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0e4c6d0a87
Acquiring the Clutter lock to mark critical sections is not portable, and not recommended to implement threaded applications with Clutter. The recommended pattern is to use worker threads, and schedule UI updates inside idle or timeout handlers within the main loop. We should enforce this pattern by deprecating the threads_enter()/leave() functions. For compatibility concerns, we need internal API to acquire the main lock during frame processing dispatch. https://bugzilla.gnome.org/show_bug.cgi?id=679450
97 lines
4.0 KiB
C
97 lines
4.0 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corp
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_MAIN_DEPRECATED_H__
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#define __CLUTTER_MAIN_DEPRECATED_H__
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-input-device.h>
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED_IN_1_10
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void clutter_threads_init (void);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_threads_enter (void);
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CLUTTER_DEPRECATED_IN_1_12
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void clutter_threads_leave (void);
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CLUTTER_DEPRECATED_IN_1_6
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guint clutter_threads_add_frame_source (guint fps,
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GSourceFunc func,
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gpointer data);
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CLUTTER_DEPRECATED_IN_1_6
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guint clutter_threads_add_frame_source_full (gint priority,
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guint fps,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_stage_set_motion_events_enabled)
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void clutter_set_motion_events_enabled (gboolean enable);
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CLUTTER_DEPRECATED_IN_1_8_FOR(clutter_stage_get_motion_events_enabled)
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gboolean clutter_get_motion_events_enabled (void);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_stage_ensure_redraw)
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void clutter_redraw (ClutterStage *stage);
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CLUTTER_DEPRECATED_IN_1_10_FOR(cogl_pango_font_map_clear_glyph_cache)
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void clutter_clear_glyph_cache (void);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_backend_set_font_options)
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void clutter_set_font_flags (ClutterFontFlags flags);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_backend_get_font_options)
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ClutterFontFlags clutter_get_font_flags (void);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_device_manager_get_device)
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ClutterInputDevice * clutter_get_input_device_for_id (gint id_);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_input_device_grab)
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void clutter_grab_pointer_for_device (ClutterActor *actor,
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gint id_);
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CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_input_device_ungrab)
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void clutter_ungrab_pointer_for_device (gint id_);
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CLUTTER_DEPRECATED_IN_1_10
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void clutter_set_default_frame_rate (guint frames_per_sec);
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CLUTTER_DEPRECATED_IN_1_10
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gulong clutter_get_timestamp (void);
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CLUTTER_DEPRECATED_IN_1_10
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gboolean clutter_get_debug_enabled (void);
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CLUTTER_DEPRECATED_IN_1_10
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gboolean clutter_get_show_fps (void);
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G_END_DECLS
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#endif /* __CLUTTER_MAIN_DEPRECATED_H__ */
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