mirror of
https://github.com/brl/mutter.git
synced 2025-02-09 18:04:09 +00:00
![Neil Roberts](/assets/img/avatar_default.png)
When rendering a glyph run from a texture we were premultiplying the colour once in display_list_render() and then again in display_list_render_texture(). This was causing the color to come out wrong. This fixes bug #1775. Thanks to Pierre-Luc Beaudoin for reporting.