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Sam Spilsbury 075bfc4e11 actor: Always use get_paint_volume override for active effects
If an effect is active and it overrides the paint volume, we should
always recompute the paint volume when requested and not use the
cache, since the paint volume override can change from call to
call depending on what phase of painting we are in. For instance,
if we are part way through painting effects and request the
paint volume, the paint volume should only go up to the current
effect, but in a later call to compute repaint regions, the
paint volume needs to expand to accomadate the effect.

This still involves a lot of recomputation in the case of effects -
in a later clutter version it would be worth adding an API to
allow effects to explicitly recompute and return a new the paint
volume up to the current effect as opposed to recomputing
the cached one.


(cherry picked from commit 5d19aee23a)
2018-09-19 14:20:46 +00:00
clutter actor: Always use get_paint_volume override for active effects 2018-09-19 14:20:46 +00:00
cogl native: Restore previous EGL state after blitting onto secondary GPU 2018-04-25 15:24:14 +00:00
data data: Don't expose window shading shortcut 2018-01-24 19:09:27 +01:00
doc Remove gtk-doc 2015-07-06 00:52:18 -07:00
po Updated Slovenian translation 2018-04-10 17:58:12 +02:00
src window: unmanage dialog when clearing transient_for 2018-09-19 14:18:28 +00:00
tools Clean up the source tree 2014-03-18 20:37:35 -04:00
.gitignore wayland: Add support for stable xdg-shell 2018-02-23 18:57:53 +08:00
autogen.sh Fix bashism in autogen.sh 2017-05-11 13:45:44 +02:00
configure.ac Bump version to 3.28.3 2018-07-18 23:12:51 +02:00
COPYING Updated obsolete FSF postal address in COPYING 2014-01-13 11:35:48 -05:00
Makefile.am Fix the merged build 2016-04-27 20:37:47 +02:00
mutter.doap doap: add <programming-language> 2014-07-31 17:50:28 +02:00
NEWS Bump version to 3.28.3 2018-07-18 23:12:51 +02:00