mirror of
https://github.com/brl/mutter.git
synced 2024-11-15 12:40:40 -05:00
0e0890a2e9
wrapped in reference-counted CoglHandles instead. * clutter/cogl/gl/cogl-shader.c: * clutter/cogl/gl/cogl-shader.h: * clutter/cogl/gl/cogl-program.c: * clutter/cogl/gl/cogl-program.h: New files to hold the shader and program functions. * clutter/cogl/gl/cogl.c: Removed shader and program functions. * clutter/cogl/common/cogl-handle.h: New header to define COGL_HANDLE_DEFINE which helps build functions to create reference-counted handles. This reduces the amount of duplicated code. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE from cogl-handle.h to avoid duplicating some of the common code. * clutter/cogl/gles/cogl-defines.h.in: * clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle * clutter/cogl/gl/cogl-context.h: Added handle arrays for programs and shaders. * clutter/cogl/gl/cogl-context.c (cogl_create_context): Added initialisers for shader_handles and program_handles. (cogl_destroy_context): Added calls to g_array_free for all handle arrays. * clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added cogl-{program,shader}.{c,h} * clutter/cogl/common/Makefile.am (libclutter_cogl_common_la_SOURCES): Added cogl-handle.h * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in CoglHandles instead of COGLhandles. cogl_program_destroy and cogl_shader_destroy is now replaced with cogl_program_unref and cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also added. * clutter/clutter-shader.c: Converted to use CoglHandles for the programs and shaders instead of COGLhandles. * cogl/cogl-sections.txt: Added cogl_shader_ref, cogl_shader_unref, cogl_is_shader, cogl_program_ref, cogl_program_unref, cogl_is_program and cogl_is_offscreen.
474 lines
16 KiB
C
474 lines
16 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include <GLES/gl.h>
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#ifndef __COGL_DEFINES_H__
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#define __COGL_DEFINES_H__
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G_BEGIN_DECLS
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/* ClearBufferMask */
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#define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT
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#define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT
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#define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT
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/* Boolean */
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#define CGL_FALSE GL_FALSE
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#define CGL_TRUE GL_TRUE
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/* BeginMode */
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#define CGL_POINTS GL_POINTS
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#define CGL_LINES GL_LINES
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#define CGL_LINE_LOOP GL_LINE_LOOP
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#define CGL_LINE_STRIP GL_LINE_STRIP
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#define CGL_TRIANGLES GL_TRIANGLES
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#define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP
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#define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN
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/* AlphaFunction */
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#define CGL_NEVER GL_NEVER
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#define CGL_LESS GL_LESS
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#define CGL_EQUAL GL_EQUAL
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#define CGL_LEQUAL GL_LEQUAL
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#define CGL_GREATER GL_GREATER
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#define CGL_NOTEQUAL GL_NOTEQUAL
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#define CGL_GEQUAL GL_GEQUAL
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#define CGL_ALWAYS GL_ALWAYS
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/* BlendingFactorDest */
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#define CGL_ZERO GL_ZERO
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#define CGL_ONE GL_ONE
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#define CGL_SRC_COLOR GL_SRC_COLOR
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#define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
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#define CGL_SRC_ALPHA GL_SRC_ALPHA
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#define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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#define CGL_DST_ALPHA GL_DST_ALPHA
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#define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
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/* BlendingFactorSrc */
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#define CGL_DST_COLOR GL_DST_COLOR
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#define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
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#define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
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/* Missing; */
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/* GL_ZERO */
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/* GL_ONE */
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* CullFaceMode */
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#define CGL_FRONT GL_FRONT
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#define CGL_BACK GL_BACK
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#define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK
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/* EnableCap */
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#define CGL_FOG GL_FOG
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#define CGL_LIGHTING GL_LIGHTING
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#define CGL_CULL_FACE GL_CULL_FACE
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#define CGL_ALPHA_TEST GL_ALPHA_TEST
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#define CGL_BLEND GL_BLEND
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#define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP
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#define CGL_DITHER GL_DITHER
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#define CGL_STENCIL_TEST GL_STENCIL_TEST
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#define CGL_DEPTH_TEST GL_DEPTH_TEST
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#define CGL_POINT_SMOOTH GL_POINT_SMOOTH
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#define CGL_LINE_SMOOTH GL_LINE_SMOOTH
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#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
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#define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL
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#define CGL_NORMALIZE GL_NORMALIZE
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#define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL
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#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
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#define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY
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#define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY
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#define CGL_COLOR_ARRAY GL_COLOR_ARRAY
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#define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY
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#define CGL_MULTISAMPLE GL_MULTISAMPLE
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#define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE
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#define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE
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#define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE
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/* Errors */
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#define CGL_NO_ERROR GL_NO_ERROR
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#define CGL_INVALID_ENUM GL_INVALID_ENUM
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#define CGL_INVALID_VALUE GL_INVALID_VALUE
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#define CGL_INVALID_OPERATION GL_INVALID_OPERATION
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#define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW
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#define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW
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#define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY
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/* Fog mode */
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#define CGL_EXP GL_EXP
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#define CGL_EXP2 GL_EXP2
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#define CGL_FOG_DENSITY GL_FOG_DENSITY
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/* FogParameter */
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#define CGL_FOG_START GL_FOG_START
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#define CGL_FOG_END GL_FOG_END
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#define CGL_FOG_MODE GL_FOG_MODE
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#define CGL_FOG_COLOR GL_FOG_COLOR
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#define CGL_CW GL_CW
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#define CGL_CCW GL_CCW
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/* GetPName */
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#define CGL_CURRENT_COLOR GL_CURRENT_COLOR
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#define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL
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#define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS
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#define CGL_POINT_SIZE GL_POINT_SIZE
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#define CGL_POINT_SIZE_MIN GL_POINT_SIZE_MIN
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#define CGL_POINT_SIZE_MAX GL_POINT_SIZE_MAX
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#define CGL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE
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#define CGL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION
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#define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
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#define CGL_LINE_WIDTH GL_LINE_WIDTH
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#define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
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#define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE
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#define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE
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#define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE
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#define CGL_FRONT_FACE GL_FRONT_FACE
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#define CGL_SHADE_MODEL GL_SHADE_MODEL
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#define CGL_DEPTH_RANGE GL_DEPTH_RANGE
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#define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK
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#define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE
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#define CGL_DEPTH_FUNC GL_DEPTH_FUNC
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#define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE
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#define CGL_STENCIL_FUNC GL_STENCIL_FUNC
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#define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK
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#define CGL_STENCIL_FAIL GL_STENCIL_FAIL
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#define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL
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#define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS
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#define CGL_STENCIL_REF GL_STENCIL_REF
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#define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK
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#define CGL_MATRIX_MODE GL_MATRIX_MODE
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#define CGL_VIEWPORT GL_VIEWPORT
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#define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH
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#define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH
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#define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH
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#define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX
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#define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX
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#define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX
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#define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC
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#define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF
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#define CGL_BLEND_DST GL_BLEND_DST
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#define CGL_BLEND_SRC GL_BLEND_SRC
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#define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE
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#define CGL_SCISSOR_BOX GL_SCISSOR_BOX
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#define CGL_SCISSOR_TEST GL_SCISSOR_TEST
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#define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE
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#define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK
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#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
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#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
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#define CGL_MAX_LIGHTS GL_MAX_LIGHTS
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#define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES
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#define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE
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#define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH
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#define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH
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#define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH
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#define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS
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#define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES
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#define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES
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#define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS
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#define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS
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#define CGL_RED_BITS GL_RED_BITS
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#define CGL_GREEN_BITS GL_GREEN_BITS
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#define CGL_BLUE_BITS GL_BLUE_BITS
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#define CGL_ALPHA_BITS GL_ALPHA_BITS
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#define CGL_DEPTH_BITS GL_DEPTH_BITS
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#define CGL_STENCIL_BITS GL_STENCIL_BITS
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#define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS
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#define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL
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#define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR
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#define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE
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#define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE
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#define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE
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#define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE
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#define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE
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#define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE
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#define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE
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#define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE
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#define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE
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#define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE
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#define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE
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#define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER
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#define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER
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#define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER
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#define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER
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#define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS
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#define CGL_SAMPLES GL_SAMPLES
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#define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE
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#define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT
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/* GetTextureParameter - missing */
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/* GL_TEXTURE_MAG_FILTER */
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/* GL_TEXTURE_MIN_FILTER */
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/* GL_TEXTURE_WRAP_S */
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/* GL_TEXTURE_WRAP_T */
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#define CGL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
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#define CGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
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#define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS
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#define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS
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/* OES_matrix_get */
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#define CGL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS
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#define CGL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS
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#define CGL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS
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/* HintMode */
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#define CGL_DONT_CARE GL_DONT_CARE
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#define CGL_FASTEST GL_FASTEST
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#define CGL_NICEST GL_NICEST
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/* HintTarget */
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#define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT
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#define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT
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#define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT
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#define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT
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#define CGL_FOG_HINT GL_FOG_HINT
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#define CGL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT
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/* LightModelParameter */
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#define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT
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#define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE
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/* LightParameter */
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#define CGL_AMBIENT GL_AMBIENT
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#define CGL_DIFFUSE GL_DIFFUSE
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#define CGL_SPECULAR GL_SPECULAR
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#define CGL_POSITION GL_POSITION
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#define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION
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#define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT
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#define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF
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#define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION
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#define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION
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#define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION
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/* DataType */
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#define CGL_BYTE GL_BYTE
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#define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE
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#define CGL_SHORT GL_SHORT
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#define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT
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#define CGL_FLOAT GL_FLOAT
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#define CGL_FIXED GL_FIXED
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/* LogicOp */
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#define CGL_CLEAR GL_CLEAR
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#define CGL_AND GL_AND
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#define CGL_AND_REVERSE GL_AND_REVERSE
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#define CGL_COPY GL_COPY
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#define CGL_AND_INVERTED GL_AND_INVERTED
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#define CGL_NOOP GL_NOOP
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#define CGL_XOR GL_XOR
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#define CGL_OR GL_OR
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#define CGL_NOR GL_NOR
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#define CGL_EQUIV GL_EQUIV
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#define CGL_INVERT GL_INVERT
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#define CGL_OR_REVERSE GL_OR_REVERSE
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#define CGL_COPY_INVERTED GL_COPY_INVERTED
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#define CGL_OR_INVERTED GL_OR_INVERTED
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#define CGL_NAND GL_NAND
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#define CGL_SET GL_SET
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/* MaterialParameter */
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#define CGL_EMISSION GL_EMISSION
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#define CGL_SHININESS GL_SHININESS
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#define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE
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/* MatrixMode */
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#define CGL_MODELVIEW GL_MODELVIEW
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#define CGL_PROJECTION GL_PROJECTION
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#define CGL_TEXTURE GL_TEXTURE
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/* PixelFormat */
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#define CGL_ALPHA GL_ALPHA
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#define CGL_RGB GL_RGB
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#define CGL_RGBA GL_RGBA
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#define CGL_LUMINANCE GL_LUMINANCE
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#define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA
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/* PixelStoreParameter */
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#define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT
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#define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT
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/* PixelType */
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/* GL_UNSIGNED_BYTE */
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#define CGL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4
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#define CGL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1
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#define CGL_UNSIGNED_SHORT_5_6_5 CGL_UNSIGNED_SHORT_5_6_5
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/* ShadingModel */
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#define CGL_FLAT GL_FLAT
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#define CGL_SMOOTH GL_SMOOTH
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/* StencilFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* StencilOp */
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#define CGL_KEEP GL_KEEP
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#define CGL_REPLACE GL_REPLACE
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#define CGL_INCR GL_INCR
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#define CGL_DECR GL_DECR
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/* StringName */
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#define CGL_VENDOR GL_VENDOR
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#define CGL_RENDERER GL_RENDERER
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#define CGL_VERSION GL_VERSION
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#define CGL_EXTENSIONS GL_EXTENSIONS
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/* TextureEnvMode */
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#define CGL_MODULATE GL_MODULATE
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#define CGL_DECAL GL_DECAL
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#define CGL_ADD GL_ADD
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/* GL_BLEND */
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/* GL_REPLACE */
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/* TextureEnvParameter */
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#define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE
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#define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR
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/* TextureEnvTarget */
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#define CGL_TEXTURE_ENV GL_TEXTURE_ENV
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/* TextureMagFilter */
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#define CGL_NEAREST GL_NEAREST
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#define CGL_LINEAR GL_LINEAR
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/* TextureMinFilter */
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/* GL_NEAREST */
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/* GL_LINEAR */
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#define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST
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#define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST
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#define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR
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#define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR
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/* TextureParameterName */
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#define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER
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#define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER
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#define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S
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#define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T
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#define CGL_GENERATE_MIPMAP GL_GENERATE_MIPMAP
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#define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE
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#define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE
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/* TextureWrapMode */
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#define CGL_REPEAT GL_REPEAT
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#define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE
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/* PixelInternalFormat */
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/* Buffer Objects */
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#define CGL_ARRAY_BUFFER GL_ARRAY_BUFFER
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#define CGL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
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#define CGL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING
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#define CGL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING
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#define CGL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING
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#define CGL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING
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#define CGL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING
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#define CGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
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#define CGL_STATIC_DRAW GL_STATIC_DRAW
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#define CGL_DYNAMIC_DRAW GL_DYNAMIC_DRAW
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#define CGL_WRITE_ONLY GL_WRITE_ONLY
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#define CGL_BUFFER_SIZE GL_BUFFER_SIZE
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#define CGL_BUFFER_USAGE GL_BUFFER_USAGE
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#define CGL_BUFFER_ACCESS GL_BUFFER_ACCESS
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#define CGL_SUBTRACT GL_SUBTRACT
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#define CGL_COMBINE GL_COMBINE
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#define CGL_COMBINE_RGB GL_COMBINE_RGB
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#define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA
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#define CGL_RGB_SCALE GL_RGB_SCALE
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#define CGL_ADD_SIGNED GL_ADD_SIGNED
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#define CGL_INTERPOLATE GL_INTERPOLATE
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#define CGL_CONSTANT GL_CONSTANT
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#define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR
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#define CGL_PREVIOUS GL_PREVIOUS
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#define CGL_ALPHA_SCALE GL_ALPHA_SCALE
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#define CGL_POINT_SPRITE_OES GL_POINT_SPRITE_OES
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#define CGL_COORD_REPLACE_OES GL_COORD_REPLACE_OES
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#define CGL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE_ARRAY_OES
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#define CGL_POINT_SIZE_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_TYPE_OES
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#define CGL_POINT_SIZE_ARRAY_STRIDE_OES GL_POINT_SIZE_ARRAY_STRIDE_OES
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#define CGL_POINT_SIZE_ARRAY_POINTER_OES GL_POINT_SIZE_ARRAY_POINTER_OES
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#define CGL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
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#define CGL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS_OES
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#define CGL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES_OES
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#define CGL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE_OES
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#define CGL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY_OES
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#define CGL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY_OES
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#define CGL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE_OES
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#define CGL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES
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#define CGL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE_OES
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#define CGL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER_OES
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#define CGL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES
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#define CGL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE_OES
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#define CGL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE_OES
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#define CGL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE_OES
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#define CGL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER_OES
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#define CGL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
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#define CGL_TEXTURE_CROP_RECT_OES GL_TEXTURE_CROP_RECT_OES
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typedef GLenum COGLenum;
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typedef GLint COGLint;
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typedef GLuint COGLuint;
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/* extras */
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/* YUV textures also unsupported */
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#define CGL_YCBCR_MESA 0
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#define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0
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#define CGL_UNSIGNED_SHORT_8_8_MESA 0
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#ifdef GL_FRAGMENT_SHADER
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#define CGL_FRAGMENT_SHADER GL_FRAGMENT_SHADER
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#else
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#define CGL_FRAGMENT_SHADER 0
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#endif
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#ifdef GL_VERTEX_SHADER
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#define CGL_VERTEX_SHADER GL_VERTEX_SHADER
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#else
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#define CGL_VERTEX_SHADER 0
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#endif
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#ifdef GL_OBJECT_COMPILE_STATUS
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#define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS
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#else
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#define CGL_OBJECT_COMPILE_STATUS 0
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#endif
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#define CLUTTER_COGL_HAS_GLES 1
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G_END_DECLS
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#endif
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