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803 lines
22 KiB
C
803 lines
22 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-click-action
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* @Title: ClutterClickAction
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* @Short_Description: Action for clickable actors
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*
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* #ClutterClickAction is a sub-class of #ClutterAction that implements
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* the logic for clickable actors, by using the low level events of
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* #ClutterActor, such as #ClutterActor::button-press-event and
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* #ClutterActor::button-release-event, to synthesize the high level
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* #ClutterClickAction::clicked signal.
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*
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* To use #ClutterClickAction you just need to apply it to a #ClutterActor
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* using clutter_actor_add_action() and connect to the
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* #ClutterClickAction::clicked signal:
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*
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* |[
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* ClutterAction *action = clutter_click_action_new ();
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*
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* clutter_actor_add_action (actor, action);
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*
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* g_signal_connect (action, "clicked", G_CALLBACK (on_clicked), NULL);
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* ]|
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*
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* #ClutterClickAction also supports long press gestures: a long press is
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* activated if the pointer remains pressed within a certain threshold (as
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* defined by the #ClutterClickAction:long-press-threshold property) for a
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* minimum amount of time (as the defined by the
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* #ClutterClickAction:long-press-duration property).
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* The #ClutterClickAction::long-press signal is emitted multiple times,
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* using different #ClutterLongPressState values; to handle long presses
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* you should connect to the #ClutterClickAction::long-press signal and
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* handle the different states:
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*
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* |[
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* static gboolean
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* on_long_press (ClutterClickAction *action,
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* ClutterActor *actor,
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* ClutterLongPressState state)
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* {
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* switch (state)
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* {
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* case CLUTTER_LONG_PRESS_QUERY:
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* /* return TRUE if the actor should support long press
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* * gestures, and FALSE otherwise; this state will be
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* * emitted on button presses
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* */
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* return TRUE;
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*
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* case CLUTTER_LONG_PRESS_ACTIVATE:
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* /* this state is emitted if the minimum duration has
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* * been reached without the gesture being cancelled.
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* * the return value is not used
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* */
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* return TRUE;
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*
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* case CLUTTER_LONG_PRESS_CANCEL:
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* /* this state is emitted if the long press was cancelled;
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* * for instance, the pointer went outside the actor or the
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* * allowed threshold, or the button was released before
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* * the minimum duration was reached. the return value is
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* * not used
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* */
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* return FALSE;
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* }
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* }
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* ]|
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*
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* #ClutterClickAction is available since Clutter 1.4
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-click-action.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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struct _ClutterClickActionPrivate
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{
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ClutterActor *stage;
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guint event_id;
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guint capture_id;
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guint long_press_id;
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gint long_press_threshold;
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gint long_press_duration;
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gint drag_threshold;
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guint press_button;
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gint press_device_id;
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ClutterEventSequence *press_sequence;
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ClutterModifierType modifier_state;
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gfloat press_x;
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gfloat press_y;
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guint is_held : 1;
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guint is_pressed : 1;
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};
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enum
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{
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PROP_0,
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PROP_HELD,
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PROP_PRESSED,
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PROP_LONG_PRESS_THRESHOLD,
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PROP_LONG_PRESS_DURATION,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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enum
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{
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CLICKED,
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LONG_PRESS,
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LAST_SIGNAL
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};
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static guint click_signals[LAST_SIGNAL] = { 0, };
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G_DEFINE_TYPE (ClutterClickAction, clutter_click_action, CLUTTER_TYPE_ACTION);
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/* forward declaration */
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static gboolean on_captured_event (ClutterActor *stage,
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ClutterEvent *event,
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ClutterClickAction *action);
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static inline void
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click_action_set_pressed (ClutterClickAction *action,
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gboolean is_pressed)
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{
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ClutterClickActionPrivate *priv = action->priv;
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is_pressed = !!is_pressed;
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if (priv->is_pressed == is_pressed)
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return;
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priv->is_pressed = is_pressed;
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g_object_notify_by_pspec (G_OBJECT (action), obj_props[PROP_PRESSED]);
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}
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static inline void
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click_action_set_held (ClutterClickAction *action,
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gboolean is_held)
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{
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ClutterClickActionPrivate *priv = action->priv;
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is_held = !!is_held;
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if (priv->is_held == is_held)
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return;
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priv->is_held = is_held;
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g_object_notify_by_pspec (G_OBJECT (action), obj_props[PROP_HELD]);
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}
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static gboolean
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click_action_emit_long_press (gpointer data)
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{
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ClutterClickAction *action = data;
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ClutterClickActionPrivate *priv = action->priv;
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ClutterActor *actor;
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gboolean result;
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priv->long_press_id = 0;
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actor = clutter_actor_meta_get_actor (data);
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g_signal_emit (action, click_signals[LONG_PRESS], 0,
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actor,
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CLUTTER_LONG_PRESS_ACTIVATE,
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&result);
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if (priv->capture_id != 0)
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{
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g_signal_handler_disconnect (priv->stage, priv->capture_id);
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priv->capture_id = 0;
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}
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click_action_set_pressed (action, FALSE);
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click_action_set_held (action, FALSE);
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return FALSE;
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}
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static inline void
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click_action_query_long_press (ClutterClickAction *action)
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{
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ClutterClickActionPrivate *priv = action->priv;
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ClutterActor *actor;
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gboolean result = FALSE;
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gint timeout;
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if (priv->long_press_duration < 0)
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{
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ClutterSettings *settings = clutter_settings_get_default ();
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g_object_get (settings,
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"long-press-duration", &timeout,
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NULL);
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}
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else
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timeout = priv->long_press_duration;
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
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g_signal_emit (action, click_signals[LONG_PRESS], 0,
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actor,
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CLUTTER_LONG_PRESS_QUERY,
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&result);
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if (result)
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{
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priv->long_press_id =
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clutter_threads_add_timeout (timeout,
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click_action_emit_long_press,
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action);
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}
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}
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static inline void
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click_action_cancel_long_press (ClutterClickAction *action)
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{
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ClutterClickActionPrivate *priv = action->priv;
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if (priv->long_press_id != 0)
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{
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ClutterActor *actor;
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gboolean result;
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
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g_source_remove (priv->long_press_id);
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priv->long_press_id = 0;
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g_signal_emit (action, click_signals[LONG_PRESS], 0,
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actor,
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CLUTTER_LONG_PRESS_CANCEL,
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&result);
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}
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}
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static gboolean
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on_event (ClutterActor *actor,
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ClutterEvent *event,
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ClutterClickAction *action)
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{
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ClutterClickActionPrivate *priv = action->priv;
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gboolean has_button = TRUE;
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
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return CLUTTER_EVENT_PROPAGATE;
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switch (clutter_event_type (event))
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{
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case CLUTTER_TOUCH_BEGIN:
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has_button = FALSE;
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case CLUTTER_BUTTON_PRESS:
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if (has_button && clutter_event_get_click_count (event) != 1)
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return CLUTTER_EVENT_PROPAGATE;
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if (priv->is_held)
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return CLUTTER_EVENT_STOP;
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if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
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return CLUTTER_EVENT_PROPAGATE;
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priv->press_button = has_button ? clutter_event_get_button (event) : 0;
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priv->press_device_id = clutter_event_get_device_id (event);
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priv->press_sequence = clutter_event_get_event_sequence (event);
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priv->modifier_state = clutter_event_get_state (event);
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clutter_event_get_coords (event, &priv->press_x, &priv->press_y);
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if (priv->long_press_threshold < 0)
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{
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ClutterSettings *settings = clutter_settings_get_default ();
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g_object_get (settings,
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"dnd-drag-threshold", &priv->drag_threshold,
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NULL);
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}
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else
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priv->drag_threshold = priv->long_press_threshold;
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if (priv->stage == NULL)
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priv->stage = clutter_actor_get_stage (actor);
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priv->capture_id = g_signal_connect_after (priv->stage, "captured-event",
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G_CALLBACK (on_captured_event),
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action);
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click_action_set_pressed (action, TRUE);
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click_action_set_held (action, TRUE);
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click_action_query_long_press (action);
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break;
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case CLUTTER_ENTER:
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click_action_set_pressed (action, priv->is_held);
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break;
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case CLUTTER_LEAVE:
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click_action_set_pressed (action, priv->is_held);
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click_action_cancel_long_press (action);
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break;
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default:
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break;
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}
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return CLUTTER_EVENT_PROPAGATE;
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}
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static gboolean
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on_captured_event (ClutterActor *stage,
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ClutterEvent *event,
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ClutterClickAction *action)
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{
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ClutterClickActionPrivate *priv = action->priv;
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ClutterActor *actor;
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ClutterModifierType modifier_state;
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gboolean has_button = TRUE;
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
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switch (clutter_event_type (event))
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{
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case CLUTTER_TOUCH_END:
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has_button = FALSE;
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case CLUTTER_BUTTON_RELEASE:
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if (!priv->is_held)
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return CLUTTER_EVENT_STOP;
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if ((has_button && clutter_event_get_button (event) != priv->press_button) ||
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(has_button && clutter_event_get_click_count (event) != 1) ||
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clutter_event_get_device_id (event) != priv->press_device_id ||
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clutter_event_get_event_sequence (event) != priv->press_sequence)
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return CLUTTER_EVENT_PROPAGATE;
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click_action_set_held (action, FALSE);
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click_action_cancel_long_press (action);
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/* disconnect the capture */
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if (priv->capture_id != 0)
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{
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g_signal_handler_disconnect (priv->stage, priv->capture_id);
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priv->capture_id = 0;
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}
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if (priv->long_press_id != 0)
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{
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g_source_remove (priv->long_press_id);
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priv->long_press_id = 0;
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}
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if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
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return CLUTTER_EVENT_PROPAGATE;
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/* exclude any button-mask so that we can compare
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* the press and release states properly */
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modifier_state = clutter_event_get_state (event) &
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~(CLUTTER_BUTTON1_MASK |
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CLUTTER_BUTTON2_MASK |
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CLUTTER_BUTTON3_MASK |
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CLUTTER_BUTTON4_MASK |
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CLUTTER_BUTTON5_MASK);
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/* if press and release states don't match we
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* simply ignore modifier keys. i.e. modifier keys
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* are expected to be pressed throughout the whole
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* click */
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if (modifier_state != priv->modifier_state)
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priv->modifier_state = 0;
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click_action_set_pressed (action, FALSE);
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g_signal_emit (action, click_signals[CLICKED], 0, actor);
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break;
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case CLUTTER_MOTION:
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case CLUTTER_TOUCH_UPDATE:
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{
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gfloat motion_x, motion_y;
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gfloat delta_x, delta_y;
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if (!priv->is_held)
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return CLUTTER_EVENT_PROPAGATE;
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clutter_event_get_coords (event, &motion_x, &motion_y);
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delta_x = ABS (motion_x - priv->press_x);
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delta_y = ABS (motion_y - priv->press_y);
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if (delta_x > priv->drag_threshold ||
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delta_y > priv->drag_threshold)
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click_action_cancel_long_press (action);
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}
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break;
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default:
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break;
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}
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return CLUTTER_EVENT_STOP;
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}
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static void
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clutter_click_action_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor)
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{
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ClutterClickAction *action = CLUTTER_CLICK_ACTION (meta);
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ClutterClickActionPrivate *priv = action->priv;
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if (priv->event_id != 0)
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{
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ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
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if (old_actor != NULL)
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g_signal_handler_disconnect (old_actor, priv->event_id);
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priv->event_id = 0;
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}
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if (priv->capture_id != 0)
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{
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if (priv->stage != NULL)
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g_signal_handler_disconnect (priv->stage, priv->capture_id);
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priv->capture_id = 0;
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priv->stage = NULL;
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}
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if (priv->long_press_id != 0)
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{
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g_source_remove (priv->long_press_id);
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priv->long_press_id = 0;
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}
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click_action_set_pressed (action, FALSE);
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click_action_set_held (action, FALSE);
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if (actor != NULL)
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priv->event_id = g_signal_connect (actor, "event",
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G_CALLBACK (on_event),
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action);
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CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class)->set_actor (meta, actor);
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}
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static void
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clutter_click_action_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
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switch (prop_id)
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{
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case PROP_LONG_PRESS_DURATION:
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priv->long_press_duration = g_value_get_int (value);
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break;
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case PROP_LONG_PRESS_THRESHOLD:
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priv->long_press_threshold = g_value_get_int (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_click_action_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
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switch (prop_id)
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{
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case PROP_HELD:
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g_value_set_boolean (value, priv->is_held);
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break;
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case PROP_PRESSED:
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g_value_set_boolean (value, priv->is_pressed);
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break;
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case PROP_LONG_PRESS_DURATION:
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g_value_set_int (value, priv->long_press_duration);
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break;
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case PROP_LONG_PRESS_THRESHOLD:
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g_value_set_int (value, priv->long_press_threshold);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_click_action_class_init (ClutterClickActionClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
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g_type_class_add_private (klass, sizeof (ClutterClickActionPrivate));
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meta_class->set_actor = clutter_click_action_set_actor;
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gobject_class->set_property = clutter_click_action_set_property;
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gobject_class->get_property = clutter_click_action_get_property;
|
|
|
|
/**
|
|
* ClutterClickAction:pressed:
|
|
*
|
|
* Whether the clickable actor should be in "pressed" state
|
|
*
|
|
*
|
|
*/
|
|
obj_props[PROP_PRESSED] =
|
|
g_param_spec_boolean ("pressed",
|
|
P_("Pressed"),
|
|
P_("Whether the clickable should be in pressed state"),
|
|
FALSE,
|
|
CLUTTER_PARAM_READABLE);
|
|
|
|
/**
|
|
* ClutterClickAction:held:
|
|
*
|
|
* Whether the clickable actor has the pointer grabbed
|
|
*
|
|
*
|
|
*/
|
|
obj_props[PROP_HELD] =
|
|
g_param_spec_boolean ("held",
|
|
P_("Held"),
|
|
P_("Whether the clickable has a grab"),
|
|
FALSE,
|
|
CLUTTER_PARAM_READABLE);
|
|
|
|
/**
|
|
* ClutterClickAction:long-press-duration:
|
|
*
|
|
* The minimum duration of a press for it to be recognized as a long
|
|
* press gesture, in milliseconds.
|
|
*
|
|
* A value of -1 will make the #ClutterClickAction use the value of
|
|
* the #ClutterSettings:long-press-duration property.
|
|
*
|
|
*
|
|
*/
|
|
obj_props[PROP_LONG_PRESS_DURATION] =
|
|
g_param_spec_int ("long-press-duration",
|
|
P_("Long Press Duration"),
|
|
P_("The minimum duration of a long press to recognize the gesture"),
|
|
-1, G_MAXINT,
|
|
-1,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterClickAction:long-press-threshold:
|
|
*
|
|
* The maximum allowed distance that can be covered (on both axes) before
|
|
* a long press gesture is cancelled, in pixels.
|
|
*
|
|
* A value of -1 will make the #ClutterClickAction use the value of
|
|
* the #ClutterSettings:dnd-drag-threshold property.
|
|
*
|
|
*
|
|
*/
|
|
obj_props[PROP_LONG_PRESS_THRESHOLD] =
|
|
g_param_spec_int ("long-press-threshold",
|
|
P_("Long Press Threshold"),
|
|
P_("The maximum threshold before a long press is cancelled"),
|
|
-1, G_MAXINT,
|
|
-1,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
g_object_class_install_properties (gobject_class,
|
|
PROP_LAST,
|
|
obj_props);
|
|
|
|
/**
|
|
* ClutterClickAction::clicked:
|
|
* @action: the #ClutterClickAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
*
|
|
* The ::clicked signal is emitted when the #ClutterActor to which
|
|
* a #ClutterClickAction has been applied should respond to a
|
|
* pointer button press and release events
|
|
*
|
|
*
|
|
*/
|
|
click_signals[CLICKED] =
|
|
g_signal_new (I_("clicked"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterClickActionClass, clicked),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1,
|
|
CLUTTER_TYPE_ACTOR);
|
|
|
|
/**
|
|
* ClutterClickAction::long-press:
|
|
* @action: the #ClutterClickAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
* @state: the long press state
|
|
*
|
|
* The ::long-press signal is emitted during the long press gesture
|
|
* handling.
|
|
*
|
|
* This signal can be emitted multiple times with different states.
|
|
*
|
|
* The %CLUTTER_LONG_PRESS_QUERY state will be emitted on button presses,
|
|
* and its return value will determine whether the long press handling
|
|
* should be initiated. If the signal handlers will return %TRUE, the
|
|
* %CLUTTER_LONG_PRESS_QUERY state will be followed either by a signal
|
|
* emission with the %CLUTTER_LONG_PRESS_ACTIVATE state if the long press
|
|
* constraints were respected, or by a signal emission with the
|
|
* %CLUTTER_LONG_PRESS_CANCEL state if the long press was cancelled.
|
|
*
|
|
* It is possible to forcibly cancel a long press detection using
|
|
* clutter_click_action_release().
|
|
*
|
|
* Return value: Only the %CLUTTER_LONG_PRESS_QUERY state uses the
|
|
* returned value of the handler; other states will ignore it
|
|
*
|
|
*
|
|
*/
|
|
click_signals[LONG_PRESS] =
|
|
g_signal_new (I_("long-press"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterClickActionClass, long_press),
|
|
NULL, NULL,
|
|
_clutter_marshal_BOOLEAN__OBJECT_ENUM,
|
|
G_TYPE_BOOLEAN, 2,
|
|
CLUTTER_TYPE_ACTOR,
|
|
CLUTTER_TYPE_LONG_PRESS_STATE);
|
|
}
|
|
|
|
static void
|
|
clutter_click_action_init (ClutterClickAction *self)
|
|
{
|
|
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_CLICK_ACTION,
|
|
ClutterClickActionPrivate);
|
|
|
|
self->priv->long_press_threshold = -1;
|
|
self->priv->long_press_duration = -1;
|
|
}
|
|
|
|
/**
|
|
* clutter_click_action_new:
|
|
*
|
|
* Creates a new #ClutterClickAction instance
|
|
*
|
|
* Return value: the newly created #ClutterClickAction
|
|
*
|
|
*
|
|
*/
|
|
ClutterAction *
|
|
clutter_click_action_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_CLICK_ACTION, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_click_action_release:
|
|
* @action: a #ClutterClickAction
|
|
*
|
|
* Emulates a release of the pointer button, which ungrabs the pointer
|
|
* and unsets the #ClutterClickAction:pressed state.
|
|
*
|
|
* This function will also cancel the long press gesture if one was
|
|
* initiated.
|
|
*
|
|
* This function is useful to break a grab, for instance after a certain
|
|
* amount of time has passed.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_click_action_release (ClutterClickAction *action)
|
|
{
|
|
ClutterClickActionPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_CLICK_ACTION (action));
|
|
|
|
priv = action->priv;
|
|
|
|
if (!priv->is_held)
|
|
return;
|
|
|
|
/* disconnect the capture */
|
|
if (priv->capture_id != 0)
|
|
{
|
|
g_signal_handler_disconnect (priv->stage, priv->capture_id);
|
|
priv->capture_id = 0;
|
|
}
|
|
|
|
click_action_cancel_long_press (action);
|
|
click_action_set_held (action, FALSE);
|
|
click_action_set_pressed (action, FALSE);
|
|
}
|
|
|
|
/**
|
|
* clutter_click_action_get_button:
|
|
* @action: a #ClutterClickAction
|
|
*
|
|
* Retrieves the button that was pressed.
|
|
*
|
|
* Return value: the button value
|
|
*
|
|
*
|
|
*/
|
|
guint
|
|
clutter_click_action_get_button (ClutterClickAction *action)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
|
|
|
|
return action->priv->press_button;
|
|
}
|
|
|
|
/**
|
|
* clutter_click_action_get_state:
|
|
* @action: a #ClutterClickAction
|
|
*
|
|
* Retrieves the modifier state of the click action.
|
|
*
|
|
* Return value: the modifier state parameter, or 0
|
|
*
|
|
*
|
|
*/
|
|
ClutterModifierType
|
|
clutter_click_action_get_state (ClutterClickAction *action)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
|
|
|
|
return action->priv->modifier_state;
|
|
}
|
|
|
|
/**
|
|
* clutter_click_action_get_coords:
|
|
* @action: a #ClutterClickAction
|
|
* @press_x: (out): return location for the X coordinate, or %NULL
|
|
* @press_y: (out): return location for the Y coordinate, or %NULL
|
|
*
|
|
* Retrieves the screen coordinates of the button press.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_click_action_get_coords (ClutterClickAction *action,
|
|
gfloat *press_x,
|
|
gfloat *press_y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_ACTION (action));
|
|
|
|
if (press_x != NULL)
|
|
*press_x = action->priv->press_x;
|
|
|
|
if (press_y != NULL)
|
|
*press_y = action->priv->press_y;
|
|
}
|