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77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Tomas Frydrych <tf@openedhand.com>
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*
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* Copyright (C) 2006, 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_BEZIER_H__
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#define __CLUTTER_BEZIER_H__
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#include <glib.h>
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#include "clutter-types.h"
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G_BEGIN_DECLS
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/* This is used in _clutter_bezier_advance to represent the full
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length of the bezier curve. Anything less than that represents a
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fraction of the length */
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#define CLUTTER_BEZIER_MAX_LENGTH (1 << 18)
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typedef struct _ClutterBezier ClutterBezier;
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ClutterBezier *_clutter_bezier_new ();
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void _clutter_bezier_free (ClutterBezier * b);
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ClutterBezier *_clutter_bezier_clone_and_move (const ClutterBezier *b,
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gint x,
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gint y);
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void _clutter_bezier_advance (const ClutterBezier *b,
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gint L,
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ClutterKnot *knot);
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void _clutter_bezier_init (ClutterBezier *b,
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gint x_0, gint y_0,
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gint x_1, gint y_1,
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gint x_2, gint y_2,
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gint x_3, gint y_3);
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void _clutter_bezier_adjust (ClutterBezier *b,
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ClutterKnot *knot,
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guint indx);
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guint _clutter_bezier_get_length (const ClutterBezier *b);
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G_END_DECLS
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#endif /* __CLUTTER_BEZIER_H__ */
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