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b13392dbe2
"Install" the cogl2-compatibility.h header which will only be in 1.10.x
218 lines
11 KiB
XML
218 lines
11 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioPropertySheet
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ProjectType="Visual C++"
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Version="8.00"
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Name="coglprops"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin"
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IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include"
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PreprocessorDefinitions="G_DISABLE_SINGLE_INCLUDES;COGL_HAS_GLIB_SUPPORT"
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ForcedIncludeFiles="msvc_recommended_pragmas.h"
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DisableSpecificWarnings="4819"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="glib-2.0.lib gobject-2.0.lib"
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AdditionalLibraryDirectories="$(GlibEtcInstallRoot)\lib"
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/>
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<UserMacro
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Name="GlibEtcInstallRoot"
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Value="..\..\..\..\vs9\$(PlatformName)"
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/>
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<UserMacro
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Name="CoglApiVersion"
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Value="1.0"
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/>
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<UserMacro
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Name="BaseBuildDefines"
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Value="_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG"
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/>
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<UserMacro
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Name="LibBuildDefines"
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Value="HAVE_CONFIG_H;CLUTTER_COMPILATION;$(BaseBuildDefines)"
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/>
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<UserMacro
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Name="ReleaseLibBuildDefines"
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Value="$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS"
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/>
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<UserMacro
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Name="DebugLibBuildDefines"
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Value="_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG"
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/>
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<UserMacro
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Name="CoglBuildDefines"
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Value="G_LOG_DOMAIN=\"Cogl\";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME=\"\";COGL_LOCALEDIR=\"/some/random/dir\""
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/>
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<UserMacro
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Name="CoglPangoBuildDefines"
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Value="G_LOG_DOMAIN=\"Cogl-Pango\""
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/>
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<UserMacro
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Name="TestProgDef"
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Value="CLUTTER_COMPILATION;TESTS_DATADIR=\"../share/cogl-$(CoglApiVersion)/tests\""
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/>
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<UserMacro
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Name="DoDefinesSDL"
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Value="
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if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H

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if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H

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del ..\..\..\cogl\cogl-defines.h

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del ..\..\..\cogl\WGL_DEFINES

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:DO_COGL_DEFINES_H

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copy ..\..\..\cogl\cogl-defines.h.win32_sdl ..\..\..\cogl\SDL_DEFINES

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copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h

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:DONE_COGL_DEFINES_H

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"
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/>
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<UserMacro
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Name="DoDefines"
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Value="
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if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H

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if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H

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del ..\..\..\cogl\cogl-defines.h

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del ..\..\..\cogl\SDL_DEFINES

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:DO_COGL_DEFINES_H

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copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\WGL_DEFINES

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copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h

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:DONE_COGL_DEFINES_H

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"
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/>
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<UserMacro
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Name="PreBuildCmd"
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Value="
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if exist ..\..\..\config.h goto DONE_CONFIG_H

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copy ..\..\..\config.h.win32 ..\..\..\config.h

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:DONE_CONFIG_H

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cd ..

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gen-enums.bat $(GlibEtcInstallRoot)

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cd .\vs9

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"
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/>
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<UserMacro
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Name="CoglDoInstall"
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Value="
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mkdir $(OutDir)

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mkdir $(OutDir)\bin

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copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.dll $(OutDir)\bin

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copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.exe $(OutDir)\bin

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copy ..\*.bat $(OutDir)\bin

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mkdir $(OutDir)\share\cogl-$(CoglApiVersion)\examples-data

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copy ..\..\..\examples\crate.jpg $(OutDir)\share\cogl-$(CoglApiVersion)\examples-data

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mkdir $(OutDir)\lib

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copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*-$(CoglApiVersion).lib $(OutDir)\lib

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mkdir $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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mkdir $(OutDir)\include\cogl-$(CoglApiVersion)\cogl-pango

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copy ..\..\..\cogl-pango\cogl-pango.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl-pango

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copy ..\..\..\cogl\cogl-object.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-attribute-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-bitmap.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-color.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-deprecated.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-depth-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-euler.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-fixed.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-glib-source.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-material-compat.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-pipeline.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-quaternion.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-vector.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-matrix.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-offscreen.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-onscreen.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-primitives.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-path.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-path-functions.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-pipeline-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-pixel-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-poll.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-shader.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-snippet.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture-2d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-sub-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture-rectangle.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-meta-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-texture-3d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-types.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-vertex-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-index-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-indices.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-attribute.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-primitive.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-clip-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-framebuffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-clutter.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-defines.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-enum-types.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-renderer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-swap-chain.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-onscreen-template.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-display.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-context.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl-win32-renderer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl1-context.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl2-path.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl2-experimental.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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copy ..\..\..\cogl\cogl2-compatibility.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl

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mkdir $(OutDir)\share\cogl-$(CoglApiVersion)\tests

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copy ..\..\..\tests\data\valgrind.suppressions $(OutDir)\share\cogl-$(CoglApiVersion)\tests

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"
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/>
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<UserMacro
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Name="GenerateCoglDef"
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Value="
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echo EXPORTS > ..\..\..\cogl\cogl.def

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cl -EP -DCOGL_ENABLE_EXPERIMENTAL_API -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT ..\..\..\cogl\cogl.symbols >> ..\..\..\cogl\cogl.def

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"
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/>
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<UserMacro
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Name="GenerateCoglPangoDef"
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Value="
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echo EXPORTS > ..\..\..\cogl-pango\cogl-pango.def

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cl -EP ..\..\..\cogl-pango\cogl-pango.symbols >> ..\..\..\cogl-pango\cogl-pango.def

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"
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/>
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<UserMacro
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Name="CoglLibtoolCompatibleDllPrefix"
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Value="lib"
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/>
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<UserMacro
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Name="CoglLibtoolCompatibleDllSuffix"
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Value="-$(CoglApiVersion)-0"
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/>
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<UserMacro
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Name="CoglSeparateVS9DllPrefix"
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Value=""
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/>
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<UserMacro
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Name="CoglSeparateVS9DllSuffix"
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Value="-1-vs9"
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/>
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<!-- Change these two to GlibLibtoolCompatibleDllPrefix and
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GlibLibtoolCompatibleDllSuffix if that is what you want -->
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<UserMacro
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Name="CoglDllPrefix"
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Value="$(CoglSeparateVS9DllPrefix)"
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/>
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<UserMacro
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Name="CoglDllSuffix"
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Value="$(CoglSeparateVS9DllSuffix)"
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/>
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</VisualStudioPropertySheet>
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