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0c8c273980
Conflicts: clutter/clutter-texture.c clutter/cogl/cogl-texture.h clutter/cogl/cogl.h.in clutter/cogl/common/Makefile.am clutter/cogl/gl/Makefile.am clutter/cogl/gles/Makefile.am clutter/cogl/gles/cogl-gles2-wrapper.c clutter/cogl/gles/cogl-gles2-wrapper.h
2722 lines
76 KiB
C
2722 lines
76 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-texture-private.h"
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#include "cogl-material.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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/*
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#define COGL_DEBUG 1
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#define GE(x) \
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{ \
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glGetError(); x; \
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GLuint err = glGetError(); \
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if (err != 0) \
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printf("err: 0x%x\n", err); \
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} */
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static void _cogl_texture_free (CoglTexture *tex);
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COGL_HANDLE_DEFINE (Texture, texture, texture_handles);
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struct _CoglSpanIter
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{
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gint index;
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GArray *array;
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CoglTexSliceSpan *span;
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float pos;
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float next_pos;
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float origin;
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float cover_start;
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float cover_end;
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float intersect_start;
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float intersect_end;
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float intersect_start_local;
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float intersect_end_local;
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gboolean intersects;
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};
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static void
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_cogl_texture_bitmap_free (CoglTexture *tex)
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{
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if (tex->bitmap.data != NULL && tex->bitmap_owner)
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g_free (tex->bitmap.data);
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tex->bitmap.data = NULL;
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tex->bitmap_owner = FALSE;
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}
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static void
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_cogl_texture_bitmap_swap (CoglTexture *tex,
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CoglBitmap *new_bitmap)
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{
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if (tex->bitmap.data != NULL && tex->bitmap_owner)
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g_free (tex->bitmap.data);
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tex->bitmap = *new_bitmap;
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tex->bitmap_owner = TRUE;
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}
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static void
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_cogl_span_iter_update (CoglSpanIter *iter)
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{
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/* Pick current span */
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iter->span = &g_array_index (iter->array,
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CoglTexSliceSpan,
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iter->index);
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/* Offset next position by span size */
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iter->next_pos = iter->pos +
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(float)(iter->span->size - iter->span->waste);
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/* Check if span intersects the area to cover */
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if (iter->next_pos <= iter->cover_start ||
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iter->pos >= iter->cover_end)
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{
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/* Intersection undefined */
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iter->intersects = FALSE;
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return;
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}
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iter->intersects = TRUE;
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/* Clip start position to coverage area */
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if (iter->pos < iter->cover_start)
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iter->intersect_start = iter->cover_start;
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else
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iter->intersect_start = iter->pos;
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/* Clip end position to coverage area */
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if (iter->next_pos > iter->cover_end)
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iter->intersect_end = iter->cover_end;
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else
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iter->intersect_end = iter->next_pos;
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}
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static void
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_cogl_span_iter_begin (CoglSpanIter *iter,
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GArray *array,
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float origin,
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float cover_start,
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float cover_end)
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{
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/* Copy info */
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iter->index = 0;
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iter->array = array;
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iter->span = NULL;
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iter->origin = origin;
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iter->cover_start = cover_start;
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iter->cover_end = cover_end;
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iter->pos = iter->origin;
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/* Update intersection */
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_cogl_span_iter_update (iter);
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}
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void
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_cogl_span_iter_next (CoglSpanIter *iter)
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{
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/* Move current position */
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iter->pos = iter->next_pos;
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/* Pick next slice (wrap when last reached) */
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iter->index = (iter->index + 1) % iter->array->len;
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/* Update intersection */
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_cogl_span_iter_update (iter);
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}
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static gboolean
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_cogl_span_iter_end (CoglSpanIter *iter)
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{
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/* End reached when whole area covered */
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return iter->pos >= iter->cover_end;
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}
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static void
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prep_for_gl_pixels_upload (gint pixels_rowstride,
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gint pixels_src_x,
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gint pixels_src_y,
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gint pixels_bpp)
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{
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GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
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GE( glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
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GE( glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
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if (!(pixels_rowstride & 0x7))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 8) );
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else if (!(pixels_rowstride & 0x3))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 4) );
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else if (!(pixels_rowstride & 0x1))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 2) );
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else
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 1) );
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}
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static void
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prep_for_gl_pixels_download (gint pixels_rowstride)
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{
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if (!(pixels_rowstride & 0x7))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 8) );
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else if (!(pixels_rowstride & 0x3))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 4) );
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else if (!(pixels_rowstride & 0x1))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 2) );
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else
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) );
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}
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static guchar *
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_cogl_texture_allocate_waste_buffer (CoglTexture *tex)
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{
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CoglTexSliceSpan *last_x_span;
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CoglTexSliceSpan *last_y_span;
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guchar *waste_buf = NULL;
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/* If the texture has any waste then allocate a buffer big enough to
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fill the gaps */
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last_x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan,
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tex->slice_x_spans->len - 1);
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last_y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan,
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tex->slice_y_spans->len - 1);
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if (last_x_span->waste > 0 || last_y_span->waste > 0)
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{
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gint bpp = _cogl_get_format_bpp (tex->bitmap.format);
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CoglTexSliceSpan *first_x_span
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= &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0);
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CoglTexSliceSpan *first_y_span
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= &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, 0);
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guint right_size = first_y_span->size * last_x_span->waste;
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guint bottom_size = first_x_span->size * last_y_span->waste;
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waste_buf = g_malloc (MAX (right_size, bottom_size) * bpp);
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}
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return waste_buf;
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}
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static gboolean
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_cogl_texture_upload_to_gl (CoglTexture *tex)
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{
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CoglTexSliceSpan *x_span;
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CoglTexSliceSpan *y_span;
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GLuint gl_handle;
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gint bpp;
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gint x,y;
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guchar *waste_buf;
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bpp = _cogl_get_format_bpp (tex->bitmap.format);
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waste_buf = _cogl_texture_allocate_waste_buffer (tex);
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/* Iterate vertical slices */
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for (y = 0; y < tex->slice_y_spans->len; ++y)
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{
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y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y);
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/* Iterate horizontal slices */
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for (x = 0; x < tex->slice_x_spans->len; ++x)
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{
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x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x);
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/* Pick the gl texture object handle */
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gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
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y * tex->slice_x_spans->len + x);
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_for_gl_pixels_upload (tex->bitmap.rowstride,
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x_span->start,
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y_span->start,
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bpp);
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/* Upload new image data */
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GE( glBindTexture (tex->gl_target, gl_handle) );
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GE( glTexSubImage2D (tex->gl_target, 0,
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0,
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0,
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x_span->size - x_span->waste,
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y_span->size - y_span->waste,
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tex->gl_format, tex->gl_type,
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tex->bitmap.data) );
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/* Fill the waste with a copies of the rightmost pixels */
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if (x_span->waste > 0)
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{
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const guchar *src = tex->bitmap.data
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+ y_span->start * tex->bitmap.rowstride
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+ (x_span->start + x_span->size - x_span->waste - 1) * bpp;
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guchar *dst = waste_buf;
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guint wx, wy;
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for (wy = 0; wy < y_span->size - y_span->waste; wy++)
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{
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for (wx = 0; wx < x_span->waste; wx++)
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{
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memcpy (dst, src, bpp);
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dst += bpp;
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}
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src += tex->bitmap.rowstride;
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}
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prep_for_gl_pixels_upload (x_span->waste * bpp,
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0, /* src x */
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0, /* src y */
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bpp);
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GE( glTexSubImage2D (tex->gl_target, 0,
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x_span->size - x_span->waste,
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0,
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x_span->waste,
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y_span->size - y_span->waste,
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tex->gl_format, tex->gl_type,
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waste_buf) );
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}
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if (y_span->waste > 0)
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{
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const guchar *src = tex->bitmap.data
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+ ((y_span->start + y_span->size - y_span->waste - 1)
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* tex->bitmap.rowstride)
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+ x_span->start * bpp;
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guchar *dst = waste_buf;
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guint wy, wx;
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for (wy = 0; wy < y_span->waste; wy++)
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{
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memcpy (dst, src, (x_span->size - x_span->waste) * bpp);
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dst += (x_span->size - x_span->waste) * bpp;
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for (wx = 0; wx < x_span->waste; wx++)
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{
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memcpy (dst, dst - bpp, bpp);
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dst += bpp;
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}
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}
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prep_for_gl_pixels_upload (x_span->size * bpp,
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0, /* src x */
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0, /* src y */
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bpp);
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GE( glTexSubImage2D (tex->gl_target, 0,
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0,
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y_span->size - y_span->waste,
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x_span->size,
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y_span->waste,
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tex->gl_format, tex->gl_type,
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waste_buf) );
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}
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}
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}
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if (waste_buf)
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g_free (waste_buf);
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return TRUE;
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}
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static gboolean
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_cogl_texture_download_from_gl (CoglTexture *tex,
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CoglBitmap *target_bmp,
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GLuint target_gl_format,
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GLuint target_gl_type)
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{
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CoglTexSliceSpan *x_span;
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CoglTexSliceSpan *y_span;
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GLuint gl_handle;
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gint bpp;
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gint x,y;
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CoglBitmap slice_bmp;
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bpp = _cogl_get_format_bpp (target_bmp->format);
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/* Iterate vertical slices */
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for (y = 0; y < tex->slice_y_spans->len; ++y)
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{
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y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y);
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/* Iterate horizontal slices */
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for (x = 0; x < tex->slice_x_spans->len; ++x)
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{
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/*if (x != 0 || y != 1) continue;*/
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x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x);
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/* Pick the gl texture object handle */
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gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
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y * tex->slice_x_spans->len + x);
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/* If there's any waste we need to copy manually
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(no glGetTexSubImage) */
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if (y_span->waste != 0 || x_span->waste != 0)
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{
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/* Setup temp bitmap for slice subregion */
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slice_bmp.format = tex->bitmap.format;
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slice_bmp.width = x_span->size;
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slice_bmp.height = y_span->size;
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slice_bmp.rowstride = bpp * slice_bmp.width;
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slice_bmp.data = (guchar*) g_malloc (slice_bmp.rowstride *
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slice_bmp.height);
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/* Setup gl alignment to 0,0 top-left corner */
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prep_for_gl_pixels_download (slice_bmp.rowstride);
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/* Download slice image data into temp bmp */
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GE( glBindTexture (tex->gl_target, gl_handle) );
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GE (glGetTexImage (tex->gl_target,
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0, /* level */
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target_gl_format,
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target_gl_type,
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slice_bmp.data) );
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/* Copy portion of slice from temp to target bmp */
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_cogl_bitmap_copy_subregion (&slice_bmp,
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target_bmp,
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0, 0,
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x_span->start,
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y_span->start,
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x_span->size - x_span->waste,
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y_span->size - y_span->waste);
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/* Free temp bitmap */
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g_free (slice_bmp.data);
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}
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else
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{
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GLvoid *dst = target_bmp->data
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+ x_span->start * bpp
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+ y_span->start * target_bmp->rowstride;
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prep_for_gl_pixels_download (target_bmp->rowstride);
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/* Download slice image data */
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GE( glBindTexture (tex->gl_target, gl_handle) );
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GE( glGetTexImage (tex->gl_target,
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0, /* level */
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target_gl_format,
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target_gl_type,
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dst) );
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}
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}
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}
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return TRUE;
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}
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static gboolean
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_cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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gint src_x,
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gint src_y,
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gint dst_x,
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gint dst_y,
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gint width,
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gint height,
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CoglBitmap *source_bmp,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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CoglTexSliceSpan *x_span;
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CoglTexSliceSpan *y_span;
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gint bpp;
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CoglSpanIter x_iter;
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CoglSpanIter y_iter;
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GLuint gl_handle;
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gint source_x = 0, source_y = 0;
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gint inter_w = 0, inter_h = 0;
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gint local_x = 0, local_y = 0;
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guchar *waste_buf;
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bpp = _cogl_get_format_bpp (source_bmp->format);
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waste_buf = _cogl_texture_allocate_waste_buffer (tex);
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/* Iterate vertical spans */
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for (source_y = src_y,
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_cogl_span_iter_begin (&y_iter, tex->slice_y_spans,
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0, (float)(dst_y),
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(float)(dst_y + height));
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!_cogl_span_iter_end (&y_iter);
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_cogl_span_iter_next (&y_iter),
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source_y += inter_h )
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{
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/* Discard slices out of the subregion early */
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if (!y_iter.intersects)
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{
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inter_h = 0;
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continue;
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}
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y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan,
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y_iter.index);
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/* Iterate horizontal spans */
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for (source_x = src_x,
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_cogl_span_iter_begin (&x_iter, tex->slice_x_spans,
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0, (float)(dst_x),
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(float)(dst_x + width));
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!_cogl_span_iter_end (&x_iter);
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_cogl_span_iter_next (&x_iter),
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source_x += inter_w )
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{
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/* Discard slices out of the subregion early */
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if (!x_iter.intersects)
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{
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inter_w = 0;
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continue;
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}
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x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan,
|
|
x_iter.index);
|
|
|
|
/* Pick intersection width and height */
|
|
inter_w = (x_iter.intersect_end -
|
|
x_iter.intersect_start);
|
|
inter_h = (y_iter.intersect_end -
|
|
y_iter.intersect_start);
|
|
|
|
/* Localize intersection top-left corner to slice*/
|
|
local_x = (x_iter.intersect_start -
|
|
x_iter.pos);
|
|
local_y = (y_iter.intersect_start -
|
|
y_iter.pos);
|
|
|
|
/* Pick slice GL handle */
|
|
gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
|
|
y_iter.index * tex->slice_x_spans->len +
|
|
x_iter.index);
|
|
|
|
/* Setup gl alignment to match rowstride and top-left corner */
|
|
prep_for_gl_pixels_upload (source_bmp->rowstride,
|
|
source_x,
|
|
source_y,
|
|
bpp);
|
|
|
|
/* Upload new image data */
|
|
GE( glBindTexture (tex->gl_target, gl_handle) );
|
|
|
|
GE( glTexSubImage2D (tex->gl_target, 0,
|
|
local_x, local_y,
|
|
inter_w, inter_h,
|
|
source_gl_format,
|
|
source_gl_type,
|
|
source_bmp->data) );
|
|
|
|
/* If the x_span is sliced and the upload touches the
|
|
rightmost pixels then fill the waste with copies of the
|
|
pixels */
|
|
if (x_span->waste > 0
|
|
&& local_x < x_span->size - x_span->waste
|
|
&& local_x + inter_w >= x_span->size - x_span->waste)
|
|
{
|
|
const guchar *src;
|
|
guchar *dst;
|
|
guint wx, wy;
|
|
|
|
src = source_bmp->data
|
|
+ (src_y + ((int)y_iter.intersect_start)
|
|
- dst_y)
|
|
* source_bmp->rowstride
|
|
+ (src_x + x_span->start + x_span->size - x_span->waste
|
|
- dst_x - 1)
|
|
* bpp;
|
|
|
|
dst = waste_buf;
|
|
|
|
for (wy = 0; wy < inter_h; wy++)
|
|
{
|
|
for (wx = 0; wx < x_span->waste; wx++)
|
|
{
|
|
memcpy (dst, src, bpp);
|
|
dst += bpp;
|
|
}
|
|
src += source_bmp->rowstride;
|
|
}
|
|
|
|
prep_for_gl_pixels_upload (x_span->waste * bpp,
|
|
0, /* src x */
|
|
0, /* src y */
|
|
bpp);
|
|
|
|
GE( glTexSubImage2D (tex->gl_target, 0,
|
|
x_span->size - x_span->waste,
|
|
local_y,
|
|
x_span->waste,
|
|
inter_h,
|
|
source_gl_format,
|
|
source_gl_type,
|
|
waste_buf) );
|
|
}
|
|
|
|
/* same for the bottom-most pixels */
|
|
if (y_span->waste > 0
|
|
&& local_y < y_span->size - y_span->waste
|
|
&& local_y + inter_h >= y_span->size - y_span->waste)
|
|
{
|
|
const guchar *src;
|
|
guchar *dst;
|
|
guint wy, wx;
|
|
guint copy_width;
|
|
|
|
src = source_bmp->data
|
|
+ (src_x + ((int)x_iter.intersect_start)
|
|
- dst_x)
|
|
* bpp
|
|
+ (src_y + y_span->start + y_span->size - y_span->waste
|
|
- dst_y - 1)
|
|
* source_bmp->rowstride;
|
|
|
|
dst = waste_buf;
|
|
|
|
if (local_x + inter_w >= x_span->size - x_span->waste)
|
|
copy_width = x_span->size - local_x;
|
|
else
|
|
copy_width = inter_w;
|
|
|
|
for (wy = 0; wy < y_span->waste; wy++)
|
|
{
|
|
memcpy (dst, src, inter_w * bpp);
|
|
dst += inter_w * bpp;
|
|
|
|
for (wx = inter_w; wx < copy_width; wx++)
|
|
{
|
|
memcpy (dst, dst - bpp, bpp);
|
|
dst += bpp;
|
|
}
|
|
}
|
|
|
|
prep_for_gl_pixels_upload (copy_width * bpp,
|
|
0, /* src x */
|
|
0, /* src y */
|
|
bpp);
|
|
|
|
GE( glTexSubImage2D (tex->gl_target, 0,
|
|
local_x,
|
|
y_span->size - y_span->waste,
|
|
copy_width,
|
|
y_span->waste,
|
|
source_gl_format,
|
|
source_gl_type,
|
|
waste_buf) );
|
|
}
|
|
}
|
|
}
|
|
|
|
if (waste_buf)
|
|
g_free (waste_buf);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gint
|
|
_cogl_rect_slices_for_size (gint size_to_fill,
|
|
gint max_span_size,
|
|
gint max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
gint n_spans = 0;
|
|
CoglTexSliceSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Repeat until whole area covered */
|
|
while (size_to_fill >= span.size)
|
|
{
|
|
/* Add another slice span of same size */
|
|
if (out_spans) g_array_append_val (out_spans, span);
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
|
|
/* Add one last smaller slice span */
|
|
if (size_to_fill > 0)
|
|
{
|
|
span.size = size_to_fill;
|
|
if (out_spans) g_array_append_val (out_spans, span);
|
|
n_spans++;
|
|
}
|
|
|
|
return n_spans;
|
|
}
|
|
|
|
static gint
|
|
_cogl_pot_slices_for_size (gint size_to_fill,
|
|
gint max_span_size,
|
|
gint max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
gint n_spans = 0;
|
|
CoglTexSliceSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Fix invalid max_waste */
|
|
if (max_waste < 0) max_waste = 0;
|
|
|
|
while (TRUE)
|
|
{
|
|
/* Is the whole area covered? */
|
|
if (size_to_fill > span.size)
|
|
{
|
|
/* Not yet - add a span of this size */
|
|
if (out_spans) g_array_append_val (out_spans, span);
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
else if (span.size - size_to_fill <= max_waste)
|
|
{
|
|
/* Yes and waste is small enough */
|
|
span.waste = span.size - size_to_fill;
|
|
if (out_spans) g_array_append_val (out_spans, span);
|
|
return ++n_spans;
|
|
}
|
|
else
|
|
{
|
|
/* Yes but waste is too large */
|
|
while (span.size - size_to_fill > max_waste)
|
|
{
|
|
span.size /= 2;
|
|
g_assert (span.size > 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Can't get here */
|
|
return 0;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_size_supported (GLenum gl_target,
|
|
GLenum gl_format,
|
|
GLenum gl_type,
|
|
int width,
|
|
int height)
|
|
{
|
|
if (gl_target == GL_TEXTURE_2D)
|
|
{
|
|
/* Proxy texture allows for a quick check for supported size */
|
|
|
|
GLint new_width = 0;
|
|
|
|
GE( glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA,
|
|
width, height, 0 /* border */,
|
|
gl_format, gl_type, NULL) );
|
|
|
|
GE( glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0,
|
|
GL_TEXTURE_WIDTH, &new_width) );
|
|
|
|
return new_width != 0;
|
|
}
|
|
else
|
|
{
|
|
/* not used */
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_set_wrap_mode_parameter (CoglTexture *tex,
|
|
GLenum wrap_mode)
|
|
{
|
|
/* Only set the wrap mode if it's different from the current
|
|
value to avoid too many GL calls */
|
|
if (tex->wrap_mode != wrap_mode)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < tex->slice_gl_handles->len; i++)
|
|
{
|
|
GLuint texnum = g_array_index (tex->slice_gl_handles, GLuint, i);
|
|
|
|
GE( glBindTexture (tex->gl_target, texnum) );
|
|
GE( glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_S, wrap_mode) );
|
|
GE( glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_T, wrap_mode) );
|
|
}
|
|
|
|
tex->wrap_mode = wrap_mode;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_slices_create (CoglTexture *tex)
|
|
{
|
|
gint bpp;
|
|
gint max_width;
|
|
gint max_height;
|
|
GLuint *gl_handles;
|
|
gint n_x_slices;
|
|
gint n_y_slices;
|
|
gint n_slices;
|
|
gint x, y;
|
|
CoglTexSliceSpan *x_span;
|
|
CoglTexSliceSpan *y_span;
|
|
const GLfloat transparent_color[4] = { 0x00, 0x00, 0x00, 0x00 };
|
|
|
|
gint (*slices_for_size) (gint, gint, gint, GArray*);
|
|
|
|
bpp = _cogl_get_format_bpp (tex->bitmap.format);
|
|
|
|
/* Initialize size of largest slice according to supported features */
|
|
if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT))
|
|
{
|
|
max_width = tex->bitmap.width;
|
|
max_height = tex->bitmap.height;
|
|
tex->gl_target = GL_TEXTURE_2D;
|
|
slices_for_size = _cogl_rect_slices_for_size;
|
|
}
|
|
else
|
|
{
|
|
max_width = cogl_util_next_p2 (tex->bitmap.width);
|
|
max_height = cogl_util_next_p2 (tex->bitmap.height);
|
|
tex->gl_target = GL_TEXTURE_2D;
|
|
slices_for_size = _cogl_pot_slices_for_size;
|
|
}
|
|
|
|
/* Negative number means no slicing forced by the user */
|
|
if (tex->max_waste <= -1)
|
|
{
|
|
CoglTexSliceSpan span;
|
|
|
|
/* Check if size supported else bail out */
|
|
if (!_cogl_texture_size_supported (tex->gl_target,
|
|
tex->gl_format,
|
|
tex->gl_type,
|
|
max_width,
|
|
max_height))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
n_x_slices = 1;
|
|
n_y_slices = 1;
|
|
|
|
/* Init span arrays */
|
|
tex->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglTexSliceSpan),
|
|
1);
|
|
|
|
tex->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglTexSliceSpan),
|
|
1);
|
|
|
|
/* Add a single span for width and height */
|
|
span.start = 0;
|
|
span.size = max_width;
|
|
span.waste = max_width - tex->bitmap.width;
|
|
g_array_append_val (tex->slice_x_spans, span);
|
|
|
|
span.size = max_height;
|
|
span.waste = max_height - tex->bitmap.height;
|
|
g_array_append_val (tex->slice_y_spans, span);
|
|
}
|
|
else
|
|
{
|
|
/* Decrease the size of largest slice until supported by GL */
|
|
while (!_cogl_texture_size_supported (tex->gl_target,
|
|
tex->gl_format,
|
|
tex->gl_type,
|
|
max_width,
|
|
max_height))
|
|
{
|
|
/* Alternate between width and height */
|
|
if (max_width > max_height)
|
|
max_width /= 2;
|
|
else
|
|
max_height /= 2;
|
|
|
|
if (max_width == 0 || max_height == 0)
|
|
return FALSE;
|
|
}
|
|
|
|
/* Determine the slices required to cover the bitmap area */
|
|
n_x_slices = slices_for_size (tex->bitmap.width,
|
|
max_width, tex->max_waste,
|
|
NULL);
|
|
|
|
n_y_slices = slices_for_size (tex->bitmap.height,
|
|
max_height, tex->max_waste,
|
|
NULL);
|
|
|
|
/* Init span arrays with reserved size */
|
|
tex->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglTexSliceSpan),
|
|
n_x_slices);
|
|
|
|
tex->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglTexSliceSpan),
|
|
n_y_slices);
|
|
|
|
/* Fill span arrays with info */
|
|
slices_for_size (tex->bitmap.width,
|
|
max_width, tex->max_waste,
|
|
tex->slice_x_spans);
|
|
|
|
slices_for_size (tex->bitmap.height,
|
|
max_height, tex->max_waste,
|
|
tex->slice_y_spans);
|
|
}
|
|
|
|
/* Init and resize GL handle array */
|
|
n_slices = n_x_slices * n_y_slices;
|
|
|
|
tex->slice_gl_handles = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (GLuint),
|
|
n_slices);
|
|
|
|
g_array_set_size (tex->slice_gl_handles, n_slices);
|
|
|
|
/* Wrap mode not yet set */
|
|
tex->wrap_mode = GL_FALSE;
|
|
|
|
/* Generate a "working set" of GL texture objects
|
|
* (some implementations might supported faster
|
|
* re-binding between textures inside a set) */
|
|
gl_handles = (GLuint*) tex->slice_gl_handles->data;
|
|
|
|
GE( glGenTextures (n_slices, gl_handles) );
|
|
|
|
|
|
/* Init each GL texture object */
|
|
for (y = 0; y < n_y_slices; ++y)
|
|
{
|
|
y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y);
|
|
|
|
for (x = 0; x < n_x_slices; ++x)
|
|
{
|
|
x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x);
|
|
|
|
#if COGL_DEBUG
|
|
printf ("CREATE SLICE (%d,%d)\n", x,y);
|
|
printf ("size: (%d x %d)\n",
|
|
x_span->size - x_span->waste,
|
|
y_span->size - y_span->waste);
|
|
#endif
|
|
/* Setup texture parameters */
|
|
GE( glBindTexture (tex->gl_target,
|
|
gl_handles[y * n_x_slices + x]) );
|
|
GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER,
|
|
tex->mag_filter) );
|
|
GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER,
|
|
tex->min_filter) );
|
|
|
|
if (tex->auto_mipmap)
|
|
GE( glTexParameteri (tex->gl_target, GL_GENERATE_MIPMAP,
|
|
GL_TRUE) );
|
|
|
|
/* Use a transparent border color so that we can leave the
|
|
color buffer alone when using texture co-ordinates
|
|
outside of the texture */
|
|
GE( glTexParameterfv (tex->gl_target, GL_TEXTURE_BORDER_COLOR,
|
|
transparent_color) );
|
|
|
|
/* Pass NULL data to init size and internal format */
|
|
GE( glTexImage2D (tex->gl_target, 0, tex->gl_intformat,
|
|
x_span->size, y_span->size, 0,
|
|
tex->gl_format, tex->gl_type, 0) );
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_slices_free (CoglTexture *tex)
|
|
{
|
|
if (tex->slice_x_spans != NULL)
|
|
g_array_free (tex->slice_x_spans, TRUE);
|
|
|
|
if (tex->slice_y_spans != NULL)
|
|
g_array_free (tex->slice_y_spans, TRUE);
|
|
|
|
if (tex->slice_gl_handles != NULL)
|
|
{
|
|
if (tex->is_foreign == FALSE)
|
|
{
|
|
GE( glDeleteTextures (tex->slice_gl_handles->len,
|
|
(GLuint*) tex->slice_gl_handles->data) );
|
|
}
|
|
|
|
g_array_free (tex->slice_gl_handles, TRUE);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
|
|
CoglPixelFormat *out_format)
|
|
{
|
|
/* It doesn't really matter we convert to exact same
|
|
format (some have no cogl match anyway) since format
|
|
is re-matched against cogl when getting or setting
|
|
texture image data.
|
|
*/
|
|
|
|
switch (gl_int_format)
|
|
{
|
|
case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8:
|
|
case GL_ALPHA12: case GL_ALPHA16:
|
|
|
|
*out_format = COGL_PIXEL_FORMAT_A_8;
|
|
return TRUE;
|
|
|
|
case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8:
|
|
case GL_LUMINANCE12: case GL_LUMINANCE16:
|
|
|
|
*out_format = COGL_PIXEL_FORMAT_G_8;
|
|
return TRUE;
|
|
|
|
case GL_RGB: case GL_RGB4: case GL_RGB5: case GL_RGB8:
|
|
case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_R3_G3_B2:
|
|
|
|
*out_format = COGL_PIXEL_FORMAT_RGB_888;
|
|
return TRUE;
|
|
|
|
case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1:
|
|
case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16:
|
|
|
|
*out_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_pixel_format_to_gl (CoglPixelFormat format,
|
|
GLenum *out_glintformat,
|
|
GLenum *out_glformat,
|
|
GLenum *out_gltype)
|
|
{
|
|
CoglPixelFormat required_format;
|
|
GLenum glintformat = 0;
|
|
GLenum glformat = 0;
|
|
GLenum gltype = 0;
|
|
|
|
/* No premultiplied formats accepted by GL
|
|
* (FIXME: latest hardware?) */
|
|
|
|
if (format & COGL_PREMULT_BIT)
|
|
format = (format & COGL_UNPREMULT_MASK);
|
|
|
|
/* Everything else accepted
|
|
* (FIXME: check YUV support) */
|
|
required_format = format;
|
|
|
|
/* Find GL equivalents */
|
|
switch (format)
|
|
{
|
|
case COGL_PIXEL_FORMAT_A_8:
|
|
glintformat = GL_ALPHA;
|
|
glformat = GL_ALPHA;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case COGL_PIXEL_FORMAT_G_8:
|
|
glintformat = GL_LUMINANCE;
|
|
glformat = GL_LUMINANCE;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
|
|
case COGL_PIXEL_FORMAT_RGB_888:
|
|
glintformat = GL_RGB;
|
|
glformat = GL_RGB;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case COGL_PIXEL_FORMAT_BGR_888:
|
|
glintformat = GL_RGB;
|
|
glformat = GL_BGR;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGBA_8888:
|
|
glintformat = GL_RGBA;
|
|
glformat = GL_RGBA;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case COGL_PIXEL_FORMAT_BGRA_8888:
|
|
glintformat = GL_RGBA;
|
|
glformat = GL_BGRA;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
break;
|
|
|
|
/* The following two types of channel ordering
|
|
* have no GL equivalent unless defined using
|
|
* system word byte ordering */
|
|
case COGL_PIXEL_FORMAT_ARGB_8888:
|
|
glintformat = GL_RGBA;
|
|
glformat = GL_BGRA;
|
|
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
|
|
gltype = GL_UNSIGNED_INT_8_8_8_8;
|
|
#else
|
|
gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
#endif
|
|
break;
|
|
|
|
case COGL_PIXEL_FORMAT_ABGR_8888:
|
|
glintformat = GL_RGBA;
|
|
glformat = GL_RGBA;
|
|
#if G_BYTE_ORDER == G_LITTLE_ENDIAN
|
|
gltype = GL_UNSIGNED_INT_8_8_8_8;
|
|
#else
|
|
gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
#endif
|
|
break;
|
|
|
|
/* The following three types of channel ordering
|
|
* are always defined using system word byte
|
|
* ordering (even according to GLES spec) */
|
|
case COGL_PIXEL_FORMAT_RGB_565:
|
|
glintformat = GL_RGB;
|
|
glformat = GL_RGB;
|
|
gltype = GL_UNSIGNED_SHORT_5_6_5;
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGBA_4444:
|
|
glintformat = GL_RGBA;
|
|
glformat = GL_RGBA;
|
|
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
|
|
break;
|
|
case COGL_PIXEL_FORMAT_RGBA_5551:
|
|
glintformat = GL_RGBA;
|
|
glformat = GL_RGBA;
|
|
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
|
|
break;
|
|
|
|
/* FIXME: check extensions for YUV support */
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (out_glintformat != NULL)
|
|
*out_glintformat = glintformat;
|
|
if (out_glformat != NULL)
|
|
*out_glformat = glformat;
|
|
if (out_gltype != NULL)
|
|
*out_gltype = gltype;
|
|
|
|
return required_format;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_bitmap_prepare (CoglTexture *tex,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglBitmap new_bitmap;
|
|
CoglPixelFormat new_data_format;
|
|
gboolean success;
|
|
|
|
/* Was there any internal conversion requested? */
|
|
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
|
internal_format = tex->bitmap.format;
|
|
|
|
/* Find closest format accepted by GL */
|
|
new_data_format = _cogl_pixel_format_to_gl (internal_format,
|
|
&tex->gl_intformat,
|
|
&tex->gl_format,
|
|
&tex->gl_type);
|
|
|
|
/* Convert to internal format */
|
|
if (new_data_format != tex->bitmap.format)
|
|
{
|
|
success = _cogl_bitmap_convert_and_premult (&tex->bitmap,
|
|
&new_bitmap,
|
|
new_data_format);
|
|
|
|
if (!success)
|
|
return FALSE;
|
|
|
|
/* Update texture with new data */
|
|
_cogl_texture_bitmap_swap (tex, &new_bitmap);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_free (CoglTexture *tex)
|
|
{
|
|
/* Frees texture resources but its handle is not
|
|
released! Do that separately before this! */
|
|
_cogl_texture_bitmap_free (tex);
|
|
_cogl_texture_slices_free (tex);
|
|
g_free (tex);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_with_size (guint width,
|
|
guint height,
|
|
gint max_waste,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture *tex;
|
|
gint bpp;
|
|
gint rowstride;
|
|
|
|
/* Since no data, we need some internal format */
|
|
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Rowstride from width */
|
|
bpp = _cogl_get_format_bpp (internal_format);
|
|
rowstride = width * bpp;
|
|
|
|
/* Init texture with empty bitmap */
|
|
tex = (CoglTexture*) g_malloc (sizeof (CoglTexture));
|
|
|
|
tex->ref_count = 1;
|
|
COGL_HANDLE_DEBUG_NEW (texture, tex);
|
|
|
|
tex->is_foreign = FALSE;
|
|
tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
|
|
|
|
tex->bitmap.width = width;
|
|
tex->bitmap.height = height;
|
|
tex->bitmap.format = internal_format;
|
|
tex->bitmap.rowstride = rowstride;
|
|
tex->bitmap.data = NULL;
|
|
tex->bitmap_owner = FALSE;
|
|
|
|
tex->slice_x_spans = NULL;
|
|
tex->slice_y_spans = NULL;
|
|
tex->slice_gl_handles = NULL;
|
|
|
|
tex->max_waste = max_waste;
|
|
tex->min_filter = CGL_NEAREST;
|
|
tex->mag_filter = CGL_NEAREST;
|
|
|
|
/* Find closest GL format match */
|
|
tex->bitmap.format =
|
|
_cogl_pixel_format_to_gl (internal_format,
|
|
&tex->gl_intformat,
|
|
&tex->gl_format,
|
|
&tex->gl_type);
|
|
|
|
/* Create slices for the given format and size */
|
|
if (!_cogl_texture_slices_create (tex))
|
|
{
|
|
_cogl_texture_free (tex);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
return _cogl_texture_handle_new (tex);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_data (guint width,
|
|
guint height,
|
|
gint max_waste,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat format,
|
|
CoglPixelFormat internal_format,
|
|
guint rowstride,
|
|
const guchar *data)
|
|
{
|
|
CoglTexture *tex;
|
|
gint bpp;
|
|
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
if (data == NULL)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Rowstride from width if not given */
|
|
bpp = _cogl_get_format_bpp (format);
|
|
if (rowstride == 0) rowstride = width * bpp;
|
|
|
|
/* Create new texture and fill with given data */
|
|
tex = (CoglTexture*) g_malloc (sizeof (CoglTexture));
|
|
|
|
tex->ref_count = 1;
|
|
COGL_HANDLE_DEBUG_NEW (texture, tex);
|
|
|
|
tex->is_foreign = FALSE;
|
|
tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
|
|
|
|
tex->bitmap.width = width;
|
|
tex->bitmap.height = height;
|
|
tex->bitmap.data = (guchar*)data;
|
|
tex->bitmap.format = format;
|
|
tex->bitmap.rowstride = rowstride;
|
|
tex->bitmap_owner = FALSE;
|
|
|
|
tex->slice_x_spans = NULL;
|
|
tex->slice_y_spans = NULL;
|
|
tex->slice_gl_handles = NULL;
|
|
|
|
tex->max_waste = max_waste;
|
|
tex->min_filter = CGL_NEAREST;
|
|
tex->mag_filter = CGL_NEAREST;
|
|
|
|
/* FIXME: If upload fails we should set some kind of
|
|
* error flag but still return texture handle (this
|
|
* is to keep the behavior equal to _new_from_file;
|
|
* see below) */
|
|
|
|
if (!_cogl_texture_bitmap_prepare (tex, internal_format))
|
|
{
|
|
_cogl_texture_free (tex);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
if (!_cogl_texture_slices_create (tex))
|
|
{
|
|
_cogl_texture_free (tex);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
if (!_cogl_texture_upload_to_gl (tex))
|
|
{
|
|
_cogl_texture_free (tex);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
_cogl_texture_bitmap_free (tex);
|
|
|
|
return _cogl_texture_handle_new (tex);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_bitmap (CoglBitmap *bmp,
|
|
gint max_waste,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
/* Create new texture and fill with loaded data */
|
|
tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture));
|
|
|
|
tex->ref_count = 1;
|
|
COGL_HANDLE_DEBUG_NEW (texture, tex);
|
|
|
|
tex->is_foreign = FALSE;
|
|
tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0);
|
|
|
|
tex->bitmap = *bmp;
|
|
tex->bitmap_owner = TRUE;
|
|
bmp->data = NULL;
|
|
|
|
tex->slice_x_spans = NULL;
|
|
tex->slice_y_spans = NULL;
|
|
tex->slice_gl_handles = NULL;
|
|
|
|
tex->max_waste = max_waste;
|
|
tex->min_filter = CGL_NEAREST;
|
|
tex->mag_filter = CGL_NEAREST;
|
|
|
|
/* FIXME: If upload fails we should set some kind of
|
|
* error flag but still return texture handle if the
|
|
* user decides to destroy another texture and upload
|
|
* this one instead (reloading from file is not needed
|
|
* in that case). As a rule then, everytime a valid
|
|
* CoglHandle is returned, it should also be destroyed
|
|
* with cogl_texture_unref at some point! */
|
|
|
|
if (!_cogl_texture_bitmap_prepare (tex, internal_format))
|
|
{
|
|
_cogl_texture_free (tex);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
if (!_cogl_texture_slices_create (tex))
|
|
{
|
|
_cogl_texture_free (tex);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
if (!_cogl_texture_upload_to_gl (tex))
|
|
{
|
|
_cogl_texture_free (tex);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
_cogl_texture_bitmap_free (tex);
|
|
|
|
return _cogl_texture_handle_new (tex);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_file (const gchar *filename,
|
|
gint max_waste,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format,
|
|
GError **error)
|
|
{
|
|
CoglBitmap *bmp;
|
|
CoglHandle handle;
|
|
|
|
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
|
|
|
|
if (!(bmp = cogl_bitmap_new_from_file (filename, error)))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
handle = cogl_texture_new_from_bitmap (bmp,
|
|
max_waste,
|
|
flags,
|
|
internal_format);
|
|
cogl_bitmap_free (bmp);
|
|
|
|
return handle;
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_foreign (GLuint gl_handle,
|
|
GLenum gl_target,
|
|
GLuint width,
|
|
GLuint height,
|
|
GLuint x_pot_waste,
|
|
GLuint y_pot_waste,
|
|
CoglPixelFormat format)
|
|
{
|
|
/* NOTE: width, height and internal format are not queriable
|
|
in GLES, hence such a function prototype. However, for
|
|
OpenGL they are still queried from the texture for improved
|
|
robustness and for completeness in case one day GLES gains
|
|
support for them.
|
|
*/
|
|
|
|
GLenum gl_error = 0;
|
|
GLboolean gl_istexture;
|
|
GLint gl_compressed = GL_FALSE;
|
|
GLint gl_int_format = 0;
|
|
GLint gl_width = 0;
|
|
GLint gl_height = 0;
|
|
GLint gl_min_filter;
|
|
GLint gl_mag_filter;
|
|
GLint gl_gen_mipmap;
|
|
guint bpp;
|
|
CoglTexture *tex;
|
|
CoglTexSliceSpan x_span;
|
|
CoglTexSliceSpan y_span;
|
|
|
|
/* GL_ARB_texture_rectangle textures are supported if they are
|
|
created from foreign because some chipsets have trouble with
|
|
GL_ARB_texture_non_power_of_two. There is no Cogl call to create
|
|
them directly to emphasize the fact that they don't work fully
|
|
(for example, no mipmapping and complicated shader support) */
|
|
|
|
/* Allow 2-dimensional or rectangle textures only */
|
|
if (gl_target != GL_TEXTURE_2D && gl_target != CGL_TEXTURE_RECTANGLE_ARB)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Make sure it is a valid GL texture object */
|
|
gl_istexture = glIsTexture (gl_handle);
|
|
if (gl_istexture == GL_FALSE)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Make sure binding succeeds */
|
|
gl_error = glGetError ();
|
|
glBindTexture (gl_target, gl_handle);
|
|
if (glGetError () != GL_NO_ERROR)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Obtain texture parameters
|
|
(only level 0 we are interested in) */
|
|
|
|
GE( glGetTexLevelParameteriv (gl_target, 0,
|
|
GL_TEXTURE_COMPRESSED,
|
|
&gl_compressed) );
|
|
|
|
GE( glGetTexLevelParameteriv (gl_target, 0,
|
|
GL_TEXTURE_INTERNAL_FORMAT,
|
|
&gl_int_format) );
|
|
|
|
|
|
GE( glGetTexLevelParameteriv (gl_target, 0,
|
|
GL_TEXTURE_WIDTH,
|
|
&gl_width) );
|
|
|
|
GE( glGetTexLevelParameteriv (gl_target, 0,
|
|
GL_TEXTURE_HEIGHT,
|
|
&gl_height) );
|
|
|
|
GE( glGetTexParameteriv (gl_target,
|
|
GL_TEXTURE_MIN_FILTER,
|
|
&gl_min_filter) );
|
|
|
|
GE( glGetTexParameteriv (gl_target,
|
|
GL_TEXTURE_MAG_FILTER,
|
|
&gl_mag_filter) );
|
|
|
|
GE( glGetTexParameteriv (gl_target,
|
|
GL_GENERATE_MIPMAP,
|
|
&gl_gen_mipmap) );
|
|
|
|
/* Validate width and height */
|
|
if (gl_width <= 0 || gl_height <= 0)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Validate pot waste */
|
|
if (x_pot_waste < 0 || x_pot_waste >= gl_width ||
|
|
y_pot_waste < 0 || y_pot_waste >= gl_height)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Compressed texture images not supported */
|
|
if (gl_compressed == GL_TRUE)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Try and match to a cogl format */
|
|
if (!_cogl_pixel_format_from_gl_internal (gl_int_format,
|
|
&format))
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
/* Create new texture */
|
|
tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture));
|
|
|
|
tex->ref_count = 1;
|
|
COGL_HANDLE_DEBUG_NEW (texture, tex);
|
|
|
|
/* Setup bitmap info */
|
|
tex->is_foreign = TRUE;
|
|
tex->auto_mipmap = (gl_gen_mipmap == GL_TRUE) ? TRUE : FALSE;
|
|
|
|
bpp = _cogl_get_format_bpp (format);
|
|
tex->bitmap.format = format;
|
|
tex->bitmap.width = gl_width - x_pot_waste;
|
|
tex->bitmap.height = gl_height - y_pot_waste;
|
|
tex->bitmap.rowstride = tex->bitmap.width * bpp;
|
|
tex->bitmap_owner = FALSE;
|
|
|
|
tex->gl_target = gl_target;
|
|
tex->gl_intformat = gl_int_format;
|
|
tex->gl_format = gl_int_format;
|
|
tex->gl_type = GL_UNSIGNED_BYTE;
|
|
|
|
tex->min_filter = gl_min_filter;
|
|
tex->mag_filter = gl_mag_filter;
|
|
tex->max_waste = 0;
|
|
|
|
/* Wrap mode not yet set */
|
|
tex->wrap_mode = GL_FALSE;
|
|
|
|
/* Create slice arrays */
|
|
tex->slice_x_spans =
|
|
g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglTexSliceSpan), 1);
|
|
|
|
tex->slice_y_spans =
|
|
g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglTexSliceSpan), 1);
|
|
|
|
tex->slice_gl_handles =
|
|
g_array_sized_new (FALSE, FALSE,
|
|
sizeof (GLuint), 1);
|
|
|
|
/* Store info for a single slice */
|
|
x_span.start = 0;
|
|
x_span.size = gl_width;
|
|
x_span.waste = x_pot_waste;
|
|
g_array_append_val (tex->slice_x_spans, x_span);
|
|
|
|
y_span.start = 0;
|
|
y_span.size = gl_height;
|
|
y_span.waste = y_pot_waste;
|
|
g_array_append_val (tex->slice_y_spans, y_span);
|
|
|
|
g_array_append_val (tex->slice_gl_handles, gl_handle);
|
|
|
|
return _cogl_texture_handle_new (tex);
|
|
}
|
|
|
|
guint
|
|
cogl_texture_get_width (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
return tex->bitmap.width;
|
|
}
|
|
|
|
guint
|
|
cogl_texture_get_height (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
return tex->bitmap.height;
|
|
}
|
|
|
|
CoglPixelFormat
|
|
cogl_texture_get_format (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return COGL_PIXEL_FORMAT_ANY;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
return tex->bitmap.format;
|
|
}
|
|
|
|
guint
|
|
cogl_texture_get_rowstride (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
return tex->bitmap.rowstride;
|
|
}
|
|
|
|
gint
|
|
cogl_texture_get_max_waste (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
return tex->max_waste;
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_is_sliced (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
if (tex->slice_gl_handles == NULL)
|
|
return FALSE;
|
|
|
|
if (tex->slice_gl_handles->len <= 1)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_get_gl_texture (CoglHandle handle,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
if (tex->slice_gl_handles == NULL)
|
|
return FALSE;
|
|
|
|
if (tex->slice_gl_handles->len < 1)
|
|
return FALSE;
|
|
|
|
if (out_gl_handle != NULL)
|
|
*out_gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0);
|
|
|
|
if (out_gl_target != NULL)
|
|
*out_gl_target = tex->gl_target;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
COGLenum
|
|
cogl_texture_get_min_filter (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
return tex->min_filter;
|
|
}
|
|
|
|
COGLenum
|
|
cogl_texture_get_mag_filter (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
return tex->mag_filter;
|
|
}
|
|
|
|
void
|
|
cogl_texture_set_filters (CoglHandle handle,
|
|
COGLenum min_filter,
|
|
COGLenum mag_filter)
|
|
{
|
|
CoglTexture *tex;
|
|
GLuint gl_handle;
|
|
int i;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
/* Store new values */
|
|
tex->min_filter = min_filter;
|
|
tex->mag_filter = mag_filter;
|
|
|
|
/* Make sure slices were created */
|
|
if (tex->slice_gl_handles == NULL)
|
|
return;
|
|
|
|
/* Apply new filters to every slice */
|
|
for (i=0; i<tex->slice_gl_handles->len; ++i)
|
|
{
|
|
gl_handle = g_array_index (tex->slice_gl_handles, GLuint, i);
|
|
GE( glBindTexture (tex->gl_target, gl_handle) );
|
|
GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER,
|
|
tex->mag_filter) );
|
|
GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER,
|
|
tex->min_filter) );
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_set_region (CoglHandle handle,
|
|
gint src_x,
|
|
gint src_y,
|
|
gint dst_x,
|
|
gint dst_y,
|
|
guint dst_width,
|
|
guint dst_height,
|
|
gint width,
|
|
gint height,
|
|
CoglPixelFormat format,
|
|
guint rowstride,
|
|
const guchar *data)
|
|
{
|
|
CoglTexture *tex;
|
|
gint bpp;
|
|
CoglBitmap source_bmp;
|
|
CoglBitmap temp_bmp;
|
|
gboolean source_bmp_owner = FALSE;
|
|
CoglPixelFormat closest_format;
|
|
GLenum closest_gl_format;
|
|
GLenum closest_gl_type;
|
|
gboolean success;
|
|
|
|
/* Check if valid texture handle */
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
/* Check for valid format */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
return FALSE;
|
|
|
|
/* Shortcut out early if the image is empty */
|
|
if (width == 0 || height == 0)
|
|
return TRUE;
|
|
|
|
/* Init source bitmap */
|
|
source_bmp.width = width;
|
|
source_bmp.height = height;
|
|
source_bmp.format = format;
|
|
source_bmp.data = (guchar*)data;
|
|
|
|
/* Rowstride from width if none specified */
|
|
bpp = _cogl_get_format_bpp (format);
|
|
source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
|
|
|
|
/* Find closest format to internal that's supported by GL */
|
|
closest_format = _cogl_pixel_format_to_gl (tex->bitmap.format,
|
|
NULL, /* don't need */
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
|
|
/* If no direct match, convert */
|
|
if (closest_format != format)
|
|
{
|
|
/* Convert to required format */
|
|
success = _cogl_bitmap_convert_and_premult (&source_bmp,
|
|
&temp_bmp,
|
|
closest_format);
|
|
|
|
/* Swap bitmaps if succeeded */
|
|
if (!success) return FALSE;
|
|
source_bmp = temp_bmp;
|
|
source_bmp_owner = TRUE;
|
|
}
|
|
|
|
/* Send data to GL */
|
|
_cogl_texture_upload_subregion_to_gl (tex,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
&source_bmp,
|
|
closest_gl_format,
|
|
closest_gl_type);
|
|
|
|
/* Free data if owner */
|
|
if (source_bmp_owner)
|
|
g_free (source_bmp.data);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gint
|
|
cogl_texture_get_data (CoglHandle handle,
|
|
CoglPixelFormat format,
|
|
guint rowstride,
|
|
guchar *data)
|
|
{
|
|
CoglTexture *tex;
|
|
gint bpp;
|
|
gint byte_size;
|
|
CoglPixelFormat closest_format;
|
|
gint closest_bpp;
|
|
GLenum closest_gl_format;
|
|
GLenum closest_gl_type;
|
|
CoglBitmap target_bmp;
|
|
CoglBitmap new_bmp;
|
|
gboolean success;
|
|
guchar *src;
|
|
guchar *dst;
|
|
gint y;
|
|
|
|
/* Check if valid texture handle */
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
/* Default to internal format if none specified */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
format = tex->bitmap.format;
|
|
|
|
/* Rowstride from texture width if none specified */
|
|
bpp = _cogl_get_format_bpp (format);
|
|
if (rowstride == 0) rowstride = tex->bitmap.width * bpp;
|
|
|
|
/* Return byte size if only that requested */
|
|
byte_size = tex->bitmap.height * rowstride;
|
|
if (data == NULL) return byte_size;
|
|
|
|
/* Find closest format that's supported by GL */
|
|
closest_format = _cogl_pixel_format_to_gl (format,
|
|
NULL, /* don't need */
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
|
|
closest_bpp = _cogl_get_format_bpp (closest_format);
|
|
|
|
/* Is the requested format supported? */
|
|
if (closest_format == format)
|
|
{
|
|
/* Target user data directly */
|
|
target_bmp = tex->bitmap;
|
|
target_bmp.format = format;
|
|
target_bmp.rowstride = rowstride;
|
|
target_bmp.data = data;
|
|
}
|
|
else
|
|
{
|
|
/* Target intermediate buffer */
|
|
target_bmp = tex->bitmap;
|
|
target_bmp.format = closest_format;
|
|
target_bmp.rowstride = target_bmp.width * closest_bpp;
|
|
target_bmp.data = (guchar*) g_malloc (target_bmp.height
|
|
* target_bmp.rowstride);
|
|
}
|
|
|
|
/* Retrieve data from slices */
|
|
_cogl_texture_download_from_gl (tex, &target_bmp,
|
|
closest_gl_format,
|
|
closest_gl_type);
|
|
|
|
/* Was intermediate used? */
|
|
if (closest_format != format)
|
|
{
|
|
/* Convert to requested format */
|
|
success = _cogl_bitmap_convert_and_premult (&target_bmp,
|
|
&new_bmp,
|
|
format);
|
|
|
|
/* Free intermediate data and return if failed */
|
|
g_free (target_bmp.data);
|
|
if (!success) return 0;
|
|
|
|
/* Copy to user buffer */
|
|
for (y = 0; y < new_bmp.height; ++y)
|
|
{
|
|
src = new_bmp.data + y * new_bmp.rowstride;
|
|
dst = data + y * rowstride;
|
|
memcpy (dst, src, new_bmp.width);
|
|
}
|
|
|
|
/* Free converted data */
|
|
g_free (new_bmp.data);
|
|
}
|
|
|
|
return byte_size;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_flush_vertices (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (ctx->texture_vertices->len > 0)
|
|
{
|
|
int needed_indices;
|
|
CoglTextureGLVertex *p
|
|
= (CoglTextureGLVertex *) ctx->texture_vertices->data;
|
|
|
|
/* The indices are always the same sequence regardless of the
|
|
vertices so we only need to change it if there are more
|
|
vertices than ever before */
|
|
needed_indices = ctx->texture_vertices->len / 4 * 6;
|
|
if (needed_indices > ctx->texture_indices->len)
|
|
{
|
|
int old_len = ctx->texture_indices->len;
|
|
int vert_num = old_len / 6 * 4;
|
|
int i;
|
|
GLushort *q;
|
|
|
|
/* Add two triangles for each quad to the list of
|
|
indices. That makes six new indices but two of the
|
|
vertices in the triangles are shared. */
|
|
g_array_set_size (ctx->texture_indices, needed_indices);
|
|
q = &g_array_index (ctx->texture_indices, GLushort, old_len);
|
|
|
|
for (i = old_len;
|
|
i < ctx->texture_indices->len;
|
|
i += 6, vert_num += 4)
|
|
{
|
|
*(q++) = vert_num + 0;
|
|
*(q++) = vert_num + 1;
|
|
*(q++) = vert_num + 3;
|
|
|
|
*(q++) = vert_num + 1;
|
|
*(q++) = vert_num + 2;
|
|
*(q++) = vert_num + 3;
|
|
}
|
|
}
|
|
|
|
GE( glVertexPointer (2, GL_FLOAT,
|
|
sizeof (CoglTextureGLVertex), p->v ) );
|
|
GE( glTexCoordPointer (2, GL_FLOAT,
|
|
sizeof (CoglTextureGLVertex), p->t ) );
|
|
|
|
GE( glBindTexture (ctx->texture_target, ctx->texture_current) );
|
|
GE( ctx->pf_glDrawRangeElements (GL_TRIANGLES,
|
|
0, ctx->texture_vertices->len - 1,
|
|
needed_indices,
|
|
GL_UNSIGNED_SHORT,
|
|
ctx->texture_indices->data) );
|
|
|
|
g_array_set_size (ctx->texture_vertices, 0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_add_quad_vertices (GLfloat x1, GLfloat y1,
|
|
GLfloat x2, GLfloat y2,
|
|
GLfloat tx1, GLfloat ty1,
|
|
GLfloat tx2, GLfloat ty2)
|
|
{
|
|
CoglTextureGLVertex *p;
|
|
GLushort first_vert;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Add the four vertices of the quad to the list of queued
|
|
vertices */
|
|
first_vert = ctx->texture_vertices->len;
|
|
g_array_set_size (ctx->texture_vertices, first_vert + 4);
|
|
p = &g_array_index (ctx->texture_vertices, CoglTextureGLVertex, first_vert);
|
|
|
|
p->v[0] = x1; p->v[1] = y1;
|
|
p->t[0] = tx1; p->t[1] = ty1;
|
|
p++;
|
|
p->v[0] = x1; p->v[1] = y2;
|
|
p->t[0] = tx1; p->t[1] = ty2;
|
|
p++;
|
|
p->v[0] = x2; p->v[1] = y2;
|
|
p->t[0] = tx2; p->t[1] = ty2;
|
|
p++;
|
|
p->v[0] = x2; p->v[1] = y1;
|
|
p->t[0] = tx2; p->t[1] = ty1;
|
|
p++;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_quad_sw (CoglTexture *tex,
|
|
float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2,
|
|
float tx1,
|
|
float ty1,
|
|
float tx2,
|
|
float ty2)
|
|
{
|
|
CoglSpanIter iter_x , iter_y;
|
|
float tw , th;
|
|
float tqx , tqy;
|
|
float first_tx , first_ty;
|
|
float first_qx , first_qy;
|
|
float slice_tx1 , slice_ty1;
|
|
float slice_tx2 , slice_ty2;
|
|
float slice_qx1 , slice_qy1;
|
|
float slice_qx2 , slice_qy2;
|
|
GLuint gl_handle;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
#if COGL_DEBUG
|
|
printf("=== Drawing Tex Quad (Software Tiling Mode) ===\n");
|
|
#endif
|
|
|
|
/* We can't use hardware repeat so we need to set clamp to edge
|
|
otherwise it might pull in edge pixels from the other side */
|
|
if (ctx->texture_vertices->len > 0
|
|
&& ctx->texture_wrap_mode != GL_CLAMP_TO_EDGE)
|
|
_cogl_texture_flush_vertices ();
|
|
_cogl_texture_set_wrap_mode_parameter (tex, GL_CLAMP_TO_EDGE);
|
|
ctx->texture_wrap_mode = GL_CLAMP_TO_EDGE;
|
|
|
|
/* If the texture coordinates are backwards then swap both the
|
|
geometry and texture coordinates so that the texture will be
|
|
flipped but we can still use the same algorithm to iterate the
|
|
slices */
|
|
if (tx2 < tx1)
|
|
{
|
|
float temp = x1;
|
|
x1 = x2;
|
|
x2 = temp;
|
|
temp = tx1;
|
|
tx1 = tx2;
|
|
tx2 = temp;
|
|
}
|
|
if (ty2 < ty1)
|
|
{
|
|
float temp = y1;
|
|
y1 = y2;
|
|
y2 = temp;
|
|
temp = ty1;
|
|
ty1 = ty2;
|
|
ty2 = temp;
|
|
}
|
|
|
|
/* Scale ratio from texture to quad widths */
|
|
tw = (float)(tex->bitmap.width);
|
|
th = (float)(tex->bitmap.height);
|
|
|
|
tqx = (x2 - x1) / (tw * (tx2 - tx1));
|
|
tqy = (y2 - y1) / (th * (ty2 - ty1));
|
|
|
|
/* Integral texture coordinate for first tile */
|
|
first_tx = (float)(floorf (tx1));
|
|
first_ty = (float)(floorf (ty1));
|
|
|
|
/* Denormalize texture coordinates */
|
|
first_tx = (first_tx * tw);
|
|
first_ty = (first_ty * th);
|
|
tx1 = (tx1 * tw);
|
|
ty1 = (ty1 * th);
|
|
tx2 = (tx2 * tw);
|
|
ty2 = (ty2 * th);
|
|
|
|
/* Quad coordinate of the first tile */
|
|
first_qx = x1 - (tx1 - first_tx) * tqx;
|
|
first_qy = y1 - (ty1 - first_ty) * tqy;
|
|
|
|
|
|
/* Iterate until whole quad height covered */
|
|
for (_cogl_span_iter_begin (&iter_y, tex->slice_y_spans,
|
|
first_ty, ty1, ty2) ;
|
|
!_cogl_span_iter_end (&iter_y) ;
|
|
_cogl_span_iter_next (&iter_y) )
|
|
{
|
|
/* Discard slices out of quad early */
|
|
if (!iter_y.intersects) continue;
|
|
|
|
/* Span-quad intersection in quad coordinates */
|
|
slice_qy1 = first_qy + (iter_y.intersect_start - first_ty) * tqy;
|
|
|
|
slice_qy2 = first_qy + (iter_y.intersect_end - first_ty) * tqy;
|
|
|
|
/* Localize slice texture coordinates */
|
|
slice_ty1 = iter_y.intersect_start - iter_y.pos;
|
|
slice_ty2 = iter_y.intersect_end - iter_y.pos;
|
|
|
|
/* Normalize texture coordinates to current slice
|
|
(rectangle texture targets take denormalized) */
|
|
if (tex->gl_target != CGL_TEXTURE_RECTANGLE_ARB)
|
|
{
|
|
slice_ty1 /= iter_y.span->size;
|
|
slice_ty2 /= iter_y.span->size;
|
|
}
|
|
|
|
/* Iterate until whole quad width covered */
|
|
for (_cogl_span_iter_begin (&iter_x, tex->slice_x_spans,
|
|
first_tx, tx1, tx2) ;
|
|
!_cogl_span_iter_end (&iter_x) ;
|
|
_cogl_span_iter_next (&iter_x) )
|
|
{
|
|
/* Discard slices out of quad early */
|
|
if (!iter_x.intersects) continue;
|
|
|
|
/* Span-quad intersection in quad coordinates */
|
|
slice_qx1 = first_qx + (iter_x.intersect_start - first_tx) * tqx;
|
|
|
|
slice_qx2 = first_qx + (iter_x.intersect_end - first_tx) * tqx;
|
|
|
|
/* Localize slice texture coordinates */
|
|
slice_tx1 = iter_x.intersect_start - iter_x.pos;
|
|
slice_tx2 = iter_x.intersect_end - iter_x.pos;
|
|
|
|
/* Normalize texture coordinates to current slice
|
|
(rectangle texture targets take denormalized) */
|
|
if (tex->gl_target != CGL_TEXTURE_RECTANGLE_ARB)
|
|
{
|
|
slice_tx1 /= iter_x.span->size;
|
|
slice_tx2 /= iter_x.span->size;
|
|
}
|
|
|
|
#if COGL_DEBUG
|
|
printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index);
|
|
printf("qx1: %f\n", (slice_qx1));
|
|
printf("qy1: %f\n", (slice_qy1));
|
|
printf("qx2: %f\n", (slice_qx2));
|
|
printf("qy2: %f\n", (slice_qy2));
|
|
printf("tx1: %f\n", (slice_tx1));
|
|
printf("ty1: %f\n", (slice_ty1));
|
|
printf("tx2: %f\n", (slice_tx2));
|
|
printf("ty2: %f\n", (slice_ty2));
|
|
#endif
|
|
|
|
/* Pick and bind opengl texture object */
|
|
gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
|
|
iter_y.index * iter_x.array->len +
|
|
iter_x.index);
|
|
|
|
/* If we're using a different texture from the one already queued
|
|
then flush the vertices */
|
|
if (ctx->texture_vertices->len > 0
|
|
&& gl_handle != ctx->texture_current)
|
|
_cogl_texture_flush_vertices ();
|
|
ctx->texture_target = tex->gl_target;
|
|
ctx->texture_current = gl_handle;
|
|
|
|
_cogl_texture_add_quad_vertices ( (slice_qx1),
|
|
(slice_qy1),
|
|
(slice_qx2),
|
|
(slice_qy2),
|
|
(slice_tx1),
|
|
(slice_ty1),
|
|
(slice_tx2),
|
|
(slice_ty2));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_quad_hw (CoglTexture *tex,
|
|
float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2,
|
|
float tx1,
|
|
float ty1,
|
|
float tx2,
|
|
float ty2)
|
|
{
|
|
GLuint gl_handle;
|
|
CoglTexSliceSpan *x_span;
|
|
CoglTexSliceSpan *y_span;
|
|
GLenum wrap_mode;
|
|
|
|
#if COGL_DEBUG
|
|
printf("=== Drawing Tex Quad (Hardware Tiling Mode) ===\n");
|
|
#endif
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* If the texture coords are all in the range [0,1] then we want to
|
|
clamp the coords to the edge otherwise it can pull in edge pixels
|
|
from the wrong side when scaled */
|
|
if (tx1 >= 0 && tx1 <= 1.0
|
|
&& tx2 >= 0 && tx2 <= 1.0
|
|
&& ty1 >= 0 && ty1 <= 1.0
|
|
&& ty2 >= 0 && ty2 <= 1.0)
|
|
wrap_mode = GL_CLAMP_TO_EDGE;
|
|
else
|
|
wrap_mode = GL_REPEAT;
|
|
|
|
/* Pick and bind opengl texture object */
|
|
gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0);
|
|
|
|
/* If we're using a different texture from the one already queued
|
|
then flush the vertices */
|
|
if (ctx->texture_vertices->len > 0
|
|
&& (gl_handle != ctx->texture_current
|
|
|| ctx->texture_wrap_mode != wrap_mode))
|
|
_cogl_texture_flush_vertices ();
|
|
ctx->texture_target = tex->gl_target;
|
|
ctx->texture_current = gl_handle;
|
|
ctx->texture_wrap_mode = wrap_mode;
|
|
|
|
_cogl_texture_set_wrap_mode_parameter (tex, wrap_mode);
|
|
|
|
/* Don't include the waste in the texture coordinates */
|
|
x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0);
|
|
y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, 0);
|
|
|
|
/* Don't include the waste in the texture coordinates */
|
|
tx1 = tx1 * (x_span->size - x_span->waste) / x_span->size;
|
|
tx2 = tx2 * (x_span->size - x_span->waste) / x_span->size;
|
|
ty1 = ty1 * (y_span->size - y_span->waste) / y_span->size;
|
|
ty2 = ty2 * (y_span->size - y_span->waste) / y_span->size;
|
|
|
|
/* Denormalize texture coordinates for rectangle textures */
|
|
if (tex->gl_target == GL_TEXTURE_RECTANGLE_ARB)
|
|
{
|
|
tx1 *= x_span->size;
|
|
tx2 *= x_span->size;
|
|
ty1 *= y_span->size;
|
|
ty2 *= y_span->size;
|
|
}
|
|
|
|
_cogl_texture_add_quad_vertices ( (x1),
|
|
(y1),
|
|
(x2),
|
|
(y2),
|
|
(tx1),
|
|
(ty1),
|
|
(tx2),
|
|
(ty2));
|
|
}
|
|
|
|
void
|
|
cogl_texture_multiple_rectangles (CoglHandle handle,
|
|
const float *verts,
|
|
guint n_rects)
|
|
{
|
|
CoglTexture *tex;
|
|
gulong enable_flags = (COGL_ENABLE_VERTEX_ARRAY
|
|
| COGL_ENABLE_TEXCOORD_ARRAY);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Check if valid texture */
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
cogl_clip_ensure ();
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
/* Make sure we got stuff to draw */
|
|
if (tex->slice_gl_handles == NULL)
|
|
return;
|
|
|
|
if (tex->slice_gl_handles->len == 0)
|
|
return;
|
|
|
|
/* Prepare GL state */
|
|
if (tex->gl_target == CGL_TEXTURE_RECTANGLE_ARB)
|
|
enable_flags |= COGL_ENABLE_TEXTURE_RECT;
|
|
else
|
|
enable_flags |= COGL_ENABLE_TEXTURE_2D;
|
|
|
|
if (ctx->color_alpha < 255
|
|
|| tex->bitmap.format & COGL_A_BIT)
|
|
enable_flags |= COGL_ENABLE_BLEND;
|
|
|
|
if (ctx->enable_backface_culling)
|
|
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
|
|
|
cogl_enable (enable_flags);
|
|
|
|
g_array_set_size (ctx->texture_vertices, 0);
|
|
|
|
while (n_rects-- > 0)
|
|
{
|
|
if (verts[4] != verts[6] && verts[5] != verts[7])
|
|
{
|
|
/* If there is only one GL texture and either the texture is
|
|
NPOT (no waste) or all of the coordinates are in the
|
|
range [0,1] then we can use hardware tiling */
|
|
if (tex->slice_gl_handles->len == 1
|
|
&& ((cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
|
|
&& tex->gl_target == GL_TEXTURE_2D)
|
|
|| (verts[4] >= 0 && verts[4] <= 1.0
|
|
&& verts[6] >= 0 && verts[6] <= 1.0
|
|
&& verts[5] >= 0 && verts[5] <= 1.0
|
|
&& verts[7] >= 0 && verts[7] <= 1.0)))
|
|
_cogl_texture_quad_hw (tex, verts[0],verts[1], verts[2],verts[3],
|
|
verts[4],verts[5], verts[6],verts[7]);
|
|
else
|
|
_cogl_texture_quad_sw (tex, verts[0],verts[1], verts[2],verts[3],
|
|
verts[4],verts[5], verts[6],verts[7]);
|
|
}
|
|
|
|
verts += 8;
|
|
}
|
|
|
|
_cogl_texture_flush_vertices ();
|
|
}
|
|
|
|
void
|
|
cogl_texture_rectangle (CoglHandle handle,
|
|
float x1,
|
|
float y1,
|
|
float x2,
|
|
float y2,
|
|
float tx1,
|
|
float ty1,
|
|
float tx2,
|
|
float ty2)
|
|
{
|
|
float verts[8];
|
|
|
|
verts[0] = x1;
|
|
verts[1] = y1;
|
|
verts[2] = x2;
|
|
verts[3] = y2;
|
|
verts[4] = tx1;
|
|
verts[5] = ty1;
|
|
verts[6] = tx2;
|
|
verts[7] = ty2;
|
|
|
|
cogl_texture_multiple_rectangles (handle, verts, 1);
|
|
}
|
|
|
|
void
|
|
cogl_texture_polygon (CoglHandle handle,
|
|
guint n_vertices,
|
|
CoglTextureVertex *vertices,
|
|
gboolean use_color)
|
|
{
|
|
CoglTexture *tex;
|
|
int i, x, y, tex_num;
|
|
GLuint gl_handle;
|
|
CoglTexSliceSpan *y_span, *x_span;
|
|
gulong enable_flags;
|
|
CoglTextureGLVertex *p;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Check if valid texture */
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
cogl_clip_ensure ();
|
|
|
|
tex = _cogl_texture_pointer_from_handle (handle);
|
|
|
|
/* The polygon will have artifacts where the slices join if the wrap
|
|
mode is GL_LINEAR because the filtering will pull in pixels from
|
|
the transparent border. To make it clear that the function
|
|
shouldn't be used in these circumstances we just bail out and
|
|
draw nothing */
|
|
if (tex->slice_gl_handles->len != 1
|
|
&& (tex->min_filter != GL_NEAREST || tex->mag_filter != GL_NEAREST))
|
|
{
|
|
static gboolean shown_warning = FALSE;
|
|
|
|
if (!shown_warning)
|
|
{
|
|
g_warning ("cogl_texture_polygon does not work for sliced textures "
|
|
"when the minification and magnification filters are not "
|
|
"CGL_NEAREST");
|
|
shown_warning = TRUE;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Make sure there is enough space in the global texture vertex
|
|
array. This is used so we can render the polygon with a single
|
|
call to OpenGL but still support any number of vertices */
|
|
g_array_set_size (ctx->texture_vertices, n_vertices);
|
|
p = (CoglTextureGLVertex *) ctx->texture_vertices->data;
|
|
|
|
/* Prepare GL state */
|
|
enable_flags = (COGL_ENABLE_VERTEX_ARRAY
|
|
| COGL_ENABLE_TEXCOORD_ARRAY
|
|
| COGL_ENABLE_BLEND);
|
|
|
|
if (tex->gl_target == CGL_TEXTURE_RECTANGLE_ARB)
|
|
enable_flags |= COGL_ENABLE_TEXTURE_RECT;
|
|
else
|
|
enable_flags |= COGL_ENABLE_TEXTURE_2D;
|
|
|
|
if (ctx->enable_backface_culling)
|
|
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
|
|
|
if (use_color)
|
|
{
|
|
enable_flags |= COGL_ENABLE_COLOR_ARRAY;
|
|
GE( glColorPointer (4, GL_UNSIGNED_BYTE,
|
|
sizeof (CoglTextureGLVertex), p->c) );
|
|
}
|
|
|
|
GE( glVertexPointer (3, GL_FLOAT, sizeof (CoglTextureGLVertex), p->v ) );
|
|
GE( glTexCoordPointer (2, GL_FLOAT, sizeof (CoglTextureGLVertex), p->t ) );
|
|
|
|
cogl_enable (enable_flags);
|
|
|
|
/* Temporarily change the wrapping mode on all of the slices to use
|
|
a transparent border */
|
|
_cogl_texture_set_wrap_mode_parameter (tex, GL_CLAMP_TO_BORDER);
|
|
|
|
tex_num = 0;
|
|
|
|
/* Render all of the slices with the full geometry but use a
|
|
transparent border color so that any part of the texture not
|
|
covered by the slice will be ignored */
|
|
for (y = 0; y < tex->slice_y_spans->len; y++)
|
|
{
|
|
y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y);
|
|
|
|
for (x = 0; x < tex->slice_x_spans->len; x++)
|
|
{
|
|
x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x);
|
|
|
|
gl_handle = g_array_index (tex->slice_gl_handles, GLuint, tex_num++);
|
|
|
|
p = (CoglTextureGLVertex *) ctx->texture_vertices->data;
|
|
|
|
/* Convert the vertices into an array of GLfloats ready to pass to
|
|
OpenGL */
|
|
for (i = 0; i < n_vertices; i++, p++)
|
|
{
|
|
float tx, ty;
|
|
|
|
#define CFX_F
|
|
|
|
tx = ((vertices[i].tx
|
|
- ((float)(x_span->start)
|
|
/ tex->bitmap.width))
|
|
* tex->bitmap.width / x_span->size);
|
|
ty = ((vertices[i].ty
|
|
- ((float)(y_span->start)
|
|
/ tex->bitmap.height))
|
|
* tex->bitmap.height / y_span->size);
|
|
|
|
/* Scale the coordinates up for rectangle textures */
|
|
if (tex->gl_target == CGL_TEXTURE_RECTANGLE_ARB)
|
|
{
|
|
tx *= x_span->size;
|
|
ty *= y_span->size;
|
|
}
|
|
|
|
p->v[0] = CFX_F(vertices[i].x);
|
|
p->v[1] = CFX_F(vertices[i].y);
|
|
p->v[2] = CFX_F(vertices[i].z);
|
|
p->t[0] = CFX_F(tx);
|
|
p->t[1] = CFX_F(ty);
|
|
p->c[0] = cogl_color_get_red_byte(&vertices[i].color);
|
|
p->c[1] = cogl_color_get_green_byte(&vertices[i].color);
|
|
p->c[2] = cogl_color_get_blue_byte(&vertices[i].color);
|
|
p->c[3] = cogl_color_get_alpha_byte(&vertices[i].color);
|
|
|
|
#undef CFX_F
|
|
}
|
|
|
|
GE( glBindTexture (tex->gl_target, gl_handle) );
|
|
|
|
GE( glDrawArrays (GL_TRIANGLE_FAN, 0, n_vertices) );
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_material_rectangle (CoglFixed x1,
|
|
CoglFixed y1,
|
|
CoglFixed x2,
|
|
CoglFixed y2,
|
|
gint user_tex_coords_len,
|
|
const CoglFixed *user_tex_coords)
|
|
{
|
|
CoglHandle material;
|
|
const GList *layers;
|
|
int n_layers;
|
|
const GList *tmp;
|
|
CoglHandle *valid_layers = NULL;
|
|
int n_valid_layers = 0;
|
|
gboolean handle_slicing = FALSE;
|
|
int i;
|
|
GLfloat *tex_coords_buff;
|
|
GLfloat quad_coords[8];
|
|
gulong enable_flags = 0;
|
|
|
|
/* FIXME - currently cogl deals with enabling texturing via enable flags,
|
|
* but that can't scale to n texture units. Currently we have to be carefull
|
|
* how we leave the environment so we don't break things. See the cleanup
|
|
* notes at the end of this function */
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
material = ctx->source_material;
|
|
|
|
layers = cogl_material_get_layers (material);
|
|
n_layers = g_list_length ((GList *)layers);
|
|
valid_layers = alloca (sizeof (CoglHandle) * n_layers);
|
|
|
|
for (tmp = layers; tmp != NULL; tmp = tmp->next)
|
|
{
|
|
CoglHandle layer = tmp->data;
|
|
CoglHandle texture = cogl_material_layer_get_texture (layer);
|
|
|
|
if (cogl_material_layer_get_type (layer)
|
|
!= COGL_MATERIAL_LAYER_TYPE_TEXTURE)
|
|
continue;
|
|
|
|
/* FIXME: support sliced textures. For now if the first layer is
|
|
* sliced then all other layers are ignored, or if the first layer
|
|
* is not sliced, we ignore sliced textures in other layers. */
|
|
if (cogl_texture_is_sliced (texture))
|
|
{
|
|
if (n_valid_layers == 0)
|
|
{
|
|
valid_layers[n_valid_layers++] = layer;
|
|
handle_slicing = TRUE;
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
valid_layers[n_valid_layers++] = tmp->data;
|
|
|
|
if (n_valid_layers >= CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
|
|
break;
|
|
}
|
|
|
|
/* We at least support slicing as much as cogl_texture_rectangle... */
|
|
if (n_valid_layers == 1 && handle_slicing)
|
|
{
|
|
CoglHandle texture = cogl_material_layer_get_texture (valid_layers[0]);
|
|
cogl_texture_rectangle (texture,
|
|
x1, y1, x2, y2,
|
|
user_tex_coords[0], user_tex_coords[1],
|
|
user_tex_coords[2], user_tex_coords[3]);
|
|
return;
|
|
}
|
|
|
|
/* NB: It could be that no valid texture layers were found, but
|
|
* we will still submit a non-textured rectangle in that case. */
|
|
if (n_valid_layers)
|
|
tex_coords_buff = alloca (sizeof(GLfloat) * 8 * n_valid_layers);
|
|
|
|
for (i = 0; i < n_valid_layers; i++)
|
|
{
|
|
CoglHandle layer = valid_layers[i];
|
|
CoglHandle texture = cogl_material_layer_get_texture (layer);
|
|
const CoglFixed *in_tex_coords;
|
|
GLfloat *out_tex_coords = &tex_coords_buff[i * 8];
|
|
GLuint gl_tex_handle;
|
|
|
|
#define CFX_F COGL_FIXED_TO_FLOAT
|
|
/* IN LAYOUT: [ tx1:0, ty1:1, tx2:2, ty2:3 ] */
|
|
if (i < (user_tex_coords_len / 4))
|
|
{
|
|
in_tex_coords = &user_tex_coords[i * 4];
|
|
/* FIXME: don't include waste in the texture coordinates */
|
|
out_tex_coords[0] = CFX_F (in_tex_coords[0]); /* tx1 */
|
|
out_tex_coords[1] = CFX_F (in_tex_coords[1]); /* ty1 */
|
|
out_tex_coords[2] = CFX_F (in_tex_coords[2]); /* tx2 */
|
|
out_tex_coords[3] = CFX_F (in_tex_coords[1]); /* ty1 */
|
|
out_tex_coords[4] = CFX_F (in_tex_coords[0]); /* tx1 */
|
|
out_tex_coords[5] = CFX_F (in_tex_coords[3]); /* ty2 */
|
|
out_tex_coords[6] = CFX_F (in_tex_coords[2]); /* tx2 */
|
|
out_tex_coords[7] = CFX_F (in_tex_coords[3]); /* ty2 */
|
|
}
|
|
else
|
|
{
|
|
out_tex_coords[0] = 0.0; /* tx1 */
|
|
out_tex_coords[1] = 0.0; /* ty1 */
|
|
out_tex_coords[2] = 1.0; /* tx2 */
|
|
out_tex_coords[3] = 0.0; /* ty1 */
|
|
out_tex_coords[4] = 0.0; /* tx1 */
|
|
out_tex_coords[5] = 1.0; /* ty2 */
|
|
out_tex_coords[6] = 1.0; /* tx2 */
|
|
out_tex_coords[7] = 1.0; /* ty2 */
|
|
}
|
|
#undef CFX_F
|
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/* TODO - support sliced textures */
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cogl_texture_get_gl_texture (texture, &gl_tex_handle, NULL);
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GE (glActiveTexture (GL_TEXTURE0 + i));
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cogl_material_layer_flush_gl_sampler_state (layer);
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{
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/* FIXME - we should avoid redundant calls to glBindTexture.
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* Profiling test-actors, I've seen ~ 10% of the time spent in
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* _mesa_UpdateTexEnvProgram, which the following simple test can
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* show is as a result of these redundant glBindTexture calls.
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*/
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#if 0
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static int debug = 0;
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if (!debug)
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GE (glBindTexture (GL_TEXTURE_2D, gl_tex_handle));
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debug = 1;
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#else
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GE (glBindTexture (GL_TEXTURE_2D, gl_tex_handle));
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#endif
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}
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glTexCoordPointer (2, GL_FLOAT, 0, out_tex_coords));
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/* FIXME - cogl only knows about one texture unit a.t.m
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* (Also see cleanup note below) */
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if (i == 0)
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enable_flags |= COGL_ENABLE_TEXTURE_2D | COGL_ENABLE_TEXCOORD_ARRAY;
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else
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{
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GE (glEnable (GL_TEXTURE_2D));
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GE (glEnableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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}
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#define CFX_F COGL_FIXED_TO_FLOAT
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quad_coords[0] = CFX_F (x1);
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quad_coords[1] = CFX_F (y1);
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quad_coords[2] = CFX_F (x2);
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quad_coords[3] = CFX_F (y1);
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quad_coords[4] = CFX_F (x1);
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quad_coords[5] = CFX_F (y2);
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quad_coords[6] = CFX_F (x2);
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quad_coords[7] = CFX_F (y2);
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#undef CFX_F
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enable_flags |= COGL_ENABLE_VERTEX_ARRAY;
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GE( glVertexPointer (2, GL_FLOAT, 0, quad_coords));
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/* Setup the remaining GL state according to this material... */
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cogl_flush_material_gl_state ();
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/* FIXME: This api is a bit yukky, ideally it will be removed if we
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* re-work the cogl_enable mechanism */
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enable_flags |= cogl_material_get_cogl_enable_flags (material);
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/* FIXME - cogl only knows about one texture unit so assumes that unit 0
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* is always active... */
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if (n_valid_layers > 1)
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{
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GE (glActiveTexture (GL_TEXTURE0));
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GE (glClientActiveTexture (GL_TEXTURE0));
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}
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cogl_enable (enable_flags);
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glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
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/* FIXME - cogl doesn't currently have a way of caching the
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* enable states for more than one texture unit so for now,
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* we just disable anything relating to additional units once
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* we are done with them. */
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for (i = 1; i < n_valid_layers; i++)
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{
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GE (glActiveTexture (GL_TEXTURE0 + i));
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GE (glDisable (GL_TEXTURE_2D));
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}
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/* The rest of Cogl expects the texture mode to be GL_MODULATE so we
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need to restore that */
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GE( glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
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/* XXX: a bit over precautious. For one we don't support lighting yet
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* so there's no real need to reset the material properties. */
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#if 0
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/* FIXME - cogl doesn't currently have a way of caching the
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* enable states for more than one texture unit so for now,
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* we just disable anything relating to additional units once
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* we are done with them. */
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for (i = 1; i < n_valid_layers; i++)
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{
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GE (glActiveTexture (GL_TEXTURE0 + i));
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glDisable (GL_TEXTURE_2D));
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GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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/* FIXME - CoglMaterials aren't yet used pervasively throughout
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* the cogl API, so we currently need to cleanup material state
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* that will confuse other parts of the API.
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* Other places to tweak, include the primitives API and lite
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* GL wrappers like cogl_rectangle */
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values[0] = 0.2; values[1] = 0.2; values[2] = 0.2; values[3] = 1.0;
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, values));
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values[0] = 0.8; values[1] = 0.8; values[2] = 0.8; values[3] = 1.0;
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, values));
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values[0] = 0; values[1] = 0; values[2] = 0; values[3] = 1.0;
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, values));
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values[0] = 0; values[1] = 0; values[2] = 0; values[3] = 1.0;
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_EMISSION, values));
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values[0] = 0;
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GE (glMaterialfv (GL_FRONT_AND_BACK, GL_SHININESS, values));
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#endif
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}
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