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d049d9ead4
cogl_blend_func caches blending setup much like cogl_enable does with the enable flags. This separates blending factors setup from the enable/disable operation in preparation of the texture image retrieval fix for alpha channel on GLES. (cogl_enable:) Does not modify blending factors anymore. * clutter/cogl/gl(es)/cogl-context.h: CoglContext holds two new variables to cache blending src and dst factors. * clutter/cogl/gl(es)/cogl-context.c: (cogl_create_context:) Initialize blending factors. * clutter/cogl/gles/cogl-texture.c: (cogl_texture_download_from_gl:) Set blending factors to CGL_ONE, CGL_ZERO which fixes the slighlty improper behavior where source colour was actually multiplied with its alpha value in the result (not noticable on current tests).
677 lines
14 KiB
C
677 lines
14 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include <GLES/gl.h>
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#include <string.h>
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context.h"
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/* GL error to string conversion */
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#if COGL_DEBUG
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struct token_string
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{
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GLuint Token;
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const char *String;
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};
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static const struct token_string Errors[] = {
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{ GL_NO_ERROR, "no error" },
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{ GL_INVALID_ENUM, "invalid enumerant" },
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{ GL_INVALID_VALUE, "invalid value" },
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{ GL_INVALID_OPERATION, "invalid operation" },
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{ GL_STACK_OVERFLOW, "stack overflow" },
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{ GL_STACK_UNDERFLOW, "stack underflow" },
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{ GL_OUT_OF_MEMORY, "out of memory" },
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#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
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{ GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" },
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#endif
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{ ~0, NULL }
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};
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static const char*
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error_string(GLenum errorCode)
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{
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int i;
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for (i = 0; Errors[i].String; i++) {
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if (Errors[i].Token == errorCode)
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return Errors[i].String;
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}
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return "unknown";
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}
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#endif
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CoglFuncPtr
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cogl_get_proc_address (const gchar* name)
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{
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return NULL;
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}
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gboolean
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cogl_check_extension (const gchar *name, const gchar *ext)
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{
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return FALSE;
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}
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void
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cogl_paint_init (const ClutterColor *color)
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{
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#if COGL_DEBUG
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fprintf(stderr, "\n ============== Paint Start ================ \n");
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#endif
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glClearColorx ((color->red << 16) / 0xff,
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(color->green << 16) / 0xff,
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(color->blue << 16) / 0xff,
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0xff);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glDisable (GL_LIGHTING);
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glDisable (GL_FOG);
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}
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/* FIXME: inline most of these */
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void
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cogl_push_matrix (void)
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{
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GE( glPushMatrix() );
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}
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void
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cogl_pop_matrix (void)
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{
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GE( glPopMatrix() );
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}
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void
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cogl_scale (ClutterFixed x, ClutterFixed y)
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{
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GE( glScalex (x, y, CFX_ONE) );
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}
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void
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cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z)
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{
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GE( glTranslatex (x, y, z) );
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}
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void
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cogl_translate (gint x, gint y, gint z)
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{
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GE( glTranslatex (CLUTTER_INT_TO_FIXED(x),
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CLUTTER_INT_TO_FIXED(y),
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CLUTTER_INT_TO_FIXED(z)) );
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}
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void
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cogl_rotatex (ClutterFixed angle,
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ClutterFixed x,
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ClutterFixed y,
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ClutterFixed z)
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{
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GE( glRotatex (angle,x,y,z) );
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}
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void
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cogl_rotate (gint angle, gint x, gint y, gint z)
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{
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GE( glRotatex (CLUTTER_INT_TO_FIXED(angle),
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CLUTTER_INT_TO_FIXED(x),
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CLUTTER_INT_TO_FIXED(y),
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CLUTTER_INT_TO_FIXED(z)) );
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}
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static inline gboolean
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cogl_toggle_flag (CoglContext *ctx,
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gulong new_flags,
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gulong flag,
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GLenum gl_flag)
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{
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/* Toggles and caches a single enable flag on or off
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* by comparing to current state
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*/
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if (new_flags & flag)
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{
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if (!(ctx->enable_flags & flag))
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{
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GE( glEnable (gl_flag) );
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ctx->enable_flags |= flag;
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return TRUE;
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}
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}
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else if (ctx->enable_flags & flag)
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{
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GE( glDisable (gl_flag) );
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ctx->enable_flags &= ~flag;
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}
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return FALSE;
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}
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static inline gboolean
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cogl_toggle_client_flag (CoglContext *ctx,
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gulong new_flags,
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gulong flag,
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GLenum gl_flag)
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{
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/* Toggles and caches a single client-side enable flag
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* on or off by comparing to current state
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*/
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if (new_flags & flag)
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{
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if (!(ctx->enable_flags & flag))
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{
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GE( glEnableClientState (gl_flag) );
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ctx->enable_flags |= flag;
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return TRUE;
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}
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}
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else if (ctx->enable_flags & flag)
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{
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GE( glDisableClientState (gl_flag) );
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ctx->enable_flags &= ~flag;
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}
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return FALSE;
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}
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void
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cogl_enable (gulong flags)
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{
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/* This function essentially caches glEnable state() in the
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* hope of lessening number GL traffic.
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*/
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_BLEND,
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GL_BLEND);
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_TEXTURE_2D,
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GL_TEXTURE_2D);
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cogl_toggle_client_flag (ctx, flags,
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COGL_ENABLE_VERTEX_ARRAY,
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GL_VERTEX_ARRAY);
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cogl_toggle_client_flag (ctx, flags,
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COGL_ENABLE_TEXCOORD_ARRAY,
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GL_TEXTURE_COORD_ARRAY);
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cogl_toggle_client_flag (ctx, flags,
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COGL_ENABLE_COLOR_ARRAY,
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GL_COLOR_ARRAY);
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}
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gulong
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cogl_get_enable ()
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{
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_COGL_GET_CONTEXT (ctx, 0);
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return ctx->enable_flags;
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}
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void
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cogl_blend_func (COGLenum src_factor, COGLenum dst_factor)
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{
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/* This function caches the blending setup in the
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* hope of lessening GL traffic.
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*/
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->blend_src_factor != src_factor ||
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ctx->blend_dst_factor != dst_factor)
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{
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glBlendFunc (src_factor, dst_factor);
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ctx->blend_src_factor = src_factor;
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ctx->blend_dst_factor = dst_factor;
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}
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}
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void
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cogl_enable_depth_test (gboolean setting)
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{
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if (setting)
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{
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glEnable (GL_DEPTH_TEST);
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glEnable (GL_ALPHA_TEST);
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glDepthFunc (GL_LEQUAL);
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glAlphaFunc (GL_GREATER, 0.1);
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}
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else
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{
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_ALPHA_TEST);
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}
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}
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void
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cogl_color (const ClutterColor *color)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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#if 0 /*HAVE_GLES_COLOR4UB*/
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/* NOTE: seems SDK_OGLES-1.1_LINUX_PCEMULATION_2.02.22.0756 has this call
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* but is broken - see #857. Therefor disabling.
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*/
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/*
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* GLES 1.1 does actually have this function, it's in the header file but
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* missing in the reference manual (and SDK):
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*
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* http://www.khronos.org/egl/headers/1_1/gl.h
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*/
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GE( glColor4ub (color->red,
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color->green,
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color->blue,
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color->alpha) );
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#else
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/* conversion can cause issues with picking on some gles implementations */
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GE( glColor4x ((color->red << 16) / 0xff,
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(color->green << 16) / 0xff,
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(color->blue << 16) / 0xff,
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(color->alpha << 16) / 0xff));
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#endif
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/* Store alpha for proper blending enables */
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ctx->color_alpha = color->alpha;
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}
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void
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cogl_clip_set (ClutterFixed x_offset,
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ClutterFixed y_offset,
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ClutterFixed width,
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ClutterFixed height)
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{
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if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
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{
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GLfixed eqn_left[4] = { CFX_ONE, 0, 0, -x_offset };
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GLfixed eqn_right[4] = { -CFX_ONE, 0, 0, x_offset + width };
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GLfixed eqn_top[4] = { 0, CFX_ONE, 0, -y_offset };
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GLfixed eqn_bottom[4] = { 0, -CFX_ONE, 0, y_offset + height };
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GE( glClipPlanex (GL_CLIP_PLANE0, eqn_left) );
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GE( glClipPlanex (GL_CLIP_PLANE1, eqn_right) );
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GE( glClipPlanex (GL_CLIP_PLANE2, eqn_top) );
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GE( glClipPlanex (GL_CLIP_PLANE3, eqn_bottom) );
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GE( glEnable (GL_CLIP_PLANE0) );
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GE( glEnable (GL_CLIP_PLANE1) );
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GE( glEnable (GL_CLIP_PLANE2) );
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GE( glEnable (GL_CLIP_PLANE3) );
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}
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else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
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{
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GE( glEnable (GL_STENCIL_TEST) );
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GE( glClearStencil (0) );
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GE( glClear (GL_STENCIL_BUFFER_BIT) );
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GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
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GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
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GE( glColor4x (CFX_ONE, CFX_ONE, CFX_ONE, CFX_ONE ) );
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cogl_rectanglex (x_offset, y_offset, width, height);
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GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
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GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
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}
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}
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void
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cogl_clip_unset (void)
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{
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if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
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{
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GE( glDisable (GL_CLIP_PLANE3) );
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GE( glDisable (GL_CLIP_PLANE2) );
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GE( glDisable (GL_CLIP_PLANE1) );
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GE( glDisable (GL_CLIP_PLANE0) );
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}
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else if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
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{
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GE( glDisable (GL_STENCIL_TEST) );
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}
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}
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void
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cogl_alpha_func (COGLenum func,
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ClutterFixed ref)
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{
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GE( glAlphaFunc (func, CLUTTER_FIXED_TO_FLOAT(ref)) );
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}
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/*
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* Fixed point implementation of the perspective function
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*/
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void
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cogl_perspective (ClutterFixed fovy,
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ClutterFixed aspect,
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ClutterFixed zNear,
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ClutterFixed zFar)
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{
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ClutterFixed xmax, ymax;
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ClutterFixed x, y, c, d;
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ClutterFixed fovy_rad_half = CFX_MUL (fovy, CFX_PI) / 360;
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GLfixed m[16];
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memset (&m[0], 0, sizeof (m));
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/*
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* Based on the original algorithm in perspective():
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*
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* 1) xmin = -xmax => xmax + xmin == 0 && xmax - xmin == 2 * xmax
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* same true for y, hence: a == 0 && b == 0;
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*
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* 2) When working with small numbers, we can are loosing significant
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* precision, hence we use clutter_qmulx() here, not the fast macro.
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*/
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ymax = clutter_qmulx (zNear, CFX_DIV (clutter_sinx (fovy_rad_half),
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clutter_cosx (fovy_rad_half)));
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xmax = clutter_qmulx (ymax, aspect);
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x = CFX_DIV (zNear, xmax);
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y = CFX_DIV (zNear, ymax);
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c = CFX_DIV (-(zFar + zNear), ( zFar - zNear));
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d = CFX_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear));
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#define M(row,col) m[col*4+row]
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M(0,0) = x;
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M(1,1) = y;
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M(2,2) = c;
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M(2,3) = d;
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M(3,2) = 1 + ~CFX_ONE;
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GE( glMultMatrixx (m) );
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#undef M
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}
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void
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cogl_setup_viewport (guint w,
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guint h,
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ClutterFixed fovy,
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ClutterFixed aspect,
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ClutterFixed z_near,
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ClutterFixed z_far)
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{
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gint width = (gint) w;
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gint height = (gint) h;
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ClutterFixed z_camera;
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GE( glViewport (0, 0, width, height) );
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GE( glMatrixMode (GL_PROJECTION) );
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GE( glLoadIdentity () );
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/* For Ortho projection.
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* glOrthox (0, width << 16, 0, height << 16, -1 << 16, 1 << 16);
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*/
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cogl_perspective (fovy, aspect, z_near, z_far);
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GE( glMatrixMode (GL_MODELVIEW) );
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GE( glLoadIdentity () );
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/*
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* camera distance from screen, 0.5 * tan (FOV)
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*
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* See comments in ../gl/cogl.c
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*/
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#define DEFAULT_Z_CAMERA 0.869f
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z_camera = CLUTTER_FLOAT_TO_FIXED (DEFAULT_Z_CAMERA);
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if (fovy != CFX_60)
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{
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ClutterFixed fovy_rad = CFX_MUL (fovy, CFX_PI) / 180;
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z_camera = CFX_DIV (clutter_sinx (fovy_rad),
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clutter_cosx (fovy_rad)) >> 1;
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}
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GE( glTranslatex (-1 << 15, -1 << 15, -z_camera));
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GE( glScalex ( CFX_ONE / width,
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-CFX_ONE / height,
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CFX_ONE / width));
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GE( glTranslatex (0, -CFX_ONE * height, 0) );
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}
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static void
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_cogl_features_init ()
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{
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ClutterFeatureFlags flags = 0;
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int stencil_bits = 0;
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int max_clip_planes = 0;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE( glGetIntegerv (GL_STENCIL_BITS, &stencil_bits) );
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if (stencil_bits > 0)
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flags |= COGL_FEATURE_STENCIL_BUFFER;
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GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
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if (max_clip_planes >= 4)
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flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
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ctx->feature_flags = flags;
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ctx->features_cached = TRUE;
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}
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ClutterFeatureFlags
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cogl_get_features ()
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{
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_COGL_GET_CONTEXT (ctx, 0);
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if (!ctx->features_cached)
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_cogl_features_init ();
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return ctx->feature_flags;
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}
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gboolean
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cogl_features_available (CoglFeatureFlags features)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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if (!ctx->features_cached)
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_cogl_features_init ();
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return (ctx->feature_flags & features) == features;
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}
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void
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cogl_get_modelview_matrix (ClutterFixed m[16])
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{
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glGetFixedv(GL_MODELVIEW_MATRIX, &m[0]);
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}
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void
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cogl_get_projection_matrix (ClutterFixed m[16])
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{
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glGetFixedv(GL_PROJECTION_MATRIX, &m[0]);
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}
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void
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|
cogl_get_viewport (ClutterFixed v[4])
|
|
{
|
|
glGetFixedv(GL_VIEWPORT, &v[0]);
|
|
}
|
|
|
|
void
|
|
cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
|
{
|
|
if (red)
|
|
GE( glGetIntegerv(GL_RED_BITS, red) );
|
|
if (green)
|
|
GE( glGetIntegerv(GL_GREEN_BITS, green) );
|
|
if (blue)
|
|
GE( glGetIntegerv(GL_BLUE_BITS, blue) );
|
|
if (alpha)
|
|
GE( glGetIntegerv(GL_ALPHA_BITS, alpha ) );
|
|
}
|
|
|
|
void
|
|
cogl_fog_set (const ClutterColor *fog_color,
|
|
ClutterFixed density,
|
|
ClutterFixed z_near,
|
|
ClutterFixed z_far)
|
|
{
|
|
GLfixed fogColor[4];
|
|
|
|
fogColor[0] = (fog_color->red << 16) / 0xff;
|
|
fogColor[1] = (fog_color->green << 16) / 0xff;
|
|
fogColor[2] = (fog_color->blue << 16) / 0xff;
|
|
fogColor[3] = (fog_color->alpha << 16) / 0xff;
|
|
|
|
glEnable (GL_FOG);
|
|
|
|
glFogxv (GL_FOG_COLOR, fogColor);
|
|
|
|
glFogx (GL_FOG_MODE, GL_LINEAR);
|
|
glHint (GL_FOG_HINT, GL_NICEST);
|
|
|
|
glFogx (GL_FOG_DENSITY, (GLfixed) density);
|
|
glFogx (GL_FOG_START, (GLfixed) z_near);
|
|
glFogx (GL_FOG_END, (GLfixed) z_far);
|
|
}
|
|
|
|
/* Shaders, no support on regular OpenGL 1.1 */
|
|
|
|
CoglHandle
|
|
cogl_create_program (void)
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
gboolean
|
|
cogl_is_program (CoglHandle handle)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_program_ref (CoglHandle handle)
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
void
|
|
cogl_program_unref (CoglHandle handle)
|
|
{
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_create_shader (COGLenum shaderType)
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
gboolean
|
|
cogl_is_shader (CoglHandle handle)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_shader_ref (CoglHandle handle)
|
|
{
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
void
|
|
cogl_shader_unref (CoglHandle handle)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_shader_source (CoglHandle shader,
|
|
const gchar *source)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_shader_compile (CoglHandle shader_handle)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_program_attach_shader (CoglHandle program_handle,
|
|
CoglHandle shader_handle)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_program_link (CoglHandle program_handle)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_program_use (CoglHandle program_handle)
|
|
{
|
|
}
|
|
|
|
COGLint
|
|
cogl_program_get_uniform_location (CoglHandle program_handle,
|
|
const gchar *uniform_name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
cogl_shader_get_info_log (CoglHandle handle,
|
|
guint size,
|
|
gchar *buffer)
|
|
{
|
|
}
|
|
|
|
void
|
|
cogl_shader_get_parameteriv (CoglHandle handle,
|
|
COGLenum pname,
|
|
COGLint *dest)
|
|
{
|
|
}
|
|
|
|
|
|
void
|
|
cogl_program_uniform_1f (COGLint uniform_no,
|
|
gfloat value)
|
|
{
|
|
}
|