mirror of
https://github.com/brl/mutter.git
synced 2024-11-27 18:40:40 -05:00
bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
199 lines
5.9 KiB
C
199 lines
5.9 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* A Low Level GPU Graphics and Utilities API
|
|
*
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use, copy,
|
|
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
* of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
|
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "cogl-config.h"
|
|
#endif
|
|
|
|
#include <cogl-util.h>
|
|
#include <cogl-euler.h>
|
|
#include <cogl-matrix.h>
|
|
#include "cogl-gtype-private.h"
|
|
|
|
#include <math.h>
|
|
#include <string.h>
|
|
|
|
COGL_GTYPE_DEFINE_BOXED (Euler, euler,
|
|
cogl_euler_copy,
|
|
cogl_euler_free);
|
|
|
|
void
|
|
cogl_euler_init (CoglEuler *euler,
|
|
float heading,
|
|
float pitch,
|
|
float roll)
|
|
{
|
|
euler->heading = heading;
|
|
euler->pitch = pitch;
|
|
euler->roll = roll;
|
|
}
|
|
|
|
void
|
|
cogl_euler_init_from_matrix (CoglEuler *euler,
|
|
const CoglMatrix *matrix)
|
|
{
|
|
/*
|
|
* Extracting a canonical Euler angle from a matrix:
|
|
* (where it is assumed the matrix contains no scaling, mirroring or
|
|
* skewing)
|
|
*
|
|
* A Euler angle is a combination of three rotations around mutually
|
|
* perpendicular axis. For this algorithm they are:
|
|
*
|
|
* Heading: A rotation about the Y axis by an angle H:
|
|
* | cosH 0 sinH|
|
|
* | 0 1 0|
|
|
* |-sinH 0 cosH|
|
|
*
|
|
* Pitch: A rotation around the X axis by an angle P:
|
|
* |1 0 0|
|
|
* |0 cosP -sinP|
|
|
* |0 sinP cosP|
|
|
*
|
|
* Roll: A rotation about the Z axis by an angle R:
|
|
* |cosR -sinR 0|
|
|
* |sinR cosR 0|
|
|
* | 0 0 1|
|
|
*
|
|
* When multiplied as matrices this gives:
|
|
* | cosHcosR+sinHsinPsinR sinRcosP -sinHcosR+cosHsinPsinR|
|
|
* M = |-cosHsinR+sinHsinPcosR cosRcosP sinRsinH+cosHsinPcosB|
|
|
* | sinHcosP -sinP cosHcosP |
|
|
*
|
|
* Given that there are an infinite number of ways to represent
|
|
* a given orientation, the "canonical" Euler angle is any such that:
|
|
* -180 < H < 180,
|
|
* -180 < R < 180 and
|
|
* -90 < P < 90
|
|
*
|
|
* M[3][2] = -sinP lets us immediately solve for P = asin(-M[3][2])
|
|
* (Note: asin has a range of +-90)
|
|
* This gives cosP
|
|
* This means we can use M[3][1] to calculate sinH:
|
|
* sinH = M[3][1]/cosP
|
|
* And use M[3][3] to calculate cosH:
|
|
* cosH = M[3][3]/cosP
|
|
* This lets us calculate H = atan2(sinH,cosH), but we optimise this:
|
|
* 1st note: atan2(x, y) does: atan(x/y) and uses the sign of x and y to
|
|
* determine the quadrant of the final angle.
|
|
* 2nd note: we know cosP is > 0 (ignoring cosP == 0)
|
|
* Therefore H = atan2((M[3][1]/cosP) / (M[3][3]/cosP)) can be simplified
|
|
* by skipping the division by cosP since it won't change the x/y ratio
|
|
* nor will it change their sign. This gives:
|
|
* H = atan2(M[3][1], M[3][3])
|
|
* R is computed in the same way as H from M[1][2] and M[2][2] so:
|
|
* R = atan2(M[1][2], M[2][2])
|
|
* Note: If cosP were == 0 then H and R could not be calculated as above
|
|
* because all the necessary matrix values would == 0. In other words we are
|
|
* pitched vertically and so H and R would now effectively rotate around the
|
|
* same axis - known as "Gimbal lock". In this situation we will set all the
|
|
* rotation on H and set R = 0.
|
|
* So with P = R = 0 we have cosP = 0, sinR = 0 and cosR = 1
|
|
* We can substitute those into the above equation for M giving:
|
|
* | cosH 0 -sinH|
|
|
* |sinHsinP 0 cosHsinP|
|
|
* | 0 -sinP 0|
|
|
* And calculate H as atan2 (-M[3][2], M[1][1])
|
|
*/
|
|
|
|
float sinP;
|
|
float H; /* heading */
|
|
float P; /* pitch */
|
|
float R; /* roll */
|
|
|
|
/* NB: CoglMatrix provides struct members named according to the
|
|
* [row][column] indexed. So matrix->zx is row 3 column 1. */
|
|
sinP = -matrix->zy;
|
|
|
|
/* Determine the Pitch, avoiding domain errors with asin () which
|
|
* might occur due to previous imprecision in manipulating the
|
|
* matrix. */
|
|
if (sinP <= -1.0f)
|
|
P = -G_PI_2;
|
|
else if (sinP >= 1.0f)
|
|
P = G_PI_2;
|
|
else
|
|
P = asinf (sinP);
|
|
|
|
/* If P is too close to 0 then we have hit Gimbal lock */
|
|
if (sinP > 0.999f)
|
|
{
|
|
H = atan2f (-matrix->zy, matrix->xx);
|
|
R = 0;
|
|
}
|
|
else
|
|
{
|
|
H = atan2f (matrix->zx, matrix->zz);
|
|
R = atan2f (matrix->xy, matrix->yy);
|
|
}
|
|
|
|
euler->heading = H;
|
|
euler->pitch = P;
|
|
euler->roll = R;
|
|
}
|
|
|
|
CoglBool
|
|
cogl_euler_equal (const void *v1, const void *v2)
|
|
{
|
|
const CoglEuler *a = v1;
|
|
const CoglEuler *b = v2;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
|
|
_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
|
|
|
|
if (v1 == v2)
|
|
return TRUE;
|
|
|
|
return (a->heading == b->heading &&
|
|
a->pitch == b->pitch &&
|
|
a->roll == b->roll);
|
|
}
|
|
|
|
CoglEuler *
|
|
cogl_euler_copy (const CoglEuler *src)
|
|
{
|
|
if (G_LIKELY (src))
|
|
{
|
|
CoglEuler *new = g_slice_new (CoglEuler);
|
|
memcpy (new, src, sizeof (float) * 3);
|
|
return new;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
cogl_euler_free (CoglEuler *euler)
|
|
{
|
|
g_slice_free (CoglEuler, euler);
|
|
}
|
|
|