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93b965f71d
And fix the fallout.
742 lines
22 KiB
C
742 lines
22 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* SECTION:clutter-master-clock
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* @short_description: The master clock for all animations
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*
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* The #ClutterMasterClock class is responsible for advancing all
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* #ClutterTimelines when a stage is being redrawn. The master clock
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* makes sure that the scenegraph is always integrally updated before
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* painting it.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-master-clock.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-profile.h"
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#include "clutter-stage-manager-private.h"
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#include "clutter-stage-private.h"
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#define CLUTTER_MASTER_CLOCK_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_MASTER_CLOCK, ClutterMasterClockClass))
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#define CLUTTER_IS_MASTER_CLOCK_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_MASTER_CLOCK))
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#define CLUTTER_MASTER_CLASS_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_MASTER_CLOCK, ClutterMasterClockClass))
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#ifdef CLUTTER_ENABLE_DEBUG
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#define clutter_warn_if_over_budget(master_clock,start_time,section) G_STMT_START { \
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gint64 __delta = g_get_monotonic_time () - start_time; \
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gint64 __budget = master_clock->remaining_budget; \
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if (__budget > 0 && __delta >= __budget) { \
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_clutter_diagnostic_message ("%s took %" G_GINT64_FORMAT " microseconds " \
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"over a budget of %" G_GINT64_FORMAT " microseconds", \
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section, __delta, __budget); \
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} } G_STMT_END
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#else
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#define clutter_warn_if_over_budget(master_clock,start_time,section)
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#endif
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typedef struct _ClutterClockSource ClutterClockSource;
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typedef struct _ClutterMasterClockClass ClutterMasterClockClass;
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struct _ClutterMasterClock
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{
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GObject parent_instance;
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/* the list of timelines handled by the clock */
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GSList *timelines;
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/* the current state of the clock, in usecs */
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gint64 cur_tick;
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/* the previous state of the clock, in usecs, used to compute the delta */
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gint64 prev_tick;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 frame_budget;
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gint64 remaining_budget;
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#endif
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/* an idle source, used by the Master Clock to queue
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* a redraw on the stage and drive the animations
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*/
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GSource *source;
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/* If the master clock is idle that means it has
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* fallen back to idle polling for timeline
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* progressions and it may have been some time since
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* the last real stage update.
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*/
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guint idle : 1;
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guint ensure_next_iteration : 1;
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};
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struct _ClutterMasterClockClass
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{
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GObjectClass parent_class;
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};
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struct _ClutterClockSource
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{
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GSource source;
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ClutterMasterClock *master_clock;
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};
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static gboolean clutter_clock_prepare (GSource *source,
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gint *timeout);
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static gboolean clutter_clock_check (GSource *source);
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static gboolean clutter_clock_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data);
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static GSourceFuncs clock_funcs = {
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clutter_clock_prepare,
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clutter_clock_check,
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clutter_clock_dispatch,
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NULL
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};
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#define clutter_master_clock_get_type _clutter_master_clock_get_type
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G_DEFINE_TYPE (ClutterMasterClock, clutter_master_clock, G_TYPE_OBJECT);
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/*
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* master_clock_is_running:
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* @master_clock: a #ClutterMasterClock
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*
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* Checks if we should currently be advancing timelines or redrawing
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* stages.
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*
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* Return value: %TRUE if the #ClutterMasterClock has at least
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* one running timeline
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*/
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static gboolean
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master_clock_is_running (ClutterMasterClock *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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if (master_clock->timelines)
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return TRUE;
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for (l = stages; l; l = l->next)
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{
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if (_clutter_stage_has_queued_events (l->data) ||
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_clutter_stage_needs_update (l->data))
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return TRUE;
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}
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if (master_clock->ensure_next_iteration)
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{
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master_clock->ensure_next_iteration = FALSE;
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return TRUE;
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}
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return FALSE;
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}
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static gint
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master_clock_get_swap_wait_time (ClutterMasterClock *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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gint64 min_update_time = -1;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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for (l = stages; l != NULL; l = l->next)
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{
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gint64 update_time = _clutter_stage_get_update_time (l->data);
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if (min_update_time == -1 ||
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(update_time != -1 && update_time < min_update_time))
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min_update_time = update_time;
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}
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if (min_update_time == -1)
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{
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return -1;
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}
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else
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{
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gint64 now = g_source_get_time (master_clock->source);
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if (min_update_time < now)
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{
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return 0;
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}
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else
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{
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gint64 delay_us = min_update_time - now;
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return (delay_us + 999) / 1000;
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}
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}
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}
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static void
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master_clock_schedule_stage_updates (ClutterMasterClock *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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for (l = stages; l != NULL; l = l->next)
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_clutter_stage_schedule_update (l->data);
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}
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static GSList *
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master_clock_list_ready_stages (ClutterMasterClock *master_clock)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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GSList *result;
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stages = clutter_stage_manager_peek_stages (stage_manager);
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result = NULL;
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for (l = stages; l != NULL; l = l->next)
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{
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gint64 update_time = _clutter_stage_get_update_time (l->data);
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/* If a stage has a swap-buffers pending we don't want to draw to it
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* in case the driver may block the CPU while it waits for the next
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* backbuffer to become available.
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*
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* TODO: We should be able to identify if we are running triple or N
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* buffered and in these cases we can still draw if there is 1 swap
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* pending so we can hopefully always be ready to swap for the next
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* vblank and really match the vsync frequency.
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*/
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if (update_time != -1 && update_time <= master_clock->cur_tick)
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result = g_slist_prepend (result, g_object_ref (l->data));
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}
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return g_slist_reverse (result);
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}
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static void
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master_clock_reschedule_stage_updates (ClutterMasterClock *master_clock,
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GSList *stages)
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{
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const GSList *l;
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for (l = stages; l != NULL; l = l->next)
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{
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/* Clear the old update time */
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_clutter_stage_clear_update_time (l->data);
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/* And if there is still work to be done, schedule a new one */
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if (master_clock->timelines ||
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_clutter_stage_has_queued_events (l->data) ||
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_clutter_stage_needs_update (l->data))
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_clutter_stage_schedule_update (l->data);
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}
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}
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/*
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* master_clock_next_frame_delay:
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* @master_clock: a #ClutterMasterClock
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*
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* Computes the number of delay before we need to draw the next frame.
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*
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* Return value: -1 if there is no next frame pending, otherwise the
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* number of millseconds before the we need to draw the next frame
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*/
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static gint
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master_clock_next_frame_delay (ClutterMasterClock *master_clock)
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{
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gint64 now, next;
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gint swap_delay;
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if (!master_clock_is_running (master_clock))
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return -1;
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/* If all of the stages are busy waiting for a swap-buffers to complete
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* then we wait for one to be ready.. */
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swap_delay = master_clock_get_swap_wait_time (master_clock);
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if (swap_delay != 0)
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return swap_delay;
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/* When we have sync-to-vblank, we count on swap-buffer requests (or
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* swap-buffer-complete events if supported in the backend) to throttle our
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* frame rate so no additional delay is needed to start the next frame.
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*
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* If the master-clock has become idle due to no timeline progression causing
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* redraws then we can no longer rely on vblank synchronization because the
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* last real stage update/redraw may have happened a long time ago and so we
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* fallback to polling for timeline progressions every 1/frame_rate seconds.
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*
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* (NB: if there aren't even any timelines running then the master clock will
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* be completely stopped in master_clock_is_running())
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*/
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if (clutter_feature_available (CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
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!master_clock->idle)
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{
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CLUTTER_NOTE (SCHEDULER, "vblank available and updated stages");
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return 0;
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}
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if (master_clock->prev_tick == 0)
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{
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/* If we weren't previously running, then draw the next frame
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* immediately
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*/
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CLUTTER_NOTE (SCHEDULER, "draw the first frame immediately");
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return 0;
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}
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/* Otherwise, wait at least 1/frame_rate seconds since we last
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* started a frame
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*/
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now = g_source_get_time (master_clock->source);
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next = master_clock->prev_tick;
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/* If time has gone backwards then there's no way of knowing how
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long we should wait so let's just dispatch immediately */
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if (now <= next)
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{
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CLUTTER_NOTE (SCHEDULER, "Time has gone backwards");
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return 0;
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}
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next += (1000000L / _clutter_context_get_frame_rate ());
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if (next <= now)
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{
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CLUTTER_NOTE (SCHEDULER, "Less than %lu microsecs",
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1000000L / (gulong) _clutter_context_get_frame_rate ());
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return 0;
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}
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else
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{
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CLUTTER_NOTE (SCHEDULER, "Waiting %" G_GINT64_FORMAT " msecs",
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(next - now) / 1000);
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return (next - now) / 1000;
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}
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}
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static void
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master_clock_process_events (ClutterMasterClock *master_clock,
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GSList *stages)
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{
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GSList *l;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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CLUTTER_STATIC_TIMER (master_event_process,
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"Master Clock",
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"Event Processing",
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"The time spent processing events on all stages",
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0);
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CLUTTER_TIMER_START (_clutter_uprof_context, master_event_process);
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/* Process queued events */
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for (l = stages; l != NULL; l = l->next)
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_clutter_stage_process_queued_events (l->data);
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CLUTTER_TIMER_STOP (_clutter_uprof_context, master_event_process);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Event processing");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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}
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/*
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* master_clock_advance_timelines:
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* @master_clock: a #ClutterMasterClock
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*
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* Advances all the timelines held by the master clock. This function
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* should be called before calling _clutter_stage_do_update() to
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* make sure that all the timelines are advanced and the scene is updated.
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*/
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static void
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master_clock_advance_timelines (ClutterMasterClock *master_clock)
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{
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GSList *timelines, *l;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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CLUTTER_STATIC_TIMER (master_timeline_advance,
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"Master Clock",
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"Timelines Advancement",
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"The time spent advancing all timelines",
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0);
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/* we protect ourselves from timelines being removed during
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* the advancement by other timelines by copying the list of
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* timelines, taking a reference on them, iterating over the
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* copied list and then releasing the reference.
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*
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* we cannot simply take a reference on the timelines and still
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* use the list held by the master clock because the do_tick()
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* might result in the creation of a new timeline, which gets
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* added at the end of the list with no reference increase and
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* thus gets disposed at the end of the iteration.
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*
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* this implies that a newly added timeline will not be advanced
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* by this clock iteration, which is perfectly fine since we're
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* in its first cycle.
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*
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* we also cannot steal the master clock timelines list because
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* a timeline might be removed as the direct result of do_tick()
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* and remove_timeline() would not find the timeline, failing
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* and leaving a dangling pointer behind.
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*/
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timelines = g_slist_copy (master_clock->timelines);
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g_slist_foreach (timelines, (GFunc) g_object_ref, NULL);
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CLUTTER_TIMER_START (_clutter_uprof_context, master_timeline_advance);
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for (l = timelines; l != NULL; l = l->next)
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_clutter_timeline_do_tick (l->data, master_clock->cur_tick / 1000);
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CLUTTER_TIMER_STOP (_clutter_uprof_context, master_timeline_advance);
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g_slist_foreach (timelines, (GFunc) g_object_unref, NULL);
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g_slist_free (timelines);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Animations");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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}
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static gboolean
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master_clock_update_stages (ClutterMasterClock *master_clock,
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GSList *stages)
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{
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gboolean stages_updated = FALSE;
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GSList *l;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT);
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/* Update any stage that needs redraw/relayout after the clock
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* is advanced.
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*/
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for (l = stages; l != NULL; l = l->next)
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stages_updated |= _clutter_stage_do_update (l->data);
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Updating the stage");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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return stages_updated;
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}
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/*
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* clutter_clock_source_new:
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* @master_clock: a #ClutterMasterClock for the source
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*
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* The #ClutterClockSource is an idle GSource that will queue a redraw
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* if @master_clock has at least a running #ClutterTimeline. The redraw
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* will cause @master_clock to advance all timelines, thus advancing all
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* animations as well.
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*
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* Return value: the newly created #GSource
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*/
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static GSource *
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clutter_clock_source_new (ClutterMasterClock *master_clock)
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{
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GSource *source = g_source_new (&clock_funcs, sizeof (ClutterClockSource));
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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g_source_set_name (source, "Clutter master clock");
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clock_source->master_clock = master_clock;
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return source;
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}
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static gboolean
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clutter_clock_prepare (GSource *source,
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gint *timeout)
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{
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ClutterClockSource *clock_source = (ClutterClockSource *) source;
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ClutterMasterClock *master_clock = clock_source->master_clock;
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int delay;
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_clutter_threads_acquire_lock ();
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if (G_UNLIKELY (clutter_paint_debug_flags &
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CLUTTER_DEBUG_CONTINUOUS_REDRAW))
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|
{
|
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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const GSList *stages, *l;
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|
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stages = clutter_stage_manager_peek_stages (stage_manager);
|
|
|
|
/* Queue a full redraw on all of the stages */
|
|
for (l = stages; l != NULL; l = l->next)
|
|
clutter_actor_queue_redraw (l->data);
|
|
}
|
|
|
|
delay = master_clock_next_frame_delay (master_clock);
|
|
|
|
_clutter_threads_release_lock ();
|
|
|
|
*timeout = delay;
|
|
|
|
return delay == 0;
|
|
}
|
|
|
|
static gboolean
|
|
clutter_clock_check (GSource *source)
|
|
{
|
|
ClutterClockSource *clock_source = (ClutterClockSource *) source;
|
|
ClutterMasterClock *master_clock = clock_source->master_clock;
|
|
int delay;
|
|
|
|
_clutter_threads_acquire_lock ();
|
|
delay = master_clock_next_frame_delay (master_clock);
|
|
_clutter_threads_release_lock ();
|
|
|
|
return delay == 0;
|
|
}
|
|
|
|
static gboolean
|
|
clutter_clock_dispatch (GSource *source,
|
|
GSourceFunc callback,
|
|
gpointer user_data)
|
|
{
|
|
ClutterClockSource *clock_source = (ClutterClockSource *) source;
|
|
ClutterMasterClock *master_clock = clock_source->master_clock;
|
|
gboolean stages_updated = FALSE;
|
|
GSList *stages;
|
|
|
|
CLUTTER_STATIC_TIMER (master_dispatch_timer,
|
|
"Mainloop",
|
|
"Master Clock",
|
|
"Master clock dispatch",
|
|
0);
|
|
|
|
CLUTTER_TIMER_START (_clutter_uprof_context, master_dispatch_timer);
|
|
|
|
CLUTTER_NOTE (SCHEDULER, "Master clock [tick]");
|
|
|
|
_clutter_threads_acquire_lock ();
|
|
|
|
/* Get the time to use for this frame */
|
|
master_clock->cur_tick = g_source_get_time (source);
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
master_clock->remaining_budget = master_clock->frame_budget;
|
|
#endif
|
|
|
|
/* We need to protect ourselves against stages being destroyed during
|
|
* event handling - master_clock_list_ready_stages() returns a
|
|
* list of referenced that we'll unref afterwards.
|
|
*/
|
|
stages = master_clock_list_ready_stages (master_clock);
|
|
|
|
master_clock->idle = FALSE;
|
|
|
|
/* Each frame is split into three separate phases: */
|
|
|
|
/* 1. process all the events; each stage goes through its events queue
|
|
* and processes each event according to its type, then emits the
|
|
* various signals that are associated with the event
|
|
*/
|
|
master_clock_process_events (master_clock, stages);
|
|
|
|
/* 2. advance the timelines */
|
|
master_clock_advance_timelines (master_clock);
|
|
|
|
/* 3. relayout and redraw the stages */
|
|
stages_updated = master_clock_update_stages (master_clock, stages);
|
|
|
|
/* The master clock goes idle if no stages were updated and falls back
|
|
* to polling for timeline progressions... */
|
|
if (!stages_updated)
|
|
master_clock->idle = TRUE;
|
|
|
|
master_clock_reschedule_stage_updates (master_clock, stages);
|
|
|
|
g_slist_foreach (stages, (GFunc) g_object_unref, NULL);
|
|
g_slist_free (stages);
|
|
|
|
master_clock->prev_tick = master_clock->cur_tick;
|
|
|
|
_clutter_threads_release_lock ();
|
|
|
|
CLUTTER_TIMER_STOP (_clutter_uprof_context, master_dispatch_timer);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_finalize (GObject *gobject)
|
|
{
|
|
ClutterMasterClock *master_clock = CLUTTER_MASTER_CLOCK (gobject);
|
|
|
|
g_slist_free (master_clock->timelines);
|
|
|
|
G_OBJECT_CLASS (clutter_master_clock_parent_class)->finalize (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_class_init (ClutterMasterClockClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->finalize = clutter_master_clock_finalize;
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_init (ClutterMasterClock *self)
|
|
{
|
|
GSource *source;
|
|
|
|
source = clutter_clock_source_new (self);
|
|
self->source = source;
|
|
|
|
self->idle = FALSE;
|
|
self->ensure_next_iteration = FALSE;
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
self->frame_budget = G_USEC_PER_SEC / 60;
|
|
#endif
|
|
|
|
g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
|
|
g_source_set_can_recurse (source, FALSE);
|
|
g_source_attach (source, NULL);
|
|
}
|
|
|
|
/*
|
|
* _clutter_master_clock_get_default:
|
|
*
|
|
* Retrieves the default master clock. If this function has never
|
|
* been called before, the default master clock is created.
|
|
*
|
|
* Return value: the default master clock. The returned object is
|
|
* owned by Clutter and should not be modified or freed
|
|
*/
|
|
ClutterMasterClock *
|
|
_clutter_master_clock_get_default (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
if (G_UNLIKELY (context->master_clock == NULL))
|
|
context->master_clock = g_object_new (CLUTTER_TYPE_MASTER_CLOCK, NULL);
|
|
|
|
return context->master_clock;
|
|
}
|
|
|
|
/*
|
|
* _clutter_master_clock_add_timeline:
|
|
* @master_clock: a #ClutterMasterClock
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Adds @timeline to the list of playing timelines held by the master
|
|
* clock.
|
|
*/
|
|
void
|
|
_clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
gboolean is_first;
|
|
|
|
if (g_slist_find (master_clock->timelines, timeline))
|
|
return;
|
|
|
|
is_first = master_clock->timelines == NULL;
|
|
|
|
master_clock->timelines = g_slist_prepend (master_clock->timelines,
|
|
timeline);
|
|
|
|
if (is_first)
|
|
{
|
|
master_clock_schedule_stage_updates (master_clock);
|
|
_clutter_master_clock_start_running (master_clock);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* _clutter_master_clock_remove_timeline:
|
|
* @master_clock: a #ClutterMasterClock
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Removes @timeline from the list of playing timelines held by the
|
|
* master clock.
|
|
*/
|
|
void
|
|
_clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
master_clock->timelines = g_slist_remove (master_clock->timelines,
|
|
timeline);
|
|
}
|
|
|
|
/*
|
|
* _clutter_master_clock_start_running:
|
|
* @master_clock: a #ClutterMasterClock
|
|
*
|
|
* Called when we have events or redraws to process; if the clock
|
|
* is stopped, does the processing necessary to wake it up again.
|
|
*/
|
|
void
|
|
_clutter_master_clock_start_running (ClutterMasterClock *master_clock)
|
|
{
|
|
/* If called from a different thread, we need to wake up the
|
|
* main loop to start running the timelines
|
|
*/
|
|
g_main_context_wakeup (NULL);
|
|
}
|
|
|
|
/**
|
|
* _clutter_master_clock_ensure_next_iteration:
|
|
* @master_clock: a #ClutterMasterClock
|
|
*
|
|
* Ensures that the master clock will run at least one iteration
|
|
*/
|
|
void
|
|
_clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
|
|
|
master_clock->ensure_next_iteration = TRUE;
|
|
}
|