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https://github.com/brl/mutter.git
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395 lines
12 KiB
C
395 lines
12 KiB
C
#include <stdlib.h>
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#include <string.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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void
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actor_initial_state (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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actor = clutter_actor_new ();
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g_object_ref_sink (actor);
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if (g_test_verbose ())
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g_print ("initial state - visible: %s, realized: %s, mapped: %s\n",
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CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (actor);
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g_object_unref (actor);
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}
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void
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actor_shown_not_parented (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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actor = clutter_actor_new ();
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g_object_ref_sink (actor);
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clutter_actor_show (actor);
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if (g_test_verbose ())
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g_print ("show without a parent - visible: %s, realized: %s, mapped: %s\n",
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CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (actor);
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g_object_unref (actor);
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}
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void
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actor_realized (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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ClutterActor *stage;
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stage = clutter_stage_new ();
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actor = clutter_actor_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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clutter_actor_hide (actor); /* don't show, so won't map */
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clutter_actor_add_child (stage, actor);
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clutter_actor_realize (actor);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (stage);
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}
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void
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actor_mapped (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor;
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ClutterActor *stage;
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stage = clutter_stage_new ();
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clutter_actor_show (stage);
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actor = clutter_actor_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clutter_actor_add_child (stage, actor);
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if (g_test_verbose ())
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g_print ("adding to a container should map - "
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"visible: %s, realized: %s, mapped: %s\n",
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CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_hide (actor);
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if (g_test_verbose ())
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g_print ("hiding should unmap - "
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"visible: %s, realized: %s, mapped: %s\n",
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CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (stage);
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}
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void
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actor_visibility_not_recursive (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor, *group;
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ClutterActor *stage;
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stage = clutter_stage_new ();
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group = clutter_actor_new ();
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actor = clutter_actor_new ();
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clutter_actor_hide (group); /* don't show, so won't map */
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clutter_actor_hide (actor); /* don't show, so won't map */
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (stage)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_add_child (stage, group);
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clutter_actor_add_child (group, actor);
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clutter_actor_show (actor);
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group));
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (stage));
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clutter_actor_show (stage);
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (stage));
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clutter_actor_hide (actor);
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clutter_actor_hide (group);
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clutter_actor_hide (stage);
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_show (stage);
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (stage);
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}
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void
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actor_realize_not_recursive (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor, *group;
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ClutterActor *stage;
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stage = clutter_stage_new ();
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clutter_actor_show (stage);
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group = clutter_actor_new ();
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actor = clutter_actor_new ();
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clutter_actor_hide (group); /* don't show, so won't map */
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clutter_actor_hide (actor); /* don't show, so won't map */
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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clutter_actor_add_child (stage, group);
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clutter_actor_add_child (group, actor);
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clutter_actor_realize (group);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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/* realizing group did not realize the child */
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_destroy (stage);
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}
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void
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actor_map_recursive (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *actor, *group;
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ClutterActor *stage;
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stage = clutter_stage_new ();
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clutter_actor_show (stage);
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group = clutter_actor_new ();
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actor = clutter_actor_new ();
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clutter_actor_hide (group); /* hide at first */
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clutter_actor_show (actor); /* show at first */
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
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clutter_actor_add_child (stage, group);
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clutter_actor_add_child (group, actor);
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
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/* show group, which should map and realize both
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* group and child.
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*/
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clutter_actor_show (group);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (group));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (group));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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clutter_actor_destroy (stage);
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}
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void
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clone_no_map (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage;
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ClutterActor *group;
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ClutterActor *actor;
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ClutterActor *clone;
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stage = clutter_stage_new ();
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clutter_actor_show (stage);
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group = clutter_actor_new ();
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actor = clutter_actor_new ();
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clutter_actor_hide (group);
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clutter_actor_add_child (group, actor);
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clutter_actor_add_child (stage, group);
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clone = clutter_clone_new (group);
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clutter_actor_add_child (stage, clone);
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g_assert (CLUTTER_ACTOR_IS_MAPPED (clone));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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clutter_actor_destroy (CLUTTER_ACTOR (clone));
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clutter_actor_destroy (CLUTTER_ACTOR (group));
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clutter_actor_destroy (stage);
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}
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void
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actor_contains (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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/* This build up the following tree:
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*
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* a
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* ╱ │ ╲
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* ╱ │ ╲
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* b c d
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* ╱ ╲ ╱ ╲ ╱ ╲
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* e f g h i j
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*/
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struct {
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ClutterActor *actor_a, *actor_b, *actor_c, *actor_d, *actor_e;
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ClutterActor *actor_f, *actor_g, *actor_h, *actor_i, *actor_j;
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} d;
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int x, y;
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ClutterActor **actor_array = &d.actor_a;
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/* Matrix of expected results */
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static const gboolean expected_results[] =
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{ /* a, b, c, d, e, f, g, h, i, j */
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/* a */ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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/* b */ 0, 1, 0, 0, 1, 1, 0, 0, 0, 0,
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/* c */ 0, 0, 1, 0, 0, 0, 1, 1, 0, 0,
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/* d */ 0, 0, 0, 1, 0, 0, 0, 0, 1, 1,
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/* e */ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
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/* f */ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
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/* g */ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
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/* h */ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
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/* i */ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
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/* j */ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1
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};
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d.actor_a = clutter_actor_new ();
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d.actor_b = clutter_actor_new ();
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d.actor_c = clutter_actor_new ();
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d.actor_d = clutter_actor_new ();
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d.actor_e = clutter_actor_new ();
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d.actor_f = clutter_actor_new ();
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d.actor_g = clutter_actor_new ();
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d.actor_h = clutter_actor_new ();
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d.actor_i = clutter_actor_new ();
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d.actor_j = clutter_actor_new ();
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clutter_actor_add_child (d.actor_a, d.actor_b);
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clutter_actor_add_child (d.actor_a, d.actor_c);
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clutter_actor_add_child (d.actor_a, d.actor_d);
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clutter_actor_add_child (d.actor_b, d.actor_e);
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clutter_actor_add_child (d.actor_b, d.actor_f);
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clutter_actor_add_child (d.actor_c, d.actor_g);
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clutter_actor_add_child (d.actor_c, d.actor_h);
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clutter_actor_add_child (d.actor_d, d.actor_i);
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clutter_actor_add_child (d.actor_d, d.actor_j);
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for (y = 0; y < 10; y++)
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for (x = 0; x < 10; x++)
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g_assert_cmpint (clutter_actor_contains (actor_array[x],
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actor_array[y]),
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==,
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expected_results[x * 10 + y]);
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}
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void
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actor_pivot_transformation (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage, *actor_implicit, *actor_explicit;
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ClutterMatrix transform, result_implicit, result_explicit;
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ClutterActorBox allocation = CLUTTER_ACTOR_BOX_INIT (0, 0, 90, 30);
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gfloat angle = 30;
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stage = clutter_stage_new ();
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actor_implicit = clutter_actor_new ();
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actor_explicit = clutter_actor_new ();
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clutter_actor_add_child (stage, actor_implicit);
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clutter_actor_add_child (stage, actor_explicit);
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/* Fake allocation or pivot-point will not have any effect */
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clutter_actor_allocate (actor_implicit, &allocation, CLUTTER_ALLOCATION_NONE);
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clutter_actor_allocate (actor_explicit, &allocation, CLUTTER_ALLOCATION_NONE);
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clutter_actor_set_pivot_point (actor_implicit, 0.5, 0.5);
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clutter_actor_set_pivot_point (actor_explicit, 0.5, 0.5);
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/* Implict transformation */
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clutter_actor_set_rotation_angle (actor_implicit, CLUTTER_Z_AXIS, angle);
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/* Explict transformation */
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clutter_matrix_init_identity(&transform);
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cogl_matrix_rotate (&transform, angle, 0, 0, 1.0);
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clutter_actor_set_transform (actor_explicit, &transform);
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clutter_actor_get_transform (actor_implicit, &result_implicit);
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clutter_actor_get_transform (actor_explicit, &result_explicit);
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clutter_actor_destroy (stage);
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g_assert (cogl_matrix_equal (&result_implicit, &result_explicit));
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}
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