mutter/cogl/cogl/cogl-closure-list-private.h
2016-04-22 16:44:31 +02:00

119 lines
4.5 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012,2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef _COGL_CLOSURE_LIST_PRIVATE_H_
#define _COGL_CLOSURE_LIST_PRIVATE_H_
#include "cogl-object.h"
#include "cogl-list.h"
/*
* This implements a list of callbacks that can be used a bit like
* signals in GObject, but that don't have any marshalling overhead.
*
* The idea is that any Cogl code that wants to provide a callback
* point will provide api to add a callback for that particular point.
* The function can take a function pointer with the correct
* signature. Internally the Cogl code can use _cogl_closure_list_add,
* _cogl_closure_disconnect and _cogl_closure_list_disconnect_all
*
* In the future we could consider exposing the CoglClosure type which
* would allow applications to use _cogl_closure_disconnect() directly
* so we don't need to expose new disconnect apis for each callback
* point.
*/
typedef struct _CoglClosure
{
CoglList link;
void *function;
void *user_data;
CoglUserDataDestroyCallback destroy_cb;
} CoglClosure;
/*
* _cogl_closure_disconnect:
* @closure: A closure connected to a Cogl closure list
*
* Removes the given closure from the callback list it is connected to
* and destroys it. If the closure was created with a destroy function
* then it will be invoked. */
void
_cogl_closure_disconnect (CoglClosure *closure);
void
_cogl_closure_list_disconnect_all (CoglList *list);
CoglClosure *
_cogl_closure_list_add (CoglList *list,
void *function,
void *user_data,
CoglUserDataDestroyCallback destroy_cb);
/*
* _cogl_closure_list_invoke:
* @list: A pointer to a CoglList containing CoglClosures
* @cb_type: The name of a typedef for the closure callback function signature
* @...: The the arguments to pass to the callback
*
* A convenience macro to invoke a closure list with a variable number
* of arguments that will be passed to the closure callback functions.
*
* Note that the arguments will be evaluated multiple times so it is
* not safe to pass expressions that have side-effects.
*
* Note also that this function ignores the return value from the
* callbacks. If you want to handle the return value you should
* manually iterate the list and invoke the callbacks yourself.
*/
#define _cogl_closure_list_invoke(list, cb_type, ...) \
G_STMT_START { \
CoglClosure *_c, *_tmp; \
\
_cogl_list_for_each_safe (_c, _tmp, (list), link) \
{ \
cb_type _cb = _c->function; \
_cb (__VA_ARGS__, _c->user_data); \
} \
} G_STMT_END
#define _cogl_closure_list_invoke_no_args(list) \
G_STMT_START { \
CoglClosure *_c, *_tmp; \
\
_cogl_list_for_each_safe (_c, _tmp, (list), link) \
{ \
void (*_cb)(void *) = _c->function; \
_cb (_c->user_data); \
} \
} G_STMT_END
#endif /* _COGL_CLOSURE_LIST_PRIVATE_H_ */