mirror of
https://github.com/brl/mutter.git
synced 2024-12-29 14:22:13 +00:00
e3259435f2
We're starting from scratch.
445 lines
13 KiB
C
445 lines
13 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2012 Intel Corporation
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-scroll-actor
|
|
* @Title: ClutterScrollActor
|
|
* @Short_Description: An actor for displaying a portion of its children
|
|
*
|
|
* #ClutterScrollActor is an actor that can be used to display a portion
|
|
* of the contents of its children.
|
|
*
|
|
* The extent of the area of a #ClutterScrollActor is defined by the size
|
|
* of its children; the visible region of the children of a #ClutterScrollActor
|
|
* is set by using clutter_scroll_actor_scroll_to_point() or by using
|
|
* clutter_scroll_actor_scroll_to_rect() to define a point or a rectangle
|
|
* acting as the origin, respectively.
|
|
*
|
|
* #ClutterScrollActor does not provide pointer or keyboard event handling,
|
|
* nor does it provide visible scroll handles.
|
|
*
|
|
* <informalexample>
|
|
* <programlisting>
|
|
* <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" parse="text" href="../../../../examples/scroll-actor.c">
|
|
* <xi:fallback>FIXME: MISSING XINCLUDE CONTENT</xi:fallback>
|
|
* </xi:include>
|
|
* </programlisting>
|
|
* </informalexample>
|
|
*
|
|
* #ClutterScrollActor is available since Clutter 1.12.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-scroll-actor.h"
|
|
|
|
#include "clutter-actor-private.h"
|
|
#include "clutter-animatable.h"
|
|
#include "clutter-debug.h"
|
|
#include "clutter-enum-types.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-property-transition.h"
|
|
#include "clutter-transition.h"
|
|
|
|
struct _ClutterScrollActorPrivate
|
|
{
|
|
ClutterPoint scroll_to;
|
|
|
|
ClutterScrollMode scroll_mode;
|
|
|
|
ClutterTransition *transition;
|
|
};
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
|
|
PROP_SCROLL_MODE,
|
|
|
|
PROP_LAST
|
|
};
|
|
|
|
enum
|
|
{
|
|
ANIM_PROP_0,
|
|
|
|
ANIM_PROP_SCROLL_TO,
|
|
|
|
ANIM_PROP_LAST
|
|
};
|
|
|
|
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
|
|
static GParamSpec *animatable_props[ANIM_PROP_LAST] = { NULL, };
|
|
|
|
static ClutterAnimatableIface *parent_animatable_iface = NULL;
|
|
|
|
static void clutter_animatable_iface_init (ClutterAnimatableIface *iface);
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (ClutterScrollActor, clutter_scroll_actor, CLUTTER_TYPE_ACTOR,
|
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_ANIMATABLE,
|
|
clutter_animatable_iface_init))
|
|
|
|
static void
|
|
clutter_scroll_actor_set_scroll_to_internal (ClutterScrollActor *self,
|
|
const ClutterPoint *point)
|
|
{
|
|
ClutterScrollActorPrivate *priv = self->priv;
|
|
ClutterActor *actor = CLUTTER_ACTOR (self);
|
|
ClutterMatrix m = CLUTTER_MATRIX_INIT_IDENTITY;
|
|
float dx, dy;
|
|
|
|
if (clutter_point_equals (&priv->scroll_to, point))
|
|
return;
|
|
|
|
if (point == NULL)
|
|
clutter_point_init (&priv->scroll_to, 0.f, 0.f);
|
|
else
|
|
priv->scroll_to = *point;
|
|
|
|
if (priv->scroll_mode & CLUTTER_SCROLL_HORIZONTALLY)
|
|
dx = -priv->scroll_to.x;
|
|
else
|
|
dx = 0.f;
|
|
|
|
if (priv->scroll_mode & CLUTTER_SCROLL_VERTICALLY)
|
|
dy = -priv->scroll_to.y;
|
|
else
|
|
dy = 0.f;
|
|
|
|
cogl_matrix_translate (&m, dx, dy, 0.f);
|
|
clutter_actor_set_child_transform (actor, &m);
|
|
}
|
|
|
|
static void
|
|
clutter_scroll_actor_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterScrollActor *actor = CLUTTER_SCROLL_ACTOR (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_SCROLL_MODE:
|
|
clutter_scroll_actor_set_scroll_mode (actor, g_value_get_flags (value));
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_scroll_actor_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterScrollActor *actor = CLUTTER_SCROLL_ACTOR (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_SCROLL_MODE:
|
|
g_value_set_flags (value, actor->priv->scroll_mode);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_scroll_actor_class_init (ClutterScrollActorClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterScrollActorPrivate));
|
|
|
|
gobject_class->set_property = clutter_scroll_actor_set_property;
|
|
gobject_class->get_property = clutter_scroll_actor_get_property;
|
|
|
|
/**
|
|
* ClutterScrollActor:scroll-mode:
|
|
*
|
|
* The scrollin direction.
|
|
*
|
|
*
|
|
*/
|
|
obj_props[PROP_SCROLL_MODE] =
|
|
g_param_spec_flags ("scroll-mode",
|
|
P_("Scroll Mode"),
|
|
P_("The scrolling direction"),
|
|
CLUTTER_TYPE_SCROLL_MODE,
|
|
CLUTTER_SCROLL_BOTH,
|
|
G_PARAM_READWRITE |
|
|
G_PARAM_STATIC_STRINGS);
|
|
|
|
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
|
|
}
|
|
|
|
static void
|
|
clutter_scroll_actor_init (ClutterScrollActor *self)
|
|
{
|
|
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_SCROLL_ACTOR,
|
|
ClutterScrollActorPrivate);
|
|
|
|
self->priv->scroll_mode = CLUTTER_SCROLL_BOTH;
|
|
|
|
clutter_actor_set_clip_to_allocation (CLUTTER_ACTOR (self), TRUE);
|
|
}
|
|
|
|
static GParamSpec *
|
|
clutter_scroll_actor_find_property (ClutterAnimatable *animatable,
|
|
const char *property_name)
|
|
{
|
|
if (strcmp (property_name, "scroll-to") == 0)
|
|
return animatable_props[ANIM_PROP_SCROLL_TO];
|
|
|
|
return parent_animatable_iface->find_property (animatable, property_name);
|
|
}
|
|
|
|
static void
|
|
clutter_scroll_actor_set_final_state (ClutterAnimatable *animatable,
|
|
const char *property_name,
|
|
const GValue *value)
|
|
{
|
|
if (strcmp (property_name, "scroll-to") == 0)
|
|
{
|
|
ClutterScrollActor *self = CLUTTER_SCROLL_ACTOR (animatable);
|
|
const ClutterPoint *point = g_value_get_boxed (value);
|
|
|
|
clutter_scroll_actor_set_scroll_to_internal (self, point);
|
|
}
|
|
else
|
|
parent_animatable_iface->set_final_state (animatable, property_name, value);
|
|
}
|
|
|
|
static void
|
|
clutter_scroll_actor_get_initial_state (ClutterAnimatable *animatable,
|
|
const char *property_name,
|
|
GValue *value)
|
|
{
|
|
if (strcmp (property_name, "scroll-to") == 0)
|
|
{
|
|
ClutterScrollActor *self = CLUTTER_SCROLL_ACTOR (animatable);
|
|
|
|
g_value_set_boxed (value, &self->priv->scroll_to);
|
|
}
|
|
else
|
|
parent_animatable_iface->get_initial_state (animatable, property_name, value);
|
|
}
|
|
|
|
static void
|
|
clutter_animatable_iface_init (ClutterAnimatableIface *iface)
|
|
{
|
|
parent_animatable_iface = g_type_interface_peek_parent (iface);
|
|
|
|
animatable_props[ANIM_PROP_SCROLL_TO] =
|
|
g_param_spec_boxed ("scroll-to",
|
|
"Scroll To",
|
|
"The point to scroll the actor to",
|
|
CLUTTER_TYPE_POINT,
|
|
G_PARAM_READWRITE |
|
|
G_PARAM_STATIC_STRINGS |
|
|
CLUTTER_PARAM_ANIMATABLE);
|
|
|
|
iface->find_property = clutter_scroll_actor_find_property;
|
|
iface->get_initial_state = clutter_scroll_actor_get_initial_state;
|
|
iface->set_final_state = clutter_scroll_actor_set_final_state;
|
|
}
|
|
|
|
/**
|
|
* clutter_scroll_actor_new:
|
|
*
|
|
* Creates a new #ClutterScrollActor.
|
|
*
|
|
* Return value: The newly created #ClutterScrollActor
|
|
* instance.
|
|
*
|
|
*
|
|
*/
|
|
ClutterActor *
|
|
clutter_scroll_actor_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_SCROLL_ACTOR, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_scroll_actor_set_scroll_mode:
|
|
* @actor: a #ClutterScrollActor
|
|
* @mode: a #ClutterScrollMode
|
|
*
|
|
* Sets the #ClutterScrollActor:scroll-mode property.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_scroll_actor_set_scroll_mode (ClutterScrollActor *actor,
|
|
ClutterScrollMode mode)
|
|
{
|
|
ClutterScrollActorPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor));
|
|
|
|
priv = actor->priv;
|
|
|
|
if (priv->scroll_mode == mode)
|
|
return;
|
|
|
|
priv->scroll_mode = mode;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (actor), obj_props[PROP_SCROLL_MODE]);
|
|
}
|
|
|
|
/**
|
|
* clutter_scroll_actor_get_scroll_mode:
|
|
* @actor: a #ClutterScrollActor
|
|
*
|
|
* Retrieves the #ClutterScrollActor:scroll-mode property
|
|
*
|
|
* Return value: the scrolling mode
|
|
*
|
|
*
|
|
*/
|
|
ClutterScrollMode
|
|
clutter_scroll_actor_get_scroll_mode (ClutterScrollActor *actor)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor), CLUTTER_SCROLL_NONE);
|
|
|
|
return actor->priv->scroll_mode;
|
|
}
|
|
|
|
/**
|
|
* clutter_scroll_actor_scroll_to_point:
|
|
* @actor: a #ClutterScrollActor
|
|
* @point: a #ClutterPoint
|
|
*
|
|
* Scrolls the contents of @actor so that @point is the new origin
|
|
* of the visible area.
|
|
*
|
|
* The coordinates of @point must be relative to the @actor.
|
|
*
|
|
* This function will use the currently set easing state of the @actor
|
|
* to transition from the current scroll origin to the new one.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
|
|
const ClutterPoint *point)
|
|
{
|
|
ClutterScrollActorPrivate *priv;
|
|
const ClutterAnimationInfo *info;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor));
|
|
g_return_if_fail (point != NULL);
|
|
|
|
priv = actor->priv;
|
|
|
|
info = _clutter_actor_get_animation_info (CLUTTER_ACTOR (actor));
|
|
|
|
/* jump to the end if there is no easing state, or if the easing
|
|
* state has a duration of 0 msecs
|
|
*/
|
|
if (info->cur_state == NULL ||
|
|
info->cur_state->easing_duration == 0)
|
|
{
|
|
/* ensure that we remove any currently running transition */
|
|
if (priv->transition != NULL)
|
|
{
|
|
clutter_actor_remove_transition (CLUTTER_ACTOR (actor),
|
|
"scroll-to");
|
|
priv->transition = NULL;
|
|
}
|
|
|
|
clutter_scroll_actor_set_scroll_to_internal (actor, point);
|
|
|
|
return;
|
|
}
|
|
|
|
if (priv->transition == NULL)
|
|
{
|
|
priv->transition = clutter_property_transition_new ("scroll-to");
|
|
clutter_transition_set_animatable (priv->transition,
|
|
CLUTTER_ANIMATABLE (actor));
|
|
clutter_transition_set_remove_on_complete (priv->transition, TRUE);
|
|
|
|
/* delay only makes sense if the transition has just been created */
|
|
clutter_timeline_set_delay (CLUTTER_TIMELINE (priv->transition),
|
|
info->cur_state->easing_delay);
|
|
/* we need this to clear the priv->transition pointer */
|
|
g_object_add_weak_pointer (G_OBJECT (priv->transition), (gpointer *) &priv->transition);
|
|
|
|
clutter_actor_add_transition (CLUTTER_ACTOR (actor),
|
|
"scroll-to",
|
|
priv->transition);
|
|
|
|
/* the actor now owns the transition */
|
|
g_object_unref (priv->transition);
|
|
}
|
|
|
|
/* if a transition already exist, update its bounds */
|
|
clutter_transition_set_from (priv->transition,
|
|
CLUTTER_TYPE_POINT,
|
|
&priv->scroll_to);
|
|
clutter_transition_set_to (priv->transition,
|
|
CLUTTER_TYPE_POINT,
|
|
point);
|
|
|
|
/* always use the current easing state */
|
|
clutter_timeline_set_duration (CLUTTER_TIMELINE (priv->transition),
|
|
info->cur_state->easing_duration);
|
|
clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (priv->transition),
|
|
info->cur_state->easing_mode);
|
|
|
|
/* ensure that we start from the beginning */
|
|
clutter_timeline_rewind (CLUTTER_TIMELINE (priv->transition));
|
|
clutter_timeline_start (CLUTTER_TIMELINE (priv->transition));
|
|
}
|
|
|
|
/**
|
|
* clutter_scroll_actor_scroll_to_rect:
|
|
* @actor: a #ClutterScrollActor
|
|
* @rect: a #ClutterRect
|
|
*
|
|
* Scrolls @actor so that @rect is in the visible portion.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
|
|
const ClutterRect *rect)
|
|
{
|
|
ClutterRect n_rect;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCROLL_ACTOR (actor));
|
|
g_return_if_fail (rect != NULL);
|
|
|
|
n_rect = *rect;
|
|
|
|
/* normalize, so that we have a valid origin */
|
|
clutter_rect_normalize (&n_rect);
|
|
|
|
clutter_scroll_actor_scroll_to_point (actor, &n_rect.origin);
|
|
}
|