|
* the data for a sliced texture, and allows us to do the
|
|
* read-from-framebuffer logic here in a simple fashion rather than
|
|
* passing offsets down through the code. */
|
|
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
|
|
0, 0, 1, 1,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
texture_get_cb,
|
|
&tg_data);
|
|
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
}
|
|
else
|
|
{
|
|
cogl_error_free (ignore_error);
|
|
tg_data.success = FALSE;
|
|
}
|
|
|
|
/* XXX: In some cases _cogl_texture_2d_download_from_gl may fail
|
|
* to read back the texture data; such as for GLES which doesn't
|
|
* support glGetTexImage, so here we fallback to drawing the
|
|
* texture and reading the pixels from the framebuffer. */
|
|
if (!tg_data.success)
|
|
{
|
|
if (!_cogl_texture_draw_and_read (texture, target_bmp,
|
|
closest_gl_format,
|
|
closest_gl_type,
|
|
&ignore_error))
|
|
{
|
|
/* We have no more fallbacks so we just give up and
|
|
* hope for the best */
|
|
g_warning ("Failed to read texture since draw-and-read "
|
|
"fallback failed: %s", ignore_error->message);
|
|
cogl_error_free (ignore_error);
|
|
cogl_object_unref (target_bmp);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Was intermediate used? */
|
|
if (closest_format != format)
|
|
{
|
|
CoglBitmap *new_bmp;
|
|
CoglBool result;
|
|
CoglError *error = NULL;
|
|
|
|
/* Convert to requested format directly into the user's buffer */
|
|
new_bmp = cogl_bitmap_new_for_data (ctx,
|
|
tex_width, tex_height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
result = _cogl_bitmap_convert_into_bitmap (target_bmp, new_bmp, &error);
|
|
|
|
if (!result)
|
|
{
|
|
cogl_error_free (error);
|
|
/* Return failure after cleaning up */
|
|
byte_size = 0;
|
|
}
|
|
|
|
cogl_object_unref (new_bmp);
|
|
}
|
|
|
|
cogl_object_unref (target_bmp);
|
|
|
|
return byte_size;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_framebuffer_destroy_cb (void *user_data,
|
|
void *instance)
|
|
{
|
|
CoglTexture *tex = user_data;
|
|
CoglFramebuffer *framebuffer = instance;
|
|
|
|
tex->framebuffers = g_list_remove (tex->framebuffers, framebuffer);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_associate_framebuffer (CoglTexture *texture,
|
|
CoglFramebuffer *framebuffer)
|
|
{
|
|
static CoglUserDataKey framebuffer_destroy_notify_key;
|
|
|
|
/* Note: we don't take a reference on the framebuffer here because
|
|
* that would introduce a circular reference. */
|
|
texture->framebuffers = g_list_prepend (texture->framebuffers, framebuffer);
|
|
|
|
/* Since we haven't taken a reference on the framebuffer we setup
|
|
* some private data so we will be notified if it is destroyed... */
|
|
_cogl_object_set_user_data (COGL_OBJECT (framebuffer),
|
|
&framebuffer_destroy_notify_key,
|
|
texture,
|
|
_cogl_texture_framebuffer_destroy_cb);
|
|
}
|
|
|
|
const GList *
|
|
_cogl_texture_get_associated_framebuffers (CoglTexture *texture)
|
|
{
|
|
return texture->framebuffers;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_flush_journal_rendering (CoglTexture *texture)
|
|
{
|
|
GList *l;
|
|
|
|
/* It could be that a referenced texture is part of a framebuffer
|
|
* which has an associated journal that must be flushed before it
|
|
* can be sampled from by the current primitive... */
|
|
for (l = texture->framebuffers; l; l = l->next)
|
|
_cogl_framebuffer_flush_journal (l->data);
|
|
}
|
|
|
|
/* This function lets you define a meta texture as a grid of textures
|
|
* whereby the x and y grid-lines are defined by an array of
|
|
* CoglSpans. With that grid based description this function can then
|
|
* iterate all the cells of the grid that lye within a region
|
|
* specified as virtual, meta-texture, coordinates. This function can
|
|
* also cope with regions that extend beyond the original meta-texture
|
|
* grid by iterating cells repeatedly according to the wrap_x/y
|
|
* arguments.
|
|
*
|
|
* To differentiate between texture coordinates of a specific, real,
|
|
* slice texture and the texture coordinates of a composite, meta
|
|
* texture, the coordinates of the meta texture are called "virtual"
|
|
* coordinates and the coordinates of spans are called "slice"
|
|
* coordinates.
|
|
*
|
|
* Note: no guarantee is given about the order in which the slices
|
|
* will be visited.
|
|
*
|
|
* Note: The slice coordinates passed to @callback are always
|
|
* normalized coordinates even if the span coordinates aren't
|
|
* normalized.
|
|
*/
|
|
void
|
|
_cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
|
|
int n_x_spans,
|
|
CoglSpan *y_spans,
|
|
int n_y_spans,
|
|
CoglTexture **textures,
|
|
float *virtual_coords,
|
|
float x_normalize_factor,
|
|
float y_normalize_factor,
|
|
CoglPipelineWrapMode wrap_x,
|
|
CoglPipelineWrapMode wrap_y,
|
|
CoglMetaTextureCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglSpanIter iter_x;
|
|
CoglSpanIter iter_y;
|
|
float slice_coords[4];
|
|
float span_virtual_coords[4];
|
|
|
|
/* Iterate the y axis of the virtual rectangle */
|
|
for (_cogl_span_iter_begin (&iter_y,
|
|
y_spans,
|
|
n_y_spans,
|
|
y_normalize_factor,
|
|
virtual_coords[1],
|
|
virtual_coords[3],
|
|
wrap_y);
|
|
!_cogl_span_iter_end (&iter_y);
|
|
_cogl_span_iter_next (&iter_y))
|
|
{
|
|
if (iter_y.flipped)
|
|
{
|
|
slice_coords[1] = iter_y.intersect_end;
|
|
slice_coords[3] = iter_y.intersect_start;
|
|
span_virtual_coords[1] = iter_y.intersect_end;
|
|
span_virtual_coords[3] = iter_y.intersect_start;
|
|
}
|
|
else
|
|
{
|
|
slice_coords[1] = iter_y.intersect_start;
|
|
slice_coords[3] = iter_y.intersect_end;
|
|
span_virtual_coords[1] = iter_y.intersect_start;
|
|
span_virtual_coords[3] = iter_y.intersect_end;
|
|
}
|
|
|
|
/* Map the current intersection to normalized slice coordinates */
|
|
slice_coords[1] = (slice_coords[1] - iter_y.pos) / iter_y.span->size;
|
|
slice_coords[3] = (slice_coords[3] - iter_y.pos) / iter_y.span->size;
|
|
|
|
/* Iterate the x axis of the virtual rectangle */
|
|
for (_cogl_span_iter_begin (&iter_x,
|
|
x_spans,
|
|
n_x_spans,
|
|
x_normalize_factor,
|
|
virtual_coords[0],
|
|
virtual_coords[2],
|
|
wrap_x);
|
|
!_cogl_span_iter_end (&iter_x);
|
|
_cogl_span_iter_next (&iter_x))
|
|
{
|
|
CoglTexture *span_tex;
|
|
|
|
if (iter_x.flipped)
|
|
{
|
|
slice_coords[0] = iter_x.intersect_end;
|
|
slice_coords[2] = iter_x.intersect_start;
|
|
span_virtual_coords[0] = iter_x.intersect_end;
|
|
span_virtual_coords[2] = iter_x.intersect_start;
|
|
}
|
|
else
|
|
{
|
|
slice_coords[0] = iter_x.intersect_start;
|
|
slice_coords[2] = iter_x.intersect_end;
|
|
span_virtual_coords[0] = iter_x.intersect_start;
|
|
span_virtual_coords[2] = iter_x.intersect_end;
|
|
}
|
|
|
|
/* Map the current intersection to normalized slice coordinates */
|
|
slice_coords[0] = (slice_coords[0] - iter_x.pos) / iter_x.span->size;
|
|
slice_coords[2] = (slice_coords[2] - iter_x.pos) / iter_x.span->size;
|
|
|
|
/* Pluck out the cogl texture for this span */
|
|
span_tex = textures[iter_y.index * n_x_spans + iter_x.index];
|
|
|
|
callback (COGL_TEXTURE (span_tex),
|
|
slice_coords,
|
|
span_virtual_coords,
|
|
user_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_texture_set_allocated (CoglTexture *texture,
|
|
CoglPixelFormat internal_format,
|
|
int width,
|
|
int height)
|
|
{
|
|
_cogl_texture_set_internal_format (texture, internal_format);
|
|
|
|
texture->width = width;
|
|
texture->height = height;
|
|
texture->allocated = TRUE;
|
|
|
|
_cogl_texture_free_loader (texture);
|
|
}
|
|
|
|
CoglBool
|
|
cogl_texture_allocate (CoglTexture *texture,
|
|
CoglError **error)
|
|
{
|
|
if (texture->allocated)
|
|
return TRUE;
|
|
|
|
if (texture->components == COGL_TEXTURE_COMPONENTS_RG &&
|
|
!cogl_has_feature (texture->context, COGL_FEATURE_ID_TEXTURE_RG))
|
|
_cogl_set_error (error,
|
|
COGL_TEXTURE_ERROR,
|
|
COGL_TEXTURE_ERROR_FORMAT,
|
|
"A red-green texture was requested but the driver "
|
|
"does not support them");
|
|
|
|
texture->allocated = texture->vtable->allocate (texture, error);
|
|
|
|
return texture->allocated;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_set_internal_format (CoglTexture *texture,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
texture->premultiplied = FALSE;
|
|
|
|
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
|
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
|
|
if (internal_format == COGL_PIXEL_FORMAT_A_8)
|
|
{
|
|
texture->components = COGL_TEXTURE_COMPONENTS_A;
|
|
return;
|
|
}
|
|
else if (internal_format == COGL_PIXEL_FORMAT_RG_88)
|
|
{
|
|
texture->components = COGL_TEXTURE_COMPONENTS_RG;
|
|
return;
|
|
}
|
|
else if (internal_format & COGL_DEPTH_BIT)
|
|
{
|
|
texture->components = COGL_TEXTURE_COMPONENTS_DEPTH;
|
|
return;
|
|
}
|
|
else if (internal_format & COGL_A_BIT)
|
|
{
|
|
texture->components = COGL_TEXTURE_COMPONENTS_RGBA;
|
|
if (internal_format & COGL_PREMULT_BIT)
|
|
texture->premultiplied = TRUE;
|
|
return;
|
|
}
|
|
else
|
|
texture->components = COGL_TEXTURE_COMPONENTS_RGB;
|
|
}
|
|
|
|
CoglPixelFormat
|
|
_cogl_texture_determine_internal_format (CoglTexture *texture,
|
|
CoglPixelFormat src_format)
|
|
{
|
|
switch (texture->components)
|
|
{
|
|
case COGL_TEXTURE_COMPONENTS_DEPTH:
|
|
if (src_format & COGL_DEPTH_BIT)
|
|
return src_format;
|
|
else
|
|
{
|
|
CoglContext *ctx = texture->context;
|
|
|
|
if (_cogl_has_private_feature (ctx,
|
|
COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL) ||
|
|
_cogl_has_private_feature (ctx,
|
|
COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL))
|
|
{
|
|
return COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8;
|
|
}
|
|
else
|
|
return COGL_PIXEL_FORMAT_DEPTH_16;
|
|
}
|
|
case COGL_TEXTURE_COMPONENTS_A:
|
|
return COGL_PIXEL_FORMAT_A_8;
|
|
case COGL_TEXTURE_COMPONENTS_RG:
|
|
return COGL_PIXEL_FORMAT_RG_88;
|
|
case COGL_TEXTURE_COMPONENTS_RGB:
|
|
if (src_format != COGL_PIXEL_FORMAT_ANY &&
|
|
!(src_format & COGL_A_BIT) && !(src_format & COGL_DEPTH_BIT))
|
|
return src_format;
|
|
else
|
|
return COGL_PIXEL_FORMAT_RGB_888;
|
|
case COGL_TEXTURE_COMPONENTS_RGBA:
|
|
{
|
|
CoglPixelFormat format;
|
|
|
|
if (src_format != COGL_PIXEL_FORMAT_ANY &&
|
|
(src_format & COGL_A_BIT) && src_format != COGL_PIXEL_FORMAT_A_8)
|
|
format = src_format;
|
|
else
|
|
format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
|
|
if (texture->premultiplied)
|
|
{
|
|
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (format))
|
|
return format |= COGL_PREMULT_BIT;
|
|
else
|
|
return COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
}
|
|
else
|
|
return format & ~COGL_PREMULT_BIT;
|
|
}
|
|
}
|
|
|
|
g_return_val_if_reached (COGL_PIXEL_FORMAT_RGBA_8888_PRE);
|
|
}
|
|
|
|
void
|
|
cogl_texture_set_components (CoglTexture *texture,
|
|
CoglTextureComponents components)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (!texture->allocated);
|
|
|
|
if (texture->components == components)
|
|
return;
|
|
|
|
texture->components = components;
|
|
}
|
|
|
|
CoglTextureComponents
|
|
cogl_texture_get_components (CoglTexture *texture)
|
|
{
|
|
return texture->components;
|
|
}
|
|
|
|
void
|
|
cogl_texture_set_premultiplied (CoglTexture *texture,
|
|
CoglBool premultiplied)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (!texture->allocated);
|
|
|
|
premultiplied = !!premultiplied;
|
|
|
|
if (texture->premultiplied == premultiplied)
|
|
return;
|
|
|
|
texture->premultiplied = premultiplied;
|
|
}
|
|
|
|
CoglBool
|
|
cogl_texture_get_premultiplied (CoglTexture *texture)
|
|
{
|
|
return texture->premultiplied;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_copy_internal_format (CoglTexture *src,
|
|
CoglTexture *dest)
|
|
{
|
|
cogl_texture_set_components (dest, src->components);
|
|
cogl_texture_set_premultiplied (dest, src->premultiplied);
|
|
}
|