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0b45110302
This renames the two internal functions _cogl_get_draw/read_buffer as cogl_get_draw_framebuffer and _cogl_get_read_framebuffer. The former is now also exposed as experimental API.
1534 lines
47 KiB
C
1534 lines
47 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-buffer-private.h"
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#include "cogl-pixel-array-private.h"
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#include "cogl-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-pipeline.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-object-private.h"
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#include "cogl-primitives.h"
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#include "cogl-framebuffer-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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/* XXX:
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* The CoglHandle macros don't support any form of inheritance, so for
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* now we implement the CoglHandle support for the CoglTexture
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* abstract class manually.
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*/
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void
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_cogl_texture_register_texture_type (GQuark type)
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{
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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ctxt->texture_types = g_slist_prepend (ctxt->texture_types,
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GINT_TO_POINTER (type));
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}
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gboolean
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cogl_is_texture (CoglHandle handle)
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{
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CoglHandleObject *obj = (CoglHandleObject *)handle;
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GSList *l;
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_COGL_GET_CONTEXT (ctxt, FALSE);
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if (handle == COGL_INVALID_HANDLE)
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return FALSE;
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for (l = ctxt->texture_types; l; l = l->next)
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if (GPOINTER_TO_INT (l->data) == obj->klass->type)
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return TRUE;
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return FALSE;
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}
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CoglHandle
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cogl_texture_ref (CoglHandle handle)
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{
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if (!cogl_is_texture (handle))
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return COGL_INVALID_HANDLE;
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_COGL_HANDLE_DEBUG_REF (CoglTexture, handle);
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cogl_handle_ref (handle);
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return handle;
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}
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void
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cogl_texture_unref (CoglHandle handle)
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{
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if (!cogl_is_texture (handle))
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{
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g_warning (G_STRINGIFY (cogl_texture_unref)
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": Ignoring unref of Cogl handle "
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"due to type mismatch");
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return;
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}
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_COGL_HANDLE_DEBUG_UNREF (CoglTexture, handle);
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cogl_handle_unref (handle);
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}
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void
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_cogl_texture_init (CoglTexture *texture,
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const CoglTextureVtable *vtable)
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{
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texture->vtable = vtable;
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texture->framebuffers = NULL;
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}
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void
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_cogl_texture_free (CoglTexture *texture)
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{
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g_free (texture);
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}
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static gboolean
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_cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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return ((src_format & dst_format & COGL_A_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8 &&
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dst_format != COGL_PIXEL_FORMAT_A_8 &&
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(src_format & COGL_PREMULT_BIT) !=
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(dst_format & COGL_PREMULT_BIT));
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}
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CoglPixelFormat
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_cogl_texture_determine_internal_format (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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/* If the application hasn't specified a specific format then we'll
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* pick the most appropriate. By default Cogl will use a
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* premultiplied internal format. Later we will add control over
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* this. */
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if (dst_format == COGL_PIXEL_FORMAT_ANY)
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{
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if ((src_format & COGL_A_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8)
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return src_format | COGL_PREMULT_BIT;
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else
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return src_format;
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}
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else
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return dst_format;
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}
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CoglBitmap *
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_cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
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CoglPixelFormat dst_format,
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CoglPixelFormat *dst_format_out,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype)
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{
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CoglPixelFormat src_format = _cogl_bitmap_get_format (src_bmp);
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CoglBitmap *dst_bmp;
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dst_format = _cogl_texture_determine_internal_format (src_format,
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dst_format);
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/* OpenGL supports specifying a different format for the internal
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format when uploading texture data. We should use this to convert
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formats because it is likely to be faster and support more types
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than the Cogl bitmap code. However under GLES the internal format
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must be the same as the bitmap format and it only supports a
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limited number of formats so we must convert using the Cogl
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bitmap code instead */
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#ifdef HAVE_COGL_GL
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/* If the source format does not have the same premult flag as the
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dst format then we need to copy and convert it */
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if (_cogl_texture_needs_premult_conversion (src_format,
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dst_format))
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{
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dst_bmp = _cogl_bitmap_copy (src_bmp);
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if (!_cogl_bitmap_convert_premult_status (dst_bmp,
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src_format ^
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COGL_PREMULT_BIT))
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{
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cogl_object_unref (dst_bmp);
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return NULL;
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}
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}
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else
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dst_bmp = cogl_object_ref (src_bmp);
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/* Use the source format from the src bitmap type and the internal
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format from the dst format type so that GL can do the
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conversion */
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_cogl_pixel_format_to_gl (src_format,
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NULL, /* internal format */
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out_glformat,
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out_gltype);
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_cogl_pixel_format_to_gl (dst_format,
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out_glintformat,
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NULL,
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NULL);
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#else /* HAVE_COGL_GL */
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{
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CoglPixelFormat closest_format;
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closest_format = _cogl_pixel_format_to_gl (dst_format,
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out_glintformat,
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out_glformat,
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out_gltype);
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if (closest_format != src_format)
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dst_bmp = _cogl_bitmap_convert_format_and_premult (src_bmp,
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closest_format);
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else
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dst_bmp = cogl_object_ref (src_bmp);
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}
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#endif /* HAVE_COGL_GL */
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if (dst_format_out)
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*dst_format_out = dst_format;
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return dst_bmp;
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}
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void
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_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride)
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{
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if (!(pixels_rowstride & 0x7))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 8) );
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else if (!(pixels_rowstride & 0x3))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 4) );
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else if (!(pixels_rowstride & 0x1))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 2) );
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else
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 1) );
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}
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void
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_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride)
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{
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if (!(pixels_rowstride & 0x7))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 8) );
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else if (!(pixels_rowstride & 0x3))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 4) );
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else if (!(pixels_rowstride & 0x1))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 2) );
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else
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) );
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}
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/* FIXME: wrap modes should be set on pipelines not textures */
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void
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_cogl_texture_set_wrap_mode_parameters (CoglHandle handle,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglTexture *tex = COGL_TEXTURE (handle);
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tex->vtable->set_wrap_mode_parameters (tex,
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wrap_mode_s,
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wrap_mode_t,
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wrap_mode_p);
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}
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/* This is like CoglSpanIter except it deals with floats and it
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effectively assumes there is only one span from 0.0 to 1.0 */
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typedef struct _CoglTextureIter
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{
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float pos, end, next_pos;
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gboolean flipped;
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float t_1, t_2;
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} CoglTextureIter;
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static void
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_cogl_texture_iter_update (CoglTextureIter *iter)
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{
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float t_2;
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float frac_part;
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frac_part = modff (iter->pos, &iter->next_pos);
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/* modff rounds the int part towards zero so we need to add one if
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we're meant to be heading away from zero */
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if (iter->pos >= 0.0f || frac_part == 0.0f)
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iter->next_pos += 1.0f;
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if (iter->next_pos > iter->end)
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t_2 = iter->end;
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else
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t_2 = iter->next_pos;
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if (iter->flipped)
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{
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iter->t_1 = t_2;
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iter->t_2 = iter->pos;
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}
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else
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{
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iter->t_1 = iter->pos;
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iter->t_2 = t_2;
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}
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}
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static void
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_cogl_texture_iter_begin (CoglTextureIter *iter,
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float t_1, float t_2)
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{
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if (t_1 <= t_2)
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{
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iter->pos = t_1;
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iter->end = t_2;
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iter->flipped = FALSE;
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}
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else
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{
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iter->pos = t_2;
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iter->end = t_1;
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iter->flipped = TRUE;
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}
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_cogl_texture_iter_update (iter);
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}
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static void
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_cogl_texture_iter_next (CoglTextureIter *iter)
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{
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iter->pos = iter->next_pos;
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_cogl_texture_iter_update (iter);
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}
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static gboolean
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_cogl_texture_iter_end (CoglTextureIter *iter)
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{
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return iter->pos >= iter->end;
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}
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/* This invokes the callback with enough quads to cover the manually
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repeated range specified by the virtual texture coordinates without
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emitting coordinates outside the range [0,1] */
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void
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_cogl_texture_iterate_manual_repeats (CoglTextureManualRepeatCallback callback,
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float tx_1, float ty_1,
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float tx_2, float ty_2,
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void *user_data)
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{
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CoglTextureIter x_iter, y_iter;
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for (_cogl_texture_iter_begin (&y_iter, ty_1, ty_2);
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!_cogl_texture_iter_end (&y_iter);
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_cogl_texture_iter_next (&y_iter))
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for (_cogl_texture_iter_begin (&x_iter, tx_1, tx_2);
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!_cogl_texture_iter_end (&x_iter);
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_cogl_texture_iter_next (&x_iter))
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{
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float coords[4] = { x_iter.t_1, y_iter.t_1, x_iter.t_2, y_iter.t_2 };
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callback (coords, user_data);
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}
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}
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CoglHandle
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cogl_texture_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglHandle tex;
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/* First try creating a fast-path non-sliced texture */
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tex = _cogl_texture_2d_new_with_size (width, height, flags, internal_format);
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/* If it fails resort to sliced textures */
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if (tex == COGL_INVALID_HANDLE)
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tex = _cogl_texture_2d_sliced_new_with_size (width,
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height,
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flags,
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internal_format);
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return tex;
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}
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CoglHandle
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cogl_texture_new_from_data (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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const guint8 *data)
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{
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CoglBitmap *bmp;
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CoglHandle tex;
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if (format == COGL_PIXEL_FORMAT_ANY)
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return COGL_INVALID_HANDLE;
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if (data == NULL)
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return COGL_INVALID_HANDLE;
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_get_format_bpp (format);
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/* Wrap the data into a bitmap */
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bmp = _cogl_bitmap_new_from_data ((guint8 *) data,
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format,
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width,
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height,
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rowstride,
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NULL, NULL);
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tex = cogl_texture_new_from_bitmap (bmp, flags, internal_format);
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cogl_object_unref (bmp);
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return tex;
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}
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CoglHandle
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cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglHandle tex;
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/* First try putting the texture in the atlas */
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if ((tex = _cogl_atlas_texture_new_from_bitmap (bmp_handle,
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flags,
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internal_format)))
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return tex;
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/* If that doesn't work try a fast path 2D texture */
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if ((tex = _cogl_texture_2d_new_from_bitmap (bmp_handle,
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flags,
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internal_format)))
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return tex;
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/* Otherwise create a sliced texture */
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return _cogl_texture_2d_sliced_new_from_bitmap (bmp_handle,
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flags,
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internal_format);
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}
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CoglHandle
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cogl_texture_new_from_file (const char *filename,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglBitmap *bmp;
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CoglHandle handle = COGL_INVALID_HANDLE;
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CoglPixelFormat src_format;
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g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
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bmp = cogl_bitmap_new_from_file (filename, error);
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if (bmp == NULL)
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return COGL_INVALID_HANDLE;
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src_format = _cogl_bitmap_get_format (bmp);
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/* We know that the bitmap data is solely owned by this function so
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we can do the premult conversion in place. This avoids having to
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copy the bitmap which will otherwise happen in
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_cogl_texture_prepare_for_upload */
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internal_format =
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_cogl_texture_determine_internal_format (src_format, internal_format);
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if (!_cogl_texture_needs_premult_conversion (src_format, internal_format) ||
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_cogl_bitmap_convert_premult_status (bmp, src_format ^ COGL_PREMULT_BIT))
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handle = cogl_texture_new_from_bitmap (bmp, flags, internal_format);
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cogl_object_unref (bmp);
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return handle;
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}
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CoglHandle
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cogl_texture_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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GLuint width,
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GLuint height,
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GLuint x_pot_waste,
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GLuint y_pot_waste,
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CoglPixelFormat format)
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{
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#if HAVE_COGL_GL
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if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
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{
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if (x_pot_waste != 0 || y_pot_waste != 0)
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{
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/* It shouldn't be necessary to have waste in this case since
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* the texture isn't limited to power of two sizes. */
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g_warning ("You can't create a foreign GL_TEXTURE_RECTANGLE cogl "
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"texture with waste\n");
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return COGL_INVALID_HANDLE;
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}
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return _cogl_texture_rectangle_new_from_foreign (gl_handle,
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width,
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height,
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format);
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}
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#endif
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if (x_pot_waste != 0 || y_pot_waste != 0)
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return _cogl_texture_2d_sliced_new_from_foreign (gl_handle,
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gl_target,
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width,
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|
height,
|
|
x_pot_waste,
|
|
y_pot_waste,
|
|
format);
|
|
else
|
|
return _cogl_texture_2d_new_from_foreign (gl_handle,
|
|
width,
|
|
height,
|
|
format);
|
|
}
|
|
|
|
gboolean
|
|
_cogl_texture_is_foreign (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
g_return_val_if_fail (cogl_is_texture (handle), FALSE);
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
if (tex->vtable->is_foreign)
|
|
return tex->vtable->is_foreign (tex);
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_sub_texture (CoglHandle full_texture,
|
|
int sub_x,
|
|
int sub_y,
|
|
int sub_width,
|
|
int sub_height)
|
|
{
|
|
return _cogl_sub_texture_new (full_texture, sub_x, sub_y,
|
|
sub_width, sub_height);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_buffer_EXP (CoglHandle buffer,
|
|
unsigned int width,
|
|
unsigned int height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat format,
|
|
CoglPixelFormat internal_format,
|
|
unsigned int rowstride,
|
|
const unsigned int offset)
|
|
{
|
|
CoglHandle texture;
|
|
CoglBuffer *cogl_buffer;
|
|
CoglPixelArray *pixel_array;
|
|
CoglBitmap *bmp;
|
|
|
|
g_return_val_if_fail (cogl_is_buffer (buffer), COGL_INVALID_HANDLE);
|
|
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
cogl_buffer = COGL_BUFFER (buffer);
|
|
pixel_array = COGL_PIXEL_ARRAY (buffer);
|
|
|
|
/* Rowstride from CoglBuffer or even width * bpp if not given */
|
|
if (rowstride == 0)
|
|
rowstride = pixel_array->stride;
|
|
if (rowstride == 0)
|
|
rowstride = width * _cogl_get_format_bpp (format);
|
|
|
|
/* use the CoglBuffer height and width as last resort */
|
|
if (width == 0)
|
|
width = pixel_array->width;
|
|
if (height == 0)
|
|
height = pixel_array->height;
|
|
if (width == 0 || height == 0)
|
|
{
|
|
/* no width or height specified, neither at creation time (because the
|
|
* array was created by cogl_pixel_array_new()) nor when calling this
|
|
* function */
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
/* Wrap the buffer into a bitmap */
|
|
bmp = _cogl_bitmap_new_from_buffer (cogl_buffer,
|
|
format,
|
|
width, height,
|
|
rowstride,
|
|
offset);
|
|
|
|
texture = cogl_texture_new_from_bitmap (bmp, flags, internal_format);
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
return texture;
|
|
}
|
|
|
|
unsigned int
|
|
cogl_texture_get_width (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_width (tex);
|
|
}
|
|
|
|
unsigned int
|
|
cogl_texture_get_height (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_height (tex);
|
|
}
|
|
|
|
CoglPixelFormat
|
|
cogl_texture_get_format (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return COGL_PIXEL_FORMAT_ANY;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_format (tex);
|
|
}
|
|
|
|
unsigned int
|
|
cogl_texture_get_rowstride (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
/* FIXME: This function should go away. It previously just returned
|
|
the rowstride that was used to upload the data as far as I can
|
|
tell. This is not helpful */
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
/* Just guess at a suitable rowstride */
|
|
return (_cogl_get_format_bpp (cogl_texture_get_format (tex))
|
|
* cogl_texture_get_width (tex));
|
|
}
|
|
|
|
int
|
|
cogl_texture_get_max_waste (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_max_waste (tex);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_is_sliced (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->is_sliced (tex);
|
|
}
|
|
|
|
/* Some CoglTextures, notably sliced textures or atlas textures when repeating
|
|
* is used, will need to divide the coordinate space into multiple GL textures
|
|
* (or rather; in the case of atlases duplicate a single texture in multiple
|
|
* positions to handle repeating)
|
|
*
|
|
* This function helps you implement primitives using such textures by
|
|
* invoking a callback once for each sub texture that intersects a given
|
|
* region specified in texture coordinates.
|
|
*/
|
|
void
|
|
_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglTextureSliceCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
tex->vtable->foreach_sub_texture_in_region (tex,
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
callback,
|
|
user_data);
|
|
}
|
|
|
|
/* If this returns FALSE, that implies _foreach_sub_texture_in_region
|
|
* will be needed to iterate over multiple sub textures for regions whos
|
|
* texture coordinates extend out of the range [0,1]
|
|
*/
|
|
gboolean
|
|
_cogl_texture_can_hardware_repeat (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex = (CoglTexture *)handle;
|
|
|
|
return tex->vtable->can_hardware_repeat (tex);
|
|
}
|
|
|
|
/* NB: You can't use this with textures comprised of multiple sub textures (use
|
|
* cogl_texture_is_sliced() to check) since coordinate transformation for such
|
|
* textures will be different for each slice. */
|
|
void
|
|
_cogl_texture_transform_coords_to_gl (CoglHandle handle,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
tex->vtable->transform_coords_to_gl (tex, s, t);
|
|
}
|
|
|
|
CoglTransformResult
|
|
_cogl_texture_transform_quad_coords_to_gl (CoglHandle handle,
|
|
float *coords)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->transform_quad_coords_to_gl (tex, coords);
|
|
}
|
|
|
|
GLenum
|
|
_cogl_texture_get_gl_format (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_gl_format (tex);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_get_gl_texture (CoglHandle handle,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_gl_texture (tex, out_gl_handle, out_gl_target);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_set_filters (CoglHandle handle,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
tex->vtable->set_filters (tex, min_filter, mag_filter);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_pre_paint (CoglHandle handle, CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
tex->vtable->pre_paint (tex, flags);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_ensure_non_quad_rendering (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
tex->vtable->ensure_non_quad_rendering (tex);
|
|
}
|
|
|
|
gboolean
|
|
_cogl_texture_set_region_from_bitmap (CoglHandle handle,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
GLenum closest_gl_format;
|
|
GLenum closest_gl_type;
|
|
gboolean ret;
|
|
|
|
/* Shortcut out early if the image is empty */
|
|
if (dst_width == 0 || dst_height == 0)
|
|
return TRUE;
|
|
|
|
/* Prepare the bitmap so that it will do the premultiplication
|
|
conversion */
|
|
bmp = _cogl_texture_prepare_for_upload (bmp,
|
|
cogl_texture_get_format (handle),
|
|
NULL,
|
|
NULL,
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
|
|
ret = tex->vtable->set_region (handle,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
bmp);
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_set_region (CoglHandle handle,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
const guint8 *data)
|
|
{
|
|
CoglBitmap *source_bmp;
|
|
gboolean ret;
|
|
|
|
/* Check for valid format */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
return FALSE;
|
|
|
|
/* Rowstride from width if none specified */
|
|
if (rowstride == 0)
|
|
rowstride = _cogl_get_format_bpp (format) * width;
|
|
|
|
/* Init source bitmap */
|
|
source_bmp = _cogl_bitmap_new_from_data ((guint8 *) data,
|
|
format,
|
|
width,
|
|
height,
|
|
rowstride,
|
|
NULL, /* destroy_fn */
|
|
NULL); /* destroy_fn_data */
|
|
|
|
ret = _cogl_texture_set_region_from_bitmap (handle,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
source_bmp);
|
|
|
|
cogl_object_unref (source_bmp);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* It will perform multiple renders if the texture is larger than the
|
|
* current glViewport.
|
|
*
|
|
* It assumes the projection and modelview have already been setup so
|
|
* that rendering to 0,0 with the same width and height of the viewport
|
|
* will exactly cover the viewport.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
static void
|
|
do_texture_draw_and_read (CoglHandle handle,
|
|
CoglBitmap *target_bmp,
|
|
float *viewport)
|
|
{
|
|
int bpp;
|
|
float rx1, ry1;
|
|
float rx2, ry2;
|
|
float tx1, ty1;
|
|
float tx2, ty2;
|
|
int bw, bh;
|
|
CoglBitmap *rect_bmp;
|
|
unsigned int tex_width, tex_height;
|
|
|
|
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
|
|
tex_width = cogl_texture_get_width (handle);
|
|
tex_height = cogl_texture_get_height (handle);
|
|
|
|
ry2 = 0;
|
|
ty2 = 0;
|
|
|
|
/* Walk Y axis until whole bitmap height consumed */
|
|
for (bh = tex_height; bh > 0; bh -= viewport[3])
|
|
{
|
|
/* Rectangle Y coords */
|
|
ry1 = ry2;
|
|
ry2 += (bh < viewport[3]) ? bh : viewport[3];
|
|
|
|
/* Normalized texture Y coords */
|
|
ty1 = ty2;
|
|
ty2 = (ry2 / (float) tex_height);
|
|
|
|
rx2 = 0;
|
|
tx2 = 0;
|
|
|
|
/* Walk X axis until whole bitmap width consumed */
|
|
for (bw = tex_width; bw > 0; bw-=viewport[2])
|
|
{
|
|
int width;
|
|
int height;
|
|
int rowstride;
|
|
guint8 *data;
|
|
|
|
/* Rectangle X coords */
|
|
rx1 = rx2;
|
|
rx2 += (bw < viewport[2]) ? bw : viewport[2];
|
|
|
|
width = rx2 - rx1;
|
|
height = ry2 - ry1;
|
|
rowstride = width * bpp;
|
|
|
|
/* Normalized texture X coords */
|
|
tx1 = tx2;
|
|
tx2 = (rx2 / (float) tex_width);
|
|
|
|
/* Draw a portion of texture */
|
|
cogl_rectangle_with_texture_coords (0, 0,
|
|
rx2 - rx1,
|
|
ry2 - ry1,
|
|
tx1, ty1,
|
|
tx2, ty2);
|
|
|
|
data = g_malloc (height * rowstride);
|
|
|
|
/* Read into a temporary bitmap */
|
|
rect_bmp =
|
|
_cogl_bitmap_new_from_data (data,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
width,
|
|
height,
|
|
rowstride,
|
|
(CoglBitmapDestroyNotify) g_free,
|
|
NULL);
|
|
|
|
cogl_read_pixels (viewport[0], viewport[1],
|
|
width,
|
|
height,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
data);
|
|
|
|
/* Copy to target bitmap */
|
|
_cogl_bitmap_copy_subregion (rect_bmp,
|
|
target_bmp,
|
|
0,0,
|
|
rx1,ry1,
|
|
width,
|
|
height);
|
|
|
|
/* Free temp bitmap */
|
|
cogl_object_unref (rect_bmp);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
gboolean
|
|
_cogl_texture_draw_and_read (CoglHandle handle,
|
|
CoglBitmap *target_bmp,
|
|
GLuint target_gl_format,
|
|
GLuint target_gl_type)
|
|
{
|
|
int bpp;
|
|
CoglFramebuffer *framebuffer;
|
|
float viewport[4];
|
|
CoglBitmap *alpha_bmp;
|
|
CoglMatrixStack *projection_stack;
|
|
CoglMatrixStack *modelview_stack;
|
|
int target_width = _cogl_bitmap_get_width (target_bmp);
|
|
int target_height = _cogl_bitmap_get_height (target_bmp);
|
|
int target_rowstride = _cogl_bitmap_get_rowstride (target_bmp);
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
|
|
framebuffer = cogl_get_draw_framebuffer ();
|
|
/* Viewport needs to have some size and be inside the window for this */
|
|
_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
|
|
if (viewport[0] < 0 || viewport[1] < 0 ||
|
|
viewport[2] <= 0 || viewport[3] <= 0)
|
|
return FALSE;
|
|
|
|
/* Setup orthographic projection into current viewport (0,0 in top-left
|
|
* corner to draw the texture upside-down so we match the way cogl_read_pixels
|
|
* works)
|
|
*/
|
|
|
|
projection_stack = _cogl_framebuffer_get_projection_stack (framebuffer);
|
|
_cogl_matrix_stack_push (projection_stack);
|
|
_cogl_matrix_stack_load_identity (projection_stack);
|
|
_cogl_matrix_stack_ortho (projection_stack,
|
|
0, viewport[2],
|
|
viewport[3], 0,
|
|
0,
|
|
100);
|
|
|
|
modelview_stack = _cogl_framebuffer_get_modelview_stack (framebuffer);
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_load_identity (modelview_stack);
|
|
|
|
/* Direct copy operation */
|
|
|
|
if (ctx->texture_download_pipeline == COGL_INVALID_HANDLE)
|
|
{
|
|
ctx->texture_download_pipeline = cogl_pipeline_new ();
|
|
cogl_pipeline_set_blend (ctx->texture_download_pipeline,
|
|
"RGBA = ADD (SRC_COLOR, 0)",
|
|
NULL);
|
|
}
|
|
|
|
cogl_push_source (ctx->texture_download_pipeline);
|
|
|
|
cogl_pipeline_set_layer_texture (ctx->texture_download_pipeline, 0, handle);
|
|
|
|
cogl_pipeline_set_layer_combine (ctx->texture_download_pipeline,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE)",
|
|
NULL);
|
|
|
|
cogl_pipeline_set_layer_filters (ctx->texture_download_pipeline, 0,
|
|
COGL_PIPELINE_FILTER_NEAREST,
|
|
COGL_PIPELINE_FILTER_NEAREST);
|
|
|
|
do_texture_draw_and_read (handle, target_bmp, viewport);
|
|
|
|
/* Check whether texture has alpha and framebuffer not */
|
|
/* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer
|
|
still doesn't seem to have an alpha buffer. This might be just
|
|
a PowerVR issue.
|
|
GLint r_bits, g_bits, b_bits, a_bits;
|
|
GE( glGetIntegerv (GL_ALPHA_BITS, &a_bits) );
|
|
GE( glGetIntegerv (GL_RED_BITS, &r_bits) );
|
|
GE( glGetIntegerv (GL_GREEN_BITS, &g_bits) );
|
|
GE( glGetIntegerv (GL_BLUE_BITS, &b_bits) );
|
|
printf ("R bits: %d\n", r_bits);
|
|
printf ("G bits: %d\n", g_bits);
|
|
printf ("B bits: %d\n", b_bits);
|
|
printf ("A bits: %d\n", a_bits); */
|
|
if ((cogl_texture_get_format (handle) & COGL_A_BIT)/* && a_bits == 0*/)
|
|
{
|
|
guint8 *srcdata;
|
|
guint8 *dstdata;
|
|
guint8 *srcpixel;
|
|
guint8 *dstpixel;
|
|
int x,y;
|
|
int alpha_rowstride = bpp * target_width;
|
|
|
|
if ((dstdata = _cogl_bitmap_map (target_bmp,
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD)) == NULL)
|
|
return FALSE;
|
|
|
|
srcdata = g_malloc (alpha_rowstride * target_height);
|
|
|
|
/* Create temp bitmap for alpha values */
|
|
alpha_bmp = _cogl_bitmap_new_from_data (srcdata,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
target_width, target_height,
|
|
alpha_rowstride,
|
|
(CoglBitmapDestroyNotify) g_free,
|
|
NULL);
|
|
|
|
/* Draw alpha values into RGB channels */
|
|
cogl_pipeline_set_layer_combine (ctx->texture_download_pipeline,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE[A])",
|
|
NULL);
|
|
|
|
do_texture_draw_and_read (handle, alpha_bmp, viewport);
|
|
|
|
/* Copy temp R to target A */
|
|
|
|
for (y=0; y<target_height; ++y)
|
|
{
|
|
for (x=0; x<target_width; ++x)
|
|
{
|
|
srcpixel = srcdata + x*bpp;
|
|
dstpixel = dstdata + x*bpp;
|
|
dstpixel[3] = srcpixel[0];
|
|
}
|
|
srcdata += alpha_rowstride;
|
|
dstdata += target_rowstride;
|
|
}
|
|
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
|
|
cogl_object_unref (alpha_bmp);
|
|
}
|
|
|
|
/* Restore old state */
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
_cogl_matrix_stack_pop (projection_stack);
|
|
|
|
/* restore the original pipeline */
|
|
cogl_pop_source ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
get_texture_bits_via_offscreen (CoglHandle texture_handle,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
guint8 *dst_bits,
|
|
unsigned int dst_rowstride,
|
|
CoglPixelFormat dst_format)
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
|
|
return FALSE;
|
|
|
|
framebuffer = _cogl_offscreen_new_to_texture_full
|
|
(texture_handle,
|
|
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
|
|
0);
|
|
|
|
if (framebuffer == NULL)
|
|
return FALSE;
|
|
|
|
cogl_push_framebuffer (framebuffer);
|
|
|
|
_cogl_read_pixels_with_rowstride (x, y, width, height,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
dst_format, dst_bits, dst_rowstride);
|
|
|
|
cogl_pop_framebuffer ();
|
|
|
|
cogl_object_unref (framebuffer);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
get_texture_bits_via_copy (CoglHandle texture_handle,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
guint8 *dst_bits,
|
|
unsigned int dst_rowstride,
|
|
CoglPixelFormat dst_format)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (texture_handle);
|
|
unsigned int full_rowstride;
|
|
guint8 *full_bits;
|
|
gboolean ret = TRUE;
|
|
int bpp;
|
|
int full_tex_width, full_tex_height;
|
|
|
|
full_tex_width = cogl_texture_get_width (texture_handle);
|
|
full_tex_height = cogl_texture_get_height (texture_handle);
|
|
|
|
bpp = _cogl_get_format_bpp (dst_format);
|
|
|
|
full_rowstride = bpp * full_tex_width;
|
|
full_bits = g_malloc (full_rowstride * full_tex_height);
|
|
|
|
if (tex->vtable->get_data (tex,
|
|
dst_format,
|
|
full_rowstride,
|
|
full_bits))
|
|
{
|
|
guint8 *dst = dst_bits;
|
|
guint8 *src = full_bits + x * bpp + y * full_rowstride;
|
|
int i;
|
|
|
|
for (i = 0; i < height; i++)
|
|
{
|
|
memcpy (dst, src, bpp * width);
|
|
dst += dst_rowstride;
|
|
src += full_rowstride;
|
|
}
|
|
}
|
|
else
|
|
ret = FALSE;
|
|
|
|
g_free (full_bits);
|
|
|
|
return ret;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int orig_width;
|
|
int orig_height;
|
|
CoglBitmap *target_bmp;
|
|
guint8 *target_bits;
|
|
gboolean success;
|
|
} CoglTextureGetData;
|
|
|
|
static void
|
|
texture_get_cb (CoglHandle texture_handle,
|
|
const float *subtexture_coords,
|
|
const float *virtual_coords,
|
|
void *user_data)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (texture_handle);
|
|
CoglTextureGetData *tg_data = user_data;
|
|
CoglPixelFormat format = _cogl_bitmap_get_format (tg_data->target_bmp);
|
|
int bpp = _cogl_get_format_bpp (format);
|
|
unsigned int rowstride = _cogl_bitmap_get_rowstride (tg_data->target_bmp);
|
|
int subtexture_width = cogl_texture_get_width (texture_handle);
|
|
int subtexture_height = cogl_texture_get_height (texture_handle);
|
|
|
|
int x_in_subtexture = (int) (0.5 + subtexture_width * subtexture_coords[0]);
|
|
int y_in_subtexture = (int) (0.5 + subtexture_height * subtexture_coords[1]);
|
|
int width = ((int) (0.5 + subtexture_width * subtexture_coords[2])
|
|
- x_in_subtexture);
|
|
int height = ((int) (0.5 + subtexture_height * subtexture_coords[3])
|
|
- y_in_subtexture);
|
|
int x_in_bitmap = (int) (0.5 + tg_data->orig_width * virtual_coords[0]);
|
|
int y_in_bitmap = (int) (0.5 + tg_data->orig_height * virtual_coords[1]);
|
|
|
|
guint8 *dst_bits;
|
|
|
|
if (!tg_data->success)
|
|
return;
|
|
|
|
dst_bits = tg_data->target_bits + x_in_bitmap * bpp + y_in_bitmap * rowstride;
|
|
|
|
/* If we can read everything as a single slice, then go ahead and do that
|
|
* to avoid allocating an FBO. We'll leave it up to the GL implementation to
|
|
* do glGetTexImage as efficiently as possible. (GLES doesn't have that,
|
|
* so we'll fall through) */
|
|
if (x_in_subtexture == 0 && y_in_subtexture == 0 &&
|
|
width == subtexture_width && height == subtexture_height)
|
|
{
|
|
if (tex->vtable->get_data (tex,
|
|
format,
|
|
rowstride,
|
|
dst_bits))
|
|
return;
|
|
}
|
|
|
|
/* Next best option is a FBO and glReadPixels */
|
|
if (get_texture_bits_via_offscreen (texture_handle,
|
|
x_in_subtexture, y_in_subtexture,
|
|
width, height,
|
|
dst_bits,
|
|
rowstride,
|
|
format))
|
|
return;
|
|
|
|
/* Getting ugly: read the entire texture, copy out the part we want */
|
|
if (get_texture_bits_via_copy (texture_handle,
|
|
x_in_subtexture, y_in_subtexture,
|
|
width, height,
|
|
dst_bits,
|
|
rowstride,
|
|
format))
|
|
return;
|
|
|
|
/* No luck, the caller will fall back to the draw-to-backbuffer and
|
|
* read implementation */
|
|
tg_data->success = FALSE;
|
|
}
|
|
|
|
int
|
|
cogl_texture_get_data (CoglHandle handle,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglTexture *tex;
|
|
int bpp;
|
|
int byte_size;
|
|
CoglPixelFormat closest_format;
|
|
int closest_bpp;
|
|
GLenum closest_gl_format;
|
|
GLenum closest_gl_type;
|
|
CoglBitmap *target_bmp;
|
|
CoglBitmap *new_bmp;
|
|
guint8 *src;
|
|
guint8 *dst;
|
|
int y;
|
|
int tex_width;
|
|
int tex_height;
|
|
|
|
CoglTextureGetData tg_data;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
/* Default to internal format if none specified */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
format = cogl_texture_get_format (handle);
|
|
|
|
tex_width = cogl_texture_get_width (handle);
|
|
tex_height = cogl_texture_get_height (handle);
|
|
|
|
/* Rowstride from texture width if none specified */
|
|
bpp = _cogl_get_format_bpp (format);
|
|
if (rowstride == 0)
|
|
rowstride = tex_width * bpp;
|
|
|
|
/* Return byte size if only that requested */
|
|
byte_size = tex_height * rowstride;
|
|
if (data == NULL)
|
|
return byte_size;
|
|
|
|
closest_format =
|
|
_cogl_texture_driver_find_best_gl_get_data_format (format,
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
closest_bpp = _cogl_get_format_bpp (closest_format);
|
|
|
|
/* Is the requested format supported? */
|
|
if (closest_format == format)
|
|
/* Target user data directly */
|
|
target_bmp = _cogl_bitmap_new_from_data (data,
|
|
format,
|
|
tex_width,
|
|
tex_height,
|
|
rowstride,
|
|
NULL, NULL);
|
|
else
|
|
{
|
|
int target_rowstride = tex_width * closest_bpp;
|
|
guint8 *target_data = g_malloc (tex_height * target_rowstride);
|
|
target_bmp = _cogl_bitmap_new_from_data (target_data,
|
|
closest_format,
|
|
tex_width,
|
|
tex_height,
|
|
target_rowstride,
|
|
(CoglBitmapDestroyNotify) g_free,
|
|
NULL);
|
|
}
|
|
|
|
tg_data.orig_width = tex_width;
|
|
tg_data.orig_height = tex_height;
|
|
tg_data.target_bmp = target_bmp;
|
|
tg_data.target_bits = _cogl_bitmap_map (target_bmp, COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD);
|
|
if (tg_data.target_bits == NULL)
|
|
{
|
|
cogl_object_unref (target_bmp);
|
|
return 0;
|
|
}
|
|
tg_data.success = TRUE;
|
|
|
|
/* Iterating through the subtextures allows piecing together
|
|
* the data for a sliced texture, and allows us to do the
|
|
* read-from-framebuffer logic here in a simple fashion rather than
|
|
* passing offsets down through the code. */
|
|
_cogl_texture_foreach_sub_texture_in_region (handle,
|
|
0, 0, 1, 1,
|
|
texture_get_cb,
|
|
&tg_data);
|
|
|
|
_cogl_bitmap_unmap (target_bmp);
|
|
|
|
/* XXX: In some cases _cogl_texture_2d_download_from_gl may fail
|
|
* to read back the texture data; such as for GLES which doesn't
|
|
* support glGetTexImage, so here we fallback to drawing the
|
|
* texture and reading the pixels from the framebuffer. */
|
|
if (!tg_data.success)
|
|
_cogl_texture_draw_and_read (tex, target_bmp,
|
|
closest_gl_format,
|
|
closest_gl_type);
|
|
|
|
/* Was intermediate used? */
|
|
if (closest_format != format)
|
|
{
|
|
guint8 *new_bmp_data;
|
|
int new_bmp_rowstride;
|
|
|
|
/* Convert to requested format */
|
|
new_bmp = _cogl_bitmap_convert_format_and_premult (target_bmp,
|
|
format);
|
|
|
|
/* Free intermediate data and return if failed */
|
|
cogl_object_unref (target_bmp);
|
|
|
|
if (new_bmp == NULL)
|
|
return 0;
|
|
|
|
new_bmp_rowstride = _cogl_bitmap_get_rowstride (new_bmp);
|
|
new_bmp_data = _cogl_bitmap_map (new_bmp, COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD);
|
|
|
|
if (new_bmp_data == NULL)
|
|
{
|
|
cogl_object_unref (new_bmp);
|
|
return 0;
|
|
}
|
|
|
|
/* Copy to user buffer */
|
|
for (y = 0; y < tex_height; ++y)
|
|
{
|
|
src = new_bmp_data + y * new_bmp_rowstride;
|
|
dst = data + y * rowstride;
|
|
memcpy (dst, src, tex_width * bpp);
|
|
}
|
|
|
|
_cogl_bitmap_unmap (new_bmp);
|
|
|
|
/* Free converted data */
|
|
cogl_object_unref (new_bmp);
|
|
}
|
|
|
|
return byte_size;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_framebuffer_destroy_cb (void *user_data,
|
|
void *instance)
|
|
{
|
|
CoglTexture *tex = user_data;
|
|
CoglFramebuffer *framebuffer = instance;
|
|
|
|
tex->framebuffers = g_list_remove (tex->framebuffers, framebuffer);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_associate_framebuffer (CoglHandle handle,
|
|
CoglFramebuffer *framebuffer)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
static CoglUserDataKey framebuffer_destroy_notify_key;
|
|
|
|
/* Note: we don't take a reference on the framebuffer here because
|
|
* that would introduce a circular reference. */
|
|
tex->framebuffers = g_list_prepend (tex->framebuffers, framebuffer);
|
|
|
|
/* Since we haven't taken a reference on the framebuffer we setup
|
|
* some private data so we will be notified if it is destroyed... */
|
|
_cogl_object_set_user_data (COGL_OBJECT (framebuffer),
|
|
&framebuffer_destroy_notify_key,
|
|
tex,
|
|
_cogl_texture_framebuffer_destroy_cb);
|
|
}
|
|
|
|
const GList *
|
|
_cogl_texture_get_associated_framebuffers (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
return tex->framebuffers;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_flush_journal_rendering (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
GList *l;
|
|
|
|
/* It could be that a referenced texture is part of a framebuffer
|
|
* which has an associated journal that must be flushed before it
|
|
* can be sampled from by the current primitive... */
|
|
for (l = tex->framebuffers; l; l = l->next)
|
|
_cogl_framebuffer_flush_journal (l->data);
|
|
}
|