mutter/cogl/cogl-program-private.h
Robert Bragg 09642a83b5 Removes all remaining use of CoglHandle
Removing CoglHandle has been an on going goal for quite a long time now
and finally this patch removes the last remaining uses of the CoglHandle
type and the cogl_handle_ apis.

Since the big remaining users of CoglHandle were the cogl_program_ and
cogl_shader_ apis which have replaced with the CoglSnippets api this
patch removes both of these apis.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 6ed3aaf4be21d605a1ed3176b3ea825933f85cf0)

  Since the original patch was done after removing deprecated API
  this back ported patch doesn't affect deprecated API and so
  actually this cherry-pick doesn't remove all remaining use of
  CoglHandle as it did for the master branch of Cogl.
2012-08-06 14:27:39 +01:00

83 lines
2.5 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_PROGRAM_H
#define __COGL_PROGRAM_H
#include "cogl-object-private.h"
#include "cogl-internal.h"
#include "cogl-shader-private.h"
typedef struct _CoglProgram CoglProgram;
struct _CoglProgram
{
CoglHandleObject _parent;
GSList *attached_shaders;
GArray *custom_uniforms;
/* An age counter that changes whenever the list of shaders is modified */
unsigned int age;
};
typedef struct _CoglProgramUniform CoglProgramUniform;
struct _CoglProgramUniform
{
char *name;
CoglBoxedValue value;
/* The cached GL location for this uniform. This is only valid
between calls to _cogl_program_dirty_all_uniforms */
GLint location;
/* Whether we have a location yet */
unsigned int location_valid : 1;
/* Whether the uniform value has changed since the last time the
uniforms were flushed */
unsigned int dirty : 1;
};
/* Internal function to flush the custom uniforms for the given use
program. This assumes the target GL program is already bound. The
gl_program still needs to be passed so that CoglProgram can query
the uniform locations. gl_program_changed should be set to TRUE if
we are flushing the uniforms against a different GL program from
the last time it was flushed. This will cause it to requery all of
the locations and assume that all uniforms are dirty */
void
_cogl_program_flush_uniforms (CoglProgram *program,
GLuint gl_program,
gboolean gl_program_changed);
CoglShaderLanguage
_cogl_program_get_language (CoglHandle handle);
gboolean
_cogl_program_has_fragment_shader (CoglHandle handle);
gboolean
_cogl_program_has_vertex_shader (CoglHandle handle);
#endif /* __COGL_PROGRAM_H */