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We need debugging notes, to see what's happening when handling events. We need to queue a (clipped) redraw when receiving a GDK_EXPOSE event. We need to check the device (both master and source) of the event using the GdkEvent API, and pass them to the ClutterEvent using the corresponding Clutter API. |
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.. | ||
clutter-backend-gdk-private.h | ||
clutter-backend-gdk.c | ||
clutter-backend-gdk.h | ||
clutter-device-manager-gdk.c | ||
clutter-device-manager-gdk.h | ||
clutter-event-gdk.c | ||
clutter-gdk.h | ||
clutter-input-device-gdk.c | ||
clutter-input-device-gdk.h | ||
clutter-settings-gdk.h | ||
clutter-stage-gdk.c | ||
clutter-stage-gdk.h |