mutter/clutter/cogl/gl
Havoc Pennington 08932584b5 Virtualize GL matrix operations and use a client-side matrix when GL is indirect
This is useful because sometimes we need to get the current matrix, which
is too expensive when indirect rendering.

In addition, this virtualization makes it easier to clean up the API in
the future.
2009-03-12 18:32:45 +00:00
..
cogl-context.c Virtualize GL matrix operations and use a client-side matrix when GL is indirect 2009-03-12 18:32:45 +00:00
cogl-context.h Virtualize GL matrix operations and use a client-side matrix when GL is indirect 2009-03-12 18:32:45 +00:00
cogl-defines.h.in Call glActiveTexture and glClientActiveTexture through cogl_get_proc_address 2009-02-16 12:46:36 +00:00
cogl-fbo.c Virtualize GL matrix operations and use a client-side matrix when GL is indirect 2009-03-12 18:32:45 +00:00
cogl-fbo.h Bug 945 - Clipping+fbo cloning bugs 2008-08-01 12:23:57 +00:00
cogl-internal.h Fully integrates CoglMaterial throughout the rest of Cogl 2009-01-27 14:26:39 +00:00
cogl-primitives.c Virtualize GL matrix operations and use a client-side matrix when GL is indirect 2009-03-12 18:32:45 +00:00
cogl-program.c 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-18 15:21:02 +00:00
cogl-program.h Removed COGLhandle and changed shader and program functions to be 2008-04-29 16:10:37 +00:00
cogl-shader-private.h 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com> 2008-10-30 17:25:00 +00:00
cogl-shader.c 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com> 2008-10-30 17:25:00 +00:00
cogl-texture-private.h Fully integrates CoglMaterial throughout the rest of Cogl 2009-01-27 14:26:39 +00:00
cogl-texture.c Virtualize GL matrix operations and use a client-side matrix when GL is indirect 2009-03-12 18:32:45 +00:00
cogl.c Virtualize GL matrix operations and use a client-side matrix when GL is indirect 2009-03-12 18:32:45 +00:00
Makefile.am Add runtime debug messages for COGL 2009-02-23 13:00:52 +00:00