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Since the "internal" state is global, it will leak onto actors that you didn't intend for it to, because it applies not just to the actors you create, but also to any actors *they* create. Eg, if you have a dialog box class, you might push/pop_internal around creating its buttons, so that those buttons get marked as internal to the dialog box. But ctx->internal_child will still be set during the *button*'s constructor as well, and so, eg, the label and icon inside the button actor will *also* be marked as internal children, even if that isn't what the button class wanted. The least intrusive change at this point is to make push_internal() and pop_internal() two methods of the Actor class, and take a ClutterActor pointer as the argument - thus moving the locality of the internal_child counter to the Actor itself. http://bugzilla.openedhand.com/show_bug.cgi?id=1990 |
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Outline of test categories: The conform/ tests should be non-interactive unit-tests that verify a single feature is behaving as documented. See conform/ADDING_NEW_TESTS for more details. The micro-bench/ tests should be focused perfomance test, ideally testing a single metric. Please never forget that these tests are synthetec and if you are using them then you understand what metric is being tested. They probably don't reflect any real world application loads and the intention is that you use these tests once you have already determined the crux of your problem and need focused feedback that your changes are indeed improving matters. There is no exit status requirements for these tests, but they should give clear feedback as to their performance. If the framerate is the feedback metric, then the test should forcibly enable FPS debugging. The interactive/ tests are any tests whose status can not be determined without a user looking at some visual output, or providing some manual input etc. This covers most of the original Clutter tests. Ideally some of these tests will be migrated into the conformance/ directory so they can be used in automated nightly tests. The data/ directory contains optional data (like images and ClutterScript definitions) that can be referenced by a test. Other notes: • All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the approach taken for testing. • When running tests under Valgrind, you should follow the instructions available here: http://live.gnome.org/Valgrind and also use the suppression file available inside the data/ directory.