mutter/clutter/tests/conform
Carlos Garnacho 0f9eb6566f tests: Don't check pixels outside actor allocation
The actor-shader-effect test actors are 50px wide, but we check the 51st
pixel. This went along undetected until "clutter: Avoid rounding
compensation when invalidating 2D actors" because the paint volumes were
made slightly bigger and the shaders paint all over them (I guess nobody
noticed those actors being actually ~52px wide).

Update the test to check the middle of the opposite edge, so we keep neatly
rounded numbers.


(cherry picked from commit 1d73533f78)
2019-01-24 17:18:25 +00:00
..
scripts
actor-anchors.c Revert "tests: Fix actor-anchors test" 2017-10-21 18:58:37 -04:00
actor-destroy.c
actor-graph.c clutter: conform/actor-graph: Add missing null-termination 2017-05-05 09:53:51 -04:00
actor-invariants.c
actor-iter.c
actor-layout.c
actor-meta.c
actor-offscreen-limit-max-size.c
actor-offscreen-redirect.c clutter/tests/conform: Fix actor-offscreen-redirect 2016-07-20 14:23:48 +08:00
actor-paint-opacity.c
actor-pick.c
actor-shader-effect.c tests: Don't check pixels outside actor allocation 2019-01-24 17:18:25 +00:00
actor-size.c
animator.c
behaviours.c
binding-pool.c
cairo-texture.c
cally-text.c
color.c
events-touch.c
group.c
interval.c
Makefile.am clutter: Force scale=1 in tests/conform 2017-02-17 17:01:57 +01:00
model.c
path.c
rectangle.c
score.c
script-parser.c
state.c
text-cache.c
text.c
texture-fbo.c move everything into a clutter/ directory 2016-04-12 20:04:26 +02:00
texture.c
timeline-interpolate.c
timeline-progress.c
timeline-rewind.c
timeline.c
units.c