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https://github.com/brl/mutter.git
synced 2024-11-11 00:26:40 -05:00
439f8c62b0
cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now deprecated and new code should use the new cogl_framebuffer_* API instead. Code that previously did: cogl_push_draw_buffer (); cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer); /* draw */ cogl_pop_draw_buffer (); should now be re-written as: cogl_push_framebuffer (buffer); /* draw */ cogl_pop_framebuffer (); As can be seen from the example above the rename has been used as an opportunity to remove the redundant target argument from cogl_set_draw_buffer; it now only takes one call to redirect to an offscreen buffer, and finally the term framebuffer may be a bit more familiar to anyone coming from an OpenGL background.
212 lines
5.5 KiB
C
212 lines
5.5 KiB
C
#include <config.h>
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#include <glib.h>
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#include <gmodule.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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#define TEST_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_IS_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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TEST_TYPE_COGLBOX))
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#define TEST_IS_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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TEST_TYPE_COGLBOX))
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#define TEST_COGLBOX_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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typedef struct _TestCoglbox TestCoglbox;
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typedef struct _TestCoglboxClass TestCoglboxClass;
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typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
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struct _TestCoglbox
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{
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ClutterActor parent;
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/*< private >*/
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TestCoglboxPrivate *priv;
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};
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struct _TestCoglboxClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_test_coglbox1) (void);
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void (*_test_coglbox2) (void);
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void (*_test_coglbox3) (void);
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void (*_test_coglbox4) (void);
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};
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static GType test_coglbox_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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/* Coglbox private declaration
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*--------------------------------------------------*/
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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#define TEST_COGLBOX_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
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struct _TestCoglboxPrivate
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{
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CoglHandle texhand_id;
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CoglHandle texture_id;
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CoglHandle offscreen_id;
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};
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/* Coglbox implementation
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*--------------------------------------------------*/
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static void
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test_coglbox_paint(ClutterActor *self)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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gfloat texcoords[4] = { 0, 0, 1, 1 };
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CoglHandle material;
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priv = TEST_COGLBOX_GET_PRIVATE (self);
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cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff);
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cogl_rectangle (0, 0, 400, 400);
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cogl_set_source_texture (priv->texhand_id);
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cogl_rectangle_with_texture_coords (0, 0,
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400, 400,
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0, 0,
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6, 6);
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cogl_push_framebuffer (priv->offscreen_id);
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cogl_set_source_color4ub (0xff, 0, 0, 0xff);
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cogl_rectangle (20, 20, 20 + 100, 20 + 100);
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cogl_set_source_color4ub (0, 0xff, 0, 0xff);
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cogl_rectangle (80, 80, 80 + 100, 80 + 100);
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cogl_pop_framebuffer ();
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material = cogl_material_new ();
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cogl_material_set_color4ub (material, 0x88, 0x88, 0x88, 0x88);
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cogl_material_set_layer (material, 0, priv->texture_id);
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cogl_set_source (material);
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cogl_rectangle_with_texture_coords (100, 100,
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300, 300,
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texcoords[0],
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texcoords[1],
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texcoords[2],
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texcoords[3]);
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}
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static void
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test_coglbox_finalize (GObject *object)
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{
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G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglboxPrivate *priv;
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priv = TEST_COGLBOX_GET_PRIVATE (object);
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cogl_handle_unref (priv->texture_id);
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cogl_handle_unref (priv->offscreen_id);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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TestCoglboxPrivate *priv;
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gchar *file;
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self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
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printf ("Loading redhand.png\n");
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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priv->texhand_id = cogl_texture_new_from_file (file,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_ANY,
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NULL);
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g_free (file);
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printf ("Creating texture with size\n");
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priv->texture_id = cogl_texture_new_with_size (200, 200,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_RGB_888);
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if (priv->texture_id == COGL_INVALID_HANDLE)
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printf ("Failed creating texture with size!\n");
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printf ("Creating offscreen\n");
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priv->offscreen_id = cogl_offscreen_new_to_texture (priv->texture_id);
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if (priv->offscreen_id == COGL_INVALID_HANDLE)
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printf ("Failed creating offscreen to texture!\n");
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}
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static void
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test_coglbox_class_init (TestCoglboxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->finalize = test_coglbox_finalize;
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gobject_class->dispose = test_coglbox_dispose;
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actor_class->paint = test_coglbox_paint;
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g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
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}
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static ClutterActor*
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test_coglbox_new (void)
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{
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return g_object_new (TEST_TYPE_COGLBOX, NULL);
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}
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G_MODULE_EXPORT int
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test_cogl_offscreen_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *coglbox;
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clutter_init(&argc, &argv);
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/* Stage */
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
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/* Cogl Box */
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coglbox = test_coglbox_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
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clutter_actor_show_all (stage);
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clutter_main ();
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return 0;
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}
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