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ed2fdf85f6
When the threshold-trigger-edge property was introduced in GestureAction, it was late in the cycle and I elected to keep it private, given the fact that nobody was subclassing GestureAction outside of Clutter itself. These days, people are experimenting more with the GestureAction API, so they will need access to the various knobs that control the class default behaviour. https://bugzilla.gnome.org/show_bug.cgi?id=710227
161 lines
7.8 KiB
C
161 lines
7.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Tomeu Vizoso <tomeu.vizoso@collabora.co.uk>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_GESTURE_ACTION_H__
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#define __CLUTTER_GESTURE_ACTION_H__
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#include <clutter/clutter-action.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GESTURE_ACTION (clutter_gesture_action_get_type ())
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#define CLUTTER_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureAction))
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#define CLUTTER_IS_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GESTURE_ACTION))
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#define CLUTTER_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
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#define CLUTTER_IS_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GESTURE_ACTION))
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#define CLUTTER_GESTURE_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
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typedef struct _ClutterGestureAction ClutterGestureAction;
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typedef struct _ClutterGestureActionPrivate ClutterGestureActionPrivate;
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typedef struct _ClutterGestureActionClass ClutterGestureActionClass;
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/**
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* ClutterGestureAction:
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*
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* The <structname>ClutterGestureAction</structname> structure contains
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* only private data and should be accessed using the provided API
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*
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* Since: 1.8
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*/
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struct _ClutterGestureAction
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{
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/*< private >*/
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ClutterAction parent_instance;
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ClutterGestureActionPrivate *priv;
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};
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/**
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* ClutterGestureActionClass:
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* @gesture_begin: class handler for the #ClutterGestureAction::gesture-begin signal
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* @gesture_progress: class handler for the #ClutterGestureAction::gesture-progress signal
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* @gesture_end: class handler for the #ClutterGestureAction::gesture-end signal
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* @gesture_cancel: class handler for the #ClutterGestureAction::gesture-cancel signal
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* @gesture_prepare: virtual function called before emitting the
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* #ClutterGestureAction::gesture-cancel signal
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*
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* The <structname>ClutterGestureClass</structname> structure contains only
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* private data.
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*
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* Since: 1.8
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*/
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struct _ClutterGestureActionClass
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{
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/*< private >*/
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ClutterActionClass parent_class;
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/*< public >*/
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gboolean (* gesture_begin) (ClutterGestureAction *action,
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ClutterActor *actor);
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gboolean (* gesture_progress) (ClutterGestureAction *action,
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ClutterActor *actor);
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void (* gesture_end) (ClutterGestureAction *action,
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ClutterActor *actor);
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void (* gesture_cancel) (ClutterGestureAction *action,
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ClutterActor *actor);
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gboolean (* gesture_prepare) (ClutterGestureAction *action,
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ClutterActor *actor);
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/*< private >*/
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void (* _clutter_gesture_action1) (void);
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void (* _clutter_gesture_action2) (void);
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void (* _clutter_gesture_action3) (void);
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void (* _clutter_gesture_action4) (void);
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void (* _clutter_gesture_action5) (void);
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void (* _clutter_gesture_action6) (void);
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};
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GType clutter_gesture_action_get_type (void) G_GNUC_CONST;
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ClutterAction * clutter_gesture_action_new (void);
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gint clutter_gesture_action_get_n_touch_points (ClutterGestureAction *action);
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void clutter_gesture_action_set_n_touch_points (ClutterGestureAction *action,
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gint nb_points);
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void clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
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guint point,
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gfloat *press_x,
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gfloat *press_y);
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void clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
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guint point,
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gfloat *motion_x,
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gfloat *motion_y);
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CLUTTER_AVAILABLE_IN_1_12
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gfloat clutter_gesture_action_get_motion_delta (ClutterGestureAction *action,
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guint point,
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gfloat *delta_x,
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gfloat *delta_y);
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void clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
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guint point,
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gfloat *release_x,
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gfloat *release_y);
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CLUTTER_AVAILABLE_IN_1_12
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gfloat clutter_gesture_action_get_velocity (ClutterGestureAction *action,
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guint point,
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gfloat *velocity_x,
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gfloat *velocity_y);
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CLUTTER_AVAILABLE_IN_1_12
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guint clutter_gesture_action_get_n_current_points (ClutterGestureAction *action);
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CLUTTER_AVAILABLE_IN_1_12
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ClutterEventSequence * clutter_gesture_action_get_sequence (ClutterGestureAction *action,
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guint point);
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CLUTTER_AVAILABLE_IN_1_12
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ClutterInputDevice * clutter_gesture_action_get_device (ClutterGestureAction *action,
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guint point);
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CLUTTER_AVAILABLE_IN_1_14
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const ClutterEvent * clutter_gesture_action_get_last_event (ClutterGestureAction *action,
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guint point);
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CLUTTER_AVAILABLE_IN_1_12
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void clutter_gesture_action_cancel (ClutterGestureAction *action);
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CLUTTER_AVAILABLE_IN_1_18
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void clutter_gesture_action_set_threshold_trigger_edge (ClutterGestureAction *action,
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ClutterGestureTriggerEdge edge);
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CLUTTER_AVAILABLE_IN_1_18
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ClutterGestureTriggerEdge clutter_gesture_action_get_threshold_trigger_egde (ClutterGestureAction *action);
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G_END_DECLS
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#endif /* __CLUTTER_GESTURE_ACTION_H__ */
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