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201 lines
4.6 KiB
C
201 lines
4.6 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2009,2010,2012 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Havoc Pennington <hp@pobox.com> for litl
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef _COGL_MATRIX_STACK_PRIVATE_H_
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#define _COGL_MATRIX_STACK_PRIVATE_H_
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#include "cogl-object-private.h"
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#include "cogl-matrix-stack.h"
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#include "cogl-context.h"
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#include "cogl-framebuffer.h"
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typedef enum _CoglMatrixOp
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{
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COGL_MATRIX_OP_LOAD_IDENTITY,
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COGL_MATRIX_OP_TRANSLATE,
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COGL_MATRIX_OP_ROTATE,
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COGL_MATRIX_OP_ROTATE_QUATERNION,
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COGL_MATRIX_OP_ROTATE_EULER,
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COGL_MATRIX_OP_SCALE,
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COGL_MATRIX_OP_MULTIPLY,
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COGL_MATRIX_OP_LOAD,
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COGL_MATRIX_OP_SAVE,
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} CoglMatrixOp;
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struct _CoglMatrixEntry
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{
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CoglMatrixEntry *parent;
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CoglMatrixOp op;
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unsigned int ref_count;
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#ifdef COGL_DEBUG_ENABLED
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/* used for performance tracing */
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int composite_gets;
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#endif
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};
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typedef struct _CoglMatrixEntryTranslate
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{
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CoglMatrixEntry _parent_data;
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float x;
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float y;
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float z;
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} CoglMatrixEntryTranslate;
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typedef struct _CoglMatrixEntryRotate
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{
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CoglMatrixEntry _parent_data;
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float angle;
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float x;
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float y;
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float z;
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} CoglMatrixEntryRotate;
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typedef struct _CoglMatrixEntryRotateEuler
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{
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CoglMatrixEntry _parent_data;
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/* This doesn't store an actual CoglEuler in order to avoid the
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* padding */
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float heading;
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float pitch;
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float roll;
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} CoglMatrixEntryRotateEuler;
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typedef struct _CoglMatrixEntryRotateQuaternion
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{
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CoglMatrixEntry _parent_data;
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/* This doesn't store an actual CoglQuaternion in order to avoid the
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* padding */
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float values[4];
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} CoglMatrixEntryRotateQuaternion;
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typedef struct _CoglMatrixEntryScale
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{
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CoglMatrixEntry _parent_data;
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float x;
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float y;
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float z;
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} CoglMatrixEntryScale;
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typedef struct _CoglMatrixEntryMultiply
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{
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CoglMatrixEntry _parent_data;
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CoglMatrix *matrix;
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} CoglMatrixEntryMultiply;
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typedef struct _CoglMatrixEntryLoad
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{
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CoglMatrixEntry _parent_data;
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CoglMatrix *matrix;
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} CoglMatrixEntryLoad;
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typedef struct _CoglMatrixEntrySave
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{
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CoglMatrixEntry _parent_data;
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CoglMatrix *cache;
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CoglBool cache_valid;
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} CoglMatrixEntrySave;
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typedef union _CoglMatrixEntryFull
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{
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CoglMatrixEntry any;
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CoglMatrixEntryTranslate translate;
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CoglMatrixEntryRotate rotate;
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CoglMatrixEntryRotateEuler rotate_euler;
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CoglMatrixEntryRotateQuaternion rotate_quaternion;
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CoglMatrixEntryScale scale;
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CoglMatrixEntryMultiply multiply;
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CoglMatrixEntryLoad load;
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CoglMatrixEntrySave save;
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} CoglMatrixEntryFull;
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struct _CoglMatrixStack
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{
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CoglObject _parent;
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CoglContext *context;
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CoglMatrixEntry *last_entry;
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};
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typedef struct _CoglMatrixEntryCache
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{
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CoglMatrixEntry *entry;
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CoglBool flushed_identity;
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CoglBool flipped;
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} CoglMatrixEntryCache;
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void
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_cogl_matrix_entry_identity_init (CoglMatrixEntry *entry);
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typedef enum {
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COGL_MATRIX_MODELVIEW,
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COGL_MATRIX_PROJECTION,
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COGL_MATRIX_TEXTURE
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} CoglMatrixMode;
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void
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_cogl_matrix_entry_flush_to_gl_builtins (CoglContext *ctx,
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CoglMatrixEntry *entry,
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CoglMatrixMode mode,
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CoglFramebuffer *framebuffer,
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CoglBool disable_flip);
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void
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_cogl_matrix_entry_cache_init (CoglMatrixEntryCache *cache);
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CoglBool
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_cogl_matrix_entry_cache_maybe_update (CoglMatrixEntryCache *cache,
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CoglMatrixEntry *entry,
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CoglBool flip);
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void
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_cogl_matrix_entry_cache_destroy (CoglMatrixEntryCache *cache);
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#endif /* _COGL_MATRIX_STACK_PRIVATE_H_ */
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