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a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
827 lines
27 KiB
C
827 lines
27 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <string.h>
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#include <errno.h>
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#include "cogl-winsys-egl-wayland-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-wayland-renderer.h"
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#include "cogl-error-private.h"
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#include "cogl-poll-private.h"
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#include "cogl-frame-info-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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static const CoglWinsysVtable *parent_vtable;
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typedef struct _CoglRendererWayland
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{
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struct wl_display *wayland_display;
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struct wl_compositor *wayland_compositor;
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struct wl_shell *wayland_shell;
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struct wl_registry *wayland_registry;
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int fd;
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} CoglRendererWayland;
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typedef struct _CoglDisplayWayland
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{
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struct wl_surface *wayland_surface;
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struct wl_egl_window *wayland_egl_native_window;
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} CoglDisplayWayland;
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typedef struct _CoglOnscreenWayland
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{
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struct wl_egl_window *wayland_egl_native_window;
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struct wl_surface *wayland_surface;
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struct wl_shell_surface *wayland_shell_surface;
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/* Resizing a wayland framebuffer doesn't take affect
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* until the next swap buffers request, so we have to
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* track the resize geometry until then... */
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int pending_width;
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int pending_height;
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int pending_dx;
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int pending_dy;
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CoglBool has_pending;
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CoglBool shell_surface_type_set;
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CoglList frame_callbacks;
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} CoglOnscreenWayland;
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typedef struct
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{
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CoglList link;
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CoglFrameInfo *frame_info;
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struct wl_callback *callback;
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CoglOnscreen *onscreen;
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} FrameCallbackData;
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|
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static void
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registry_handle_global_cb (void *data,
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struct wl_registry *registry,
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uint32_t id,
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const char *interface,
|
|
uint32_t version)
|
|
{
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CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if (strcmp (interface, "wl_compositor") == 0)
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wayland_renderer->wayland_compositor =
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wl_registry_bind (registry, id, &wl_compositor_interface, 1);
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else if (strcmp(interface, "wl_shell") == 0)
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wayland_renderer->wayland_shell =
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wl_registry_bind (registry, id, &wl_shell_interface, 1);
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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|
{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if (egl_renderer->edpy)
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eglTerminate (egl_renderer->edpy);
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if (wayland_renderer->wayland_display)
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{
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_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
|
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if (renderer->foreign_wayland_display == NULL)
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wl_display_disconnect (wayland_renderer->wayland_display);
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}
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g_slice_free (CoglRendererWayland, egl_renderer->platform);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static const struct wl_registry_listener registry_listener = {
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registry_handle_global_cb,
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};
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static int64_t
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prepare_wayland_display_events (void *user_data)
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{
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CoglRenderer *renderer = user_data;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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int flush_ret;
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flush_ret = wl_display_flush (wayland_renderer->wayland_display);
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if (flush_ret == -1)
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{
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/* If the socket buffer became full then we need to wake up the
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* main loop once it is writable again */
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if (errno == EAGAIN)
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{
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_cogl_poll_renderer_modify_fd (renderer,
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wayland_renderer->fd,
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COGL_POLL_FD_EVENT_IN |
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COGL_POLL_FD_EVENT_OUT);
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}
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else if (errno != EINTR)
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{
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/* If the flush failed for some other reason then it's
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* likely that it's going to consistently fail so we'll stop
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* waiting on the file descriptor instead of making the
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* application take up 100% CPU. FIXME: it would be nice if
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* there was some way to report this to the application so
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* that it can quit or recover */
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_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
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}
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}
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/* Calling this here is a bit dodgy because Cogl usually tries to
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* say that it won't do any event processing until
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* cogl_poll_renderer_dispatch is called. However Wayland doesn't
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* seem to provide any way to query whether the event queue is empty
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* and we would need to do that in order to force the main loop to
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* wake up to call it from dispatch. */
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wl_display_dispatch_pending (wayland_renderer->wayland_display);
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return -1;
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}
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static void
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dispatch_wayland_display_events (void *user_data, int revents)
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{
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CoglRenderer *renderer = user_data;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if ((revents & COGL_POLL_FD_EVENT_IN))
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{
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if (wl_display_dispatch (wayland_renderer->wayland_display) == -1 &&
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errno != EAGAIN &&
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errno != EINTR)
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goto socket_error;
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}
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if ((revents & COGL_POLL_FD_EVENT_OUT))
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{
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int ret = wl_display_flush (wayland_renderer->wayland_display);
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if (ret == -1)
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{
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if (errno != EAGAIN && errno != EINTR)
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goto socket_error;
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}
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else
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{
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/* There is no more data to write so we don't need to wake
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* up when the write buffer is emptied anymore */
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_cogl_poll_renderer_modify_fd (renderer,
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wayland_renderer->fd,
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COGL_POLL_FD_EVENT_IN);
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}
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}
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return;
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socket_error:
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/* If there was an error on the wayland socket then it's likely that
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* it's going to consistently fail so we'll stop waiting on the file
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* descriptor instead of making the application take up 100% CPU.
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* FIXME: it would be nice if there was some way to report this to
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* the application so that it can quit or recover */
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_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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CoglRendererEGL *egl_renderer;
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CoglRendererWayland *wayland_renderer;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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wayland_renderer = g_slice_new0 (CoglRendererWayland);
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egl_renderer->platform = wayland_renderer;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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/* The EGL API doesn't provide for a way to explicitly select a
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* platform when the driver can support multiple. Mesa allows
|
|
* selection using an environment variable though so that's what
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* we're doing here... */
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g_setenv ("EGL_PLATFORM", "wayland", 1);
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if (renderer->foreign_wayland_display)
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{
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wayland_renderer->wayland_display = renderer->foreign_wayland_display;
|
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}
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else
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{
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wayland_renderer->wayland_display = wl_display_connect (NULL);
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if (!wayland_renderer->wayland_display)
|
|
{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"Failed to connect wayland display");
|
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goto error;
|
|
}
|
|
}
|
|
|
|
wayland_renderer->wayland_registry =
|
|
wl_display_get_registry (wayland_renderer->wayland_display);
|
|
|
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wl_registry_add_listener (wayland_renderer->wayland_registry,
|
|
®istry_listener,
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egl_renderer);
|
|
|
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/*
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* Ensure that that we've received the messages setting up the
|
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* compostor and shell object. This is better than just
|
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* wl_display_iterate since it will always ensure that something
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* is available to be read
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*/
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while (!(wayland_renderer->wayland_compositor &&
|
|
wayland_renderer->wayland_shell))
|
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wl_display_roundtrip (wayland_renderer->wayland_display);
|
|
|
|
egl_renderer->edpy =
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eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display);
|
|
|
|
if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
|
|
goto error;
|
|
|
|
wayland_renderer->fd = wl_display_get_fd (wayland_renderer->wayland_display);
|
|
|
|
if (renderer->wayland_enable_event_dispatch)
|
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_cogl_poll_renderer_add_fd (renderer,
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wayland_renderer->fd,
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|
COGL_POLL_FD_EVENT_IN,
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prepare_wayland_display_events,
|
|
dispatch_wayland_display_events,
|
|
renderer);
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|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_renderer_disconnect (renderer);
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_egl_display_setup (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglDisplayWayland *wayland_display;
|
|
|
|
wayland_display = g_slice_new0 (CoglDisplayWayland);
|
|
egl_display->platform = wayland_display;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_egl_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
|
|
g_slice_free (CoglDisplayWayland, egl_display->platform);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_egl_context_created (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglDisplayWayland *wayland_display = egl_display->platform;
|
|
const char *error_message;
|
|
|
|
wayland_display->wayland_surface =
|
|
wl_compositor_create_surface (wayland_renderer->wayland_compositor);
|
|
if (!wayland_display->wayland_surface)
|
|
{
|
|
error_message= "Failed to create a dummy wayland surface";
|
|
goto fail;
|
|
}
|
|
|
|
wayland_display->wayland_egl_native_window =
|
|
wl_egl_window_create (wayland_display->wayland_surface,
|
|
1,
|
|
1);
|
|
if (!wayland_display->wayland_egl_native_window)
|
|
{
|
|
error_message= "Failed to create a dummy wayland native egl surface";
|
|
goto fail;
|
|
}
|
|
|
|
egl_display->dummy_surface =
|
|
eglCreateWindowSurface (egl_renderer->edpy,
|
|
egl_display->egl_config,
|
|
(EGLNativeWindowType)
|
|
wayland_display->wayland_egl_native_window,
|
|
NULL);
|
|
if (egl_display->dummy_surface == EGL_NO_SURFACE)
|
|
{
|
|
error_message= "Unable to create dummy window surface";
|
|
goto fail;
|
|
}
|
|
|
|
if (!_cogl_winsys_egl_make_current (display,
|
|
egl_display->dummy_surface,
|
|
egl_display->dummy_surface,
|
|
egl_display->egl_context))
|
|
{
|
|
error_message = "Unable to eglMakeCurrent with dummy surface";
|
|
goto fail;
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"%s", error_message);
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
|
|
{
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglDisplayWayland *wayland_display = egl_display->platform;
|
|
|
|
if (egl_display->dummy_surface != EGL_NO_SURFACE)
|
|
{
|
|
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
|
|
egl_display->dummy_surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (wayland_display->wayland_egl_native_window)
|
|
{
|
|
wl_egl_window_destroy (wayland_display->wayland_egl_native_window);
|
|
wayland_display->wayland_egl_native_window = NULL;
|
|
}
|
|
|
|
if (wayland_display->wayland_surface)
|
|
{
|
|
wl_surface_destroy (wayland_display->wayland_surface);
|
|
wayland_display->wayland_surface = NULL;
|
|
}
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_egl_context_init (CoglContext *context,
|
|
CoglError **error)
|
|
{
|
|
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
|
|
TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
|
|
TRUE);
|
|
|
|
/* We'll manually handle queueing dirty events when the surface is
|
|
* first shown or when it is resized. Note that this is slightly
|
|
* different from the emulated behaviour that CoglFramebuffer would
|
|
* provide if we didn't set this flag because we want to emit the
|
|
* event on show instead of on allocation. The Wayland protocol
|
|
* delays setting the surface type until the next buffer is attached
|
|
* so attaching a buffer before setting the type would not cause
|
|
* anything to be displayed */
|
|
COGL_FLAGS_SET (context->private_features,
|
|
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
|
|
TRUE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
|
|
EGLConfig egl_config,
|
|
CoglError **error)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen;
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
|
|
wayland_onscreen = g_slice_new0 (CoglOnscreenWayland);
|
|
egl_onscreen->platform = wayland_onscreen;
|
|
|
|
_cogl_list_init (&wayland_onscreen->frame_callbacks);
|
|
|
|
if (onscreen->foreign_surface)
|
|
wayland_onscreen->wayland_surface = onscreen->foreign_surface;
|
|
else
|
|
wayland_onscreen->wayland_surface =
|
|
wl_compositor_create_surface (wayland_renderer->wayland_compositor);
|
|
|
|
if (!wayland_onscreen->wayland_surface)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Error while creating wayland surface for CoglOnscreen");
|
|
return FALSE;
|
|
}
|
|
|
|
wayland_onscreen->wayland_egl_native_window =
|
|
wl_egl_window_create (wayland_onscreen->wayland_surface,
|
|
cogl_framebuffer_get_width (framebuffer),
|
|
cogl_framebuffer_get_height (framebuffer));
|
|
if (!wayland_onscreen->wayland_egl_native_window)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Error while creating wayland egl native window "
|
|
"for CoglOnscreen");
|
|
return FALSE;
|
|
}
|
|
|
|
egl_onscreen->egl_surface =
|
|
eglCreateWindowSurface (egl_renderer->edpy,
|
|
egl_config,
|
|
(EGLNativeWindowType)
|
|
wayland_onscreen->wayland_egl_native_window,
|
|
NULL);
|
|
|
|
if (!onscreen->foreign_surface)
|
|
wayland_onscreen->wayland_shell_surface =
|
|
wl_shell_get_shell_surface (wayland_renderer->wayland_shell,
|
|
wayland_onscreen->wayland_surface);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
free_frame_callback_data (FrameCallbackData *callback_data)
|
|
{
|
|
cogl_object_unref (callback_data->frame_info);
|
|
wl_callback_destroy (callback_data->callback);
|
|
_cogl_list_remove (&callback_data->link);
|
|
g_slice_free (FrameCallbackData, callback_data);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
FrameCallbackData *frame_callback_data, *tmp;
|
|
|
|
_cogl_list_for_each_safe (frame_callback_data,
|
|
tmp,
|
|
&wayland_onscreen->frame_callbacks,
|
|
link)
|
|
free_frame_callback_data (frame_callback_data);
|
|
|
|
if (wayland_onscreen->wayland_egl_native_window)
|
|
{
|
|
wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window);
|
|
wayland_onscreen->wayland_egl_native_window = NULL;
|
|
}
|
|
|
|
if (!onscreen->foreign_surface)
|
|
{
|
|
/* NB: The wayland protocol docs explicitly state that
|
|
* "wl_shell_surface_destroy() must be called before destroying
|
|
* the wl_surface object." ... */
|
|
if (wayland_onscreen->wayland_shell_surface)
|
|
{
|
|
wl_shell_surface_destroy (wayland_onscreen->wayland_shell_surface);
|
|
wayland_onscreen->wayland_shell_surface = NULL;
|
|
}
|
|
|
|
if (wayland_onscreen->wayland_surface)
|
|
{
|
|
wl_surface_destroy (wayland_onscreen->wayland_surface);
|
|
wayland_onscreen->wayland_surface = NULL;
|
|
}
|
|
}
|
|
|
|
g_slice_free (CoglOnscreenWayland, wayland_onscreen);
|
|
}
|
|
|
|
static void
|
|
flush_pending_resize (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
if (wayland_onscreen->has_pending)
|
|
{
|
|
wl_egl_window_resize (wayland_onscreen->wayland_egl_native_window,
|
|
wayland_onscreen->pending_width,
|
|
wayland_onscreen->pending_height,
|
|
wayland_onscreen->pending_dx,
|
|
wayland_onscreen->pending_dy);
|
|
|
|
_cogl_framebuffer_winsys_update_size (COGL_FRAMEBUFFER (onscreen),
|
|
wayland_onscreen->pending_width,
|
|
wayland_onscreen->pending_height);
|
|
|
|
_cogl_onscreen_queue_full_dirty (onscreen);
|
|
|
|
wayland_onscreen->pending_dx = 0;
|
|
wayland_onscreen->pending_dy = 0;
|
|
wayland_onscreen->has_pending = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
frame_cb (void *data,
|
|
struct wl_callback *callback,
|
|
uint32_t time)
|
|
{
|
|
FrameCallbackData *callback_data = data;
|
|
CoglFrameInfo *info = callback_data->frame_info;
|
|
CoglOnscreen *onscreen = callback_data->onscreen;
|
|
|
|
g_assert (callback_data->callback == callback);
|
|
|
|
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
|
|
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
|
|
|
|
free_frame_callback_data (callback_data);
|
|
}
|
|
|
|
static const struct wl_callback_listener
|
|
frame_listener =
|
|
{
|
|
frame_cb
|
|
};
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
FrameCallbackData *frame_callback_data = g_slice_new (FrameCallbackData);
|
|
|
|
flush_pending_resize (onscreen);
|
|
|
|
/* Before calling the winsys function,
|
|
* cogl_onscreen_swap_buffers_with_damage() will have pushed the
|
|
* frame info object onto the end of the pending frames. We can grab
|
|
* it out of the queue now because we don't care about the order and
|
|
* we will just directly queue the event corresponding to the exact
|
|
* frame that Wayland reports as completed. This will steal the
|
|
* reference */
|
|
frame_callback_data->frame_info =
|
|
g_queue_pop_tail (&onscreen->pending_frame_infos);
|
|
frame_callback_data->onscreen = onscreen;
|
|
|
|
frame_callback_data->callback =
|
|
wl_surface_frame (wayland_onscreen->wayland_surface);
|
|
wl_callback_add_listener (frame_callback_data->callback,
|
|
&frame_listener,
|
|
frame_callback_data);
|
|
|
|
_cogl_list_insert (&wayland_onscreen->frame_callbacks,
|
|
&frame_callback_data->link);
|
|
|
|
parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
|
|
rectangles,
|
|
n_rectangles);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
/* The first time the onscreen is shown we will set it to toplevel
|
|
* so that it will appear on the screen. If the surface is foreign
|
|
* then we won't have the shell surface and we'll just let the
|
|
* application deal with setting the surface type. */
|
|
if (visibility &&
|
|
wayland_onscreen->wayland_shell_surface &&
|
|
!wayland_onscreen->shell_surface_type_set)
|
|
{
|
|
wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface);
|
|
wayland_onscreen->shell_surface_type_set = TRUE;
|
|
_cogl_onscreen_queue_full_dirty (onscreen);
|
|
}
|
|
|
|
/* FIXME: We should also do something here to hide the surface when
|
|
* visilibity == FALSE. It sounds like there are currently ongoing
|
|
* discussions about adding support for hiding surfaces in the
|
|
* Wayland protocol so we might as well wait until then to add that
|
|
* here. */
|
|
}
|
|
|
|
void
|
|
cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
|
|
struct wl_display *display)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
|
|
|
|
/* NB: Renderers are considered immutable once connected */
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->foreign_wayland_display = display;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_renderer_set_event_dispatch_enabled (CoglRenderer *renderer,
|
|
CoglBool enable)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
|
|
/* NB: Renderers are considered immutable once connected */
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->wayland_enable_event_dispatch = enable;
|
|
}
|
|
|
|
struct wl_display *
|
|
cogl_wayland_renderer_get_display (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
|
|
|
|
if (renderer->foreign_wayland_display)
|
|
return renderer->foreign_wayland_display;
|
|
else if (renderer->connected)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
return wayland_renderer->wayland_display;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
struct wl_surface *
|
|
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen;
|
|
CoglOnscreenWayland *wayland_onscreen;
|
|
|
|
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL);
|
|
|
|
egl_onscreen = onscreen->winsys;
|
|
wayland_onscreen = egl_onscreen->platform;
|
|
|
|
return wayland_onscreen->wayland_surface;
|
|
}
|
|
|
|
struct wl_shell_surface *
|
|
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen;
|
|
CoglOnscreenWayland *wayland_onscreen;
|
|
|
|
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL);
|
|
|
|
egl_onscreen = onscreen->winsys;
|
|
wayland_onscreen = egl_onscreen->platform;
|
|
|
|
return wayland_onscreen->wayland_shell_surface;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen,
|
|
struct wl_surface *surface)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
_COGL_RETURN_IF_FAIL (!fb->allocated);
|
|
|
|
onscreen->foreign_surface = surface;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
|
|
int width,
|
|
int height,
|
|
int offset_x,
|
|
int offset_y)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->allocated)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
if (cogl_framebuffer_get_width (fb) != width ||
|
|
cogl_framebuffer_get_height (fb) != height ||
|
|
offset_x ||
|
|
offset_y)
|
|
{
|
|
wayland_onscreen->pending_width = width;
|
|
wayland_onscreen->pending_height = height;
|
|
wayland_onscreen->pending_dx += offset_x;
|
|
wayland_onscreen->pending_dy += offset_y;
|
|
wayland_onscreen->has_pending = TRUE;
|
|
|
|
/* If nothing has been drawn to the framebuffer since the
|
|
* last swap then wl_egl_window_resize will take effect
|
|
* immediately. Otherwise it might not take effect until the
|
|
* next swap, depending on the version of Mesa. To keep
|
|
* consistent behaviour we'll delay the resize until the
|
|
* next swap unless we're sure nothing has been drawn */
|
|
if (!fb->mid_scene)
|
|
flush_pending_resize (onscreen);
|
|
}
|
|
}
|
|
else
|
|
_cogl_framebuffer_winsys_update_size (fb, width, height);
|
|
}
|
|
|
|
static const CoglWinsysEGLVtable
|
|
_cogl_winsys_egl_vtable =
|
|
{
|
|
.display_setup = _cogl_winsys_egl_display_setup,
|
|
.display_destroy = _cogl_winsys_egl_display_destroy,
|
|
.context_created = _cogl_winsys_egl_context_created,
|
|
.cleanup_context = _cogl_winsys_egl_cleanup_context,
|
|
.context_init = _cogl_winsys_egl_context_init,
|
|
.onscreen_init = _cogl_winsys_egl_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
|
|
};
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_egl_wayland_get_vtable (void)
|
|
{
|
|
static CoglBool vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
/* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we
|
|
start by copying its vtable */
|
|
|
|
parent_vtable = _cogl_winsys_egl_get_vtable ();
|
|
vtable = *parent_vtable;
|
|
|
|
vtable.id = COGL_WINSYS_ID_EGL_WAYLAND;
|
|
vtable.name = "EGL_WAYLAND";
|
|
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
|
|
vtable.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage;
|
|
|
|
vtable.onscreen_set_visibility =
|
|
_cogl_winsys_onscreen_set_visibility;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|