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07a76aacfb
When glScissor is called it needs to pass coordinates in GL's coordinate space where the origin is the bottom left. Previously this conversion was done before storing the window rect in the clip stack. However this might make it more difficult if we want to be able to grab a handle to a clip stack and use it in different circumstances later. This patch moves the coordinate conversion to inside the clip state flushing code. |
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cogl | ||
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pango | ||
Makefile.am |