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![Daniel van Vugt](/assets/img/avatar_default.png)
This way the caller can choose their own precondition. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1003
66 lines
2.4 KiB
C
66 lines
2.4 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef _COGL_TEXTURE_GL_PRIVATE_H_
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#define _COGL_TEXTURE_GL_PRIVATE_H_
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#include "cogl-context.h"
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void
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_cogl_texture_gl_prep_alignment_for_pixels_upload (CoglContext *ctx,
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int pixels_rowstride);
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void
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_cogl_texture_gl_prep_alignment_for_pixels_download (CoglContext *ctx,
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int bpp,
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int width,
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int rowstride);
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void
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_cogl_texture_gl_flush_legacy_texobj_wrap_modes (CoglTexture *texture,
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unsigned int wrap_mode_s,
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unsigned int wrap_mode_t);
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void
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_cogl_texture_gl_flush_legacy_texobj_filters (CoglTexture *texture,
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unsigned int min_filter,
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unsigned int mag_filter);
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void
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cogl_texture_gl_set_max_level (CoglTexture *texture,
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int max_level);
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void
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_cogl_texture_gl_generate_mipmaps (CoglTexture *texture);
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GLenum
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_cogl_texture_gl_get_format (CoglTexture *texture);
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#endif /* _COGL_TEXTURE_GL_PRIVATE_H_ */
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