mutter/clutter/clutter/egl/clutter-backend-eglnative.c
Jonas Ådahl 14dbdfe483 Get rid of ClutterStageEglNative
The functionality from ClutterStageEglNative (one function returning
TRUE) was moved to MetaStageWindowNative.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00

215 lines
5.4 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010,2011 Intel Corporation.
* 2011 Giovanni Campagna <scampa.giovanni@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
* Authors:
* Matthew Allum
* Emmanuele Bassi
* Robert Bragg
* Neil Roberts
*/
#include "clutter-build-config.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include "clutter-backend-eglnative.h"
/* This is a Cogl based backend */
#include "cogl/clutter-stage-cogl.h"
#ifdef HAVE_EVDEV
#include "evdev/clutter-device-manager-evdev.h"
#endif
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-main.h"
#include "clutter-stage-private.h"
#ifdef COGL_HAS_EGL_SUPPORT
#include "clutter-egl.h"
#endif
G_DEFINE_TYPE (ClutterBackendEglNative, clutter_backend_egl_native, CLUTTER_TYPE_BACKEND);
static void
clutter_backend_egl_native_dispose (GObject *gobject)
{
ClutterBackendEglNative *backend_egl_native = CLUTTER_BACKEND_EGL_NATIVE (gobject);
if (backend_egl_native->event_timer != NULL)
{
g_timer_destroy (backend_egl_native->event_timer);
backend_egl_native->event_timer = NULL;
}
G_OBJECT_CLASS (clutter_backend_egl_native_parent_class)->dispose (gobject);
}
static void
clutter_backend_egl_native_class_init (ClutterBackendEglNativeClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->dispose = clutter_backend_egl_native_dispose;
}
static void
clutter_backend_egl_native_init (ClutterBackendEglNative *backend_egl_native)
{
backend_egl_native->event_timer = g_timer_new ();
}
ClutterBackend *
clutter_backend_egl_native_new (void)
{
return g_object_new (CLUTTER_TYPE_BACKEND_EGL_NATIVE, NULL);
}
/**
* clutter_eglx_display:
*
* Retrieves the EGL display used by Clutter.
*
* Return value: the EGL display, or 0
*
* Since: 0.6
*
* Deprecated: 1.6: Use clutter_egl_get_egl_display() instead.
*/
EGLDisplay
clutter_eglx_display (void)
{
return clutter_egl_get_egl_display ();
}
/**
* clutter_egl_display:
*
* Retrieves the EGL display used by Clutter.
*
* Return value: the EGL display used by Clutter, or 0
*
* Since: 0.6
*
* Deprecated: 1.6: Use clutter_egl_get_egl_display() instead.
*/
EGLDisplay
clutter_egl_display (void)
{
return clutter_egl_get_egl_display ();
}
/**
* clutter_egl_get_egl_display:
*
* Retrieves the EGL display used by Clutter, if it supports the
* EGL windowing system and if it is running using an EGL backend.
*
* Return value: the EGL display used by Clutter, or 0
*
* Since: 1.6
*/
EGLDisplay
clutter_egl_get_egl_display (void)
{
ClutterBackend *backend;
if (!_clutter_context_is_initialized ())
{
g_critical ("The Clutter backend has not been initialized yet");
return 0;
}
backend = clutter_get_default_backend ();
if (!CLUTTER_IS_BACKEND_EGL_NATIVE (backend))
{
g_critical ("The Clutter backend is not an EGL backend");
return 0;
}
#if COGL_HAS_EGL_SUPPORT
return cogl_egl_context_get_egl_display (backend->cogl_context);
#else
return 0;
#endif
}
/**
* clutter_egl_freeze_master_clock:
*
* Freezing the master clock makes Clutter stop processing events,
* redrawing, and advancing timelines. This is necessary when implementing
* a display server, to ensure that Clutter doesn't keep trying to page
* flip when DRM master has been dropped, e.g. when VT switched away.
*
* The master clock starts out running, so if you are VT switched away on
* startup, you need to call this immediately.
*
* If you're also using the evdev backend, make sure to also use
* clutter_evdev_release_devices() to make sure that Clutter doesn't also
* access revoked evdev devices when VT switched away.
*
* To unthaw a frozen master clock, use clutter_egl_thaw_master_clock().
*
* Since: 1.20
*/
void
clutter_egl_freeze_master_clock (void)
{
ClutterMasterClock *master_clock;
g_return_if_fail (CLUTTER_IS_BACKEND_EGL_NATIVE (clutter_get_default_backend ()));
master_clock = _clutter_master_clock_get_default ();
_clutter_master_clock_set_paused (master_clock, TRUE);
}
/**
* clutter_egl_thaw_master_clock:
*
* Thaws a master clock that has previously been frozen with
* clutter_egl_freeze_master_clock(), and start pumping the master clock
* again at the next iteration. Note that if you're switching back to your
* own VT, you should probably also queue a stage redraw with
* clutter_stage_ensure_redraw().
*
* Since: 1.20
*/
void
clutter_egl_thaw_master_clock (void)
{
ClutterMasterClock *master_clock;
g_return_if_fail (CLUTTER_IS_BACKEND_EGL_NATIVE (clutter_get_default_backend ()));
master_clock = _clutter_master_clock_get_default ();
_clutter_master_clock_set_paused (master_clock, FALSE);
_clutter_master_clock_start_running (master_clock);
}